Rividium Posted March 27, 2015 Report Share Posted March 27, 2015 Tbh, it might be nice for there to be a "CURRENTLY DOWN" placed somewhere in plain sight, either in this thread's title or in the section's description, so these sort of things are less likely to show up. It'd be too tedious to put back up and take down every single time DP goes down, but it should work for long-term downtimes like the current one."Every single time DP goes down" Woah man. If Sea changes the server it'll be back up forever I hope. That would suck if the site being down happens often without Sea fixing it. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 27, 2015 Report Share Posted March 27, 2015 It depends on how the server decides to act, and whether/not sea has gotten rid of the bugs that plagued the old one. Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted March 27, 2015 Report Share Posted March 27, 2015 So hai folks, guess I'll just post here for nowI've been wanting to post stuff but worried about all the rules. Even after reading the rules it was a whole lot of confusing stuff.I hope you won't mind me asking about what is and isn't allowed in terms of posting(As a general rule of thumb I won't be posting my card images since..I suck at that. I will make them when I actually make them for Duelportal, but that's that), along with other things I guess like what I should talk about. Something like that So hoho hope you don't mind me just saying this As for Duelportal itself, it's been awhile, but it was and is pretty nice. I actually forgot how long it's been down though Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 27, 2015 Report Share Posted March 27, 2015 In this section, you can post stuff for Duel Portal (or what you'll plan to add to DP once things get fixed).Either you can ask me to move stuff from the general card sections to here; OR you can just remake it in this section. That in mind, you can also talk about the metagame on DP (essentially, what Decks are the most prevalent right now; given the TCG banlist and the current content available). ---Keep in mind that you can always PM me or Nai for help with anything in Custom Cards; preferably me since Nai is busy with work. Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted March 27, 2015 Report Share Posted March 27, 2015 I see. For one, I haven't actually went to see, but just how many "generic Rank/Level X Synchro/Xyz" monsters are there?I'm also wondering if there are cards similar to or what not to cards that I've created. Of course it kinda doesn't help that Duelportal isn't online so that I can check it.In other words, I do apologize for my crappy card images. I am trying to hunt down more images to give more variety, especially for cards that are more splashable.In any case, I'm not too sure as to what the metagame is either, hohoho.In closing I suppose I'll mention that I have about 100-300 cards made and "ready" to upload. For a certain definition of ready anyway.I've already uploaded some of them, some fully (for a certain definition of full anyway), some not so much. I believe I actually was in the middle of uploading when Duelportal went down but eh. For now...I'm rather debating on to which archetype or series or what not I should make first.As things stand right now, I have the following series of cards CCXYG: Either Generic and/or Splashable cards, or cards as support for currently existing cards (I.E. Fervent Void, Infinity Void for Infernoids that I made)XYG: YG Xyz Monsters. Generic Xyz Monsters. There are roughly 15 of them to boot (roughly only, because well), and all of them have a ranked up version.12 of them are R4, 2 are R8, and 1 is....special (ala F0). There are also two (and others as well, but that's another story for another time) RUMs that rank them up, though I'm not fully sure if they make them more or less brokenSXYG: Currently still making them. These are my "Synchro Dragons" basically. What can I say.. RIYUN: Spellcaster/WATER/4/1500/1500. Short for RIM of the YUN. All of them can attack directly, but if they do so by this effect, any damage they inflict is halved. Most of them can also bounce themselves to the hand to dodge effects YUNU: UG/Undisputed (I shortened the previous name of "Ultimate Galaxy" to UG because..reasons). Fusion archetype, it's kind of like Shaddolls meets Bujin. All Main Deck monsters have 0 ATK/DEF (this is kind of a trend. Most of my decks are very to extremely susceptible to Deck Devastation Virus for this reason. Most of them do have the ability to potentially recover from this anyway) Cocoa: Fairy/3/0/0. Alternate