patient99 Posted April 8, 2012 Report Share Posted April 8, 2012 Nightmare Machine - Parasite Type: Machine Attribute: Dark Level: 4 ATK: 1000 DEF: 1000 Eff: When this card is summoned to the feild toy can select one opponent monster and equip this card to it, after your 3rd end phase after this effect after this card's effect has been activated special summon this monster to your side of the side, the type of the monster that was equipped with this card become Machine-type and it's attribute becomes dark, that monster cannot be tributed and it's effect becomes: during each standby phase special summon one "Parasite Token" (Type: machine/ Attribute: dark/ Level: 4/ ATK: ?/ DEF: ?) to your opponent's of the feild, the origanal ATK and DEF of the tokens summoned by this effect are equal to half this monster's ATK. ----------------------------------------------------------------------------------------------- Nightmare Machine - Change Pod Type: Machine Attribute: Dark Level: 4 ATK: 0 DEF: 1500 Eff: when this card is normal summoned select one opponent's monster and equip it to this card, your 3rd standby phase after you after you activate this effect the equipped monster is special summoned to your side of the feild, it's type becomes machine and it's attribute becomes dark. ------------------------------------------------------------------------------------------------------- Nightmare Mechine - Ultimum Type: Machine Attribute: Dark Level: 12 ATK: 4000 DEF: 4000 Eff: This card cannot be normal summoned or set. This card cannot be special summoned except by it's own effect. You can special summon this card from your hand during your opponent's battle phase if your opponent controls 3 or more monsters, your life points are less then 3000, and you control no monsters. When this card is special summoned to the feild your opponent must select it at an attack target with all face up monsters they control, during the turn this card is summoned your opponent's monster cannot be destroyed in battle involving this card. There can only be 1 "Nightmare Machine - Ultimum" in play. -------------------------------------------------------------------------------------------------------------- Nightmare Machine - Reaver Type: Machine Attribute: Dark Level: 6 ATK: 2000 DEF: 1000 Eff: If your opponent controls a monster and you control no monsters you can special summon this card from your hand in face-up DEF position, if you avtivate this effect you cannot special summon for the remainder of the turn. If this card attacks switch it to DEF position. If this card attacks and opponent's DEF position monster inflice pircing damage. ------------------------------------------------------------------------------------------------------------------ Nightmare Machine - Blade Striker Type: Machine Attribute: Dark Level: 4 ATK: 1600 DEF: 1000 Eff: If this card attcks an opponent's face-down monster, destroy it before damage calculation. ------------------------------------------------------------------------------------------------------- Nightmare Machine - Iron Fist Type: Machine Attribute: Dark Level: 5 ATK: 2100 DEF: 500 Eff: If this card attacks an opponent's DEF position monster with a DEF higher then this card's ATK, destroy it before damage calculation if they control another monster. ------------------------------------------------------------------------------------------------------------ Nightmare Machine - Drill Bit Type: Machine Attribute: Dark Level: 4 ATK: 1800 DEF: 1000 Eff: You can half this monsters ATK until the end of the turn, if you do this card can attack your opponent directly this turn if you control another face-up "Nightmare Machine" monster. ------------------------------------------------------------------------------------------------------------ Nightmare Machine - Iron Knight Type: Machine Attribute: Dark Level: 4 ATK: 1800 DEF: 1000 Eff: Once per turn you can select an opponent's monster, if this card attacks that selected monster this card is uneffected by opponent card effects until the end of the damage step if you control another face-up "Nightmare Machine" monster. ------------------------------------------------------------------------------------------------------------- Nightmare Machine - JunkMetal Solgier Type: Machine Attribute: Dark Level: 4 ATK: 1200 DEF: 1000 Eff: When this card is normal summoned, if you control no other monsters you can special summon one "Nightmare Machine" monster from your grave, it's effects are negated. ------------------------------------------------------------------------------------------------------------ Nightmare Machine - Steel Sheilder Type: Machine Attribute: Dark Level:4 ATK: 500 DEF: 1800 Eff:When this card is summon you can special summon one "Nightmare Machine" monster from your hand. If you control another face-up "Nightmare Machine" you can tribute this card and select a "Nightmare Machine" monster on your feild, that monster cannot be destroyed by card effects this turn. --------------------------------------------------------------------------------------------------- Nightmare Machine - Super Computer Mind Type: Machine Attribute: Dark Level: 8 ATK: 0 DEF: 0 Eff: Once per turn you can equip this card to a monster you control, if you do it is uneffected by opponent card effects, it's effects are negated, and it can't attack the opponent directly. The equipped monster gains 1000 ATK. You can special summon this card to your side of the feild in DEF position once per turn if you used this card's effect. Once per turn you can select a face-up "Nightmare Machine" you control, it gains x100 ATK for every machine in your graveyard, the selected monster cannot attack directly and at the end of the turn it is destroyed. -------------------------------------------------------------------------------------------------- Nightmare Scrapyard Type: Permenent Spell Eff: Once per turn if you control no monster you can special summon one "Nightmare Machine" monster from your grave, it cannot attack this turn. -------------------------------------------------------------------------------------------------------- Nightmare Malfunction Type: Normal Trap Eff: When a "Nightmare Machine" monster you control declares an attack, you can send that monster to the grave and draw one card. --------------------------------------------------------------------------------------------------------------- Nightmare Factory Type: Feild Spell Eff: All "Nightmare Machine" monsters on the feild gain 300 ATK and DEF. Once per turn you can select one "Nightmare Machine" monster on the feild, special summon one "Nightmare Machine" monster from your deck with a level equal to or less then the l;evel of the selected monster, it cannot attack this turn. ----------------------------------------------------------------------------------------------- Nightmare Virus Type: Normal Spell Eff: Send "Nightmare Machine" monsters on your feild to the grave, then send an equal number of opponent monsters to the grave, you cannot normal summon or set the turn you activate this card. ---------------------------------------------------------------------------------------------------------- Nightmare Reboot Type: Quick play Spell Eff: Special summon one "Nightmare Machine monster from your hand or grave if you control no monsters during your opponent's battle phase. A monster summoned by this effect is send to the grave at the end of the turn. --------------------------------------------------------------------------------------------------- Nightmare Trade-up Type: Normal Trap Eff: Send two "Nightmare Machine" monsters from your hand to th grave, draw two cards. ---------------------------------------------------------------------------------------------------------------- Mightmare Upgrades Type: Normal Trap Eff: One "Nightmare Machine" Monster on the feild gains 1000 ATK but it's effects are negated. Link to comment
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