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ULTIMATE FIELD SPELL plus dice rolls/coin tossers


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Unrestricted Environment
Field Spell
Effect: While this card is face-up on the field, new field spells cannot be activated. If this card is sent to the graveyard or banished by an effect: you can pay 500 life points to place this card at the top of your deck. When this card is activated, each player declares 1 monster type. All respective monsters in both player's hand and graveyard are treated as the declared type.



Dice of erupting Fire
continuous spell
effect: once per turn, you can roll 1 six-sided die: Apply the appropriate effect based on the result. if the result is 1-2: draw 1 card. If the result is 5-6: discard 1 card from your hand. if the result is 3-4: you may roll it again.

Dice of surging water
continuous spell
effect: once per turn, you can roll 1 six-sided die. Apply the appropriate effect based on the result. If the result is 1-2: change all monsters on your opponent's side of the field to face-up defense position (flip effects are not activated at this time.). If the result is 5-6: Change all monsters on your opponent's side of the field to face-up attack position (flip effects are not activated at this time.). If the result is 3-4: you may roll it again.

Dice of howling wind
continuous spell
effect: once per turn, you can roll 1 six-sided die. Apply the appropriate effect based on the result. If the result is 1-2: you can select 1 monster your opponent controls and take control of it until the end phase. If the result is 5-6: your opponent can select 1 monster you control and take control of it until the end phase. if the result is 3-4: you may roll it again.

Dice of fracturing earth
continuous spell
effect: once per turn, you can roll 1 six-sided die. Apply the appropriate effect based on the result. If the result is 1-2: Gain 1000 life points and inflict 1000 damage to your opponent. If the result is 5-6: Take 1000 damage and your opponent gains 1000 life points. If the result is 3-4: inflict 500 damage to both players.

Coin Flip machine
continuous spell
effect: once per turn, toss a coin 2 times and apply the appropriate effect:
> 2 heads: send 1 card your opponent controls to the graveyard.
> 2 tails: send 1 card you control to the graveyard.
> 1 head and 1 tails: both players send 1 card they control to the graveyard.

Currency of destiny
continuous spell
effect: once per turn, toss a coin 3 times and apply the appropriate effect:
> 3 heads: destroy all cards your opponent controls.
> 2 heads: destroy all cards you control.
> 2 tails: send all cards in your hand to the graveyard.
> 3 tails: send all cards in your opponent's hand to the graveyard.

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[quote name='lightswornGENEX' timestamp='1332300211' post='5881668'] i made the field spell with the intention for it to be limited or semi-limited.[/quote]

How about banned, seeing as Future Fusion would become a literal Foolish Burial x 5 and every deck could run Red-Eyes Darkness Metal Dragon with ease. Alternatively, Big Fish now summons any 4 level 4 or lower monsters from your Deck. Lonefire can grab any card in your Deck. Need I continue?

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[quote name='NumberCruncher' timestamp='1332312973' post='5881805']
How about banned, seeing as Future Fusion would become a literal Foolish Burial x 5 and every deck could run Red-Eyes Darkness Metal Dragon with ease. Alternatively, Big Fish now summons any 4 level 4 or lower monsters from your Deck. Lonefire can grab any card in your Deck. Need I continue?
[/quote]

well then, would it be better with just graveyard and hand, or just one of those 2, or just the deck?
in that case, the field spell would then only be useful for specific decks...

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