Zeal Ascendant Posted March 22, 2012 Report Share Posted March 22, 2012 Get ready to harness the awesome, explosive power of the Batterymen! You'll control these electric dynamos of monsters (With new support!) as well as other Thunder-Type monsters as you electrocute your way to victory! Shocking, isn't it? SDBU-EN001 Batteryman Dynamo [NEW][Ultra Rare] SDBU-EN002 Batteryman A [NEW][Super Rare] SDBU-EN003 Batteryman Lightningrod [NEW][Super Rare] SDBU-EN004 Batteryman AA x2 SDBU-EN005 Batteryman AAA x2 SDBU-EN006 Batteryman Charger SDBU-EN007 Batteryman Fuel Cell SDBU-EN008 Batteryman D SDBU-EN009 Batteryman Micro-Cell SDBU-EN010 Batteryman Industrial Strength SDBU-EN011 Super-Electromagnetic Voltech Dragon SDBU-EN012 Apocatequil SDBU-EN013 Thunder King Rai-Oh SDBU-EN014 Plasma Ball SDBU-EN015 Zaborg the Thunder Monarch SDBU-EN016 Shining Angel SDBU-EN017 Honest SDBU-EN018 Batteryman Electric Plant [NEW] SDBU-EN019 Battery Charger SDBU-EN020 Quick Charger SDBU-EN021 Short Circuit SDBU-EN022 Recycling Batteries SDBU-EN023 Photon Lead SDBU-EN024 Solidarity SDBU-EN025 Wattcine SDBU-EN026 Wattcube SDBU-EN027 Electromagnetic Shield SDBU-EN028 Maiku, the Magical Mist SDBU-EN029 Smashing Ground SDBU-EN030 Book of Moon SDBU-EN031 Mystical Space Typhoon SDBU-EN032 Electromagnet [NEW] SDBU-EN033 Portable Battery Pack SDBU-EN034 Judgment of Thunder SDBU-EN035 Spiritual Light Art - Hijiri SDBU-EN036 Dust Tornado SDBU-EN037 Torrential Tribute SDBU-EN038 Bottomless Trap Hole Batteryman Dynamo ***** LIGHT/Thunder/Effect You can Special Summon this card (from your Hand) by returning 1 "Batteryman" Monster you control to your Hand. You can Special Summon this card (from your Graveyard) by Tributing 1 "Batteryman" Monster you control. If all Thunder-Type Monsters you control are in Attack Position, this card gains 600 ATK. 2200/2000 Batteryman A **** LIGHT/Thunder/Effect This card is also treated as "Batteryman AA" and "Batteryman AAA" while it is face-up on the field or in the Graveyard. You can Special Summon this card (from your Hand) if you control a "Batteryman A" Monster. This card gains 400 ATK for each other "Batteryman A" Monster on the field. 1500/1000 Batteryman Lightningrod ** LIGHT/Thunder/Effect You can discard this card to add 1 "Batteryman Electric Plant" from your Deck to your Hand. When "Batteryman Electric Plant", this card gains 1800 ATK. 0/0 Batteryman Electric Plant Field Spell All "Batteryman" Monsters gain 500 ATK. When a "Batteryman" Monster you control is targeted by a card effect, you can negate that effect and send this card to the Graveyard. Electromagnet Trap Card Add 1 "Batteryman" Monster from your Deck to your Hand. If you control 3 or more "Batteryman" Monsters, you can Special Summon that Monster. As always, my OCG is bad. Some bad cards are in the SD because there are bad cards in SDs normally. Link to comment
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