Medivh Posted March 24, 2012 Report Share Posted March 24, 2012 Chrono Warrior Warrior LIGHT Lv. 4 ATK: 1700 DEF: 1000 [i]A Warrior sent through time and space to prevent the destruction of the world 2,000 years ago. [/i] Chrono Magician Spellcaster LIGHT Lv. 3 ATK: 1800 DEF: 300 [i]A powerful magician capable of manipulating the fabric of the cosmos. [/i] Chrono Ogre Beast / Effect LIGHT Lv. 5 ATK: 2300 DEF: 0 This card is treated as a Normal Monster while face-up on the field, in the deck or in the graveyard. If you control no monsters and your opponent controls at least 3 monsters, you can Special Summon this card (From your hand). Chrono Armor Hornet Insect LIGHT Lv. 4 ATK: 1500 DEF: 1300 [i]An Insect used by the Chrono army as Arial units. [/i] Chrono Grunt Fiend / Effect LIGHT Lv. 1 ATK: 0 DEF: 0 This card is treated as a Normal Monsters while in your hand, deck, or graveyard. You can Tribute this face-up card to Special Summon any Normal "Chrono" monster from your hand, except "Chrono Grunt". Chrono Guardian Rock / Effect LIGHT Lv. 4 ATK: 500 DEF: 2400 [i]The guardsmen of the Chrono army. They are unmovable and protect against almost any attack. [/i] Raised Chrono Zombie LIGHT Lv. 3 ATK: 1300 DEF: 0 [i]Chrono soldiers brought back from the dead by a mysterious force. They fight for the Chrono army without any fear of pain or death. [/i] Chrono Necromancer Spellcaster / Effect LIGHT Lv. 6 ATK: 2400 DEF: 1350 This card is treated as a Normal Monster while in the hand, deck, or graveyard. Once per turn, you may Special Summon 1 "Raised Chrono" from your deck in face-up Attack Position. Chrono Brain Machine LIGHT Lv. 4 ATK: 1400 DEF: 800 [i]A mysterious artifact found in an asteroid. It's true potential has yet to be unlocked. [/i] Chrono Gias Machine / Effect LIGHT Lv. 8 ATK: 2900 DEF: 1700 This card is treated as a Normal Monster while in the hand, deck, or graveyard. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Chrono Brain" you control. When this card inflicts Battle Damage to your opponent, you may reveal any number of Normal Monsters in your hand to inflict 500 damage to your opponent for every card revealed by this effect. Chrono Battleship Aqua / Effect LIGHT Lv. 3 ATK: 1000 DEF: 350 This card is treated as a Normal Monster while in the hand, deck, or graveyard. Once per turn, you may equip 1 "Chrono Torpedon" to this card from your hand (Max. 3). When this card is destroyed and sent to the graveyard, inflict 500 Damage to your opponent for every "Chrono Torpedon" that was equipped to this card. Chrono Torpedon Aqua LIGHT Lv. 2 ATK: 400 DEF: 200 [i]Ammunition[/i][i] used by Chrono Army battleships.[/i] Chrono Advent Warrior LIGHT Lv. 6 ATK: 2300 DEF: 1600 [i]A mercenary from faraway lands who has joined up with the Chrono Army for one reason: Money. He is said to be very skilled in swordplay.[/i] Chrono Roundon Warrior LIGHT Lv. 4 ATK: 1800 DEF: 1200 [i]Evolved soldiers used by the Chrono Army to give them an edge against their enemies. [/i] Chrono Sniper Warrior / Effect LIGHT Lv. 4 ATK: 1500 DEF: 1300 This card is treated as a Normal Monster while in the Deck, Hand, or graveyard. Once per turn, you may flip a coin. If the result is Heads, this card can attack your opponent directly this turn. Chrono Power Spell / Normal Activate only if you control 3 or more face-up Normal Monsters. Destroy 3 cards your opponent controls. Chrono Spear Spell / Equip Equip only to a Warrior-type Normal Monster. The equipped monster's ATK is doubled. During each of your End Phases, reduce the ATK of the equipped monster by 600. Chrono Rope Spell / Normal Target 1 Normal Monster and 1 monster your opponent controls. Switch control of the targeted cards. Chrono Release Trap / Normal Activate only when a "Chrono Brain" you control is destroyed. Special Summon 1 "Chrono Gias" from your deck in face-up Defense Position (Ignoring the summoning conditions). Chrono Chain Trap / Continuous Activate only when your opponent Special Summons a monster. Reduce the ATK and DEF of the Summoned monster by half. As long as this card remains face-up on the field, the Summoned monster cannot attack or change battle positions. Chrono Barrier Trap / Counter Activate only when a card effect is activated that would destroy face-up Normal Monsters you control. Negate the effect and destroy the card. 2 words: Rescue Rabbit. Link to comment
Medivh Posted March 29, 2012 Author Report Share Posted March 29, 2012 [color=#ff0000]B[/color][color=#0000ff]u[/color][color=#008000]M[/color][color=#800080]p[/color]! Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.