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The Conceptual BTW.


.Rai

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[center][IMG]http://i39.tinypic.com/1zyj29y.jpg[/IMG]

[b]Layer Count:[/b] 37 layers
[b]Time Consumed:[/b] 1 hour
[b]Song(s) played:[/b] Florence + The Machine, [i]Ceremonials[/i]. No GaGa for now, I'm not in a club.
[b]Snack of choice:[/b] Cookies.
[/center]

Completely screwed the rules and played with composition. Three concepts, in one tag-sized canvas. Took the idea from a tutorial in some awkward Spanish I couldn't read.

Of all things, this is literally just a conceptual thing.

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[quote name='.Rai' timestamp='1334189725' post='5910805']
Took the idea from a tutorial in some awkward Spanish I couldn't read.
[/quote]

This made me lol.

RAI WHY YOU NO FOLLOW BASIC GFX RULES?

As you said, It's all conceptual, and for what it is I like it.
There's just not much to critique.

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[quote name=''Nw' timestamp='1334191311' post='5910818']


This made me lol.

RAI WHY YOU NO FOLLOW BASIC GFX RULES?

As you said, It's all conceptual, and for what it is I like it.
There's just not much to critique.
[/quote]

It's true. Just wanted to post it anyway, mainly because I thought it was interesting.

Rather hard to critique probably 'cos it's not even a tag when I think about it.

Well, thanks for le comment anyway XD

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I find it less conceptual and more abstract.
Work on the blending, even in abstract/conceptual artworks the blending and lighting transition is one of the most important fundamental elements that keep it together correctly.
To me I feel that it is missing a lot right now because I'm not really understanding what's going on. I find the splatter on the right pretty annoying though haha.
You guys have pretty much a good idea of experimenting with styles so I suggest you keep doing that till you're comfortable with jumping around style. Don't stick with one thing, a variaty is always better.

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