Flash Flyer - Sakura Posted December 30, 2014 Report Share Posted December 30, 2014 Kinda off-topic but to be honest I'm curious to see a Pendulum deck/archetype that is properly balanced. Please let me know if/when you make it (no, it's not sarcasm or anything; I'm genuinely interested).One way I can think of is making each scale generate a one-time +1 (e.g. Foulcault's Cannon) and Pendulum Summoning only 1 monster per turn; otherwise it could get out of control with massive swarms, or end up weak if you can't keep up your card advantage while setting things up. Anyways, before we get Pendulums, it would be nice if we first get an update/fix that allows us to choose who goes first before looking at our hands at the beginning of a duel. Let's get that update first before moving on to the Pendulum things.A rock-paper-scissors thing like what DN has going for itself should be fine; otherwise we can always roll dice for the time being. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted December 30, 2014 Report Share Posted December 30, 2014 Qlip actually nailed an important point in their design. Limiting summons to archetypal monsters is a step in the right direction, though not necessarily something that needs to be done for all full-pendulum archs. Though they screwed up with all the other points. I'm seeing a balanced pendulum deck to be, first of all, not completely reliant to pendulum summoning, since otherwise, it'll fall into the underwhelming spectrum of things. Then, they must be consistent, but not overwhelmingly. Let's not repeat Necloth and Qlip level of consistency. Making them not too explosive outside of overextending high-risk play is definitely a must too. Then, they would have not too many direct +1s, since the Pendulum mechanic itself will provide them with plusses technically later on.I'd agree on this. 98% consistency is not healthy at all for any Deck with swarm potential actually. Even my own Deck, which this tournament swarmed through most of my Game 1s, has problems with bricking, which stem from some of the archetype's biggest strengths. As for Pendulums, DDDs were an "Almost" for getting it perfect, but I feel Kaiser and possibly even Leonidas were a bit overboard. Either way, them and most other Pendulum archetypes have one thing that I do approve of; They have no out to 3000+ beaters on their own, especially Leo. I also approve of Kepler and Galeilei's restrictions, which require some thinking and since other than Kaiser you have no way to for sure OTK when there are 2+ monsters on board. I could see that being a thing too, although maybe not so much the "Destroy whatever isn't in scale range" effect. I agree with Voltex also on the Cannon eff idea Link to comment Share on other sites More sharing options...
-Noel- Posted December 30, 2014 Report Share Posted December 30, 2014 About going first/second, why don't just deactivate that auto-draw 5 for now? I think knowing your hand before choosing has really high impact and that should be top priority. btw I totally support -well-designed- Pendulum Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 30, 2014 Report Share Posted December 30, 2014 As noted earlier, I don't mind the addition of Pendulum Monsters, provided that they're well-designed and don't screw the hell out of the DP card pool.If it doesn't mess up games, then great. If it does, then let's fix it enough so it can be added + not be as abusive. Yeah, Pendulums are spammy by nature, but it's mostly due to the existing Archetypes that have them abusing the crap out of it to no end (see Qlips). Then again, some of you wanted this section to discuss a potential metagame or so; as to make sure playstyles are equal with one another (given a lot of you made stuff to deal with current meta; others went for the lower ones), so also keep that in mind. Link to comment Share on other sites More sharing options...
