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Duel Portal - Duel with your created cards [SUPPORT THREAD] [ONLINE]


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saying "plz fix errors" doesn't help anyone, if it's a specific bug, than information on that bug will be helpful in figuring it out (and should also be posted in the bug thread). If you're talking about the servers current down-time, (which I think you are), then sat is working on it, and continued msgs about this won't make his efforts any faster. I'm sure he's doing his best.

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saying "plz fix errors" doesn't help anyone, if it's a specific bug, than information on that bug will be helpful in figuring it out (and should also be posted in the bug thread). If you're talking about the servers current down-time, (which I think you are), then sat is working on it, and continued msgs about this won't make his efforts any faster. I'm sure he's doing his best

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In short, if DP isn't working properly; just be quiet and wait. 

seatteite knows that there are bugs and is surely fixing things. (Also keep in mind he's probably busy with college, like Zextra and I am)

 

Pestering him to fix the problem won't make him go any faster; remember, it's only him working on the server.

 

--

If you really cannot wait, I suggest finding another option.

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Ok i'm on my phone atm but here's feedback about the layout

I hope you will take these suggestions into account! If you do, this site will be the best thing ever. (Because a bland and dull gaming interface is never fun)

 

First of all: a main screen. With buttons like "Duel" and "Deck Editor" etc (just like on DN) and texture it too, not just white squares. Make it look like DN's main screen but with a different style (look for the images ahead to see what your style could be)

 

 

This is what you should base your field design on: (Right now it's just white boxes, dull bland, small, too big text boxes)

Joey_the_passion-duelo.png

IMO you should completly make the field exactly just like this one. It's from an old YuGiOh game where you play against an AI, Joey the Passion.

 

Die rolling animation, coin flipping animation. (and not choppy) (like in DN) and sounds for them too.

Smooth animations of cards being drawn, set, activated, special summoned, normal summoned etc (Right now it seems choppy, unlike on DN) and sounds for them too. (Just make the animations and sounds for summons/sets/drawing just like in DN)

Animation of current field transferring into a different one upon field spell activation, and a sound playing when you activate a field spell JUST like in the game Joey the Passion (if you haven't heard of it just youtube it and take tons of inspiration from it) (you should also take summon/set dieroll/coinflip etc sounds from that game)

Hell, just take EVERYTHING from this game. Nobody will hate on you.

Here's what the field spells should do:

JTP_Duel_Field.jpg

 

A better deck editor:

Textures.

Big size (like in DN)

A thingy with a scroll wheel JUST like in DN where you can see all cards pics and DRAG them into your deck.

Deck Editor should look like this (from Joey the Passion again):

oig5za.jpg

If you did all of this, you would be the BEST!

This would be a dream come true.

And this will be a HUGE improvement for your site.

Thanks I will pray every night, hoping you will do all of this.

Thank you, Sea

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saying "plz fix errors" doesn't help anyone, if it's a specific bug, than information on that bug will be helpful in figuring it out (and should also be posted in the bug thread). If you're talking about the servers current down-time, (which I think you are), then sat is working on it, and continued msgs about this won't make his efforts any faster. I'm sure he's doing his best.

saying "plz fix errors" doesn't help anyone, if it's a specific bug, than information on that bug will be helpful in figuring it out (and should also be posted in the bug thread). If you're talking about the servers current down-time, (which I think you are), then sat is working on it, and continued msgs about this won't make his efforts any faster. I'm sure he's doing his best.

saying "plz fix errors" doesn't help anyone, if it's a specific bug, than information on that bug will be helpful in figuring it out (and should also be posted in the bug thread). If you're talking about the servers current down-time, (which I think you are), then sat is working on it, and continued msgs about this won't make his efforts any faster. I'm sure he's doing his best.

saying "plz fix errors" doesn't help anyone, if it's a specific bug, than information on that bug will be helpful in figuring it out (and should also be posted in the bug thread). If you're talking about the servers current down-time, (which I think you are), then sat is working on it, and continued msgs about this won't make his efforts any faster. I'm sure he's doing his best.

so when it says service is currently unavailable when i try to log in is that just the servers current down-time or is it a bug?

