Lugiafan123 Posted April 7, 2012 Report Share Posted April 7, 2012 If there was one archetype from the animé that I wished had gotten more support it was clears. So in honour of one of the most peic archetypes ever i've created an archetype based on them. Zeroes. Absolute zero does not count. Also like clear monsters Zeroes count as having no Attribute while in hand or on the field. I will post more as I come up with more ideas. Until then rate and see you later. Realm of Zero Spell/Field When this card is face-up on the field, another field spell cannot be activated. During the End phase, tribute one "Zero" monster on your side on the field or destroy this card unless the opponent controls one or more "Mark of Zero". Apply the following effects depending on what attributes the players are controlling. DARK- Card effects that activate in or target your graveyard cannot be activated. LIGHT- The opponent can special summon one monster from their graveyard each standby phase. WIND- During the End Phase, all WIND monsters on the field return to the deck. EARTH- Your monsters cannot change battle positions. WATER- The opponet gains Life points equal to the combined ATK of all your face-up monsters during the End Phase. FIRE- During the End phase, select one FIRE monster on your side of the field, the selected monster is destroyed and you take damage equal to its original ATK. Mark of Zero Spell/Continous This cards name is treated as "Realm of Zero". During your standby phase, pay 100 life points or destroy this card. While this card is face-up on the field, all monsters on your side of the field are treated as having no attribute. Zero Zombie Monster/Effect/Level 4/Zombie/DARK This card has no attribute when face-up on the field or in your hand. During your standby phase, if you control "Realm of Zero" and a "Zero" monster you can special summon this card from your graveyard Link to comment
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