patient99 Posted April 4, 2012 Report Share Posted April 4, 2012 I don't really have pictures for them so i'll just list the information about them instead if thats alright. -------------------------------------------------------------- Battle Knight - Hammer Type: Warrior Level: 4 Attribute: Earth Level: ATK: 1500 DEF: 1000 Eff: Once per turn you can remove 3 battle counters from this card during your main phase, if you do you do, destroy a DEF position monster this card battles with before damage calculation. ----------------------------------------------------------------------------------------------------------- Battle Knight - spear Type: Warrior Level: 4 Attribute: Earth ATK: 1600 DEF: 1000 Eff: Once per turn during your main phase you can remove 4 battle counters from this card, if you do this card gains pircing until the end of the turn. --------------------------------------------------------------------------------------------------------- Battle Knight - training dummy Type: mechine Level: 3 Attribute: Earth ATK: 0 DEF: 0 Eff: This card cannot be destroyed in battle. This card cannot attack. This card cannot be in deffance position. Any battle damage you take from battles involving this card is halved.Once per turn if this card battles an opponent monster you can place battle counters equal to that monster's level on a face up "Battle Knight" you control, if this card battles an xyz monster your opponent controls place battle counters equal to that monster's rank instead. --------------------------------------------------------------------------------------------------------------- Battle Knight - Archer Type: Warrior Level: 4 Attribute: Earth ATK: 1300 DEF: 1000 Eff: Once per turn during the battle phase of the turn this card attacks an opponent monster, you can remove any number of battle counters from this card, decrease the opponent's battling monster by 100 for each counter removed. ---------------------------------------------------------------------------------------------------------------- Battle Knight - Scout Type: Beast-warrior Level: 3 Attribute: Earth ATK: 1400 DEF: 600 Eff: When this card would be destroyed in battle, before damage calculation you can remove 4 battle counters from this card, if you do then after damage calculation special summon 1 level 4 or lower "Battle Knight" monster from your deck. ---------------------------------------------------------------------------------------------------------- Battle Knight - Rapid Horemen Type: Beast-warrior Level: 4 Attribute: Earth ATK: 2500 DEF: 1000 Eff: Once per turn you can remove 5 battle counters from this card, if you do negate one of the following effects; * This card cannot attack your opponent directly. * Any battle damage this card inflicts to your opponent is halved. -------------------------------------------------------------------------------------------------------- Battle Knight - Golem Type: Rock Level: 8 Attribute: Earth ATK: 3000 DEF: 3000 Eff: This card cannot be special summoned. This card can only be normal summoned or set by tributing 3 monsters you control. During the turn this card is summoned it cannot attack the opponent directly. This card cannot be specialy designated by a card effect. ------------------------------------------------------------------------------------------------------------- Battle Knight - Colosus Type: Rock Level: 10 Attribute: Earth ATK: 4000 DEF: 4000 Eff: This card cannot be special summoned. This card can only be normal summoned or set by tributing 4 monsters you control. During the turn this card is summoned it cannot attack your opponent directly. This card cannot be destroyed by card effects. ------------------------------------------------------------------------------------------------------------------------ Battle Knight - Castle Type: Rock Level: 12 Attribute: Earth ATK: 0 DEF: 5000 Eff: This card cannot be special summoned. This card can only be normal summoned of set by tributing 5 monsters you control. Once per turn you can place battle counters on face up "Battle Knights" you control equal to half this monster's level. If this card would be removed from the feild you can remove 10 15 battle counters instead. -------------------------------------------------------------------------------------------------- Battle Knight - Catapult Type: Mechine Level: 8 Attribute: Earth ATK: 2000 DEF: 3000 Eff: This card can be special summoned by removing 10 battle counters from face up "Battle Knight" monsters you control and cannot be special summoned in other ways. Once per turn you can remove 8 battle counters from this card to destroy one monster your opponent controls. -------------------------------------------------------------------------------- Battle Knight - king Type: warrior Level: 8 Attribute: Earth ATK: 2800 DEF: 2100 Eff: This card cannot be special summoned. This card cannot be normal summoned or set except by tributing 3 monsters you control. Once per turn you if this card destroys an opponent's monster by battle you can place battle counters equal to that monster's level on face up "Battle Knight" monsters you control. Once per turn during you main phase you can remove 8 battle counters from this card to select one attack position monster your opponent controls, switch that monster to deffance position and it's DEF becomes 0. ------------------------------------------------------------------------------------------------ Battle Knight - queen Type: Warrior Level:8 Attribute: Earth ATK: 2100 DEF: 2800 Eff: This card cannot be special summoned. This card cannot be normal summoned or set except by tributing 3 monsters you control. Once per turn you can tribute a monster you control and place battle counters equal to that monster's leve on "Battle Knight" monsters you control. Once per turn you can remove 8 battle counters from this card, if you do then remove all battle counters on the feild and inflict damage to your opponent equal to half the total counters x100 rounded