Medivh Posted March 29, 2012 Report Share Posted March 29, 2012 Spirit HEROes. Vanish HERO Katmai Warrior / Spirit DARK Lv. 4 ATK: 1600 DEF: 1200 During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is returned to the hand: Destroy 1 card on the Field. Vanish HERO Jataka Warrior / Spirit LIGHT Lv. 4 ATK: 1850 DEF: 400 During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is returned to the hand: During your next Standby Phase, Special Summon 1 Spirit monster from your hand, but it's effect(s) are negated. Vanish HERO Synchron Machine / Spirit / Tuner EARTH Lv. 2 ATK: 1350 DEF: 900 During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is sent to the graveyard for a Synchro Summon: Draw 1 card for each Synchro Material monster used (Max. 4). Vanish HERO Ganja Warrior / Spirit WIND Lv. 6 ATK: 2300 DEF: 150 During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Tribute Summoned: It can attack twice per Battle Phase. Vanish HERO Maxim Warrior / Spirit FIRE Lv. 6 ATK: 2050 DEF: 300 During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Tribute Summoned: By discarding 1 card from your hand, this card can attack your opponent directly this turn. Vanish HERO Giraudoux Machine / Spirit EARTH Lv. 2 ATK: 850 DEF: 200 During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is sent to the graveyard for a Synchro Summon: Gain 500 Life Points for every Spirit Monster used as a Synchro Material monster for the Synchro Summon of that card. Vanish HERO Freesia Machine / Spirit FIRE Lv. 2 ATK: 900 DEF: 100 During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is sent to the graveyard for a Synchro Summon: Inflict 500 damage to your opponent for every Spirit Monster used as a Synchro Material monster for the Synchro Summon of that card. Vanish HERO Aqua Rusher Warrior / Synchro / Spirit WATER Lv. 6 ATK: 2500 DEF: 1850 "Vanish HERO Synchron" + 1 or more non-tuner "HERO" monsters During the End Phase of the turn that this card is Special Summoned, return it to its owner's Extra Deck. When this card is returned to the Extra Deck: Special Summon Spirit monsters from your hand equal to the number of Synchro Materials used for the Synchro Summon of this card. Vanish Vanish Don't! Spell / Normal Target 1 face-up "Vanish HERO" you control. Until your next End Phase, it's effects are negated. Sneaky Sneaky Shock! Spell / Quickplay Inflict 300 damage to your opponent for every "Vanish HERO" monster in your hand. Dear Shadow Spell / Normal When a "Vanish HERO" monster is returned to the hand: Special Summon 1 "Vanish HERO" monster from your hand with a different name but the same Level as the returned monster. Bonds Trap / Continuous Activate only if you control a face-up "Vanish HERO" monster. Special Summon 1 "Vanish HERO" monster from your hand with a different name but the same Attribute as a "Vanish HERO" monster already face-up on the field. When the Summoned monster is destroyed, destroy this card. When this card is destroyed, destroy the Summoned monster. While this card is face-up on the Field, negate the effects of all "Vanish HERO" monsters you control. You can only control 1 face-up "Bonds" at a time. Our Triumphant Return Trap / Normal Activate only when a "Vanish HERO" monster you control is returned to the hand. During your next Main Phase, if you Normal Summon a monster with the same name as the returned monster, the Summoned monster gains 500 ATK and DEF, and cannot be destroyed by card effects, until the End Phase. Arial Fortress Showdown! Trap / Continuous Destroy monsters your opponent controls until they control a number of monsters equal to the number of "Vanish HERO" monsters you control. While this card is face-up on the field, neither player can Normal or Special Summon monsters except the monsters they currently had on the field after this card's first effect resolved. A Cookie and 1 Rep to whoever can figure out which Anime I [s]plagiarized[/s] borrowed the Spell and Trap card names from. Link to comment
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