.Rai Posted April 9, 2012 Report Share Posted April 9, 2012 Ignore this tag, but I feel like posting it anyway. Apart from the fact that it looks awkwardly similar to 25's style, ew. Well, I'll be getting back to actually working on my basics like a good student instead of doing weird things like this. [IMG]http://i43.tinypic.com/11ug6ts.jpg[/IMG] Link to comment Share on other sites More sharing options...
Hioco Posted April 9, 2012 Report Share Posted April 9, 2012 See I'm a little rusty with all this so it might not be exactly great advice considering you're miles better than me at this stuff. The right side seems a little overworked and the left seems to take my eyes off the focal (which I assume is the girl). I can't really give much as I say as I'm nowhere near as able as I used to be. But it has an interesting concept and could be worked on as you probably know already with the "Ignore the tag". Like I said interesting concept and still a good piece! Link to comment Share on other sites More sharing options...
Catman25 Posted April 9, 2012 Report Share Posted April 9, 2012 The main thing I see is when you use textures, make sure to watch the quality. This one's looking a tad lq. Also the cracks are interesting. Might want to erase a bit more at the elbow pit/whatever that's called. Link to comment Share on other sites More sharing options...
.Rai Posted April 9, 2012 Author Report Share Posted April 9, 2012 [quote name='Hioco' timestamp='1333977655' post='5907465'] See I'm a little rusty with all this so it might not be exactly great advice considering you're miles better than me at this stuff. The right side seems a little overworked and the left seems to take my eyes off the focal (which I assume is the girl). I can't really give much as I say as I'm nowhere near as able as I used to be. But it has an interesting concept and could be worked on as you probably know already with the "Ignore the tag". Like I said interesting concept and still a good piece! [/quote] I wanted to crop it, but it left it at an amazingly awkward size. I totally agree with you, but I'm rather stuck on where to go with it so I'm vaguely abandoning it for now. [quote name='+Catman' timestamp='1333988391' post='5907560'] The main thing I see is when you use textures, make sure to watch the quality. This one's looking a tad lq. Also the cracks are interesting. Might want to erase a bit more at the elbow pit/whatever that's called. [/quote] I always manage to make decent things look horribly LQ. Could be the sharpening or the textures. Probs the textures, as you said. I'll erase some of the elbow pit or w/e it is lol. Link to comment Share on other sites More sharing options...
Icy Posted April 9, 2012 Report Share Posted April 9, 2012 Oh CR... You really tried with that Fragmentation didnt you? Did you do it before or after everything started to cloud THE WHOLE IMAGE? Link to comment Share on other sites More sharing options...
.Rai Posted April 9, 2012 Author Report Share Posted April 9, 2012 [quote name='Icy' timestamp='1334003497' post='5907842'] Oh CR... You really tried with that Fragmentation didnt you? Did you do it before or after everything started to cloud THE WHOLE IMAGE? [/quote] Before... ...I know. *sadface* I blame it on the shatter things. I'll add a version without them. Link to comment Share on other sites More sharing options...
Icy Posted April 9, 2012 Report Share Posted April 9, 2012 [quote name='.Rai' timestamp='1334003722' post='5907848'] Before... ...I know. *sadface* I blame it on the shatter things. I'll add a version without them. [/quote] Or you could rework this. Go minimalist and work your way up. Link to comment Share on other sites More sharing options...
Twenty-five Zero Oh-oh Posted April 9, 2012 Report Share Posted April 9, 2012 Work on cleaning and controlling your effects. Also lighting and making sure everything looks like it belongs together is really key here. I personally would like to see some more stuff like this if you could improve execution. Also, in the beginning, make sure to set one dominant light source and work everything around that. That way, things don't get as crazy and incoherent. Link to comment Share on other sites More sharing options...
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