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Duel Portal - Duel with your created cards [SUPPORT THREAD] [ONLINE]


seattleite

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Guys, Sorry that it's being so messed up right now. I am working on a web version which should get rid of having to use the whole "register username" thing.

 

I'd also like to know your thoughts on this. I had to make a few changes in developing the web version, and you might only be able to load your own cards. Is that OK with people or should I throw in some sort of card-sharing feature?

 

 

 

Is that to say that other people won't be able to use each other's cards anymore, else why would they need a card-sharing feature if we can already share each other's cards? Else this wouldn't be any different from YVD except you can use your own cards WITHOUT someone having to have a copy of your file (which I guess is the same since the file is now universally in the program).

 

For me, I need to be able to have people use my cards to play with to give me feedback on how they used them, so them being able to use my cards is rather paramount.

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Is that to say that other people won't be able to use each other's cards anymore, else why would they need a card-sharing feature if we can already share each other's cards? Else this wouldn't be any different from YVD except you can use your own cards WITHOUT someone having to have a copy of your file (which I guess is the same since the file is now universally in the program).

 

For me, I need to be able to have people use my cards to play with to give me feedback on how they used them, so them being able to use my cards is rather paramount.

I don't agree, I don't think it's necessary to be able to see other people's cards, that's what we have the forum for, and while it's nice and cool that you can see other people's cards, the main reason is for you to test out YOUR cards, so I wouldn't see the reason for it to matter too much. If you are finding it difficult to implement the feature, I honestly wouldn't mind, I mean it could before a feature in the future, it really doens't matter all too much for me.
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I don't agree, I don't think it's necessary to be able to see other people's cards, that's what we have the forum for, and while it's nice and cool that you can see other people's cards, the main reason is for you to test out YOUR cards, so I wouldn't see the reason for it to matter too much. If you are finding it difficult to implement the feature, I honestly wouldn't mind, I mean it could before a feature in the future, it really doens't matter all too much for me.

 

 

"See?" My word, where are you reading "see" people's cards? I specifically said "use" and "play". And no my friend, the point of all this is to help everyone to improve THEIR WORKS and get/give feedback to fix them or go forward with more work inspired by true success. The point of all this testing is RESEARCH.

 

 

If you only play with your own cards, you are only feeding your own thoughts into it, your own playstyle, and (with it) ALL of your biases, thus you lose the point of all this... IMPROVEMENT. If someone ELSE plays YOUR cards, you gain a different perspective entirely and elements of strategy and play not open to you (because you don't play like that in the first place) change your idea of what is fair and what is weak and what is broken to some whereas it is NOT to others. You weigh pros and cons and you make a decision. If you are only playing your cards then this is NOT research by playing with your toys and making it so you win.

 

The point isn't even to WIN with your cards, its' to get your cards to work properly and I've seen too many people get caught in "WINNING EQUALS SUCCESS." and "I USED THE CARDS AND WON, SO THEY MUST BE GOOD." You learn absolutely nothing from that other than how little it takes to stroke one's own ego. I've seen it so many times around here when people talk about "how my cards did" when they refer to whether or not they lost as being a "successful test". A success is the cards WORK and they were understood enough to be played AS INTENDED, doesn't have to be invincible, but they have to be mechanically correct and understood to work as you thought.

 

 

In my early college years, one of my English professors once told the class to "never fall in love with your own words." It means that you can always fix, trim, improve or make something a little better. Ever had a teacher in school make you switch papers with other classmates to have them evaluate and grade it instead of the teacher (which is an excellent learning tactic and great for crushing a few egos)? That's what the Duel Portal SHOULD be. It's not for you to be impressed with yourself. What good is it for only YOU to play with them? That's a toy. You could print out the words on a sheet on paper and stick them in a card sleeve to play with for all that is good for. Doesn't matter how it is when you play with them and if you are only playing your cards against someone else's; that's not research, that's "my cards are better than your cards". Someone else needs to play with YOUR cards if you're ever to learn anything about your own work.