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So yes, it is still being dumb, because I'm using someone else's software which I'm sure is bugged now. I've tried many things, but as you see, none of the solutions work permanently.

 

I'm going to take the next few days and rework the server. So until then, Duel Portal will be down. Sorry for the wait and thanks for the patience and support.

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It's no problem at all; I think Toyo will postpone the March tournament until things get back to normal.

 

Again guys, don't pester seatteite to fix it right away. As noted above, he's doing his best right now.

The least you all can do is just wait patiently until things are up.

 

(I suppose you could proxy a ton of cards on DN in the meantime, but that's too much work; and definitely even more so for YGOPro business)

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So yes, it is still being dumb, because I'm using someone else's software which I'm sure is bugged now. I've tried many things, but as you see, none of the solutions work permanently.

 

I'm going to take the next few days and rework the server. So until then, Duel Portal will be down. Sorry for the wait and thanks for the patience and support.

Check my post where I had layout stuff for you - I added some text there at the beginning regarding a Main Menu also.

If you take all of my advice I posted there (few posts back) then I would be VERY happy. Take all the time you need!

 

PS You also need counters if you already don't have them. Like on DN.

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Also, something you need that DN doesn't have: (if you already don't have them)

Flipping deck upside down (Convulsion of Nature)

Giving your cards to your opponent (Exchange)

Putting you cards into your opponent's deck and putting your cards in your opponents deck face-up (Parasite Paracide)

Option to have your hand revealed at all times (Respect Play, Ceremonial Bell)

There's probably some more stuff I missed

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Also, something you need that DN doesn't have: (if you already don't have them)

Flipping deck upside down (Convulsion of Nature)

Giving your cards to your opponent (Exchange)

Putting you cards into your opponent's deck and putting your cards in your opponents deck face-up (Parasite Paracide)

Option to have your hand revealed at all times (Respect Play, Ceremonial Bell)

There's probably some more stuff I missed

Such a feature is not super easy to do nor are there many Decks that can benefit from it. There are work arounds if you really want to do that.

You can already do that actually.

Don't know if that is possible, but either way, it's kind of a silly mechanic anyway so it most likely won't get implemented.

You can just reveal your hand each time a new card enters it.

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Exchange does work in DP, but you have to play the card onto the field, give it to the opponent, and they return it to their hand. As for the Field Spell idea, I'm not sure about this, but I think that the card art and the dueling field don't really match up in ratio. If this happens to be the case, I'd rather the Field Spell not put an enlarged version of itself on the field if it means that the end result is plain ugly or otherwise doesn't look right (like the tree from Gaia Power being waaaaay too fat, for example).

 

Oh, and some things I want to mention to make sure you haven't forgotten, just to make sure:

 

  • Make targeting last longer than it currently does. Right now, it's really easy to miss. I guess you could have it be like DN where it lasts until something happens to the targeted card. I guess multi-targeting could be a thing too, but I feel like it'd be a bit messy.
  • Be able to reveal the Deck/ED. Marco's Dawn of the Gods card or whatever makes the Duel slow to a halt while I banish my entire Extra Deck, tell him the names/effects of the cards that don't show up on his end, and then finally put them all back in the ED.
  • Sub-Sets. This way, we can all have one Set and not 2,428,358,931,394. Like seriously, people, wtf. Maybe also we could type in the Set we're searching for in the dropdown box so we don't have to scroll.
  • Have the search results be in alphabetical order. I think you said you implemented this, but it was only for editing cards IIRC. If you're searching for cards in the Deck-making screen, they're mostly in order of oldest to youngest, though with some random anomalies that just stick themselves wherever.
  • Just personal preferance, but maybe a different "message received" noise than what we currently have to something that sounds more message-received-y? I keep hearing that scratching noise in the middle of random songs and keep thinking I need to check DP for messages.
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Such a feature is not super easy to do nor are there many Decks that can benefit from it. There are work arounds if you really want to do that.

