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Structure Deck 27 - Battery Ultracharge


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Get ready to harness the awesome, explosive power of the Batterymen! You'll control these electric dynamos of monsters (With new support!) as well as other Thunder-Type monsters as you electrocute your way to victory! Shocking, isn't it?

SDBU-EN001 Batteryman Dynamo [NEW][Ultra Rare]
SDBU-EN002 Batteryman A [NEW][Super Rare]
SDBU-EN003 Batteryman Lightningrod [NEW][Super Rare]
SDBU-EN004 Batteryman AA x2
SDBU-EN005 Batteryman AAA x2
SDBU-EN006 Batteryman Charger
SDBU-EN007 Batteryman Fuel Cell
SDBU-EN008 Batteryman D
SDBU-EN009 Batteryman Micro-Cell
SDBU-EN010 Batteryman Industrial Strength
SDBU-EN011 Super-Electromagnetic Voltech Dragon
SDBU-EN012 Apocatequil
SDBU-EN013 Thunder King Rai-Oh
SDBU-EN014 Plasma Ball
SDBU-EN015 Zaborg the Thunder Monarch
SDBU-EN016 Shining Angel
SDBU-EN017 Honest

SDBU-EN018 Batteryman Electric Plant [NEW]
SDBU-EN019 Battery Charger
SDBU-EN020 Quick Charger
SDBU-EN021 Short Circuit
SDBU-EN022 Recycling Batteries
SDBU-EN023 Photon Lead
SDBU-EN024 Solidarity
SDBU-EN025 Wattcine
SDBU-EN026 Wattcube
SDBU-EN027 Electromagnetic Shield
SDBU-EN028 Maiku, the Magical Mist
SDBU-EN029 Smashing Ground
SDBU-EN030 Book of Moon
SDBU-EN031 Mystical Space Typhoon

SDBU-EN032 Electromagnet [NEW]
SDBU-EN033 Portable Battery Pack
SDBU-EN034 Judgment of Thunder
SDBU-EN035 Spiritual Light Art - Hijiri
SDBU-EN036 Dust Tornado
SDBU-EN037 Torrential Tribute
SDBU-EN038 Bottomless Trap Hole


Batteryman Dynamo
*****
LIGHT/Thunder/Effect
You can Special Summon this card (from your Hand) by returning 1 "Batteryman" Monster you control to your Hand. You can Special Summon this card (from your Graveyard) by Tributing 1 "Batteryman" Monster you control. If all Thunder-Type Monsters you control are in Attack Position, this card gains 600 ATK.
2200/2000

Batteryman A
****
LIGHT/Thunder/Effect
This card is also treated as "Batteryman AA" and "Batteryman AAA" while it is face-up on the field or in the Graveyard. You can Special Summon this card (from your Hand) if you control a "Batteryman A" Monster. This card gains 400 ATK for each other "Batteryman A" Monster on the field.
1500/1000

Batteryman Lightningrod
**
LIGHT/Thunder/Effect
You can discard this card to add 1 "Batteryman Electric Plant" from your Deck to your Hand. When "Batteryman Electric Plant", this card gains 1800 ATK.
0/0

Batteryman Electric Plant
Field Spell
All "Batteryman" Monsters gain 500 ATK. When a "Batteryman" Monster you control is targeted by a card effect, you can negate that effect and send this card to the Graveyard.

Electromagnet
Trap Card
Add 1 "Batteryman" Monster from your Deck to your Hand. If you control 3 or more "Batteryman" Monsters, you can Special Summon that Monster.




As always, my OCG is bad. Some bad cards are in the SD because there are bad cards in SDs normally.

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