 

Do you get to understand a deck you don't like WITHOUT playing that deck anyway?

 

You KNOW how you want your card to be played but how do others know? Is your card clearly worded to do so? How do you know unless its reflected upon others? Reading it in text is one thing, watching them attempt to play it is another. Also, before you say, "that's what the forum is for", I'll remind you that we don't even play Konami's cards right, else they wouldn't need to over-explain everything in rulings, and have new versions of wordings they hope we are smart enough to grasp, and certainly they wouldn't need to ban and restrict so many things (an direct result of us playing cards in ways Konami didn't expect us to or want us to, Magic the Gathering is NO different in that way either), so your point is dead right there.

 

 

So in short, this needs two features:

 

- The ability to play other people's cards or let other people play your cards,

- The ability to WATCH others duel. (Again, research, watch someone play your card, see if according to your wording, they play the card as intended. Maybe they use a strategy with it you didn't think of or maybe they aren't using the second effect of it or can't understand it or maybe they didn't play it correctly and you need to change the wording.)

 

 

 

"You don't truly learn anything about yourself until it is reflected upon others."

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I'd also like to know your thoughts on this. I had to make a few changes in developing the web version, and you might only be able to load your own cards. Is that OK with people or should I throw in some sort of card-sharing feature?

 

This is the one thing I don't really like about DP: Everyone makes their own Archetypes and stuff like that, but they never open up to anyone else's Archetypes. Everyone is geared towards using their own mechanic creations as if they were worth more than their life. Example: Top Idols. <3

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TL;DR, you are not writing a freaking essay here, you're writing a forum post.

 

Anyways, let's go over what you said a bit.

"See?" My word, where are you reading "see" people's cards? I specifically said "use" and "play". And no my friend, the point of all this is to help everyone to improve THEIR WORKS and get/give feedback to fix them or go forward with more work inspired by true success. The point of all this testing is RESEARCH.

You seemed to miss my point, what I meant is that like the current version, you can search for other people's cards. Also, who do you think you are, a scientist? It's just freaking Yu-Gi-Oh cards, there's no such thing as "research", rather this place is for opinions towards what to make better, change or improve, that's not what I would concider "research" in this scenario, rather somewhat of a review you might say. Though, you could use "research" as a synonym if you really wish :P

 

If you only play with your own cards, you are only feeding your own thoughts into it, your own playstyle, and (with it) ALL of your biases, thus you lose the point of all this... IMPROVEMENT. If someone ELSE plays YOUR cards, you gain a different perspective entirely and elements of strategy and play not open to you (because you don't play like that in the first place) change your idea of what is fair and what is weak and what is broken to some whereas it is NOT to others. You weigh pros and cons and you make a decision. If you are only playing your cards then this is NOT research by playing with your toys and making it so you win.

This might be true, however as the version is right now you cannot see the names of the people who made the cards, which means if somebody is using your cards, you would have no idea whose it was, so you wouldn't be able to get a valid opinion on it. Sure, when you talk to somebody, you can ask if they want to test yours cards againts you, but as it stands right now, the Duel Portal is not extreamly userfriendly, which I hope you can figure out soon Seattleite :)

 

The point isn't even to WIN with your cards, its' to get your cards to work properly and I've seen too many people get caught in "WINNING EQUALS SUCCESS." and "I USED THE CARDS AND WON, SO THEY MUST BE GOOD." You learn absolutely nothing from that other than how little it takes to stroke one's own ego. I've seen it so many times around here when people talk about "how my cards did" when they refer to whether or not they lost as being a "successful test". A success is the cards WORK and they were understood enough to be played AS INTENDED, doesn't have to be invincible, but they have to be mechanically correct and understood to work as you thought.

Excuse me, did I ever say that the point was to win? Don't make up your own words mister person thinger.

