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Vanish HEROes


Medivh

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Spirit HEROes.

Vanish HERO Katmai
Warrior / Spirit
DARK
Lv. 4
ATK: 1600
DEF: 1200
During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is returned to the hand: Destroy 1 card on the Field.

Vanish HERO Jataka
Warrior / Spirit
LIGHT
Lv. 4
ATK: 1850
DEF: 400
During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is returned to the hand: During your next Standby Phase, Special Summon 1 Spirit monster from your hand, but it's effect(s) are negated.

Vanish HERO Synchron
Machine / Spirit / Tuner
EARTH
Lv. 2
ATK: 1350
DEF: 900
During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is sent to the graveyard for a Synchro Summon: Draw 1 card for each Synchro Material monster used (Max. 4).

Vanish HERO Ganja
Warrior / Spirit
WIND
Lv. 6
ATK: 2300
DEF: 150
During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Tribute Summoned: It can attack twice per Battle Phase.

Vanish HERO Maxim
Warrior / Spirit
FIRE
Lv. 6
ATK: 2050
DEF: 300
During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Tribute Summoned: By discarding 1 card from your hand, this card can attack your opponent directly this turn.

Vanish HERO Giraudoux
Machine / Spirit
EARTH
Lv. 2
ATK: 850
DEF: 200
During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is sent to the graveyard for a Synchro Summon: Gain 500 Life Points for every Spirit Monster used as a Synchro Material monster for the Synchro Summon of that card.

Vanish HERO Freesia
Machine / Spirit
FIRE
Lv. 2
ATK: 900
DEF: 100
During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is sent to the graveyard for a Synchro Summon: Inflict 500 damage to your opponent for every Spirit Monster used as a Synchro Material monster for the Synchro Summon of that card.

Vanish HERO Aqua Rusher
Warrior / Synchro / Spirit
WATER
Lv. 6
ATK: 2500
DEF: 1850
"Vanish HERO Synchron" + 1 or more non-tuner "HERO" monsters
During the End Phase of the turn that this card is Special Summoned, return it to its owner's Extra Deck. When this card is returned to the Extra Deck: Special Summon Spirit monsters from your hand equal to the number of Synchro Materials used for the Synchro Summon of this card.

Vanish Vanish Don't!
Spell / Normal
Target 1 face-up "Vanish HERO" you control. Until your next End Phase, it's effects are negated.

Sneaky Sneaky Shock!
Spell / Quickplay
Inflict 300 damage to your opponent for every "Vanish HERO" monster in your hand.

Dear Shadow
Spell / Normal
When a "Vanish HERO" monster is returned to the hand: Special Summon 1 "Vanish HERO" monster from your hand with a different name but the same Level as the returned monster.

Bonds
Trap / Continuous
Activate only if you control a face-up "Vanish HERO" monster. Special Summon 1 "Vanish HERO" monster from your hand with a different name but the same Attribute as a "Vanish HERO" monster already face-up on the field. When the Summoned monster is destroyed, destroy this card. When this card is destroyed, destroy the Summoned monster. While this card is face-up on the Field, negate the effects of all "Vanish HERO" monsters you control. You can only control 1 face-up "Bonds" at a time.

Our Triumphant Return
Trap / Normal
Activate only when a "Vanish HERO" monster you control is returned to the hand. During your next Main Phase, if you Normal Summon a monster with the same name as the returned monster, the Summoned monster gains 500 ATK and DEF, and cannot be destroyed by card effects, until the End Phase.

Arial Fortress Showdown!
Trap / Continuous
Destroy monsters your opponent controls until they control a number of monsters equal to the number of "Vanish HERO" monsters you control. While this card is face-up on the field, neither player can Normal or Special Summon monsters except the monsters they currently had on the field after this card's first effect resolved.

A Cookie and 1 Rep to whoever can figure out which Anime I [s]plagiarized[/s] borrowed the Spell and Trap card names from.

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