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[quote name='thng13' timestamp='1333076796' post='5894571']
I don't know about one for one for the level eaters (but if that's the only way you're gonna summon drill warrior then go for it)
[/quote]
Drill Warrior is simply a good level 6 Quickdraw target, One for One lets me grab Level Eater, which is an absolutely amazing manipulation card.
[quote name='thng13' timestamp='1333076796' post='5894571']
and I'd kill 1 symphonic warrior basses
[/quote]
Basses is far too useful. The ability to increase his level generally gives me access to Quasar.
[quote name='thng13' timestamp='1333076796' post='5894571']
and scrap 1 quickdraw.
[/quote]
Tell me what to put in instead and I'll consider it, definitely.

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Quoting Wingal Brave's "Tell me what to put in instead and I'll consider it, definitely."(I don't know how to quote", your deck is good, but if your opponent gets rid of all your synchro monsters, then what? Dragunity Knight - Trident could easily kill your stardust or catastor or any of your synchros if you let it. So I would reccomend a backup plan like blue eyes or caius. What do you think?

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[quote name='thng13' timestamp='1333079722' post='5894645']
Quoting Wingal Brave's "Tell me what to put in instead and I'll consider it, definitely."(I don't know how to quote", your deck is good, but if your opponent gets rid of all your synchro monsters, then what? Dragunity Knight - Trident could easily kill your stardust or catastor or any of your synchros if you let it. So I would reccomend a backup plan like blue eyes or caius. What do you think?
[/quote]
Not sure if serious or just trolling.

If you're serious...
Trident is never run because it is a worthless pile of random that Dragunities never use.
Blue-Eyes and Caius don't fit here (Blue-Eyes doesn't belong in most places)
The whole point of the deck is Synchro Spam, and it does that quite well. The chances of my opponent countering 13 cards of my Extra Deck is highly unlikely, so I'll always have options. Quasar usually gets out by the third or fourth turn (First on occasion), essentially winning me the game.

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[quote name='thng13' timestamp='1333081061' post='5894658']
If you were against a meklord deck though, you might be in trouble. A mirror force is always a good card to have in any deck.
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Meklords are bad and are not run, except Wisel (which is only ever teched). Even should Wisel pop up, I have plenty of ways around it.
Mirror Force is not as chainable as Torrential Tribute, and usually gets popped before I have a good time to use it. Mirror Force lost its staple status some time ago.

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[quote name='Wingal Brave' timestamp='1333081650' post='5894660']
Meklords are bad and are not run, except Wisel (which is only ever teched). Even should Wisel pop up, I have plenty of ways around it.
[/quote]
Ok, fine, but still, i have to ask you a question:
what is your typical first 6 cards?

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Extremely versatile. Of course, there are times where I draw into either too many Traps/Spells, or Double Ryko, Level Eater, and Doppel, and I just can't do anything, but half this game is luck. Bad hands are inevitable in every deck.
For the most part though, this deck is pretty good about giving flexible hands.

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[quote name='Wingal Brave' timestamp='1333082248' post='5894671']
Extremely versatile. Of course, there are times where I draw into either too many Traps/Spells, or Double Ryko, Level Eater, and Doppel, and I just can't do anything, but half this game is luck. Bad hands are inevitable in every deck.
For the most part though, this deck is pretty good about giving flexible hands.
[/quote]
Then you might want to run a pot of duality to keep things fresh and to pull off your key combos, or pot of avarice to reuse your key cards (doppel, basses and junk synchron i'm guessing)

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thng, just stop. You aren't understanding the point to Quickdraw it seems.

My one suggestion is trying to fit a Junk Gardna in. It's pretty much a once per turn Utopia for Quickdraw deck. Only issue is that the only reason I'm able to run it is because of lacking a Brio :S

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