 

 

In my early college years, one of my English professors once told the class to "never fall in love with your own words." It means that you can always fix, trim, improve or make something a little better. Ever had a teacher in school make you switch papers with other classmates to have them evaluate and grade it instead of the teacher (which is an excellent learning tactic and great for crushing a few egos)? That's what the Duel Portal SHOULD be. It's not for you to be impressed with yourself. What good is it for only YOU to play with them? That's a toy. You could print out the words on a sheet on paper and stick them in a card sleeve to play with for all that is good for. Doesn't matter how it is when you play with them and if you are only playing your cards against someone else's; that's not research, that's "my cards are better than your cards". Someone else needs to play with YOUR cards if you're ever to learn anything about your own work.

Yeah a few times, I honestly think it's because he is lazy, but you know details. Sure, but as said ATM the Duel Portal is a pretty bad place for such things, especially because of it's buggy and non-userfriendliness (not a word).

 

Do you get to understand a deck you don't like WITHOUT playing that deck anyway?

No, of course you don't, I hate Six Samurais, but playing with them made me understand why people use them.

 

You KNOW how you want your card to be played but how do others know? Is your card clearly worded to do so? How do you know unless its reflected upon others? Reading it in text is one thing, watching them attempt to play it is another. Also, before you say, "that's what the forum is for", I'll remind you that we don't even play Konami's cards right, else they wouldn't need to over-explain everything in rulings, and have new versions of wordings they hope we are smart enough to grasp, and certainly they wouldn't need to ban and restrict so many things (an direct result of us playing cards in ways Konami didn't expect us to or want us to, Magic the Gathering is NO different in that way either), so your point is dead right there.

I both sorta agree and disagree here. While you're right that it's much better to have somebody else valuate your cards by "having them in their own hands" while you play with them, they can still be like "I don't understand how you worded this, could you explain?" That way you could change it right away, not worrying about having someone else not do as you wish for them to do with those cards (since you understand what you do with them, not as much as your friend or what ever). But as said, it's more effective having somebody else valuate your cards, or at least I would think so.

 

 

So in short, this needs two features:

 

- The ability to play other people's cards or let other people play your cards,

- The ability to WATCH others duel. (Again, research, watch someone play your card, see if according to your wording, they play the card as intended. Maybe they use a strategy with it you didn't think of or maybe they aren't using the second effect of it or can't understand it or maybe they didn't play it correctly and you need to change the wording.)

There's no need to stress the guy out, let me get the foundations to making it work, and let him add new features later, it is afterall not the easiest thing in the world to make such a program, and I appreciate what he has done already.

 

 

 

 

"You don't truly learn anything about yourself until it is reflected upon others."

I really don't hope you qoute yourself, that would be just sad. Anyways, I would rather say the that you don't truly learn anything about yourself until you experience it for yourself.
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OK, so I have time today to finally open up and play around with Duel Portal, but the first thing I notice is there's no DIVINE or Divine-Beast-Type setting or able to search it. Can we still make a card using those?

 

 

I thought there were DIVINE and Divine-Beast-Type cards allowed. Mostly I was wondering if that was causing the problems if people are still uploading those yet the Portal isn't recognizing them?

 

I myself have used DIVINE for a few cards (not Divine-Beast-Type very much though). No, I haven't uploaded anything yet, but I was going to upload some of my Agents first because I've been working on them for a while and they are my most recent project that isn't yet complete.

 

 

 

Also, I suppose when I do upload, I'll convert them to at least to appropriate TCG Types (as in Fairy instead of Angel and Fiend instead of Demon), but is it really that big of a deal given people supposedly are already uploading their own Types anyway? I will do it, but I would still prefer to insert them as Angel-Type and Demon-Type since most players here should know the game fully enough by now if they are trying to make their own cards to know what those are.

 

 

 

EDIT 9:51AM:

 

So apparently when you un-click Monsters, Magic and Traps in the searcher and leave it on "Tier: All" and "Set: All", it shows off 20 cards that are all listed as DIVINE (and some are listed as things such as "Divine-Dragon-Type"). Why is that? Is that how the system accepts them? I would think there were a lot more than only 20 DIVINEs in the system.