win condition Deck based on banishing opponent's Deck. It's..as crazy as it sounds. It's potentially too strong, yet potentially not strong enough. I have no idea. Besides, I know everyone hates alternate win conditions, so this deck may not see much play DT: Thunder/LIGHT/4/0/0. Short for Divine Thunder. Based around Gallis-esque Summoning condition, the Deck is practically a monster mash. It's very..awkward....because monster mash decks are always awkward DUALI: Level 6/12 Rituals. Short for Dualism. Most monsters have 2000 ATK/DEF. Classic Ritual Deck, but I may have made the effects a little too powerful. That, and/or the Ritual Spells. The Deck doesn't actually have that much beating power, as only 2 monsters are higher than the 2000 ATK mark. The Ritual Spells require Ritual Monsters for tributes, so no need to worry about any shenanigans for that matter, though I dunno. OVER: Contact Fusions. Short for Attouteki (the fusions are Rightful. Attouteki means Overwhelming fyi). It's totally not a rip off of Ritual Beasts or anything. Really. As usual, all Main Deck monsters have 0 ATK/DEFIt kind of works in a reverse direction from Ritual Beasts, but..who knows. LA: Thunder/LIGHT/4/0/0. Short for Lightning Arms. Your classic Rank 4 Spam Deck, kind of puts Satellarknights to shame. To balance it, they don't have any ATK or DEF, and as such are reliant on the Xyzs for beating power. May be a little too strong though, but only time (and the Xyz pool) will tell WEARE: Short for We Are One. Level 4 monsters, mostly with 1500 ATK/DEF. Your basic everyday "strong" deck with all sorts of silly effects. The Deck has quite that Spell lineup to back it up. It's only real downfall (that I may or may not have overly addressed) is that it tends to banish it's own monsters faster than it can recover them. Or it may, anyway NFG: Short for Nuclear Fusion (Galaxy) (The cards are all Nuclear Fusion itself....but as you can tell from my name, Galaxy goes into a lot of my cards. Most people have said it's too many, but eh.) Level 8 monsters based around Xyz Summoning. I tried to prevent it from being too borken, but only time can tell. STARL: Fairy/LIGHT/3/4/5/0/0. Short for Starlog. The original version I made a long time ago had the Main Deck monsters with ATK...but I decided it'd be safer to just "force the deck to rely on the Extra Deck for beating power". The idea is that every monster in the archetype can "Skybridge" itself. I hope it's not too broken.As a restriction, monsters can only skybridge a monster of the same or lower Level, though..it's not terribly difficult to bring out a bigger monster. ALPHA: Spellcaster/WATER. Short for Alphanium. The Deck..somehow stays kinda true to itself. It gains a lot of advantage, but the advantage itself doesn't do anything (it recycles it's own spells..but those are OPT and most of them just recycle the spells or monsters or what not). I guess it stays true to the "drop in the ocean" ideology. By itself it's not terribly powerful, but some of the cards have potential for pretty ridiculous amounts of strength. I tried to make sure it's not too powerful, but again, I guess only time can tell. STARA: Short for Star Angels. It's a Pendulum Archetype, so it probably won't be coming to Duelportal any time soon. I'll just mention them since I completed them, for a certain definition of completed GC: Machine/8/0/0. Short for "Galaxy Cannon". Archetype theoretically focuses on gaining advantage by skipping your Battle Phase. How exactly it wins with 0 ATK....uhm well I dunno either. Hohoho. I tried to cut down on the card text by removing the restrictions on each card (and just slapping them on the field spell) but I hope there shouldn't be too many ways to abuse. The cards might generate too much advantage though, but that's kind of like most of the cards I make, oh noes! Generally speaking, each archetype has about 10-30 cards. Roughly anyway. YUNU has about like 35 cards? (Since Duelportal is down and I forgot to copy down my changes, YUNU isn't actually aligned yet. Most of the cards do need to be double, triple, and quadruple and quintuple redone anyway, but I'm having my own problems.) So who knows...who knows. Card counts: (It's only approximate since I didn't count every card sometimes)XYG: 24RIYUN: 21YUNU: 35Cocoa: 20DT: 20DUALI: 15OVER: 23LA: 16WEARE: 15NFG: 18 (and sometimes I overcount because there are cards that I made which even I know are too powerful ..or I think anyway. Who knows)GC: 16STARL: 20ALPHA: 17STARA: 16Total approximate count: ~276/300 Link to comment Share on other sites More sharing options...
