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[Finished]Contest of Friendship


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[spoiler=My Cards]
[img]http://i41.tinypic.com/9bdawn.jpg[/img]
[quote=]This card can be Special Summoned immediately from your hand or Graveyard if your Opponent selects another "Femme Fatale" monster as an Attack Target. If this card is Summoned in this way, the attacking monster must target this card. Increase this card's ATK x 300 for every "Femme Fatale" card on the field in Defense Position. When this card is destroyed, you must pay 500 Life Points or it is removed from play. This number is decreased x 100 for every "Femme Fatale" on the field.[/quote]

[img]http://i42.tinypic.com/ncb0py.jpg[/img]
[quote=]As long as this card remains on the field, decrease the Level of all "Femme Fatale" monsters by 1. Once per turn, during your Standby Phase, place Hunter Counters equal to the number of "Femme Fatale" cards on the field -1 on this card. Once per turn, during your Draw Phase, you can remove 1 Hunter Counters to replace the card you just drew, shuffle your Deck, and draw again. When this card is destroyed, Special Summon 1 "Femme Fatale" monster from your hand, Deck, or Graveyard whose Level is equal to or lower than the number of Hunter Counters on this card when destroyed.[/quote]

[img]http://i43.tinypic.com/nwx5d5.jpg[/img]
[quote=]If this card is Normal Summoned, add 1 "Femme Fatale" monster from your Deck or Graveyard to your hand. Increase this card's ATK and DEF x 300 for every "Femme Fatale" monster on the field for the Battle Phase only. Destroy any Equip Spell Card equipped to the defending monster before the Battle Step.[/quote]

[img]http://i40.tinypic.com/2evu9sl.jpg[/img]
[quote=]This card is treated as a Spellcaster-Type monster. This card cannot be Special Summoned from your hand or Deck. When this card is Normal Summoned, Special Summon 1 "Femme Fatale" monster from your Graveyard. This card cannot be targeted for attacks as long as there is another "Femme Fatale" on the field. Once per turn, place 1 Dragon Counter on this card. You can remove 5 Dragon Counters to Special Summon 1 Dragon-Type monster from your hand or Deck. When this card is destroyed, shuffle 1 "Femme Fatale" monster back into your Deck.[/quote][/spoiler]

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Might aswell post my cards then.
[img]http://i1119.photobucket.com/albums/k626/awfarrow/InternalBlaze.jpg[/img]
Effect: You can only control 1 face-up "Elemental Golem of Internal Blaze".
If you control a face-up "Elemental Golem" monster, you can Special Summon this card (from your hand) in face-up Defense Position. Once per turn: You can discard 1 "Elemental Golem" monster; add 1 "Elemental Golem" monster from your Graveyard to your hand.

[img]http://i1119.photobucket.com/albums/k626/awfarrow/Fire.jpg[/img]
Effect: If your opponent controls a monster, and you control no monster, you can Special Summon this card, but this card cannot declare an attack this turn. You can discard this card to the Graveyard to add any "Elemental Golem" from your Deck to your hand.


[IMG]http://i43.tinypic.com/2q3zmuq.jpg[/IMG]
Effect: "Elemental Golem of Internal Blaze" + "Elemental Golem of Fire" + 1 FIRE monster.
When this card is destroyed, you can select and Special Summon either "Elemental Golem of Internal Blaze" or "Elemental Golem of Fire" from your Graveyard. When this card inflicts Battle Damage to your opponent, choose 1 card in your Deck and banish it. Add that card to your hand during your 2nd Standby Phase after activating this effect.

[IMG]http://i40.tinypic.com/k2e2as.jpg[/IMG]
Effect: By sending 1 "Superior Golem- Zeeh" and 2 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. When this card is Special Summoned: Shuffle all other monsters on the field into the Deck; this card's ATK is equal to the number of face-up Beast-Type monsters shuffled into the Deck this way × 1500. You cannot conduct your Battle Phase the turn you activate this effect. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

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Cards are done!
[spoiler= Elemental FIRE Dragons]
[img]http://i41.tinypic.com/2uic3sj.jpg[/img]

Lore: Once per turn, by paying 500 Life Points, you can discard this card from your hand to Special Summon 1 "Elemental Dragon - Fireball" or 1 "Elemental Dragon - Fire Spark" from your hand or Deck.