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Above, I'm sorry but I need to say this, don't ever say "I myself" it sounds really freaking stupid. I also agree that it would be nice to be able to use your own types, though when playing having custom types and such would not be fair to some people.

 

Anyways, I got a problem. It says that I'm a guest when I enter the "waiting" room or what ever. Got any idea why?

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Above, I'm sorry but I need to say this, don't ever say "I myself" it sounds really freaking stupid.

 

My friend, when you are the one grading my 10,000 word essays (doubtful given I'm literally twice your age and, incidentally, training to be a ESL teacher), let me know, cool? I'm an American who is regularly mistaken for British... by other Brits as I apparently have had a Home Counties Accent before ever setting foot in the United Kingdom. I'll preemptively thank you and encourage you to accept my apology for not accepting an English lesson from you. Besides, nice to know we are now judging vernacular now on "whether it sounds stupid". I thought only Americans get accused of doing that to others. Funny that.

 

 

Back on topic:

Apparently I will need to register my name here just to get the Card Editor to Unlock as it seems to be stuck asking me to Enter a Valid Name (I would prefer not just putting in any name to escape and potentially screwing it up). I was only searching around seeing what was what and I clicked on "Edit Existing Card" in the Code Creator. Now it's stuck asking even if I hit Cancel.

 

 

I guess for now, put me down as "ShinobiPhoenixAlpha", so I can escape without forcing the program down.

 

EDIT: Just "ShinobiPhoenix" since I forgot about the 3 to 15 character issue.

 

 

 

 

Maybe I will start easy and load some Lightrays to test it out.

 

 

Other problem:

Also, the Deck Creator window doesn't seem to like being maximized, it stretches beyond the limits of my desktop when I do. I had to take it off maximize and manually adjust the window size to get it to fit at all (so I'll have to use the sliders to see and get around the windows even more).

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I suppose the "Violation of PRIMARY KEY constraint" message is what pops up when your name isn't first registered in the forum and in the server when attempting to upload a card?

 

 

"Sorry, there was a problem in connecting to the server.

 

Details: Violation of PRIMARY KEY constraint 'PK__tblCardS__3214EC073317E3D'.

Cannot insert duplicate key in object 'dbo.tblCardStats'. The duplicate key value is (4649).

 

The statement has been terminated."

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I got this error when trying to remove a card I added.

It's somewhat in Danish, so I hope you understand what the problem is.

 

[spoiler=lots of text]

Se slutningen af denne meddelelse, hvis du vil have detaljer om,

hvordan du starter JIT-fejlfinding i stedet for denne dialogboks.

 

************** Undtagelsestekst **************

System.IndexOutOfRangeException: Indekset lå uden for arrayets grænser.

ved Free_Uploader.frmDeckEditor.TrunkAdd(String cardname)

ved Free_Uploader.frmDeckEditor.lstCurrentDeckList_DoubleClick(Object eventSender, EventArgs eventArgs)

ved System.Windows.Forms.Control.OnDoubleClick(EventArgs e)

ved System.Windows.Forms.ListBox.WndProc(Message& m)

ved System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

ved System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

ved System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

 

************** Indlæste assemblies **************

mscorlib

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.239 (RTMGDR.030319-2300)

CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

----------------------------------------

Free Uploader

Assemblyversion: 1.0.4603.29783

Win32-version: 1.0.4603.29783

CodeBase: file:///C:/Users/User/Desktop/DuelPortal/Duel%20Portal%20Version%2016.exe

----------------------------------------

System.Windows.Forms

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.235 built by: RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System.Drawing

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.1 built by: RTMRel

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.258 built by: RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

Microsoft.VisualBasic

Assemblyversion: 10.0.0.0

Win32-version: 10.0.30319.1 built by: RTMRel

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll

----------------------------------------

System.Core

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.233 built by: RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

----------------------------------------

mscorlib.resources

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.235 (RTMGDR.030319-2300)

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_da_b77a5c561934e089/mscorlib.resources.dll

----------------------------------------

System.Configuration

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.1 (RTMRel.030319-0100)

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

----------------------------------------

System.Xml

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.233 built by: RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

