.Rai Posted April 5, 2012 Report Share Posted April 5, 2012 Images are from Zanda Panda <3 Oh, and they're all WATER just because that's how the set's being released. [center][b][u]Argonaut's Bane[/b][/u] [img]http://i406.photobucket.com/albums/pp150/El-Bartonka/Images/dm76.png[/img] [b][WATER/Fiend-Type/Level 3/Effect] [1200 ATK/0 DEF][/b] While this card is face-up on the field, LIGHT or FIRE monsters cannot be Summoned or attack.[/center] [center][b][u]Delver Maiden[/b][/u] [img]http://i406.photobucket.com/albums/pp150/El-Bartonka/Images/dm48.png[/img] [b][WATER/Fish-Type/Level 2/Effect] [1000 ATK/1800 DEF][/b] When this card is Normal Summoned or flipped face-up: Target 1 opponent. While you control this face-up card, each time targeted player draws a card(s) outside of his/her Draw Phase: Draw 1 card.[/center] [center][b][u]Disorient Frog[/b][/u] [img]http://i406.photobucket.com/albums/pp150/El-Bartonka/Images/20830467.png[/img] [b][WATER/Aqua-Type/Level 2/Effect] [1400 ATK/800 DEF][/b] While you control a LIGHT or DARK monster, or 2 WATER monsters (excluding this card), this card cannot be targeted by the effects of your opponent's Effect Monsters, or Spell or Trap Cards. During each opponent's Standby Phase: You can flip a coin; if the result was heads, that player targets and discards 1 card from his/her hand.[/center] Edit: Clarified Delver Maiden. Link to comment
Anbu-of-Sand Posted April 5, 2012 Report Share Posted April 5, 2012 [b]Argonaut's Bane[/b] In my opinion is too crippling for those One-Attributed Decks. Perhaps make it so they just can't attack? I'm not really sure how I'm feeling about not being able to Summon them either :/ [b]Delver Maiden[/b] The card makes a fair 1800 wall and in a way reminds me of Maxx C. Pretty much get this on the field (even better in DEF), and then when you're opponent starts spamming monsters, drop that Maxx C. It's practically getting 2 cards for every Special Summon. One more thing: Does this effect continue when it's off the field? Can't really tell since the effect happens / starts to linger as soon as it's Summoned / flipped face-up. Otherwise it's a pretty nice card. [b]Disorient Frog[/b] It's quite flexible. I feel like it serves as some sort of wall though (but without the stats) over something else. It's 'main' effect though (btw, what do you mean opponent's? Or do you mean players?) is pretty nice. As soon as I read that effect I thought of it as a possibly Dark World or Fabled Deck tech. Only because both are the appropriate Attribute for this card. Not sure what WATER Decks would work this into them (I don't know much about WATER Attributed Decks). It feels like it's a possible choice choice in your Deep Sea monsters since they have all that protection for each other (then again, they can't protect this since it's Aqua). But yeah, I see this as an odd tech in certain Decks in nothing else Link to comment
.Rai Posted April 5, 2012 Author Report Share Posted April 5, 2012 [quote name='Anbu-of-Sand' timestamp='1333585679' post='5901957'] [b]Argonaut's Bane[/b] In my opinion is too crippling for those One-Attributed Decks. Perhaps make it so they just can't attack? I'm not really sure how I'm feeling about not being able to Summon them either :/ [b]Delver Maiden[/b] The card makes a fair 1800 wall and in a way reminds me of Maxx C. Pretty much get this on the field (even better in DEF), and then when you're opponent starts spamming monsters, drop that Maxx C. It's practically getting 2 cards for every Special Summon. One more thing: Does this effect continue when it's off the field? Can't really tell since the effect happens / starts to linger as soon as it's Summoned / flipped face-up. Otherwise it's a pretty nice card. [b]Disorient Frog[/b] It's quite flexible. I feel like it serves as some sort of wall though (but without the stats) over something else. It's 'main' effect though (btw, what do you mean opponent's? Or do you mean players?) is pretty nice. As soon as I read that effect I thought of it as a possibly Dark World or Fabled Deck tech. Only because both are the appropriate Attribute for this card. Not sure what WATER Decks would work this into them (I don't know much about WATER Attributed Decks). It feels like it's a possible choice choice in your Deep Sea monsters since they have all that protection