Marco Polo Posted March 27, 2015 Report Share Posted March 27, 2015 Uhm bro, that's one hell of a wall of text I believe nobody will respond to. I had a hard time understanding what you wanted to ask since it looks like you just spilled your thoughts on a comment but I'll throw a few suggestions anyway: 1)You've made a zillionthousand archetypes, there's like no way in the world even half of them are in good quality. Take a concept or two and elaborate on that concept, make quality support for it and enjoy, tweak and balance the result. < that alone should take time. 2)All of them have above 14 cards. 15 should be the limit and there are reasons for that. An archetype of 30 cards, has so many unnecessary / irrelevant perks it becomes ridiculous, you can't even run all 30 in a deck. If you insist, make sure it's worth it and every card is important. 3)Choose one of the archetypes and make a thread for it, we can't help you if all you give is a shallow summary of the archetype, and we can't help you if there are 14 archetypes (and 270 cards god forbid). Make a nice thread with every card and a summary of the point and synergy. 4)before you overflow the servers with 300 cards and have it take a few hours for you, give up. Pick one (1!) you like and drop the others, you can't get help while juggling 14 different archetypes. Good luck. Link to comment Share on other sites More sharing options...
Rividium Posted March 27, 2015 Report Share Posted March 27, 2015 My plan is to add EVERY anime card from the 1st anime (with Joey, Yugi, Kaiba etc) to Duel Portal (and my cool custom archetype too).I already have all HD anime cards made in Card Maker (so far done ALL of Yami Bakura's, Yami Marik's, Arkana's, Pegasus', Leon's and Dartz's cards)Once DP is up I'm gonna add all of the anime cards into DP (all of them have HD images taken straight from the wiki and they look SO good).Some of them got their effects changed by me, due to being too bad or too OP.I'm planning to make every anime character's full decks using these. These aren't meant to be used in non-anime character decks. Can't wait to duel my friend and everybody else on DP using my anime character decks. Where is DP ;( Do I have to spend the weekend without it?! Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted March 27, 2015 Report Share Posted March 27, 2015 The whole anime card idea only being intended for use in certain Decks sounds a lot like EVO, and we'd have to make a different format for them if that's the case. In fact, I probably would rather it be its own format instead of being intended for everyone, granted how some anime-only cards stayed in the anime for a reason. Even if you fix, let's say Nibelung's Treasure, the idea of activating a Spell card from your Deck is really dangerous, even if you're giving it to the opponent. One disturbing play I can think of is calling Dark World Dealings when you're playing as Dark Worlds. Another would be Pot of Generosity, which becomes a +1 presuming you draw no cards for playing Nibelung's Treasure, and probably wins the game by itself turn 1. There's also the other "backwards copies of banned cards" out there. Link to comment Share on other sites More sharing options...
Rividium Posted March 27, 2015 Report Share Posted March 27, 2015 The whole anime card idea only being intended for use in certain Decks sounds a lot like EVO, and we'd have to make a different format for them if that's the case. In fact, I probably would rather it be its own format instead of being intended for everyone, granted how some anime-only cards stayed in the anime for a reason. Even if you fix, let's say Nibelung's Treasure, the idea of activating a Spell card from your Deck is really dangerous, even if you're giving it to the opponent. One disturbing play I can think of is calling Dark World Dealings when you're playing as Dark Worlds. Another would be Pot of Generosity, which becomes a +1 presuming you draw no cards for playing Nibelung's Treasure, and probably wins the game by itself turn 1. There's also the other "backwards copies of banned cards" out there.I'm just gonna create all the anime cards so I can create anime character decks and then duel my friend with them for fun. If people want me to upload the cards, I will (though some of them can be OP if used outside the anime character deck), but if people use cards like Card of Sanctity in their non-anime character meta decks it will be kinda bad and OP. Link to comment Share on other sites More sharing options...
Cirrus Posted March 27, 2015 Report Share Posted March 27, 2015 I would think having them private is probably fine. Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted March 28, 2015 Report Share Posted March 28, 2015 In any case since I guess..it's potentially a bit confusing, what are the "guidelines" or whatever not when designing cards, with respect to the banlist?Though I'm not too sure about that either....perhaps though. Link to comment Share on other sites More sharing options...
Cirrus Posted March 28, 2015 Report Share Posted March 28, 2015 In any case since I guess..it's potentially a bit confusing, what are the "guidelines" or whatever not when designing cards, with respect to the banlist?Though I'm not too sure about that either....perhaps though. Nobody knows yet! It's still up in the air. Link to comment Share on other sites More sharing options...