22mdshzz

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.258 built by: RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Data

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.237 (RTMGDR.030319-2300)

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll

----------------------------------------

System.Transactions

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.1 (RTMRel.030319-0100)

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll

----------------------------------------

System.EnterpriseServices

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.1 (RTMRel.030319-0100)

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll

----------------------------------------

Microsoft.VisualBasic.resources

Assemblyversion: 10.0.0.0

Win32-version: 10.0.30319.1 built by: RTMRel

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic.resources/v4.0_10.0.0.0_da_b03f5f7f11d50a3a/Microsoft.VisualBasic.resources.dll

----------------------------------------

System.Data.resources

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.1 (RTMRel.030319-0100)

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.resources/v4.0_4.0.0.0_da_b77a5c561934e089/System.Data.resources.dll

----------------------------------------

System.resources

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.232 built by: RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_da_b77a5c561934e089/System.resources.dll

----------------------------------------

Microsoft.VisualBasic.Compatibility

Assemblyversion: 10.0.0.0

Win32-version: 10.0.30319.1

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic.Compatibility/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.Compatibility.dll

----------------------------------------

Accessibility

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.1 built by: RTMRel

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

----------------------------------------

System.Windows.Forms.resources

Assemblyversion: 4.0.0.0

Win32-version: 4.0.30319.235 built by: RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_da_b77a5c561934e089/System.Windows.Forms.resources.dll

----------------------------------------

 

************** JIT-fejlfinding **************

Hvis du vil aktivere JIT-fejlfinding, skal værdien jitDebugging indstilles

i afsnittet system.windows.forms i konfigurationsfilen

for programmet eller computeren.

Programmet skal desuden kompileres med fejlfinding

aktiveret.

 

Eksempel:

 

<configuration>

<system.windows.forms jitDebugging="true" />

</configuration>

 

Når JIT-fejlfinding er aktiveret, bliver alle ikke-afviklede

undtagelser sendt til den JIT-fejlfindingsfunktion, der er registreret på computeren, i stedet for

at blive afviklet af denne dialogboks.

 

 

 

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Hey guys I'm making a new and improved Duel Portal forums for advertisement purposes and for main focus on just Duel Portal. It'd be nice if you guys support it once it's done and help to get the word of Duel Portal out there. Also, any duels you do feel free to record them and send them to [email protected] and I'll edit it a bit most likely and put it on the youtube channel. I'll also be making many other advertisement gateways so be sure to support them! :)

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Shinobi makes a good case to use other's cards. I'll try to put in a "share" feature or something.

 

@ Zaziuma - Thanks but it's no trouble :) We already have both things Shinobi mentioned, it's just a matter of migrating to the online version, which I can handle.

 

OK, so I have time today to finally open up and play around with Duel Portal, but the first thing I notice is there's no DIVINE or Divine-Beast-Type setting or able to search it. Can we still make a card using those?

 

Yes you can still edit the code after you press "Generate!" The original thought was to make it harder to make DIVINE or Divine-Beast monsters, since I know many (new members) would want to make a ton of them even though they are extremely rare in the TCG.

 

 

 

Also, I suppose when I do upload, I'll convert them to at least to appropriate TCG Types (as in Fairy instead of Angel and Fiend instead of Demon), but is it really that big of a deal given people supposedly are already uploading their own Types anyway? I will do it, but I would still prefer to insert them as Angel-Type and Demon-Type since most players here should know the game fully enough by now if they are trying to make their own cards to know what those are.

 

My opinion is for consistency's sake to keep Fiend and Fairy, but you're welcome to change the type to whatever.

 

 

 

So apparently when you un-click Monsters, Magic and Traps in the searcher and leave it on "Tier: All" and "Set: All", it shows off 20 cards that are all listed as DIVINE (and some are listed as things such as "Divine-Dragon-Type"). Why is that? Is that how the system accepts them? I would think there were a lot more than only 20 DIVINEs in the system.

 

Interesting... :o It wasn't intentional :P Thanks for reporting.

