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Zigfried's Cards: Constructive Ideas to Greater Intensive Dueling


zigfried

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Personally, I feel Yugi-Oh! gaming is moving away from 'good' cards and making useless, situational, impotent cards. For example, the ban list is way too restrictive. That is why I believe in making cards that really add a kick to a duel.

 

I don't feel the Archfiend cards truly incarnate the feeling of a chess match. For that reason, I decided to go about making a Chess series... furthermore, one that does not add lame titles to the cards (like Infernal/Desrook/etc. blah blah blah). A main focus in this deck is to have different "pieces" work with each other... possibly even overly reliant upon each other.

 

--Monsters--

 

King

Light / Fiend / 9 / 3000 / 3000

This monster can only be special summoned by the effect of "Queen". Once per turn, when this monster destroys a monster as a result of battle, it must conduct another battle. When this card is removed from the field, destroy all cards on the field and inflict damage to your opponent and yourself equal to the total sum of all the cards' Levels x 200. When this monster is removed from the field, Spell and Trap cards cannot be activated until your next Standby-Phase.

 

Queen

Dark / Fairy / 7 / 2500 / 2500

When you set this card, you may set it in face-up defense position. Half this monster's ATK and DEF if there are no other monsters on the field by the name of "King", "Queen", "Bishop", "Knight", "Rook", or "Pawn". When this card is used as a tribute for a summon, you may special summon one "King" from your graveyard to the field. When this card is destroyed by a card effect, you may special summon one "King" from your deck. When this card is destroyed as a result of battle, you may special summon one "King" from your hand. Increase the ATK of all monsters by the name of "King" on the field by 200 Points for each "King", "Queen", "Bishop", "Knight", "Rook", and/or "Pawn" on the field. This monster cannot be the target of an attack while a "King" exists on the field.

 

Bishop

Water / Spellcaster / 4 / 2000 / 2000

When you set this card, you may set it in face-up defense position. Half this monster's ATK and DEF if there are no other monsters on the field by the name of "King", "Queen", "Bishop", "Knight", "Rook", or "Pawn". While this card is face-up, when you draw a card, you may show it to your opponent. If the shown card is a monster by the name of "Queen", "Bishop", "Knight", "Rook", or "Pawn" you may special summon it to the field and draw another card; you must then immediately enter your Main Phase 2.

 

Knight

Wind / Beast-Warrior / 3 / 1500 / 1500

When you set this card, you may set it in face-up defense position. Half this monster's ATK and DEF if there are no other monsters on the field by the name of "King", "Queen", "Bishop", "Knight", "Rook", or "Pawn". While this card is face-up, when you draw a card, you may show it to your opponent. If the shown card is a Spell card, you may draw another card, and then place 1 Spell Counter onto this card. Destroy this card when there are 3 Spell Counters on this card.

 

Rook

Fire / Rock / 2 / 1000 / 1000

When you set this card, you may set it in face-up defense position. Half this monster's ATK and DEF if there are no other monsters on the field by the name of "King", "Queen", "Bishop", "Knight", "Rook", or "Pawn". While this card is face-up, when you draw a card, you may show it to your opponent. If the shown card is a Trap card, you may draw another card, and then place 1 Spell Counter onto this card. Destroy this card when there are 2 Spell Counters on this card.

 

Pawn

Earth / Warrior / 1 / 500 / 500

When you set this card, you may set it in face-up defense position. Half this monster's ATK and DEF if there are no other monsters on the field by the name of "King", "Queen", "Bishop", "Knight", "Rook", or "Pawn". Place 1 counter on this card each time you draw a card from your deck. You may tribute this card to Special Summon 1 monster from your graveyard with a Level equal or lower than the number of counters on this card.

 

 

--Spells--

 

Check

Quick-Play Spell

Send one King from the field to the graveyard. The damage inflicted by the monster's effect is not delt to you.

 

Castle

Quick-Play Spell

You may activate one of the following effects:

*Destroy one "Rook" from your side of the field to special summon one Queen from your hand, deck, or graveyard to the field.

*Destroy one "Queen" from your side of the field and inflict damage to your opponent equal to it's ATK.

*Send to the graveyard one "King" from your side of the field. After "King"'s effect resolves, you may special summon one Rook to your side of the field from your hand, deck, or graveyard.

 

Morphing Token

Continuous Spell

Once per turn, by paying a number of Life Points equal to the selected monster's Level x 500, you may special summon one token on the field with the same Name, Level, Attribute, Type, ATK, and DEF as the selected monster. The token cannot be used as a tribute.

 

8 x 8:

Field Spell

By paying 1000 Life Points, a player may attack the opponent's Life Points directly with a monster by the name of "King", "Queen", "Bishop", "Knight", "Rook", and/or "Pawn". Afterwards, the opponent may draw 3 cards from his/her deck.

 

--Traps--

 

New Orders

Counter Trap

Redirect the attack of a monster to another correct target.

 

Strategic Call

Normal Trap

You can only activate this on your draw-phase, before you draw. Once activated, you cannot draw a card this turn. This turn you may conduct one extra summon.

 

Grandmastery

Continuous Trap

When a monster by the name of "King", "Queen", "Bishop", "Knight", "Rook", and/or "Pawn" is summoned or special summoned, you may draw a card from your deck.

 

Planned Summoning

Normal Trap

Special Summon one monster from your graveyard by the name of "King", "Queen", "Bishop", "Knight", "Rook", or "Pawn" to the field.

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