Zkaiser Posted April 16, 2012 Report Share Posted April 16, 2012 Monsters: [color=#DAA520]Infinity Breaker WIND/2/Thunder/900/200 When your opponent is dealt effect damage place 1 Momentum counter on this card. Remove all momentum counters from this card during your End Phase if you did not deal effect damage this turn. Battle Damage this card inflicts is treated as effect damage. If this card successfully attacks directly, inflict 100 damage to your opponent for each Momentum Counter you control. Launch Booster Wind/2/Thunder/400/2200 Once per turn, when your opponent is dealt effect damage place 1 Momentum Counter on this card. Remove all Momentum Counters from this card during your End Phase if you did not deal effect damage this turn. Battle Damage this card inflicts is treated as effect damage. Once per turn, you can remove 1 Momentum Counter from a card you control: 1 level 3 or lower monster you control can attack directly this turn. Speed Abrupter Wind/2/Thunder/500/500 Once per turn, when your opponent is dealt effect damage place 1 Momentum Counter on this card. Remove all Momentum Counters from this card during your End Phase if you did not deal effect damage this turn. Battle Damage this card inflicts is treated as effect damage. During either player's turn, you can remove 1 Momentum Counter from a card you control: Special Summon this card from your hand and end the Battle Phase. You can only control 1 "Speed Abrupter."[/color] Spells: [color=#00FF00]Vector World Field Spell When a monster you control would be targeted, you can remove 1 Momentum Counter from a card you control: Negate the effect or attack. Speed Force Normal Spell Inflict 800 damage to your opponent, add 1 Level 3 or lower Thunder monster from your Deck to your hand. Collateral Damage Quickplay Spell This turn level 4 or lower Thunder monsters you control can attack directly. Destroy 1 card your opponent controls each time they take effect damage during this turns Battle Phase. Turbo Meter Continuous Spell When your opponent is dealt effect damage place 1 Momentum Counter on this card. Remove all Momentum Counters from this card during your End Phase if you did not deal effect damage this turn. When this card has 3 Momentum Counters destroy this card and activate 1 of the following effects: ● Draw 2 cards. ● Monsters you control cannot be selected as targets until the end of your next turn.[/color] Extra Deck: [color=#000000]Destiny Dasher DARK/Rank 2/2100/1000 3 Level 2 monsters You can also Xyz Summon this card during either player's turn by using 1 Level 2 monster you control as the Xyz Material if you dealt effect damage this turn's Battle Phase. This card's effect cannot be activated during the turn it is Special Summoned that way. You can detach 1 Xyz Material from this card; Deal 1000 damage to your opponent.[/color] Link to comment
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