DeathWish5 Posted April 6, 2012 Report Share Posted April 6, 2012 This is my first card post, so I want help on the OCG (if it's wrong) for these cards. [color=#b22222]Naran Warrior[/color]- Level 4 Attribute- Dark Type(s)- Naran, Warrior, Effect Ability: This Card may only be Normal Summoned or Set. If this card is Special Summoned, Banish this card. When this card is destroyed, the controller of this card takes 500 Life Points of damage. ATK: 2000 DEF: 100 [color=#b22222]Naran Magician[/color]- Level 4- Tuner Attribute- Dark Type(s)- Naran, Spellcaster, Effect Ability: This Card can only be Normal Summoned or Set. If this card is Special Summoned, Banish this card. If Naran Warrior is on the field, you may destroy Naran Warrior to summon any Fusion Monster that requires Naran Warrior as a Fusion Material Monster. ATK: 1000 DEF: 2000 [color=#b22222]Vortex of Dark[/color]- Quick-Play Magic Card Ability: Tribute one Dark monster on your side of the field to regain any Life Points lost in the last Turn. [color=#b22222]Naran Mercenary[/color]- Level 1 Attribute- Dark Types(s)- Naran, Mercenary, Effect Ability: This Card can only be Special Summoned by Banishing Naran-Type Monsters equal to the Level of the highest monster in your deck. This Card gains 1000 ATK points for each you Banish. ATK: 1000 DEF: 0 [color=#800080]Naran Mercenary King[/color]- Level 10- Fusion Monster Attribute- Dark Type(s)- Naran, Mercenary, Fusion, Effect Fusion Material Monsters Required- Naran Mercenary, Any Naran card level 6 or above. Ability- No Spell or Trap cards can be played face-up while this card is on the Field. If this card is Banished by a Monster's Effect, Inflict 1000 Points of Damage to your opponent. ATK: 3400 DEF: 2000 [color=#b22222]Naran Ambush[/color]- Trap Card Ability- This card can only be used in the battle phase when a Naran Monster has been destroyed. The Controller of the Card can summon 1 Level 5 or lower Naran Monster from the deck. This counts as a Normal Summon. You may not use this card if you have already Normal Summoned this turn. [color=#b22222]Naran Fortress[/color]- Field Spell Ability- Every Defensive Mode Naran-type monster gains 1000 DEF. If there are Attack Mode mosters on the field, Banish them or the Controller of those Cards loses 100 Life Points per turn. [color=#b22222]Naran Advanced Technology[/color]- Equip Card Ability- The Monster this card is Equipped to becomes an Xyz monster. All monsters on the Controller of this Card's side of the field are its Overlay Unit(s) and attach themselves onto the card this is Equipped to. It also gains the Effect "Banish 1 Overlay Unit attacted to this card to destroy 1 Monster on the field." [color=#800080]Naran Dragon Legion[/color]- [size=4]Level 8 [/size]Synchro Attribute- Dark Type(s)- Naran, Dragon, Legion, Effect Ability- When this card is Banished, Destroy 1 Spell Card you Control and Banish a Spell Card your opponent Controls. If you do not, take 1000 Life Points of Damage. ATK: 4000 DEF: 340 [color=#b22222]Naran Sorcerer[/color]- Level 6 Attribute- Dark Type(s)- Naran, Spellcaster, Effect Ability- Every turn this monster is in Face-Up Defense Mode, you can Banish 1 Monster from your hand to add to your hand 1 Spell Card from the Graveyard. ATK: 0 DEF: 500 [color=#b22222]Naran Tactician[/color]- Level 6 Attribute- Dark Type(s)- Naran, Magician, Effect Ability- Every turn this monster is in Face-Up Attack Mode, you can Banish 1 Monster from your hand to add to your hand 1 Trap Card from the Graveyard. ATK: 2000 DEF: 500 [color=#b22222]Naran Overload[/color]- Continuous Trap Card Ability: Pay 1000 Life Points to Activate this card, otherwise Banish it. Any cards in the your (or your opponents) Graveyard are removed from play at the end of your turn. [color=#b22222]Naran Conquest[/color]- Ritual Spell Card Ability: Banish 2 Level 6 Monsters on your side of the field, and then Banish 1 Monster on your opponents field. Then summon [color=#800080]Naran Death Machine [/color]or [color=#800080]Naran Destiny Dragon Chaos X[/color] from your Extra Deck. If you cannot do this, and you activate this card, take 1000 Life Points of Damage. [color=#800080]Naran Death