You can already do that actually.

Don't know if that is possible, but either way, it's kind of a silly mechanic anyway so it most likely won't get implemented.

You can just reveal your hand each time a new card enters it.

You're right. The things wont be used that much (except the effect of Exchange imo) so Sea doesn't have to add them.

Giving your cards to your opponent's hand is a thing already? That's good.

Exchange does work in DP, but you have to play the card onto the field, give it to the opponent, and they return it to their hand. As for the Field Spell idea, I'm not sure about this, but I think that the card art and the dueling field don't really match up in ratio. If this happens to be the case, I'd rather the Field Spell not put an enlarged version of itself on the field if it means that the end result is plain ugly or otherwise doesn't look right (like the tree from Gaia Power being waaaaay too fat, for example).

 

Oh, and some things I want to mention to make sure you haven't forgotten, just to make sure:

 

 

  • Make targeting last longer than it currently does. Right now, it's really easy to miss. I guess you could have it be like DN where it lasts until something happens to the targeted card. I guess multi-targeting could be a thing too, but I feel like it'd be a bit messy.
  • Be able to reveal the Deck/ED. Marco's Dawn of the Gods card or whatever makes the Duel slow to a halt while I banish my entire Extra Deck, tell him the names/effects of the cards that don't show up on his end, and then finally put them all back in the ED.
  • Sub-Sets. This way, we can all have one Set and not 2,428,358,931,394. Like seriously, people, wtf. Maybe also we could type in the Set we're searching for in the dropdown box so we don't have to scroll.
  • Have the search results be in alphabetical order. I think you said you implemented this, but it was only for editing cards IIRC. If you're searching for cards in the Deck-making screen, they're mostly in order of oldest to youngest, though with some random anomalies that just stick themselves wherever.
  • Just personal preferance, but maybe a different "message received" noise than what we currently have to something that sounds more message-received-y? I keep hearing that scratching noise in the middle of random songs and keep thinking I need to check DP for messages.
In one of my earlier posts, I gave Sea ideas on how to improve the field. If he takes my advice and changes the layout etc completely to be better, exactly like on my images, which I really hope he will do, then the field spell changing the field won't be ugly, just look at the image where I showed the field spell effect in action.
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Again, let him deal with the bugs and other miscellaneous fixes that keep putting DP out of commission BEFORE he starts with these newer additions.

Next would be Pendulums, since it was a unanimous decision to get them in.

 

On that note, do the rest of you have problems with how DP is right now (design-wise). I know ABC expressed some degree of thing regarding the field.

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Exchange does work in DP, but you have to play the card onto the field, give it to the opponent, and they return it to their hand.

 

 

Their is also the option to make your opponent draw from your deck (it's in the decks menu somewhere), you can place the card on top of ur deck, then add it straight to their hand.

 

Again, let him deal with the bugs and other miscellaneous fixes that keep putting DP out of commission BEFORE he starts with these newer additions.

Next would be Pendulums, since it was a unanimous decision to get them in.

 

On that note, do the rest of you have problems with how DP is right now (design-wise). I know ABC expressed some degree of thing regarding the field.

 

I have no problems with how DP's design layout is.

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Their is also the option to make your opponent draw from your deck (it's in the decks menu somewhere), you can place the card on top of ur deck, then add it straight to their hand.

Huh, I never tried that, but I always thought it would force your opponent to draw. Guess not.

 

As for the interface, I'd like it if the cards were bigger as well. Right now, it's pretty hard to see the details of the card's artwork because they're so small. It'd also be nice if the monster stats (at least the ATK/DEF, Level would be nice) would appear near the monster on the field so we don't have to keep clicking them. Also, being able to change Type, Attribute, Level, Tuner status, etc. mid-game would be nice.

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Huh, I never tried that, but I always thought it would force your opponent to draw. Guess not.

