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Structure Deck 26: Phantom Assault


Agro

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[b][color=#ff8c00]SD26-JP001 Phantom Beast Iron-Tiger (Ultra Rare)
SD26-JP002 Phantom Beast Lock-Fin (Super Rare)
SD26-JP003 Phantom Beast Flare-Steed (Super Rare)
SD26-JP004 Phantom Beast Rock-Lizard
SD26-JP005 Phantom Beast Wild-Horn
SD26-JP006 Phantom Beast Lightning-Pegasus
SD26-JP007 Phantom Beast Cross-Wing
SD26-JP008 Akz, the Pumer
SD26-JP009 Enraged Battle Ox
SD26-JP010 Manticore of Darkness
SD26-JP011 Beast King Barbaros
SD26-JP012 Pitch Black Warwolf
SD26-JP013 Reborn Tengu x2
SD26-JP014 X-Saber Uruz
SD26-JP015 XX-Saber Boggart Knight
SD26-JP016 XX-Saber Gardestrike
SD26-JP017 XX-Saber Ragigura
SD26-JP018 XX-Saber Darksoul
SD26-JP019 T.G. Rush Rhino
SD26-JP020 Elephun[/color][/b]
[color=#008000][b]SD26-JP021 Phantom Terrain
SD26-JP022 Call of the Phantom Beasts
SD26-JP023 Wild Nature's Release
SD26-JP024 Spiritual Forest
SD26-JP025 United We Stand
SD26-JP026 Magical Stone Excavation
SD26-JP027 Rush Recklessly
SD26-JP028 Scapegoat
SD26-JP029 Heavy Storm
SD26-JP030 Mind Control
SD26-JP031 Axe of Despair
SD26-JP032 Solidarity
SD26-JP033 Monster Reincarnation[/b][/color]
[b][color=#ee82ee]SD26-JP034 Horn of the Phantom Beasts x2
SD26-JP035 Gottoms Emergency Call
SD26-JP036 Skill Drain
SD26-JP037 Rivalry of Warlords
SD26-JP038 Raigeki Break[/color][/b]

[color=#ff8c00][b]SD26-JP001 Phantom Beast Iron-Tiger
DARK / Level 8
[ Beast-Warrior / Effect ]
If this card is discarded to the Graveyard: You can return 1 banished LIGHT "Phantom Beast" monster to the Graveyard; Special Summon this card. If this monster is Special Summoned this way: you can Special Summon 1 EARTH "Phantom Beast" monster from your Graveyard. If this monster is destroyed by a card effect: You can banish 1 other "Phantom Beast" monster in your Graveyard to target 1 card on your Opponent's side of the field OR 1 random card in your Opponent's hand; destroy it.
ATK / 2800 DEF / 2000

SD26-JP002 Phantom Beast Lock-Fin
LIGHT / Level 4
[ Beast-Warrior / Effect ]
During your Main Phase, if this card is in your Graveyard: You can banish this card and 1 other LIGHT monster from your Graveyard to target 1 other "Phantom Beast" monster in your Graveyard; Special Summon it.
ATK / 1600 DEF / 1300

SD26-JP003 Phantom Beast Flare-Steed
EARTH / Level 4
[ Beast-Warrior / Effect ]
While this card is face-up on the field, once per turn, during your Main Phase, you can Normal Summon 1 "Phantom Beast" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
ATK / 1500 DEF / 1800[/b][/color]

[color=#008000][b]SD26-JP021 Phantom Terrain
Spell / Field
Once per turn, you can discard 1 card to activate one of the following effects:
● Send 1 Beast or Beast-Warrior-Type monster with 2000 or less ATK from your Deck to the Graveyard.
● Return 1 banished Beast or Beast-Warrior-Type monster to the Graveyard

SD26-JP022 Call of the Phantom Beasts
Spell
Banish 1 "Phantom Beast" monster in your Graveyard; add 1 "Phantom Beast" monster from your Deck to your hand.[/b][/color]

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[quote name='Aggro' timestamp='1333036458' post='5893596']

[color=#ff8c00][b]SD26-JP001 Phantom Beast Iron-Tiger
DARK / Level 8
[ Beast-Warrior / Effect ]
If this card is discarded to the Graveyard: You can return 1 banished LIGHT "Phantom Beast" monster to the Graveyard; Special Summon this card. If this monster is Special Summoned this way: you can Special Summon 1 EARTH "Phantom Beast" monster from your Graveyard.
ATK / 2800 DEF / 2000[/b][/color]

[b]In terms of structure deck boss monsters, it's lackluster in effect(but theres nothing wrong with it by my opinion) 100 More Points then the generic boss line allows it to run over much and has an extra effect to summon an EARTH Phantom Beast from your graveyard, perhaps for a last-Ditch or Xyz or something? All in all i think its fairly solid.[/b]

