Gusicles Posted April 11, 2012 Report Share Posted April 11, 2012 These are just based on me and my friends, but I think they have good potential. [b]Posse Leader - Gus (Level Six, Earth, 1000 ATK 1000 DEF)[/b] When this card is normal summoned, you can special summon all "Posse" monsters in your hand. This card gains 500 ATK and DEF for every "Posse" monster on the field. [b]Posse Fighter - Boris (Level Four, Earth, 2000 ATK 1000 DEF)[/b] When this card is sent from the field to the hand, it gains one Attack Counter (Max 5). This card gains 300 ATK for every Attack Counter. [b]Posse Guard - Leanna (Level Four, Earth, 1000 ATK 2000 DEF)[/b] When this card is sent from the field to the hand, it gains one Guard Counter (Max 5). This card gains 300 DEF for every Attack Counter. [b]Posse Scout - Selina (Level Four, Earth, 1500 ATK 1300 DEF)[/b] When this card is sent from the field to the hand, destroy one Monster Card on the field. [b]Posse Tactician - Amanda (Level Four, Earth, 1300 ATK 1500 DEF)[/b] When this card is sent from the field to the hand, destroy one Spell/Trap Card on the field. And a Trap card... [b]Retreat[/b] Return all "Posse" Monsters from your side of the field to your hand. What do you guys think? Any suggestions for more Trap/Spells/Monsters? Link to comment
sasder47 Posted April 11, 2012 Report Share Posted April 11, 2012 ehh decent obviously a strength im numbers archetype 7/10 Link to comment
DoomBeast Posted April 12, 2012 Report Share Posted April 12, 2012 When this card is sent from the field to the hand should be When this card is returned to your hand or you could say When this card is removed from the Field. And cards returned to your hand wouldn't gain counters. Link to comment
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