 

As for the interface, I'd like it if the cards were bigger as well. Right now, it's pretty hard to see the details of the card's artwork because they're so small. It'd also be nice if the monster stats (at least the ATK/DEF, Level would be nice) would appear near the monster on the field so we don't have to keep clicking them. Also, being able to change Type, Attribute, Level, Tuner status, etc. mid-game would be nice.

It may just be my screen, but I can reasonably easily tell the Level/Rank off of card images. I don't mind not being able to see the cards image itself greatly, but that's because in a duel (for me) the image is a quick way to identify what card it is, and either I will know what the card does from what card it is, or I will click on it to remind myself/learn it. Also I will generally check out the card in-forum if it's present.

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Ok i'm on my phone atm but here's feedback about the layout

I hope you will take these suggestions into account! If you do, this site will be the best thing ever. (Because a bland and dull gaming interface is never fun)

 

First of all: a main screen. With buttons like "Duel" and "Deck Editor" etc (just like on DN) and texture it too, not just white squares. Make it look like DN's main screen but with a different style (look for the images ahead to see what your style could be)

 

Sorry, but I like the tabs more than DN's version. Makes navigation easier IMO. I will consider texturing the buttons though

 

 

This is what you should base your field design on: (Right now it's just white boxes, dull bland, small, too big text boxes)

Joey_the_passion-duelo.png

IMO you should completly make the field exactly just like this one. It's from an old YuGiOh game where you play against an AI, Joey the Passion.

 

It certainly is pretty. But it'd take a lot of work to find all the backgrounds and textures. I just recently did a duel field redesign, so if you think it's bad now, you should have seen it then :P

 

Die rolling animation, coin flipping animation. (and not choppy) (like in DN) and sounds for them too. Alright

Smooth animations of cards being drawn, set, activated, special summoned, normal summoned etc (Right now it seems choppy, unlike on DN) and sounds for them too. (Just make the animations and sounds for summons/sets/drawing just like in DN) I probably can't make it 'just like DN', because their resources aren't open source. And I don't know if I want to yet.

Animation of current field transferring into a different one upon field spell activation, and a sound playing when you activate a field spell JUST like in the game Joey the Passion (if you haven't heard of it just youtube it and take tons of inspiration from it) (you should also take summon/set dieroll/coinflip etc sounds from that game)

Hell, just take EVERYTHING from this game. Nobody will hate on you. But I AM worried about fair use laws. Call me naive, but with all the ambiguity about those laws, I'm wary.

Here's what the field spells should do:

 

Understood but the bigger the image, the bigger the file size on my server. This one is less likely to happen.

A better deck editor:

Textures.

Big size (like in DN) You're right, I can increase the image size

A thingy with a scroll wheel JUST like in DN where you can see all cards pics and DRAG them into your deck.

Deck Editor should look like this (from Joey the Passion again):

 

That could be ugly, because not all cards on Duel Portal have images. So you'd just get a blank image without a description.

 

If you did all of this, you would be the BEST!

This would be a dream come true.

And this will be a HUGE improvement for your site.

Thanks I will pray every night, hoping you will do all of this.

Thank you, Sea

Thank YOU! :D

 

 

Also, something you need that DN doesn't have: (if you already don't have them)

Flipping deck upside down (Convulsion of Nature)

Giving your cards to your opponent (Exchange)

Putting you cards into your opponent's deck and putting your cards in your opponents deck face-up (Parasite Paracide)

Option to have your hand revealed at all times (Respect Play, Ceremonial Bell)

There's probably some more stuff I missed

 

It's a fine balance between 'how can I accommodate many different card effects' and 'how to avoid cluttering up the menu'. We'll have to get creative if we want these in

 

 

 

Exchange does work in DP, but you have to play the card onto the field, give it to the opponent, and they return it to their hand. As for the Field Spell idea, I'm not sure about this, but I think that the card art and the dueling field don't really match up in ratio. If this happens to be the case, I'd rather the Field Spell not put an enlarged version of itself on the field if it means that the end result is plain ugly or otherwise doesn't look right (like the tree from Gaia Power being waaaaay too fat, for example).