Major's Shadow Posted March 28, 2015 Report Share Posted March 28, 2015 In any case since I guess..it's potentially a bit confusing, what are the "guidelines" or whatever not when designing cards, with respect to the banlist?Though I'm not too sure about that either....perhaps though.That's still being determined. I'm guessing it's somewhere in-between Late Synchro and Late Xyz Meta Design? People debate about what stage of the game should be designed for, but lately, I've seen decks closer to Shaddoll or Satellaknight strength in DP. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted March 28, 2015 Report Share Posted March 28, 2015 That's still being determined. I'm guessing it's somewhere in-between Late Synchro and Late Xyz Meta Design? People debate about what stage of the game should be designed for, but lately, I've seen decks closer to Shaddoll or Satellaknight strength in DP.We toned it down a little lower than that actually. More like PRIO format, around Worlds 2014 Link to comment Share on other sites More sharing options...
Rividium Posted March 28, 2015 Report Share Posted March 28, 2015 We should have an option, when creating a card, to choose if it will be Banned/Limited/Semi-Limited And we should have an Advanced, Traditional and an Unlimited section, just like in Dueling Network.In Advanced, you cannot use banned cards.In Traditional, you can use banned cards (max. 1).In Unlimited, you can use any amount of banned, limited and semi-limited cards (max. 3). We should also have a Rated section. There you can select whether to play a Match or Single duel.When selecting to play in Rated, it will put you into a duel with another random person who selected to play in Rated.We should have a button My Profile somewhere, where you can see your score (Starts at 100, increases and decreases when you win and lose in Rated. Rated Match has a seperate score than in Rated Single), your amount of wins in Rated Match, your amount of losses in Rated Match, your amount of wins in Rated Single and your amount of losses in Rated Single. There will also be avatars. You can make it like DN, where you unlock them according to your amount of wins, OR make it so everybody can upload their own avatar. Maybe both, but the second option only for trusted people? I know it sounds a bit like DN, but it would be the most logical and best thing to do. I have more suggestions, but I'll wait until DP is up. Link to comment Share on other sites More sharing options...
Marco Polo Posted March 28, 2015 Report Share Posted March 28, 2015 Not really. Letting someone post cards with a seat in a banlist just encourages them to make broken stuff and lets them believe they addressed the brokenness just because it's limited. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 28, 2015 Report Share Posted March 28, 2015 Just as a sidenote, we had a member who INTENTIONALLY designed his cards to be Limited/Semi'd in Advanced a month or so ago; and things didn't go well for him.So yeah, deciding the banlist status on your own is a bad idea. If a card should be placed on a custom banlist, we do it as a community.Or rather, we get a committee of members who know what they're doing to decide on the status. (Ideally, we discuss it as a community first; then at least, you can make the necessary changes if needed.) Link to comment Share on other sites More sharing options...
Rividium Posted March 28, 2015 Report Share Posted March 28, 2015 Not really. Letting someone post cards with a seat in a banlist just encourages them to make broken stuff and lets them believe they addressed the brokenness just because it's limited. Just as a sidenote, we had a member who INTENTIONALLY designed his cards to be Limited/Semi'd in Advanced a month or so ago; and things didn't go well for him.So yeah, deciding the banlist status on your own is a bad idea. If a card should be placed on a custom banlist, we do it as a community.Or rather, we get a committee of members who know what they're doing to decide on the status. (Ideally, we discuss it as a community first; then at least, you can make the necessary changes if needed.)Sounds good to me.But yeah, my other ideas should be taken into account by Sea. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 28, 2015 Report Share Posted March 28, 2015 Again, let's allow sea to fix the server and the previous bugs before getting into the "customization".I think we had a few other things that we wanted to see added as well. Link to comment Share on other sites More sharing options...
Self-Destruct Button Posted March 28, 2015 Report Share Posted March 28, 2015 I don't really see the purpose of a rated section on DP. We have tournaments already, in which the power level of decks is closely kept an eye on (hopefully...), so why encourage players to make an absolutely broken archetype just to win in rated? Link to comment Share on other sites More sharing options...
