Flash Flyer - Sakura Posted December 26, 2014 Report Share Posted December 26, 2014 I haven't found one, but yeah it would be a lot cleaner to sort through cards in there. We can ask seattelite to code something in DP to accomplish that, if there isn't a way that we haven't already found. Link to comment Share on other sites More sharing options...
The Seventh Samurai Posted December 26, 2014 Report Share Posted December 26, 2014 when I try to make a card of mine public it frequently tells me that I cannot because I am not the original creator. If I weren't the original creator how would i even be accessing the card? it's private! Link to comment Share on other sites More sharing options...
Avaren Posted December 26, 2014 Report Share Posted December 26, 2014 when I try to make a card of mine public it frequently tells me that I cannot because I am not the original creator. If I weren't the original creator how would i even be accessing the card? it's private!A long time ago,In a galaxy far away. STAR WARS You used to be able to share cards between players ie. allow specific ppl to use ur cards without making them pub.This could be your answer. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted December 26, 2014 Report Share Posted December 26, 2014 A long time ago,In a galaxy far away. STAR WARS You used to be able to share cards between players ie. allow specific ppl to use ur cards without making them pub.This could be your answer.I don't think he wants to do that. My only tip I can give is uncheck "Only owner can edit" Link to comment Share on other sites More sharing options...
Avaren Posted December 27, 2014 Report Share Posted December 27, 2014 I don't think he wants to do that. My only tip I can give is uncheck "Only owner can edit"not what I meant, what I meant was that maybe that account was not the one that originally created the card(s) and was then shared to that account (Like I did with my alt), if this was the case, while he the person created them, that account did not. Link to comment Share on other sites More sharing options...
seattleite Posted December 27, 2014 Author Report Share Posted December 27, 2014 I've said it before, but I think it would be interesting if there was a way to set up a voice chat for DP. Afraid it's too much data to be put in the game. What about TeamSpeak? EDIT: Is it possible to change the search results when we're looking up cards to put the cards in alphabetical order instead of the order they were created without too much trouble? Yes, not a problem. when I try to make a card of mine public it frequently tells me that I cannot because I am not the original creator. If I weren't the original creator how would i even be accessing the card? it's private! What's your user on DP? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 27, 2014 Report Share Posted December 27, 2014 I'll leave this as a note saying that you guys have an entire subforum to yourself (for Duel Portal matters) As a result of the current tournament, the idea of a Duel Portal metagame was mentioned to figure out what are the power cards here, and what can be done.That being said, the sections we have right now aren't suited for discussion of this sort; and things can get messy in this one thread. So yeah, starting today, Duel Portal has its own section to discuss things needed for the game; and for competitive discussion.In essence, the Custom Cards analogue to whatever you do in TCG for real stuff. Link to comment Share on other sites More sharing options...
The Seventh Samurai Posted December 27, 2014 Report Share Posted December 27, 2014 not what I meant, what I meant was that maybe that account was not the one that originally created the card(s) and was then shared to that account (Like I did with my alt), if this was the case, while he the person created them, that account did not. I joined after the sharing feature was removed. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted December 27, 2014 Report Share Posted December 27, 2014 I'll leave this as a note saying that you guys have an entire subforum to yourself (for Duel Portal matters) As a result of the current tournament, the idea of a Duel Portal metagame was mentioned to figure out what are the power cards here, and what can be done.That being said, the sections we have right now aren't suited for discussion of this sort; and things can get messy in this one thread. So yeah, starting today, Duel Portal has its own section to discuss things needed for the game; and for competitive discussion.In essence, the Custom Cards analogue to whatever you do in TCG for real stuff.Awesome, hopefully this can spark some more interest in DP. I do suggest some rules for the section, otherwise it will turn into a mess. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 27, 2014 Report Share Posted December 27, 2014 Someone mentioned in the tournament thread that we get somewhere to discuss DP meta and all that stuff, so essentially decided to use one of the old forums left over from the CC split for it. But yeah, hopefully more people are interested in it. If you're good at DN, basically the same thing except you have control over whatever's in there. As for rules, I already know that some guidelines are needed, so things don't devolve into chaos.Probably going to draft a few up + post them later on. (We don't want the behavior in here to resemble that of TCG at times; although it hasn't been that bad lately from what I've seen.) Link to comment Share on other sites More sharing options...
VampireofDarkness Posted December 28, 2014 Report Share Posted December 28, 2014 Just dropping to mention that unfortunately, the site has been down since I have been home :/ Renovations even though it's the middle of the tournament? Link to comment Share on other sites More sharing options...
