Dementuo Posted March 29, 2012 Report Share Posted March 29, 2012 [media]http://www.youtube.com/watch?v=Y3A1jI1T0is[/media] [img]http://oi40.tinypic.com/2roqibr.jpg[/img] Fixes/tips? Link to comment Share on other sites More sharing options...
Dementuo Posted March 30, 2012 Author Report Share Posted March 30, 2012 Bump-O C'mon people. Give me a little help here. Link to comment Share on other sites More sharing options...
thng13 Posted March 30, 2012 Report Share Posted March 30, 2012 I don't know about one for one for the level eaters (but if that's the only way you're gonna summon drill warrior then go for it) and I'd kill 1 symphonic warrior basses, and scrap 1 quickdraw. Link to comment Share on other sites More sharing options...
Dementuo Posted March 30, 2012 Author Report Share Posted March 30, 2012 [quote name='thng13' timestamp='1333076796' post='5894571'] I don't know about one for one for the level eaters (but if that's the only way you're gonna summon drill warrior then go for it) [/quote] Drill Warrior is simply a good level 6 Quickdraw target, One for One lets me grab Level Eater, which is an absolutely amazing manipulation card. [quote name='thng13' timestamp='1333076796' post='5894571'] and I'd kill 1 symphonic warrior basses [/quote] Basses is far too useful. The ability to increase his level generally gives me access to Quasar. [quote name='thng13' timestamp='1333076796' post='5894571'] and scrap 1 quickdraw. [/quote] Tell me what to put in instead and I'll consider it, definitely. Link to comment Share on other sites More sharing options...
thng13 Posted March 30, 2012 Report Share Posted March 30, 2012 Quoting Wingal Brave's "Tell me what to put in instead and I'll consider it, definitely."(I don't know how to quote", your deck is good, but if your opponent gets rid of all your synchro monsters, then what? Dragunity Knight - Trident could easily kill your stardust or catastor or any of your synchros if you let it. So I would reccomend a backup plan like blue eyes or caius. What do you think? Link to comment Share on other sites More sharing options...
Dementuo Posted March 30, 2012 Author Report Share Posted March 30, 2012 [quote name='thng13' timestamp='1333079722' post='5894645'] Quoting Wingal Brave's "Tell me what to put in instead and I'll consider it, definitely."(I don't know how to quote", your deck is good, but if your opponent gets rid of all your synchro monsters, then what? Dragunity Knight - Trident could easily kill your stardust or catastor or any of your synchros if you let it. So I would reccomend a backup plan like blue eyes or caius. What do you think? [/quote] Not sure if serious or just trolling. If you're serious... Trident is never run because it is a worthless pile of random that Dragunities never use. Blue-Eyes and Caius don't fit here (Blue-Eyes doesn't belong in most places) The whole point of the deck is Synchro Spam, and it does that quite well. The chances of my opponent countering 13 cards of my Extra Deck is highly unlikely, so I'll always have options. Quasar usually gets out by the third or fourth turn (First on occasion), essentially winning me the game. Link to comment Share on other sites More sharing options...
thng13 Posted March 30, 2012 Report Share Posted March 30, 2012 If you were against a meklord deck though, you might be in trouble. A mirror force is always a good card to have in any deck. Link to comment Share on other sites More sharing options...
Dementuo Posted March 30, 2012 Author Report Share Posted March 30, 2012 [quote name='thng13' timestamp='1333081061' post='5894658'] If you were against a meklord deck though, you might be in trouble. A mirror force is always a good card to have in any deck. [/quote] Meklords are bad and are not run, except Wisel (which is only ever teched). Even should Wisel pop up, I have plenty of ways around it. Mirror Force is not as chainable as Torrential Tribute, and usually gets popped before I have a good time to use it. Mirror Force lost its staple status some time ago. Link to comment Share on other sites More sharing options...
thng13 Posted March 30, 2012 Report Share Posted March 30, 2012 [quote name='Wingal Brave' timestamp='1333081650' post='5894660'] Meklords are bad and are not run, except Wisel (which is only ever teched). Even should Wisel pop up, I have plenty of ways around it. [/quote] Ok, fine, but still, i have to ask you a question: what is your typical first 6 cards? Link to comment Share on other sites More sharing options...
Dementuo Posted March 30, 2012 Author Report Share Posted March 30, 2012 Extremely versatile. Of course, there are times where I draw into either too many Traps/Spells, or Double Ryko, Level Eater, and Doppel, and I just can't do anything, but half this game is luck. Bad hands are inevitable in every deck. For the most part though, this deck is pretty good about giving flexible hands. Link to comment Share on other sites More sharing options...
thng13 Posted March 30, 2012 Report Share Posted March 30, 2012 [quote name='Wingal Brave' timestamp='1333082248' post='5894671'] Extremely versatile. Of course, there are times where I draw into either too many Traps/Spells, or Double Ryko, Level Eater, and Doppel, and I just can't do anything, but half this game is luck. Bad hands are inevitable in every deck. For the most part though, this deck is pretty good about giving flexible hands. [/quote] Then you might want to run a pot of duality to keep things fresh and to pull off your key combos, or pot of avarice to reuse your key cards (doppel, basses and junk synchron i'm guessing) Link to comment Share on other sites More sharing options...
Dementuo Posted March 30, 2012 Author Report Share Posted March 30, 2012 I already run Avarice, but Duality's activation condition is too hefty. First turn, sure. But any time else it doesn't work out. I need to have access to Special Summons the whole time with this deck. Link to comment Share on other sites More sharing options...
thng13 Posted March 30, 2012 Report Share Posted March 30, 2012 Have you thought about Ancient Fairy? It could help speed up the specials and you could use doppell. Link to comment Share on other sites More sharing options...
Dementuo Posted March 30, 2012 Author Report Share Posted March 30, 2012 If I'm doing a lot of Special Summoning, I'll need my Battle Phase shortly after. And Extra Deck space is tight. Link to comment Share on other sites More sharing options...
thng13 Posted March 30, 2012 Report Share Posted March 30, 2012 If you're gonna special a lot you can run utopia (although I don't like the fact it blows itself up ) Link to comment Share on other sites More sharing options...
Dementuo Posted March 30, 2012 Author Report Share Posted March 30, 2012 I don't run a single Level 4 monster. And Synchro Spam needs the Extra Deck space dedicated to Synchros. There's just no room for Xyz. Link to comment Share on other sites More sharing options...
Miror B Posted March 30, 2012 Report Share Posted March 30, 2012 thng, just stop. You aren't understanding the point to Quickdraw it seems. My one suggestion is trying to fit a Junk Gardna in. It's pretty much a once per turn Utopia for Quickdraw deck. Only issue is that the only reason I'm able to run it is because of lacking a Brio :S Link to comment Share on other sites More sharing options...
Dementuo Posted March 30, 2012 Author Report Share Posted March 30, 2012 I tried to find space for it, but Berserker came first since I needed a level 7 for QuickDraw. Link to comment Share on other sites More sharing options...
Miror B Posted March 30, 2012 Report Share Posted March 30, 2012 Yea I can see :S Also note I find Nitro to be a better lvl 7 for Quickdraw so maybe you could do some testing with that. Link to comment Share on other sites More sharing options...
Dementuo Posted March 30, 2012 Author Report Share Posted March 30, 2012 I find Berserker to be good, but sure, I'll give Nitro a test-run later. Link to comment Share on other sites More sharing options...
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