 

P.S. And there you have it... only 4? DIVINE monsters in the TCG and 20 in Duel Portal xD

 

I suppose the "Violation of PRIMARY KEY constraint" message is what pops up when your name isn't first registered in the forum and in the server when attempting to upload a card?

 

 

"Sorry, there was a problem in connecting to the server.

 

Details: Violation of PRIMARY KEY constraint 'PK__tblCardS__3214EC073317E3D'.

Cannot insert duplicate key in object 'dbo.tblCardStats'. The duplicate key value is (4649).

 

The statement has been terminated."

 

That's a rare error that happens when you try to upload a card at the exact same time someone else tries. It has nothing to do with not being registered for the lobby. If you re-load the pool (by clicking "refresh" in the Deck Editor or opening the program again), it should probably go away. And yep I will fix it in the online.

 

 

@ Zaziuma - That's the infamous cutoff point Dante was talking about. I'll see what I can do.

 

 

@ Twaon - That's awesome!! Let me know when you finish the forums =)

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Hey guys I'm making a new and improved Duel Portal forums for advertisement purposes and for main focus on just Duel Portal. It'd be nice if you guys support it once it's done and help to get the word of Duel Portal out there. Also, any duels you do feel free to record them and send them to [email protected] and I'll edit it a bit most likely and put it on the youtube channel. I'll also be making many other advertisement gateways so be sure to support them! :)

 

Wait, but why would you make another website for it? We already have all these people on this website and it would be annoying to go between these forums. This forum is set up nicely enough that we do not need to have a brand new forum. I'm sure the mods could make another subforum for discussing Duel Portal tournaments and events, but any cards could still go in this realistic cards section.

 

How will the web version of Duel Portal work? Will you have to register and login? How will the cards be saved?

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Wait, but why would you make another website for it? We already have all these people on this website and it would be annoying to go between these forums. This forum is set up nicely enough that we do not need to have a brand new forum. I'm sure the mods could make another subforum for discussing Duel Portal tournaments and events, but any cards could still go in this realistic cards section.

 

How will the web version of Duel Portal work? Will you have to register and login? How will the cards be saved?

 

 

I want the entire forum site focused on Duel Portal itself, its true that this forum does basically hold everything you need but in the end everything would be clustered up in an abundance of pages and it'd be quite annoying going through all of them one by one trying to find stuff. Right now of course it's pretty calm right now, but I want to get it more and more out there and while yugiohcardmaker forum's is fine it'd be better future wise for Duel Portal to have its own little site so no matter where you turn left or right you'll find someone else interested in Duel Portal. For example, lets say this game was runescape or something back when it was really really small and its forum was part of "MMORPGcreator.com" or something. And than runescape slowly and slowly got more people. That MMORPG 1 forum section wouldn't really be a good section for it, they'd have to create their own forums focused on just runescape. I'm trying to work on stretching Duel Portal further onwards, the more players, the more ideas that are thrown around, the more fun people can have dueling each other, the more events can be hosted. Get it? And if I plan on advertising Duel Portal I'll give it it's own stuff rather than linking them to a site that strays from the focus of Duel Portal. (And by focus I mean main talking about Duel Portal itself.)

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I want the entire forum site focused on Duel Portal itself, its true that this forum does basically hold everything you need but in the end everything would be clustered up in an abundance of pages and it'd be quite annoying going through all of them one by one trying to find stuff. Right now of course it's pretty calm right now, but I want to get it more and more out there and while yugiohcardmaker forum's is fine it'd be better future wise for Duel Portal to have its own little site so no matter where you turn left or right you'll find someone else interested in Duel Portal. For example, lets say this game was runescape or something back when it was really really small and its forum was part of "MMORPGcreator.com" or something. And than runescape slowly and slowly got more people. That MMORPG 1 forum section wouldn't really be a good section for it, they'd have to create their own forums focused on just runescape. I'm trying to work on stretching Duel Portal further onwards, the more players, the more ideas that are thrown around, the more fun people can have dueling each other, the more events can be hosted. Get it? And if I plan on advertising Duel Portal I'll give it it's own stuff rather than linking them to a site that strays from the focus of Duel Portal. (And by focus I mean main talking about Duel Portal itself.)