[color=#ff8c00][b]SD26-JP002 Phantom Beast Lock-Fin
LIGHT / Level 4
[ Beast-Warrior / Effect ]
During your Main Phase; you can banish this card and 1 other LIGHT monster in your Graveyard to target 1 other "Phantom Beast" monster in your Graveyard; Special Summon it.
ATK / 1600 DEF / 1300[/b][/color]

[b]Now, does this banish it self from your grave as well or does it need to be face-up on the field? It seems pretty cool though.[/b]

[color=#ff8c00][b]SD26-JP003 Phantom Beast Flare-Steed
EARTH / Level 4
[ Beast-Warrior / Effect ]
While this card is face-up on the field, once per turn, during your Main Phase, you can Normal Summon 1 "Phantom Beast" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
ATK / 1500 DEF / 1800[/b][/color]

[color=#008000][b]SD26-JP021 Phantom Terrain
Spell / Field
Once per turn, you can activate one of the following effects:
● Send 1 Beast or Beast-Warrior-Type monster with 2000 or less ATK from your Deck to the Graveyard.
● Return 1 banished Beast or Beast-Warrior-Type monster to the Graveyard[/b][/color]

[b]Its like a Dragon's Ravine for Beast and Beast-Warrior but has a ATK restriction, no discard and an additional effect that lets you put banished guys back? Doesn't seem to abuseable, although this would bring in some intresting speed and some niche techs with the RFG control it gives.[/b]

[color=#008000][b]SD26-JP022 Call of the Phantom Beasts
Spell
Banish 1 "Phantom Beast" monster in your Graveyard; add 1 "Phantom Beast" monster from your Deck to your hand.[/b][/color]

[b]Not really much to talk about here.[/b]
[/quote]

Looks good through in through

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[quote name='Poison Love' timestamp='1333037534' post='5893618']
Looks good through in through
[/quote]Thanks for the comments PL.

So just a follow up.

Do you think I should add on something to Iron Tiger to give it a little more umph? Nothing like a Hyperion effect, something more along the lines of defense (it is called Iron-Tiger after all) Maybe something along the lines of Rock-Lizards destruction effect.

Edited Lock-Fin, yes it was supposed to be both from the Graveyard.

Phantom Terrain is actually supposed to co-exist with a deck I'll be making later. I actually looked through all the Beast and Beast-Warrior monsters in the game right now and realized that that effect would be completely balanced as long as it only sent monsters with 2000 ATK or less. Plus the banished returning effect is there so it works better in a Phantom Beast deck.

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[quote name='Aggro' timestamp='1333038063' post='5893630']
Thanks for the comments PL.

So just a follow up.

Do you think I should add on something to Iron Tiger to give it a little more umph? Nothing like a Hyperion effect, something more along the lines of defense (it is called Iron-Tiger after all) Maybe something along the lines of Rock-Lizards destruction effect.

[b]Rock Lizard dished out like 2000 damage when its destroyed by a card effect didn't it? As i said before, As is, Iron tiger is just a quick-summon Beat-stick which brings out Wild Horn or Flare Steed from your graveyard. It can help push for game but really doesnt offer you anything else. its' DARK just like Rock Lizard but maybe a more original defensive-effect for it? I'm not quite sure on it.[/b]

Edited Lock-Fin, yes it was supposed to be both from the Graveyard.

[b]Looks alright, requires a bit of set up to make use of it but thats what the field is for i suppose.[/b]

Phantom Terrain is actually supposed to co-exist with a deck I'll be making later. I actually looked through all the Beast and Beast-Warrior monsters in the game right now and realized that that effect would be completely balanced as long as it only sent monsters with 2000 ATK or less. Plus the banished returning effect is there so it works better in a Phantom Beast deck.

[b]Intresting, i look forward to seeing that. Its good that you took the time to look up something like that. Seems like it could be fun with Urknight and Crusader as well. [/b]
[/quote]

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[quote name='Poison Love' timestamp='1333038496' post='5893635']
[b]Rock Lizard dished out like 2000 damage when its destroyed by a card effect didn't it? As i said before, As is, Iron tiger is just a quick-summon Beat-stick which brings out Wild Horn or Flare Steed from your graveyard. It can help push for game but really doesnt offer you anything else. its' DARK just like Rock Lizard but maybe a more original defensive-effect for it? I'm not quite sure on it.[/b]

[b]Looks alright, requires a bit of set up to make use of it but thats what the field is for i suppose.[/b]

[b]Intresting, i look forward to seeing that. Its good that you took the time to look up something like that. Seems like it could be fun with Urknight and Crusader as well.[/b]
[/quote]Well I'll brainstorm some ideas so that it may work better, but we'll see.

And you may have to wait a little bit for that deck, as my list is now, it'll be SD29.

EDIT: Oh crap, gotta make 2 changes to the Spell Line-up.

EDIT #2: Switched out a Trap card and added a discard cost to Terrain (not even for balancing purposes xD )

EDIT #3: Added last effect to Iron Tiger

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