Lonk Posted April 2, 2012 Report Share Posted April 2, 2012 [IMG]http://www.trolltradercards.com/ekmps/shops/thetrolltrader/images/white-sun-s-zenith-5460-p.jpg[/IMG] [quote]Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.[/quote] I feel that this card could be quite hilarious in a G/W Token Ramp Deck. Discuss. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted April 2, 2012 Report Share Posted April 2, 2012 Isn't it, like, one of the worst Zeniths, alongside the blue one? Because Shrine of Loyal Legions does a much better job I guess? Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted April 2, 2012 Report Share Posted April 2, 2012 The Triple White is kinda iffy Maths are that you'll get to pay 4 for 1 token, 5 for 2, 6 for 3, 7 for 4, 8 for 5 and so...mmm IDK i feel there are better options... Blue is not really a Bad Zenith...it wins games...XD Link to comment Share on other sites More sharing options...
.Rai Posted April 2, 2012 Report Share Posted April 2, 2012 Yeah, it's one of the worst Zeniths. Quick token production has always just been a playset of Lingering Souls in Standard. Otherwise, Shrine of Loyal Legions or something like that. Link to comment Share on other sites More sharing options...
Flame Dragon Posted April 3, 2012 Report Share Posted April 3, 2012 Red is easily the worse. The others (outside of green) are all good in control. Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 3, 2012 Report Share Posted April 3, 2012 Black is great for control. Red is great for 1 creature or player, specifically. Blue has great draw power. Green casts creatures faster. White only plays 2 tokens, which many other cards do. This is definitely the worst. Red is a close second. Link to comment Share on other sites More sharing options...
Flame Dragon Posted April 3, 2012 Report Share Posted April 3, 2012 [quote name='Daemon' timestamp='1333419428' post='5899722'] Black is great for control. Red is great for 1 creature or player, specifically. Blue has great draw power. Green casts creatures faster. White only plays 2 tokens, which many other cards do. This is definitely the worst. Red is a close second. [/quote] This is a great finisher in control decks. You get to leave up your mana and when your opponent says go you can just make an army of cats. Red is just Fire Ball.... Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 3, 2012 Report Share Posted April 3, 2012 [quote name='Flame Dragon' timestamp='1333422221' post='5899789'] This is a great finisher in control decks. You get to leave up your mana and when your opponent says go you can just make an army of cats. Red is just Fire Ball.... [/quote]Multiple fire balls aimed at one area seems fine for me, though. And Elesh Norn gets rid of these easily. Link to comment Share on other sites More sharing options...
Flame Dragon Posted April 3, 2012 Report Share Posted April 3, 2012 [quote name='Daemon' timestamp='1333422993' post='5899804'] Multiple fire balls aimed at one area seems fine for me, though. And Elesh Norn gets rid of these easily. [/quote] Multiple if you draw it more then once. IMO your better off with Devil's Play. Your playing this during the end step and you wouldn't do that if the have Norn. Also, as a control deck you should have some ways to keep her of the board. Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 3, 2012 Report Share Posted April 3, 2012 I'd have to agree with you on Devil's play. And I know. Usually Norn is played in a white control deck too. Tokens usually aren't, from what I've seen. Link to comment Share on other sites More sharing options...
Flame Dragon Posted April 3, 2012 Report Share Posted April 3, 2012 [quote name='Daemon' timestamp='1333429672' post='5899860'] I'd have to agree with you on Devil's play. And I know. Usually Norn is played in a white control deck too. Tokens usually aren't, from what I've seen. [/quote] I don't think any are playing it atm, but I know they have. Link to comment Share on other sites More sharing options...
Lonk Posted April 3, 2012 Author Report Share Posted April 3, 2012 Being an instant definitely gives it an edge if you are going to push for game. Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 3, 2012 Report Share Posted April 3, 2012 [quote name='Koloktos' timestamp='1333487465' post='5900412'] Being an instant definitely gives it an edge if you are going to push for game. [/quote]Of course. Things with flash or instants are the faster spells. Link to comment Share on other sites More sharing options...
Lonk Posted April 3, 2012 Author Report Share Posted April 3, 2012 [quote name='Daemon' timestamp='1333487553' post='5900415'] Of course. Things with flash or instants are the faster spells. [/quote] If you have about 7 or more lands untapped, 3 of them being capable of giving W, use this card on your opponent's End Turn and end up with about 4+ Tokens that can attack on your turn. Also, is there any specific Cat support to use? Link to comment Share on other sites More sharing options...
Simping For Hina Posted April 3, 2012 Report Share Posted April 3, 2012 [quote name='Koloktos' timestamp='1333487809' post='5900422'] If you have about 7 or more lands untapped, 3 of them being capable of giving W, use this card on your opponent's End Turn and end up with about 4+ Tokens that can attack on your turn. Also, is there any specific Cat support to use? [/quote][url="http://wiki.mtgsalvation.com/article/Cats"]http://wiki.mtgsalvation.com/article/Cats[/url] Even if you really don't need to bother since no one uses White Sun's Tokens as major items, and don't need support in the end. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.