[img]http://i39.tinypic.com/vdiic2.jpg[/img]

Lore: If this card was Special Summoned with the effect of "Elemental Dragon - Fire Blaze" or "Elemental Dragon - Fireball", you can pay 700 Life Points to Special Summon 1 "Elemental Dragon - Fireball" or 1 "Elemental Dragon - Fire Blaze" from your Graveyard or Deck. When this card is sent to the graveyard for a Synchro Summon of a "Elemental Dragon" monster, inflict 1000 Damage to your opponent.

[img]http://i44.tinypic.com/1ex6c9.jpg[/img]

Lore: If this card was Special Summoned by the effect of "Elemental Dragon - Fire Blaze" or "Elemental Dragon - Fire Spark", you can pay 600 Life Points to Special Summon 1 "Elemental Dragon - Fire Blaze" or 1 "Elemental Dragon - Fire Spark" monster from your Deck.

[img]http://i40.tinypic.com/2jbactf.jpg[/img]

Lore: "Elemental Dragon - Fire Spark" + "Elemental Dragon - Fireball" + "Elemental Dragon - Fire Blaze"
When this card is Fusion Summoned, Special Summon 1 "Elemental Dragon" from your Graveyard that was used to Fusion Summon this card in face-up Attack Position. You can tribute 1 face-up FIRE "Elemental Dragon" monster to inflict damage to your opponent equal to that monsters Atk. When this card destroys an opponents monster by battle, inflict damage equal to that monsters level x200.
[/spoiler]
These are a part of an archetype I've worked on for a long time.

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Ok, well the OCG is rusty as hell (it seems just as you get used to it, it changes drastically... -.-).

But I'd like to think other factors are more important than whether my semi-colons are in the right place etc. They took a long time to make (as I'm sure everyone elses did).

Anyways, just a very brief idea of the strategy this mini-set goes for - It's goal is to swarm the field by special summoning huge amounts, with the level 5's throwing monsters into the banished zone, for the likes of the Teleporter monster to take advantage of. Holographic backs the level 5's by respawning itself, helping achieve swarm status. The main drawback being that the deck has to be monster heavy to access all of the effects to their full potential, since it relies on sending monsters to the banished zone very regulary. This can result in hand decimation very quickly.

[spoiler=Trance Master Archetype]

[spoiler=Mortician Magician]

[img]http://i1225.photobucket.com/albums/ee400/Thermatic/MorticianMagician.png[/img]

[u][b]Lore[/b][/u]

Cannot be Normal Summoned or Set. Cannot be Special Summoned except by it's own effect. Once per turn, during the start of your opponent's Battle Phase: you can reveal this card in your hand, if you do; destroy 1 monster you control. During your next Battle Phase: Banish the monster you destroyed by this card's effect; Special Summon this card. This card gains 500 ATK & DEF for each monster you control. When this card attacks an opponent's monster: you can banish a monster from your Graveyard equal to the level of the monster you are attacking, if you do; Take control of the defending monster.

[/spoiler]

[spoiler=Willpower Warper]

[img]http://i1225.photobucket.com/albums/ee400/Thermatic/WillpowerWarper.png[/img]

[b][u]Lore[/u][/b]

Cannot be Normal Summoned or Set. Cannot be Special Summoned except by it's own effect. When a monster is banished: You can reveal this card in your hand, if you do; reveal 1 card in your opponent's hand, if it's a Monster card; Special Summon this card. When this card attacks an opponent's monster: you can banish a monster from your Graveyard, if you do; the defending monster loses 500 ATK & DEF for each monster you control.

[/spoiler]

[spoiler=Holographic Halberdier]

[img]http://i1225.photobucket.com/albums/ee400/Thermatic/HolographicHalberdier.png[/img]

[b][u]Lore[/u][/b]

When this card would be destroyed: you can banish 1 "Trance Master: Holographic Halberdier" from your hand, Deck or Graveyard instead. If this card is sent from your Graveyard to the banished zone by an Effect Monster's effect (except "Trance Master: Holographic Halberdier"): Special Summon 1 "Holographic Token" (Psychic-Type/DARK/Level 4/ATK 1900/DEF 1100) In Attack Position.

[/spoiler]

[spoiler=Telekinetic Teleporter]

[img]http://i1225.photobucket.com/albums/ee400/Thermatic/TelekineticTeleporter.png[/img]

[b][u]Lore[/u][/b]

This card returns to the owner's hand during the End Phase of the turn that it is Summoned. Once per turn, you can reveal this card in your hand, if you do: banish 1 other monster in your hand; Special Summon this card with the following effect:
Until the End Phase of the turn this card's effect is activated: Take control of 1 monster your opponent controls whose level is lower than or equal to the number of banished monsters in your banished zone.

[/spoiler]

[/spoiler]

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