Darj Posted December 30, 2014 Report Share Posted December 30, 2014 I'm seeing a balanced pendulum deck to be, first of all, not completely reliant to pendulum summoning, since otherwise, it'll fall into the underwhelming spectrum of things. Then, they must be consistent, but not overwhelmingly. Let's not repeat Necloth and Qlip level of consistency. Making them not too explosive outside of overextending high-risk play is definitely a must too. Then, they would have not too many direct +1s, since the Pendulum mechanic itself will provide them with plusses technically later on. I agree.Hence my theory of maintaining advantage while setting the scales up (Foucault-like Pendulums would actually be +0s, because the Scale on the field is practically a -1 or fake advantage, so to speak; until you use it for other effects, of course), and when you are done, you only get 1 free monster per turn, which may be picked from the Extra Deck depending on your current situation (e.g. call for a monster that gives X or Y effect on a monster/card you control, a beater, etc.). That way, the Pendulum mechanic could turn into an interesting toolbox that can be customized with the monsters you draw/search and eventually place in your Extra Deck. And since you can only Summon 1 monster per turn, it would be difficult for you to win the game through Pendulum Summon alone, so you would need to use that recurring monster for a Synchro/Fusion/Tribute/etc. Summon and make stronger plays; or otherwise just gradually keep your advantage up with +1 monster every turn. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 30, 2014 Report Share Posted December 30, 2014 Rather than that, I think making the setup to gain more mileage from pendulum summoning harder would be a better idea. Pendulums are inherently a high-risk mechanic that requires proper investment, that unlike the other mechanics, you will need to maintain. Losing scales -hurts-, and even if they go to the extra as more fodders, you'll still need to invest on more cards to make a mileage out of them.Limiting them to only be able to get a +1 every turn felt like it's way too limiting with the inherent risks on this. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted December 30, 2014 Report Share Posted December 30, 2014 Rather than that, I think making the setup to gain more mileage from pendulum summoning harder would be a better idea. Pendulums are inherently a high-risk mechanic that requires proper investment, that unlike the other mechanics, you will need to maintain. Losing scales -hurts-, and even if they go to the extra as more fodders, you'll still need to invest on more cards to make a mileage out of them.Limiting them to only be able to get a +1 every turn felt like it's way too limiting with the inherent risks on this.Agreed. As I mentioned earlier, maybe some sort of take on the Kepler-Galeilei approach would be a good way to go, albeit not as destructive. Maybe one where you can get the bigger ones out first, then be limited out of them, but be able to drop the smaller ones then, who you'd have to Xyz with, later on Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 30, 2014 Report Share Posted December 30, 2014 http://forum.yugiohcardmaker.net/topic/327352-dp-pendulums/ I suggested we take a vote about what to do with Pendulums for DP, so if you want to have a definite say in the matter, speak now. Link to comment Share on other sites More sharing options...
Yemachu Posted January 1, 2015 Report Share Posted January 1, 2015 Don't know if it has already been mentioned, but the dropdowns with a lot of options don't fit on the screen. There is a (big) image in the spoiler displaying what I mean; look at the bottom. The image is slightly edited to show both dropdowns with this behaviour. Not a game breaking glitch, but it is a little bit inconvenient. Although my computer's settings might also have a hand in it, although I am not sure about it. Another point I noticed is that you cannot check both Tuner and Synchro (or Fusion/Xyz for that matter) when uploading/creating a card. There are however are some cards with this trait, including but not limited to: "Puralis, the Purple Pyrotile", "Formula Synchron" and "Accel Synchron". Maybe you could add the Tuner-checkbox to the radio button group (checkboxes behaving like radio buttons... ) of "Normal" and "Effect". Or have the options be something like: "Normal", "Normal/Tuner", "Effect", "Effect/Tuner". I suppose we can work around this isse by having the monster be treated as a Tuner by its effect. But other than that, the tool seems cool. [spoiler=Picture or it did not happen] Link to comment Share on other sites More sharing options...
The Seventh Samurai Posted January 3, 2015 Report Share Posted January 3, 2015 site's been down a LOT in the last day or two Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 4, 2015 Report Share Posted January 4, 2015 Hmm, that'll prove problematic for the tournament (even if there's only one match left).Hopefully things get fixed. Might need to upload some new cards later, because a few members requested their addition. Link to comment Share on other sites More sharing options...