Machine[/color]- Level 12 Ritual Monster Card Attribute- Dark Type(s)- Naran,Death Machine, Effect Ability- Pay 1000 Life Points. Banish this card and destroy all cards on the field. ATK: 5000 DEF: 3000 [color=#800080]Naran Destiny Dragon Chaos X[/color]- Level 12 Ritual Monster Card Attribute- Dark Type(s)- Naran, Dragon, Effect Ability: This card can only be Ritual Summoned by using the card Naran Conquest. Destroy all monsters on the field on the turn after this card is summoned (including this card.) ATK: 12000 DEF: 0 [spoiler='Changelog:']Changelog: Apr. 18 2012- Changelog added Apr. 18 2012- Added Naran Conquest, Naran Death Machine Apr. 18 2012- Modified Naran Sorcerer, Naran Tactician May. 2 2012- Added Naran Destiny Dragon Chaos X[/spoiler] [color=#ff0000][size=2]Note: This set will have more than 60 cards in it. This is meant to happen, so players have more choice for their deck![/size][/color] Link to comment
Randomflyingobjects Posted April 6, 2012 Report Share Posted April 6, 2012 It's hard to see whether I like the set or not, but that's probably because there's only one card in it so far, but it seems slightly underpowered, due to taking the pain when its destroyed AND it being unable to be Special Summoned. Unless the rest of the archetype have something to do with taking damage or removing from play, it should be less limited. Link to comment
DeathWish5 Posted April 13, 2012 Author Report Share Posted April 13, 2012 Well, this deck is built so that the Naran Warrior only needs to be on field for 1 to 2 turns. Updated! --BUMP-- Link to comment
Randomflyingobjects Posted April 14, 2012 Report Share Posted April 14, 2012 So it's all based on Naran Warrior, or multiple Naran cards? Vortex of Dark should be changed to: Tribute one Dark monster on your side of the field to regain any Life Points lost in the last Turn. The new two cards improve the set. Maybe a Fusion monster next? Link to comment
DeathWish5 Posted April 14, 2012 Author Report Share Posted April 14, 2012 Your Request has been granted, Randomflyingobjects. I added a Fusion Monster. Next comes better spells and traps, plus Monsters galore! Link to comment
Randomflyingobjects Posted April 14, 2012 Report Share Posted April 14, 2012 I can see where this whole set is going. Anyway, the fusion monster is good, and I like the following cards. However, isn't the epuip spell a bit powerful, taking EVERY monster on the field as an overlay unit? That's a potential 9 cards to use to destroy 9 cards. It's a lot more sensible to change it to just the monsters on your side of the field. I notice that your types include Naran and Mercenary. Were these intended to be new types in addition to Fairy, Dragon, Aqua, Machine, and all those others that's actually printed on the card? Link to comment
DeathWish5 Posted April 15, 2012 Author Report Share Posted April 15, 2012 You're right. The Equip card is a bit Op'ed. Naran and Mercenary are custom types, not in addition to other types. Link to comment
Randomflyingobjects Posted April 16, 2012 Report Share Posted April 16, 2012 I realise that the type you call Magician is basically Spellcaster in the real world. Sorcerer and Tactician need to trade ATK and DEF, and maybe go up a level. It's a lot more fair to add a card from the Grave to your Hand when the monster only has 0 ATK or DEF. Plus, if you're gonna keep the 3000 ATK/DEF, they should be Level 8. Last thing, the OCG is 'add to your hand' as opposed to 'take' for both cards. Link to comment
DeathWish5 Posted April 19, 2012 Author Report Share Posted April 19, 2012 Naran Sorcerer and Naran Tactician FIXED! Added 2 Cards- Added Changelog!!! --BUMP-- Link to comment
Randomflyingobjects Posted April 19, 2012 Report Share Posted April 19, 2012 Brilliant on the Change log. Link to comment
DeathWish5 Posted April 19, 2012 Author Report Share Posted April 19, 2012 [quote name='Randomflyingobjects' timestamp='1334797125' post='5918487'] Brilliant on the Change log. [/quote] Thank you. Every time I update, look for new changes. PLUS, look at my OP'ed Card Joker card (really OP'ed) here: [post='281661']Card Joker[/post] Link to comment
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