Medivh Posted April 14, 2012 Report Share Posted April 14, 2012 [spoiler=Monsters]Spellian Knight Spellcaster / Effect WATER Lv. 4 ATK: 1600 DEF: 1000 Once per turn: You can reveal any number of Spell Cards in your hand; This card gains 200 ATK for each card revealed, until the End Phase. During either player's turn: You can discard 1 Spell Card, negate the activation of a Trap card and destroy it. Spellian Scribe Spellcaster / Effect WATER Lv. 3 ATK: 1200 DEF: 350 Once per turn: You can discard 2 Spell or Trap cards from your hand; Add 1 Spell Card from your Deck to your hand. Spellian Guard Spellcaster / Effect WATER Lv. 4 ATK: 800 DEF: 2300 When an opponent's monster declares an attack: You can discard 1 Spell Card from your hand; Change the attack target to this card. Spellian Teller Spellcaster / Effect WATER Lv. 1 ATK: 100 DEF: 0 When your opponent draws a card: They must reveal the drawn card. If it is a Trap or Monster card, place it on the bottom of your opponent's deck. Spellian Needle Spellcaster / Effect WATER Lv. 6 ATK: 2300 DEF: 1800 When this card attacks a Defense Position monster: You can discard 1 Spell card from your hand; Inflict Piercing Damage to your opponent. Spellian Sparker Spellcaster / Effect WATER Lv. 2 ATK: 1200 DEF: 800 When this card inflict Battle Damage to your opponent: You can banish 1 Spell Card in your graveyard; Banish the top card of your opponent's Deck. If the banished card was a Spell Card: Inflict 300 damage to your opponent. [/spoiler] [spoiler=Spells]Spellian's Spiel Spell / Continuous Once per turn: You can reveal 1 Spell Card and 1 "Spellian" monster in your hand; Select 1 random card in your opponent's hand, and add it to your hand. Spellian Wand Spell / Equip The equipped monster gains 300 ATK for every Spell Card in either player's Graveyard. Once per turn: You can banish 1 Spell Card in your graveyard; Destroy 1 card your opponent controls. Magic Enhancing Potion Spell / Quickplay Discard 1 Spell Card from your hand; Select 1 face-up Spellcaster-type monster you control: The selected monster gains 400 ATK, until the End Phase. Magic Harnessing Potion Spell / Quickplay Discard 1 Continuous Spell Card from your hand; Select 1 face-up Spellcaster-type monster you control. The selected monster gains the discarded card's effect(s), until that card is removed from the graveyard. The Fairy Tail Spell / Field Reveal and Set all Spell Cards in your hand. During each of your End Phases, all face-up Spellcaster-type monsters you control gain 200 ATK for every Set card you control (Permanently). When this card is destroyed: destroy all cards you control and inflict 500 damage to your own Life Points. [/spoiler] [spoiler=Traps]Kraiser Jutsu! Trap / Normal When a "Spellian" monster you control would be destroyed by Battle: Discard 1 Spell Card; The monster is not destroyed (Damage calculation is applied normally). Wave Jump Trap / Counter When you would take damage, either from a card effect or by Battle: Discard any number of Spell Cards from your hand; Reduce the damage taken by 500 for each card discarded by this effect. The Spellbound Hand Trap / Continuous Activate only if you have 2 or more Spell Cards in your hand. Reveal all Spell Cards in your hand. For as long as this card remains face-up on the field, neither player can draw cards, neither player can Set cards from their hand, and neither player can Summon monsters from their hand. When there are no Spell Cards in your hand: Reveal your hand; Destroy this card. Tale of the Dragon-slaying Wizard Trap / Continuous Increase the ATK of all face-up Spellcaster-type monsters you control by 300 for each card in your opponent's hand. [/spoiler] Magic Collecting Potion Spell / Quickplay Banish all Spell Cards in your Graveyard; During the 2nd Standby Phase after this card's activation, add 2 of the banished cards to your hand, and shuffle the rest back into your deck. Link to comment
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