Hippocampus Posted December 28, 2014 Report Share Posted December 28, 2014 I'll leave this as a note saying that you guys have an entire subforum to yourself (for Duel Portal matters) As a result of the current tournament, the idea of a Duel Portal metagame was mentioned to figure out what are the power cards here, and what can be done.That being said, the sections we have right now aren't suited for discussion of this sort; and things can get messy in this one thread. So yeah, starting today, Duel Portal has its own section to discuss things needed for the game; and for competitive discussion.In essence, the Custom Cards analogue to whatever you do in TCG for real stuff. Mkay, I'll give my two cents. A lot of people have been talking about DP metagame and how to keep it balanced and so on. Honestly, though, I think the best (and arguably only) way to maintain any sort of balance would be for people to split into groups and create their own CCGs. Think about it. When Sea first made DuelPortal back in 2012 or whenever it was, its purpose was to be mainly a cardmaker's tool - that is, a place where one could upload something they made from YCM and test it against things other people made which, by doing so, would allow them to grow and improve as cardmakers. The problem with turning this concept into a standalone game is something many people have already picked up on: people make cards of vastly different power levels because they prefer to play games of different speeds. Lurking over the DP tourney thread (because I lurk much more than I post on here :P), it seems there is a clear distinction among "people who typically won games" and "people who typically lost games", and there have also been a few withdrawals among the people who typically lost (not trying to criticize anyone here, and not saying this is the only reason why people withdrew). The thing is, if every DP user is clumped together for a tournament, it's only natural that those who prefer a faster game will generally triumph over those who prefer a game where less mechanics are allowed. As such, any attempt at a tier list or metagame will result in cards made by only a small amount of cardmakers being on top. This would more than likely pressure the other members to either conform to a faster game or not want to play anymore, neither of which are really good I think. On the other hand, if people with similar interests got together and created their own card pools tailored to what they'd like to see in the game (which, correct me if I'm wrong, is the very definition of a CCG), things like balance would come naturally, and organizing tournaments within each card pool would be even easier. At HCCG, we do a fairly good job of balancing our cards, and I know ACG and EVO do the same. That being said, I'm sure all of you who use the default pool have tested your own cards for balance and have played enough games to know which other people have created cards with the fairest matchup to yours. So my proposition would be for you all to divide yourselves into groups and create your own CCGs to play with each other, and leave the default pool set aside for card-testing only. Then, when a new member joins DP, that person can learn about all the different hosted CCGs and will have an easier time assimilating into a game(s) that suits them best. It's a bit radical and would require a bit more involvement from the users of DP themselves to set up, but since there are so many of you who go on every day for longish periods of time I don't think that would be an impossible task. And don't forget, you wouldn't have to limit yourself to just one CCG either - that's what the wonders of multiple accounts are for after all! So yeah, just my suggestion about how things could potentially improve. And btw if anything I mentioned above is wrong please let me know. I'm terrible at assuming things. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted December 29, 2014 Report Share Posted December 29, 2014 Mkay, I'll give my two cents. A lot of people have been talking about DP metagame and how to keep it balanced and so on. Honestly, though, I think the best (and arguably only) way to maintain any sort of balance would be for people to split into groups and create their own CCGs. Think about it. When Sea first made DuelPortal back in 2012 or whenever it was, its purpose was to be mainly a cardmaker's tool - that is, a place where one could upload something they made from YCM and test it against things other people made which, by doing so, would allow them to grow and improve as cardmakers. The problem with turning this concept into a standalone game is something many people have already picked up on: people make cards of vastly different power levels because they prefer to play games of different speeds. Lurking over the DP tourney thread (because I lurk much more than I post on here :P), it seems there is a clear distinction among "people who typically won games" and "people who typically lost games", and there have also been a few withdrawals among the people who typically lost (not trying to criticize anyone here, and not saying this is the only reason why people withdrew). The thing is, if every DP user is clumped together for a tournament, it's only natural that those who prefer a faster game will generally triumph over those who prefer a game where less mechanics are allowed. As such, any attempt at a tier list or metagame will result in cards made by only a small amount of cardmakers being on top. This would more than likely pressure the other members to either conform to a faster game or not want to play anymore, neither of which are really good I think. On the other hand, if people with similar interests got together and created their own card pools tailored to what they'd like to see in the game (which, correct me if I'm wrong, is the very definition of a CCG), things like balance would come naturally, and organizing tournaments within each card pool would be even easier. At HCCG, we do a fairly good