Rividium Posted March 28, 2015 Report Share Posted March 28, 2015 I don't really see the purpose of a rated section on DP. We have tournaments already, in which the power level of decks is closely kept an eye on (hopefully...), so why encourage players to make an absolutely broken archetype just to win in rated? Decks should be checked and approved by mods before they can be used in Rated. That should fix people making OP decks to win in Rated. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 28, 2015 Report Share Posted March 28, 2015 That's the reason why we have you all submit your Decklists to myself and Nai before any DP tournaments; so we can check on stuff.Same goes for Archetypes, like the last one we were in the middle of when DP went berserk. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted March 28, 2015 Report Share Posted March 28, 2015 I mentioned this in Skype yesterday, but it is very hard for the current balancing-people-thingies (all of which are not mods, except for one/two) to make sure everything is balanced when, 1: We don't even have a clear idea on what power level to use, and 2: Everyone keeps uploading stuff all of the time. The biggest reason the past two tourneys that actually set off were a flop were because the judges couldn't go over everything within time. I even volunteered to be a judge for the second tournament so it wouldn't happen again, and it still did. I mean, I thought we would have enough time; I spent a few days trying to figure out how to remedy Monkey's Crag archetype so that they would not receive the short end of the stick in the tournament. It was fruitless, except for a soft-loop I discovered that put them closer to being on par with everyone else. I wasn't a fan of this soft-loop, and I ideally would have not allowed it, but that would mean having to come up with a way to fix them (ideally, without having Monkey redo the whole thing). Then, there were Toa's Trains, which was a trainwreck of an archetype (pun intended, I'm sorry); a lot of cards were not optimal picks, some cards were broken, and when I built my own Deck with his archetype, their true power was unveiled (it turned out his Deck choices were rather poor). The end result was a rather swarmy beatdown Deck that earned the ire of some other members. A bout of confusion occurred where both Toa and I implemented some fixes, and then Trains wound up as overnerfed. They weren't as swarmy as before, but their lack of power in anything other than what was nerfed made them very weak. But I couldn't stick around and fix that again, because there were other archetypes out there, and time was running out. Toa ended up dropping out because of this. Noel didn't communicate with us about his (her?) Breezes until near the deadline, and while he (she?) did fix some things, he (she?) also buffed some cards, and it felt like the archetype was overall buffed rather than nerfed (and did it need a nerf). There was also Necrovania, which needed to be evened out because of all of the random Graveyard Special Summons and quick-effect bounces. They were definitely not an archetype to fix when under the pressure of the clock, as they had a separate Deck-shuffle that triggered those Graveyard Special Summons (er, there was shuffling because of mechanics, which did nothing, and then shuffling by effect, which SSed something for you). They kinda hurt my brain, tbh. While all of this was going on, Cirrus slipped in with Warmasters at some point, which he called an experiment to see if the judges were doing their job or something, and we couldn't get to that in time. I also couldn't get to Cherodei. Crags were still a weak Deck whose only play was a soft-loop, Trains were obliterated, and the second tournament ended up just as unevened as the first one. So, no, let's not have a Rated section. At least not yet. Balancing everything takes a lot of time, there are too many ideas, the power level isn't clearly defined, and even if it was, you can't expect everyone to follow it. Even if you split DP along power levels (which would still require every single thing in the world to be judged, or else players can lie or otherwise be wrong about the power level). Also, avatars are already allowed and used. You just have to add them much alike you do here. Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted March 28, 2015 Report Share Posted March 28, 2015 It is true I will say.Okay uhm...I dunno about everything but let's see then.The "idea" I have in mind is for people to duel using say, completely Konami (generic ish cards are acceptable, I would say) versus the archetype in question, and rate how they compete against each other. Of course this has to take into account the fact that different styles have different favoribility matchups For example, I won't divulge the results of my proxy dueling on Duelingnetwork against myself, but I have tested two of my archetypes against, say, Necloths, and the result is quite to modestly clear. Though I have made a number of changes since then and have not retested due to the insanity of proxying 5-15 cards, I guess the idea is that. If we were to use Konami made archetypes, how well would we do?..Though I'm not sure. For starters, I wouldn't speak for everyone so some people may not be familiar with Satellarknights, Shaddolls, Necloths, Burning Abyss. Qliphorts are out of the question since we don't have any Pendulums. I guess it's also potentially a banlist thing, since we all know that to a certain extent, Decks got hit with the list recently, which does affect their powerlevel, while it doesn't work that way on Duelportal, so I'm not fully sure.Besides, I'm pretty sure I'd rather nerf cards than hit them. Link to comment Share on other sites More sharing options...
ultimatedeckmaster Posted March 28, 2015 Report Share Posted March 28, 2015 So when will the server be back up for the Duel Portal? Also my friend knows alot about coding and programing so he might be able to help you with some things!!! Link to comment Share on other sites More sharing options...
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