 

Oh, and some things I want to mention to make sure you haven't forgotten, just to make sure:

 

  • Make targeting last longer than it currently does. Right now, it's really easy to miss. I guess you could have it be like DN where it lasts until something happens to the targeted card. I guess multi-targeting could be a thing too, but I feel like it'd be a bit messy. Good call, thanks
  • Be able to reveal the Deck/ED. Marco's Dawn of the Gods card or whatever makes the Duel slow to a halt while I banish my entire Extra Deck, tell him the names/effects of the cards that don't show up on his end, and then finally put them all back in the ED. Yes
  • Sub-Sets. This way, we can all have one Set and not 2,428,358,931,394. Like seriously, people, wtf. Maybe also we could type in the Set we're searching for in the dropdown box so we don't have to scroll. Do you mean sets divided up by creator?
  • Have the search results be in alphabetical order. I think you said you implemented this, but it was only for editing cards IIRC. If you're searching for cards in the Deck-making screen, they're mostly in order of oldest to youngest, though with some random anomalies that just stick themselves wherever. Right, good suggestion
  • Just personal preferance, but maybe a different "message received" noise than what we currently have to something that sounds more message-received-y? I keep hearing that scratching noise in the middle of random songs and keep thinking I need to check DP for messages. I'm open to suggestions :)

 

 

 

Huh, I never tried that, but I always thought it would force your opponent to draw. Guess not.

 

As for the interface, I'd like it if the cards were bigger as well. Right now, it's pretty hard to see the details of the card's artwork because they're so small. It'd also be nice if the monster stats (at least the ATK/DEF, Level would be nice) would appear near the monster on the field so we don't have to keep clicking them. Also, being able to change Type, Attribute, Level, Tuner status, etc. mid-game would be nice.

That's a part of YGOPRO I always liked. I'll try to implement this idea.

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But I AM worried about fair use laws. Call me naive, but with all the ambiguity about those laws, I'm wary.

What I kinda meant is that you should take the field's shape, only, which is not copyright infridgement at all, so:

Joey_the_passion-duelo.png

If you were to just take the shape of this field, nothing else, all you would get as a result is a much better site, no laws being broken.

What I mean is

This is what you should have as your field, (with the neon colors replaced with your own beautiful textures and a big chatting box added to the right side like on DuelingNetwork):

qEq3qPQ.jpg

Yeah I drew it myself. I didn't add banished cards into this picture but yeah fit those too above the grave or something like on DN. And the phases should be in the middle instead like DN because that would be much better imo.

 

Because the thing you currently have (or had) is a much worse choice (and uglier too with no textures etc)

 

And same thing with the deck editor. Card image+description on the left, like on my image, and then your deck, and then on the right there will be stuff like on DN where you search for cards.

 

I really hope you will use this field and deck editor design with your own beautiful textures added (similiar to DN maybe?) instead of the neon colors.

Thanks!

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I'm actually fine with the interface currently, and don't really see the obsession with DN.

It could use an overhaul though, like some dividers between grave, deck and field spell zones etc so it would look less like it's all 1 field.

A bit bigger card sizes and we're good I believe. :3

I really want to thank you for the amazing effort you put into this, making an actual purpose for this whole community.

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I think the Layout is fine as it is right now. Some things seem kind of... stiff, like the Deck Editor where you can't just drag around cards to sort them yourself or just to get them in/out of your deck easier. But that's, obviously, a minor complaint. If the DCs and the bug where cards are randomly face-down in the Deck or Graveyard sometimes would be gone, I'd not have any complaints at all. I think you really did an amazing Job with DP, sea. :3

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I think the Layout is fine as it is right now. Some things seem kind of... stiff, like the Deck Editor where you can't just drag around cards to sort them yourself or just to get them in/out of your deck easier. But that's, obviously, a minor complaint. If the DCs and the bug where cards are randomly face-down in the Deck or Graveyard sometimes would be gone, I'd not have any complaints at all. I think you really did an amazing Job with DP, sea. :3

I personally prefer the clicking, it seems much faster than having to drag them, but having multiple options is nice too.

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