job of balancing our cards, and I know ACG and EVO do the same. That being said, I'm sure all of you who use the default pool have tested your own cards for balance and have played enough games to know which other people have created cards with the fairest matchup to yours. So my proposition would be for you all to divide yourselves into groups and create your own CCGs to play with each other, and leave the default pool set aside for card-testing only. Then, when a new member joins DP, that person can learn about all the different hosted CCGs and will have an easier time assimilating into a game(s) that suits them best. It's a bit radical and would require a bit more involvement from the users of DP themselves to set up, but since there are so many of you who go on every day for longish periods of time I don't think that would be an impossible task. And don't forget, you wouldn't have to limit yourself to just one CCG either - that's what the wonders of multiple accounts are for after all! So yeah, just my suggestion about how things could potentially improve. And btw if anything I mentioned above is wrong please let me know. I'm terrible at assuming things.Interesting post, to say the least. I'm glad someone could say something. However, a few things are kinda missed/assumed/misleading:- At the end of the sugar coated rainbow, Some CCGs aren't as successful as you'd think. As I wish not to look like an ass, I would prefer to discuss such over PM if you wish to go any further- While there is a clear distinction of such people as who won and who lost, the assumption of those preferring a faster game would win is not as prevalent as you'd think. To summarize the explanation is about as easy as why Dark World players rarely ever top events: Consistency. Unless you have 98% consistency like Qlis, who we all agree are a power level we don't want to submit to, the faster Deck will also have only SO many resources and options to go against his enemy. The moment he/she bricks, it becomes a fair game, and sometimes that can throw off that player a lot. This is exactly why most of my games are 2-1, aside from my match with Voltex this almost always was the case. As for having it get players to conform or quit, tbh it's already happening because players are upset over some of us running Decks fit to the current meta, which isn't getting any slower.- The people who left had much more other factors that really should be accounted for much more than just that they lost heavily. They didn't know what to expect at first, so a fair amount of the players made widespread assumptions, only to see that they were under or over the board. I'm not even sure this first tourney would be a fair judgement to this yet- The problem with getting towards these different CCGs is we want to encourage the use of a larger database. As such, we're wanting the entire pool out for free reign and not being able to use 1 card because we are not in said CCG not accustomed to the format or worse, one not using Konami's cards, which kills specific Decks around here. The idea for something universal would be to expand this database and not only present cards from users already existent (Such as Voltex's and Toyo's database), but from future users as well. Running a CCG would entirely kill the point of this universalism With all this in mind, I don't find this to be a bad idea. In fact, the idea of a few CCGs outside of the Metagame would be an interesting call, and it would be nice to push these as alternatives to said meta calls. However, the interests that we have in mind over the goals of a CCG are something very different, and should be addressed as such. Again though, I find your perspective interesting and thank you for throwing it out there instead of just "lurking" as you call it Link to comment Share on other sites More sharing options...
Darj Posted December 29, 2014 Report Share Posted December 29, 2014 @Hippocampus:Well, players are free to make their own CCGs in other pools (assuming it is working correctly).Anyways, as you pointed out, we have noticed that some players prefer more balanced decks, while others like to play decks that are at the level of TCG, namely Qlips, BAs, Shaddolls, etc.For this reason, we have been discussing the establishment of 2 different DP formats: a "Competitive" format at the level of TCG; and a "Casual" format for catering to players who enjoy more fair/balanced/slower games. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 29, 2014 Report Share Posted December 29, 2014 There's a reason why I decided to give you all a separate subforum for Duel Portal matters; basically figure out what kind of metagames should exist there, considering the power creep that was noted through the tournament. As CC is now, there really is no other spot to discuss it except for this support thread; and things can get messed up in a single area with 10+ sets/cards being discussed concurrently.With this, you all have somewhere to discuss things without things getting screwed up. The power creep in TCG sucks right now (even if it does allow some previously banned cards to see new life), but things will only get faster from here.Once Pendulums are added to DP, playstyles will change as cards are uploaded + prepared for usage. