Haxoras Posted April 5, 2012 Report Share Posted April 5, 2012 So this is a new Structure featuring a new Archetype of my called "Excalibur." They are LIGHT att. Warrior Type monsters with swarming capabilites OR attack point boosters. They are also made to provide extra support for Xyz monsters and I decided to put some numbers of my own creation in here. Monsters I am giving the names, Level/Rank and Points They are all LIGHT. Please give some feedback and suggestions for Spell and Trap cards Excalibur Destros-1800/1600-3 Excalibur Mystle-900/2000-4 Excalibur Tenre-2000/200-4 Excalibur Mutas-500/1400-3 Excalibur Wenne-800/1200-4 Excalibur Caan-1700/1800-4 Excalibur Centurai-2100/0-5 Excalibur Sirius-2300/2000-5 Excalibur Rigel-2100/2000-5 Excalibur Sekla-2300/0-6 Excalibur Renka-2300/100-6 Excalibur Genos-2400/2500-6 Excalibur Rankin-2600/2000-6 Excalibur Armouros-100/2700-7 Excalibur Marethye-2500/0-7 Excalibur Flamel-2700/0-7 Excalibur Germain-2700/0-7 Extra Number 60: Defense Excalibur-2100/2700-4 (2 Level 4 "Excalibur" Monsters) Number 63: Arc Excalibur-1900/2100-3 (2 Level 3 "Excalibur" Monsters) Number 65: Swordrush Excalibur-2900/2700-5 (2 Level 6 "Excalibur" Monsters) Number 67: B.M. Excalibur-2900/3000-7 (2 Level 7 "Excalibur" Monsters) Imminence Excalibur-2700/2000-6 (2 Level 6 "Excalibur" Monsters) Restoration Excalibur-2700/2000-6 (2 Level 6 "Excalibur" Monsters) Destruction Excalibur-2700/2000-6 (2 Level 6 "Excalibur" Monsters) Conduit Excalibur-2700/2000-6 (2 Level 6 "Excalibur" Monsters) Field Spell Valiant Battlefield- Once per turn, you can pay 700 Life Points, Special Summon 2 "Excalibur" Monsters from your deck, Levels 3-6 in Attack Position. The turn they are special summoned, they can't be used for an Xyz Summon. All "Excalibur" Monsters gain 500 Atk. Points. This card can't be destroyed by Spell and Trap card effects and no other Field Spells may be activated while this card is active. This card can't be searched by the effect of "Terraforming." Once again, please give positive feedback and some suggestions for Spell and Trap cards Link to comment
Randomflyingobjects Posted April 6, 2012 Report Share Posted April 6, 2012 I like the idea, but it's hard to judge the set when I only know what three cards do. Link to comment
Haxoras Posted April 6, 2012 Author Report Share Posted April 6, 2012 Lol, they were just supposed to be examples. I'll come out with more but before I do, i need suggestions on spell/trap cards. Its hard thinking up some balanced ones.lol, i get what you are saying but i don't want to go further without Spell/Trap Link to comment
Randomflyingobjects Posted April 6, 2012 Report Share Posted April 6, 2012 Throw in a Spell card that Summons a monster from your hand with the same level as an Excalibur monster, or one that changes level of a card. Possibly throw in generic trap cards, just in case. Link to comment
Haxoras Posted April 8, 2012 Author Report Share Posted April 8, 2012 Lvls 3-5, Excluding Caan, Centurai, Genos, and Tenre, all the monster have an effect that allows them to gain 1000 ATK or SS one monster from their hand with the same level. Caan and Centuari put cards from your grave into your hand and Tenre, once per turn can switch between levels 3-6 and can act as two Xyz Mats. for and Xyz Summon. Genos can SS 1 Level 6 monster from your Deck in DEF. Link to comment
Randomflyingobjects Posted April 9, 2012 Report Share Posted April 9, 2012 1000 attack... wow, that's kind of... a lot. Link to comment
Haxoras Posted April 9, 2012 Author Report Share Posted April 9, 2012 Except the ones i listed above they all start with less than 900 atk (excluding Destros). The effect only applies to the monsters with levels of 3 and 4 Link to comment
Randomflyingobjects Posted April 10, 2012 Report Share Posted April 10, 2012 That makes more sence, but is there any limit? Two monsters out could mean a 2000 ATK boost for a third, and one more means an army with almost 4000 ATK. There's got to be some limit, like a monster can't gain 2000 ATK or something. Link to comment
Haxoras Posted April 11, 2012 Author Report Share Posted April 11, 2012 OK, i don't understand, but i will do my best to comprehend- -All level 3 and 4 monsters except for Caan, Destros, and Tenre get the above effect -Monsters level 5+ don't get the said effect -Caan, Destros, and Tenre have their own effect Link to comment
Randomflyingobjects Posted April 11, 2012 Report Share Posted April 11, 2012 I'm saying that if you have five monsters on the field, you could have an invincible army with almost 5000 ATK apiece. Link to comment
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