Self-Destruct Button Posted January 4, 2015 Report Share Posted January 4, 2015 I think the lack of an Effect/Tuner option comes from the fact that that's a fairly new errata to tuner monsters. It was only Tuner or only Effect back a while ago, also it doesn't change much as far as gameplay goes, so it's a minor thing. As for the site being down, I guess that's nothing Seatellite cannot fix, he never failed us up to now. Link to comment Share on other sites More sharing options...
asterr259 Posted January 6, 2015 Report Share Posted January 6, 2015 It shames me to say I forgot the password to both my account. How do I go about retrieving them? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 6, 2015 Report Share Posted January 6, 2015 Do you recall the email you used for both of your accounts?If you don't, I think seatteite can manually reset your pass for you. Try giving him a PM if he doesn't respond back in this thread. Link to comment Share on other sites More sharing options...
asterr259 Posted January 6, 2015 Report Share Posted January 6, 2015 Do you recall the email you used for both of your accounts?If you don't, I think seatteite can manually reset your pass for you. Try giving him a PM if he doesn't respond back in this thread.I remember themI guess you meant I HAVE to ask no matter what. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted January 6, 2015 Report Share Posted January 6, 2015 >mfw i predict DP will crash and it indeed crashed Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 6, 2015 Report Share Posted January 6, 2015 It has been down several times lately, but it's something we gotta put up with, until seatteite fixes stuff.Presumably, he's fixing stuff with the program, or it's one of those times when it goes down. Link to comment Share on other sites More sharing options...
seattleite Posted January 7, 2015 Author Report Share Posted January 7, 2015 The program that controls the server hasn't been working properly lately. Just means I have to restart the server manually. I'm working on it over the next few days, and restart the server whenever possible, however, you can post here if I'm slow getting to it. @Yemachu - Thanks for giving me that feedback. I'll be sure to fix those two things. I don't think making Normal/Effect, Normal/Tuner etc. boxes is the best idea, because with custom cards people like to customize things more. So you may end up with Aqua/Synchro/Ritual/Tuner/Effect or something. But I agree it is inconvenient. For now, after you press "Generate" you can edit the code before you submit. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted January 8, 2015 Report Share Posted January 8, 2015 Ah, so that would explain the current downtime. Link to comment Share on other sites More sharing options...
Marco Polo Posted January 10, 2015 Report Share Posted January 10, 2015 DP is down, as it has been the whole day so far.Is there a maintence going on (i.e is the down time supposed to last more), or was that just a crash and the whole thing just demands a restart? "Service is temporarily unavailable" Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 10, 2015 Report Share Posted January 10, 2015 The program that controls the server hasn't been working properly lately. Just means I have to restart the server manually. I'm working on it over the next few days, and restart the server whenever possible, however, you can post here if I'm slow getting to it. Probably this.Just be patient while he fixes DP. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted January 11, 2015 Report Share Posted January 11, 2015 I have no clue what's going on. For some reason Voltex was up and chatting on DP (Same with another guy and Toyo Tan showed to be online) and I can't seem to login whatsoever. It shows my name as online, but I can't seem to login EDIT: It seems to be everyone now, actually, nvm Link to comment Share on other sites More sharing options...
seattleite Posted January 11, 2015 Author Report Share Posted January 11, 2015 Duel Portal will be down for maintenance for about the next 3 hours, sorry if this is inconvenient, but this is some much-needed maintenance. So please don't try to chat or duel during this time (Technically if it's cached by your browser you can, but you WILL be disappointed when I need to restart the server again, and again, and again....) Link to comment Share on other sites More sharing options...
VampireofDarkness Posted January 11, 2015 Report Share Posted January 11, 2015 Duel Portal will be down for maintenance for about the next 3 hours, sorry if this is inconvenient, but this is some much-needed maintenance. So please don't try to chat or duel during this time (Technically if it's cached by your browser you can, but you WILL be disappointed when I need to restart the server again, and again, and again....)Good thing it's 11PM in my time then. Regardless, your effort is much appreciated seattleite! Hopefully we'll be able to get some sort of stability going on soon enough. Link to comment Share on other sites More sharing options...
Marco Polo Posted January 11, 2015 Report Share Posted January 11, 2015 My card is apparently public and can't be edited by me (says I'm not the owner). would be glad if it could be removed so I could post a nerfed version. El Shaddoll Tevilah Link to comment Share on other sites More sharing options...
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