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Shining Mystic Armor


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[i]This card cannot be destroyed if your opponent controls a face-up Spell Card. The equipped monster cannot be destroyed by battle. If the equipped monster is targeted by an effect that would destroy it, negate the effect and destroy this card.[/i]

Fairly random support that could be useful. Doesn't really serve any purpose outside of protection, and even then Safe Zone is normally a better choice.

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The point with the effect and cost being that way around though was as long as your opponent controls a spell, the effect (destroying the card) would be negated but the targeting effect would also be negated (as that's the cost).

And yeah, it was mainly protection based. I was going to use it in YAOS (Yet Another Orichalcos Story), where obviously it'd be insanely broken considering TSOO can't be removed once played.

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Not really to useful imo. It has a Mist Body type of effect, which isn't really great in a 3 mst/heavy format. The next effect is ok I guess, stops Smashing but that is a side deck card at most and you won't encounter it much. To be honest, there are way better cards in the game that I would play over this. I don't see this card begin so useful.

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I would just like to remind people that I worded it that exact way for a reason: As long as your opponent controls a face-up Spell card this card, and the equipped monster, are immune to any targeting destruction. Thus if your opponent runs any sort of stall spells or field spells, hell even Hornets (although with Inzektors I guess they'd have to have more than two equipped at one time, which is doubtful), this card can be useful as it forces them to either have to give up their Field Spell/Stall card in order to destroy this or be forced to try and destroy it with torrential tribute, dark hole or the likes.

So I wouldn't say it wouldn't be played at all, probably more side-decked due to being conditional.

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[quote name='Black Temple Gaurdian' timestamp='1333367767' post='5898755']
I would just like to remind people that I worded it that exact way for a reason: As long as your opponent controls a face-up Spell card this card, and the equipped monster, are immune to any targeting destruction. Thus if your opponent runs any sort of stall spells or field spells, hell even Hornets (although with Inzektors I guess they'd have to have more than two equipped at one time, which is doubtful), this card can be useful as it forces them to either have to give up their Field Spell/Stall card in order to destroy this or be forced to try and destroy it with torrential tribute, dark hole or the likes.

So I wouldn't say it wouldn't be played at all, probably more side-decked due to being conditional.
[/quote]
Just because it has protection for itself from destruction doesnt mean it becomes usable / sidable. This is a 3 MST / Heavy Storm Format, which means they'll most likely drop one of those cards before using any sort of Field / Continuous Spell of any sort to make sure you don't get that small bonus.

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[quote name='Black Temple Gaurdian' timestamp='1333374739' post='5898818']
But then the point still stands that it'd force them to use a MST on their own cards and then another this card itself, unless they use Heavy Storm.
[/quote]
Wait, where does it say / imply they have to use MST on their own cards prior to using another MST on this card?

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[quote name='Black Temple Gaurdian' timestamp='1333406883' post='5899348']
Inzektors, Dark World, Gravekeepers, Dragunity, Spell Counter decks, Stall decks, Burn decks that use Nightmare, Sanctuary in the Sky, Windup Factory, all regularly played and all involving face-up spells (Equipped monsters count as spells).
[/quote]A good amount of those cards can get around this Spell by going straight for the monster equipped. Gravekeeper's Descendant can pop the monster, Inzektor Hornet can do the same thing, Dark World I believe also have a monster that can also pop. That leads to the Spell to being destroyd, but then that monster to be wide open for getting destroyed by battle.

You don't really see Spell Counter Decks that much by the way :/ I guess it depends on where you play. But yeah, if you can't go for the Spell, go for the monster in a way you get around a pesky effect like the monster not being able to be destroyed by battle.

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[quote name='Black Temple Gaurdian' timestamp='1333410739' post='5899438']
But no, you're really not seeing it. Poping the monster is negated as a cost for the equip, the equip would then be destroyed, but isn't because of it's first effect. As I said, I'm well aware of Condition:Cost;Effect.
[/quote]
So you're making a loop where this card pretty much stays on the field no matter what unless your opponent destroys that face-up of theirs first? Well I guess that does make it a bit more viable, but at the same time a HUGE annoyance to face. Then again, if you can't destroy, there's still bouncing and banishing the monster. And like I said though, only makes it sidable at best.

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