I'm pretty sure 99.99999% of cardmakers want to use Duel Portal at some point. And because Duel Portal exists, we will now be able to use the Finished Sets section for Fantasy Decks.

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That's a rare error that happens when you try to upload a card at the exact same time someone else tries. It has nothing to do with not being registered for the lobby. If you re-load the pool (by clicking "refresh" in the Deck Editor or opening the program again), it should probably go away. And yep I will fix it in the online.

 

 

@ Zaziuma - That's the infamous cutoff point Dante was talking about. I'll see what I can do.

 

 

That didn't work, I am still constantly getting that exact same error in the Code Creator and when I click Refresh Pool on the Deck Editor, I get the Cutoff Error that shuts the whole program down unless I attempt to ignore it.

 

 

[spoiler=Microsoft .NET Framework Error]

See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.

 

************** Exception Text **************

System.Data.SqlTypes.SqlNullValueException: Data is Null. This method or property cannot be called on Null values.

at System.Data.SqlClient.SqlBuffer.get_String()

at Free_Uploader.frmDeckEditor.populateSetListSQL()

at Free_Uploader.frmDeckEditor.Button1_Click_1(Object sender, EventArgs e)

at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ButtonBase.WndProc(Message& m)

at System.Windows.Forms.Button.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

 

************** Loaded Assemblies **************

mscorlib

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)

CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll

----------------------------------------

Free Uploader

Assembly Version: 1.0.4603.29783

Win32 Version: 1.0.4603.29783

CodeBase: file:///D:/Programs%20and%20Games/DuelPortal/DuelPortal/Duel%20Portal%20Version%2016.exe

----------------------------------------

System.Windows.Forms

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.278 built by: RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System.Drawing

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.282 built by: RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.296 built by: RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

Microsoft.VisualBasic

Assembly Version: 10.0.0.0

Win32 Version: 10.0.30319.1 built by: RTMRel

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll

----------------------------------------

System.Core

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1 built by: RTMRel

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

----------------------------------------

System.Configuration

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

----------------------------------------

System.Xml

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1 built by: RTMRel

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

a21s34ty

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.296 built by: RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Data

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll

----------------------------------------

System.Transactions

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll

----------------------------------------

System.EnterpriseServices

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll

----------------------------------------

Microsoft.VisualBasic.Compatibility

Assembly Version: 10.0.0.0

Win32 Version: 10.0.30319.1

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic.Compatibility/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.Compatibility.dll

----------------------------------------

Accessibility

Assembly Version: 4.0.0.0

Win32 Version: 4.0.30319.1 built by: RTMRel

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

----------------------------------------

 

************** JIT Debugging **************

To enable just-in-time (JIT) debugging, the .config file for this

application or computer (machine.config) must have the

jitDebugging value set in the system.windows.forms section.

The application must also be compiled with debugging

enabled.

 

For example:

 

<configuration>

<system.windows.forms jitDebugging="true" />

</configuration>

 

When JIT debugging is enabled, any unhandled exception

will be sent to the JIT debugger registered on the computer

rather than be handled by this dialog box.

 

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Above, I'm sorry but I need to say this, don't ever say "I myself" it sounds really freaking stupid.

 

I'm sorry to say this, but "I myself" is actually correct English.

 

On another note, I seem unable to connect to the game:

  1. I click "Find Duel". It tells me I'm not registered, enters me as a "guest", then tells me to talk to an admin about it.
  2. It pops up with the message "Sorry, we couldn't find the room. There may be connection issues".
  3. Finishes "Connecting..."; all it shows is me in the room on my own.
  4. Occasionally pops up with "Sorry, we couldn't find the room" message several more times.

Please tell me how I can fix this.

Also, please inform me when the online version goes up, because that would be unimaginably easier (long story, much to do with my computer).

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