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Yu-Gi-Oh! Hearts of Darkness *Reboot* [OOC/PG-13/Started/Not Accepting]


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I never liked 8000 LP because my style of RPing is a balance of offense and defense, and I feel being too aggressive is a good way for a simple counter from the opponent to screw you over instantly, as well as if they dont counter, you get an advantage where it's just stupid to drag the duel out (like 7400 to 1200). With an advantage like that, the opponent either needs to do some crazy comeback that shifts control so rapidly as to seem broken or someone stupid, or the duel takes forever, or the duel is absurdly anti-climactic.

4000 is perfect if people actually use self-control and don't run stupidly powerful/swarming Decks, and it lets comebacks appear more realistic as well. Typically, I look at the anime duel formula when thinking of moves, as well as actually think about what my CHARACTER will use, rather than what a Deck in RL would use.

In any case, still looking for someone to face either Jenna or III. Either of them are fine.

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[quote name='Damage Inc.' timestamp='1335421219' post='5925595']
Yeah, let it be 6000 or more. Still, I wanted a Tag Duel somewhere in the future! Is there a chance of that happening?
[/quote]
[quote name='Admiral_Stalfos19' timestamp='1335421539' post='5925599']
I plan to have a tag team duel with Dr. Faker and Akuma in it. I just need someone with two characters so then we can speed it up, since tag-team duels are pretty likely to end RPs =/
[/quote]

Tag duels, eh? Well, I have two charters with practically identical decks, with a few differences, so I'm definitely game.

6000 sounds good. Not to long, not to short. How about the challenger can select how much life points each player starts with, in between 4000 and 8000? Seems legit, right?

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Basically, Aivea just pissed off Rai with her overconfident cocky attitude, so he's determined to win at all costs. Oh, and THUNDERSPARKDRAGONTHUNDERSPARKDRAGONTHUNDERSPARKDRAGONTHUNDERSPARKDRAGONTHUNDERSPARKD RAGONTHUNDERSPARKDRAGONTHUNDERSPARKDRAGONTHUNDERSPARKDRAGONTHUNDERSPARKDRAGONTHUNDERSPA RKDRAGONTHUNDERSPARKDRAGONTHUNDERSPARKDRAGONTHUNDERSPARKDRAGONTHUNDERSPARKDRAGON.... Excuse me.

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[quote name='Merciful Idiot' timestamp='1335493253' post='5926366']
Basically, Aivea just [b]turned Rai into a complete and utterly stuck-up d***[/b] with her overconfident cocky attitude, so he's determined to win at all costs.
[/quote]

Fixed ^_^

...

Anyway, Aivea looks to be [i]so[/i] screwed atm. Right now I'm too tired to think of a strategy to get her out (or even another Hieratic Seal card for that matter) and my smoke alarm [i]definitely[/i] isn't helping; it went off about 4 times which pissed me off <_<

I'm gonna need some shut eye before I can post again.

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It occurred to me recently that the RP's first page is keeping track of who owns certain Numbers, or reserving certain Numbers, but that it hasn't really been updated if Numbers switched hands.

For that matter, should I reveal which Numbers III has, so those can be made clear to other people (via the OP list) which Numbers can't be used?

I'm intending for III to obviously own Number 33: OOPArts Superweapon Machu-Mach, and Number 6: OOPArts Atlanthal (reserving it for him, even though he's unlikely to actually use it for a while).

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