for each other (then again, they can't protect this since it's Aqua). But yeah, I see this as an odd tech in certain Decks in nothing else [/quote] Argonaut's Bane, I'll see for now. I was unsure too, but it's surprisingly easily countered. Setting is unaffected, and it only really has 1200 ATK to even block existing monsters. It's only really useful after a nuke, and you'll probably use it as Tour Guide fodder a lot of the time anyway. But I might make a drawback (Aurora Paragon-style). Delver Maiden's effect lasts while it's on the field. Should probably add that to the effect. Reminded me of Maxx "C" when I made it too actually. Only noticed till a little later but ya :3 le deep seas are Koko's monsters, but I agree, it makes a fun odd tech there <3 The main purpose was actually an obvious Wetlands Frog tech. Frogs, the actual archetype, if you don't know, are all Level 2/WATER/Aqua-Type things. Opponents' meaning every player but yourself. If another player is playing Dark Worlds or Fableds, and you perhaps team up with them in the multiplayer duel, you get a maximum benefit from it. If you have space, makes a fun anti-meta tech with Safe Zone too. Thanks for the comment <3 Link to comment
Anbu-of-Sand Posted April 5, 2012 Report Share Posted April 5, 2012 [quote name='.Rai' timestamp='1333586019' post='5901959'] Argonaut's Bane, I'll see for now. I was unsure too, but it's surprisingly easily countered. Setting is unaffected, and it only really has 1200 ATK to even block existing monsters. It's only really useful after a nuke, and you'll probably use it as Tour Guide fodder a lot of the time anyway. But I might make a drawback (Aurora Paragon-style). Delver Maiden's effect lasts while it's on the field. Should probably add that to the effect. Reminded me of Maxx "C" when I made it too actually. Only noticed till a little later but ya :3 le deep seas are Koko's monsters, but I agree, it makes a fun odd tech there <3 The main purpose was actually an obvious Wetlands Frog tech. Frogs, the actual archetype, if you don't know, are all Level 2/WATER/Aqua-Type things. Opponents' meaning every player but yourself. If another player is playing Dark Worlds or Fableds, and you perhaps team up with them in the multiplayer duel, you get a maximum benefit from it. If you have space, makes a fun anti-meta tech with Safe Zone too. Thanks for the comment <3 [/quote] But if you set the monster, you can't flip summon it D: I guess this'll be okay though for things like Ryko and Sangan (even though Sangan is DARK and normally should be set). I agree how it can be run over, but then with existing monsters already on the field; don't you think those existing monsters may be of the LIGHT or FIRE Attribute if the Deck was say, Lavals? And I apologize with the Kokonoe / You mishap >.< I automatically assumed this was a thread by Kokonoe since majority of these cards seemed to fit the theme of the Set of which I just reviewed And I can't believe I forgot about Frogs, when that card is a Frog itself /facepalm. But thank you for pointing that out. And your welcome :3 Link to comment
.Rai Posted April 5, 2012 Author Report Share Posted April 5, 2012 [quote name='Anbu-of-Sand' timestamp='1333586344' post='5901967'] But if you set the monster, you can't flip summon it D: I guess this'll be okay though for things like Ryko and Sangan (even though Sangan is DARK and normally should be set). I agree how it can be run over, but then with existing monsters already on the field; don't you think those existing monsters may be of the LIGHT or FIRE Attribute if the Deck was say, Lavals? And I apologize with the Kokonoe / You mishap >.< I automatically assumed this was a thread by Kokonoe since majority of these cards seemed to fit the theme of the Set of which I just reviewed And I can't believe I forgot about Frogs, when that card is a Frog itself /facepalm. But thank you for pointing that out. And your welcome :3 [/quote] True now I think about it. They can still be flipped over which the saving grace, but, yeah, could be annoying with Safe Zone or something. I'll probably change it to just attack, but I'll deliberate over it a little more before deciding. No worries. Probably the random Delver Maiden looking awfully like the Deep Sea stuff from Koko. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.