up. -------------------------------------------------------------------------------------- Battle Knight - Gate Keeper Type: warrior Level:4 Attribute: Earth ATK: 0 DEF: 1800 Eff: When a "Battle Knight" you control would be destroyed you can tribute this card instead and place 4 battle counters on a "Battle Knight" you control. ----------------------------------------------------------------------------------------- Battle Knight's sheild Type: normal trap Eff: if a "Battle Knight" you control would be destroyed in battle select that monster and negate the attack of the opponent's monster. If you activate this card you must remove all battle counters from the slected "Battle Knight". If the selected "Battle Knight" has no batle counters on it when you activate this card destroy it. --------------------------------------------------------------------------------------------- Feilds of battle. Type: Feild Spell Eff: While this card is in play, when a "Battle Knight" you control battles you can place battle counters on it equal to the level of the monster is battled at the end of the damage step. --------------------------------------------------------------------------------------------------- Soul of battle. Type: Normal spell. Eff: You can select and show your opponent one "Battle Knight" monster in your hand that requires 3 or more tributes to summon, remove from play "Battle Knight" monsters from your graveyard equal to the number of tributes required to summon it and normal summon it, ignoring it's summoning conditions, if you do you cannot normal summon, special summon, or set any monsters until your second standby phase after this card's ativation. ----------------------------------------------------------------------------------------------- Heart of battle. Type: Normal spell Eff: Select one "Battle Knight" monster in your hand that requires 3 or more tributes to your opponent. This turn remove 10 battle counters from your feild and send "Battle Knight" monsters from your deck to the grave equal to the number of tributes requires to summon the selected "Battle Knight" and normal summon it, ignoring it's summon conditions. If you activate this card any battle damage you do to your opponent becomes 0 until your second standby phase after this card's activation. -------------------------------------------------------------------------------------------------------- Pain of battle Type: Normal spell Eff: Select one "Battle Knight" monster in your hand that requires 3 or more tributes and show it to your opponent, take damage equal to the ATK of that monster and normal summon it ignoring it's summoning conditions and end your turn. You cannot activate this card if you have normal summoned a "Battle knight" this turn that requires 3 or more tributes. -------------------------------------------------------------------------------------------------------------- Final Battle Pay all but 100 life points to activate this card and remove all battle counters on your feild, all monsters on the feild are switched to attack position and you can special summon "Battle Knights" from your hand and grave, you may also normal summon one "Battle knight" monster from your hand that requires 3 or more tributes, ignoring it's summoning condition. At the end of the turn you lose the duel. ---------------------------------------------------------------------------------------------------------- Battle Knight's counter assult Type: Counter Trap Eff: To activate and resolve this card's effects you must remove 5 battle counters from your feild from play. Negate the effect of an opponents spell, trap, or effect monster's effect and destroy it. ------------------------------------------------------------------------------------------------------------ Battle Knight's heavy hit Type: quick play spell Eff: when a "battle knight" you control destroys an opponent's monster by battle inflict damage to your opponent equal to that monster's ATK and remove 5 battle counters from that "battle knight." --------------------------------------------------------------------------------------------------------- Battle Knight's explosive rain Type: Normal spell Eff: Remove 20 battle counters from your side of the feild to activate this card. Destroy all cards on the feild and gain life points equal to the total number of battle counters that were on the feild when this card was activated x200 ---------------------------------------------------------------------------------------------------------- A battle so feirce Type: Normal Trap Eff: destroy all monsters on the feild and inflict damage to both players equal to the number of monsters destroyed x200 and end your turn. What I wanted when i came up with this was a deck that would be extremely beatdown orented, while also making it possible to get out uber monsters that would take a long time to manage, I still don't think i'm fully managed to balance them but for now I suppose i'm fine with it, i will add more monsters later that are level 4 and lower since i wouldn't like this deck to dead draw alot if it were real. EDIT: added archer and scout to the list, also changed the effect of dummy a little. Link to comment
Spellcaster2000 Posted April 4, 2012 Report Share Posted April 4, 2012 I don't see why people would bother attacking the dummy if it was in defence. You should put: This card cannot be in DEF position. Link to comment
patient99 Posted April 4, 2012 Author Report Share Posted April 4, 2012 Yeah I suppose, and yesterday I came up with a few more so i suppose i'll add them to the list.bump Link to comment
NeoRWBY65 Posted April 4, 2012 Report Share Posted April 4, 2012 Interesting concept, although if your opponent destroys the cards that give out the battle counters using their own effects, you are in a bad position Link to comment
patient99 Posted April 4, 2012 Author Report Share Posted April 4, 2012 Eh thats kind of the drawback with every archetype. I also have a few more i'll be putting out later. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.