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted December 29, 2014 Report Share Posted December 29, 2014 As one of the people who withdrew (the first one acutally) I would like to make a clear distinction on "power level" and "meta." What I would like to see is that someone acknowldege the lack of balance and fairness that they are willing to accept for their to be a "DP meta." Because once you say you made an archetype to compete with the current TCG who is woefully unbalanced you aren't talking about "power level" (which like is DBZ is vague and frivolous term) you are talking about how your archetype jumps over the line of balance and fairness.As it stood I assumed that sense we had to submit things ahead of time then someone was out there making sure there was some general level of fairness and nerfing to cards. Come the actual tournament, I clearly saw that didn't happen. It was everyone for themselves. And make no mistake, I include myself in that stream of unnerfed, overzealous card creators who took a simple thought and went totally overboard with it. Problem was that my archetype would have been considered totally overpowered back during FF and merlantean formats when it was made. But now it got curbstomped. In order to make things "fair" and "balanced".... I put those in quotes because a fast paced game is a completely different subject...the concepts and intentions of an archetype should be discussed first and after that we can separate people into who want a fast paced gamestate and those who want something else. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted December 29, 2014 Report Share Posted December 29, 2014 can we pls pls pls not add pendulums to DP? or in fact, anything konami makes post-Xyz? The gamestate then is honestly better... Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted December 29, 2014 Report Share Posted December 29, 2014 can we pls pls pls not add pendulums to DP? or in fact, anything konami makes post-Xyz? The gamestate then is honestly better...That doesn't have to mean that Duel Portal's game state needs to suffer from it, there isn't anything wrong with Pendulum Monsters as long as they aren't designed badly, mainly what they have done with Qliphorts. I also really like designing Pendulum Archetypes, as I don't have to focus on making Extra Deck bosses anymore, so I can use many various Levels that are more random. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 29, 2014 Report Share Posted December 29, 2014 This is why we have this section (or even the general CC areas).If Pendulums do get added, we can see what your custom ones are capable of, and determine whether or not they need to be nerfed so they don't screw the crap out of the gamestate. Let's not punish other cardmakers just because Konami decides to be stupid and make Qliphorts or whatever TCG complains about lately. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted December 29, 2014 Report Share Posted December 29, 2014 Just posted a dueling meetup thread for DP, go check it out: http://forum.yugiohcardmaker.net/topic/327320-duel-portal-dueling-meetup-thread/ Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 29, 2014 Report Share Posted December 29, 2014 That's also been stickied by me, so it's easier to find amongst the discussion threads that are sure to follow after this tournament. Link to comment Share on other sites More sharing options...
Darj Posted December 29, 2014 Report Share Posted December 29, 2014 @LonelyDay: Yes. "Meta" and "power level" are different. What we have been trying to figure out in the past days is which "power level" players want in their competitive format: same as TCG? lower? or perhaps higher? From their answers, it seems most players don't want to go full TCG crazy and desire some degree of balance in the metagame. However, there are others, including myself, who would prefer a more fair or balanced metagame with decks that, just to give an idea, don't make like +2 (in card advantage) or more every turn. This is why we have considered building a "casual" format for these players. And I support Toyo: I don't want to see Pendulums, or any other problematic mechanic Konami may make in the future, destroying everything we know in DP. Link to comment Share on other sites More sharing options...
Self-Destruct Button Posted December 29, 2014 Report Share Posted December 29, 2014 Pendulums can come, I wouldn't mind. You seem to be forgetting that this will be a metagame of community design, so we can decide together what decks abuse the Pendulum mechanic too much, and what decks are okay. The Mechanic itself is not broken in itself, and I would bet no one wants a second Qli deck on DP. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted December 29, 2014 Report Share Posted December 29, 2014 Pendulums can come, I wouldn't mind. You seem to be forgetting that this will be a metagame of community design, so we can decide together what decks abuse the Pendulum mechanic too much, and what decks are okay. The Mechanic itself is not broken in itself, and I would bet no one wants a second Qli deck on DP.Agreed. I think people are too busy fearing Pendulums to realize that eventually, you're going to have to recognize the existence of the mechanic anyway. What if this was 2012 and we were all afraid of XYZs, would we not add XYZs in then? We just need to make sure that 98% consistency with lockdown and VERY HIGH Turn 3 OTK potential is not a thing. I think we can do that. As long as every Pendulum Deck isn't 3-2-1-LET IT RIP, I'm all for it @Toyo I already added in Shadoll Beast and Mega Caius for my own Deck, so too late on that. And either way, what about Unizombie and other cards that support other Decks that would ACTUALLY need them? Link to comment Share on other sites More sharing options...
ToaCody Posted December 29, 2014 Report Share Posted December 29, 2014 Agreed. I think people are too busy fearing Pendulums to realize that eventually, you're going to have to recognize the existence of the mechanic anyway. What if this was 2012 and we were all afraid of XYZs, would we not add XYZs in then? We just need to make sure that 98% consistency with lockdown and VERY HIGH Turn 3 OTK potential is not a thing. I think we can do that. As long as every Pendulum Deck isn't 3-2-1-LET IT RIP, I'm all for it @Toyo I already added in Shadoll Beast and Mega Caius for my own Deck, so too late on that. And either way, what about Unizombie and other cards that support other Decks that would ACTUALLY need them?Eh, I don't really care either way; playing Awesomenauts for so long has kinda desensitized me from this kind of stuff. Link to comment Share on other sites More sharing options...
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