Jump to content

Naruto RPG: The Empyrean Luminary Chronicles [ Doutaini Tournament Arc | On Hiatus | Double C4 & KCNameless are the Co-Hosts ]


Recommended Posts

=========================
[url="http://forum.yugiohcardmaker.net/topic/281477-naruto-rpg-the-empyrean-luminary-chronicles-doutaini-tournament-arc-ic-accepting/"]RPG: The Empyrean Luminary Chronicles [ Doutaini Tournament Arc | IC | Accepting ][/url]
=========================
[spoiler=Plot/Story]

Fifty years after the Jindai Mugen Army appeared - when the Ninshu Order arrived and aided the Allied Shinobi Forces - and when the Concordant was signed, the Exiled Ones plotted revenge upon the shinobi world and the Five Celestial Elements after being released from years of imprisonment. However, centuries before that, when once considered as Living-Gods or Demon-Kings by the shinobi, the Exiled Ones and whats left of the Five Celestial Elements, whom were once the Immortal Ones, waged war upon one another after the "Purification" plan - An event that changed the flow of history entirely.
But as the war concluded centuries back, they removed themselves from history completely and are merely considered as myth and legends by the shinobi populace.

[spoiler=Exiled Luminaries]

The Exiled Ones, or Exiled Luminaries as they prefer, intend to do something drastic against the Five Celestial Elements. There are three, and each one was branded a title before they were cast out.

The Dominantly One - Represents Dominance. Seeks total power to control the world in his/her image and thus overthrowing the Five Celestial Elements' rule.

The Purifying One - Represents Purity. Seeks to remove the entire "Immortal Ones" from existence and free the shinobi world of their corruption.

The Calamitously One - Represents Destruction. Seeks to initiate the "Purification" Plan and purge the world of its shinobi populace, along with banishing the Five Celestial Elements and begin anew once more.

The Five Celestial Elements, or Ninshu Order, plot their own secretive initiative that will most likely affect the shinobi world.
[/spoiler]

Now, the Doutaini Tournament begins. A tournament of shinobi and champions are called upon to celebrate the continuous alliance between shinobi and the Ninshu Order. However, Sentinels of the Ninshu Order, whose powers rivals that of Kage-ranked shinobi, are disappearing -- Several have been found murdered. Ninnai are appearing countless more throughout the shinobi world. And the organization known as Hakumei rises. These are dark times and the beginning of something sinister and twisted. Change the fate of this world; save, alter or destroy it...

The choice is yours to make...
[/spoiler]
=========================
[spoiler=Factions]

Name: Ninshū Order / Empyrean Sentinel
Detail: An organization entirely devoted in serving the Five Celestial Elements in secret, and thus manipulating the Shinobi World. They desire true peace, and will do absolutely anything to maintain it. Their Headquarters are currently located north of the Firestorm region.

Name: Hakumei
Detail: A group of powerful Jinchuuriki's, children whom were raised as orphans, dedicated in serving their master and is fractionated like the actual group, Akatsuki. Currently, there are only 10 members. Their leader, Urami, was a former Samurai from the Land of Iron. They are believed to be affiliated with the Ninnai, or at least behind the revival of Ninnai. Their intentions are unknown.

Name: The Alliance / Allied Shinobi Forces / Shinobi Alliance
Detail: The Five Great Shinobi Countries have been allied together for years since the beginning of the Fourth Shinobi World War. Its purpose; Maintain peace throughout the Shinobi World and the Capital Alliance.

Name: The Remnants / Remnants
Detail: These members are whats left of the Shinobi Alliance who refused to join the Alliance, a combination and the unification between the Shinobi Alliance and the Ninshu Order. Yamada Ryoku led the rebelling forces of the Shinobi Remnants and took absolute complete control of leadership by killing everyone within the Remnants, sparing only a select few he deemed worthy. Others, however eventually joined. However, the Shinobi Alliance are completely unaware as to what transpired between them. Their goal is to remove the Ninshu Order, permanently.

Name: Ninnai (Cannot join)
Detail: Ninnai, like a plague, are appearing everywhere. At first, only a few dozen made an appearance. Now, there numbers grow each day by tenfold. They are the deceased, but still inherit their personalities when they were still alive. The Five Celestial Elements believe they are the dead from when they carried out the "Purification" Plan centuries back, and that someone or some people miraculously revived them. The First Council and the Ninshu Order, however, are unaware of this and know nothing as to why they are here to begin with. They simply regenerate if wounded, and must be obliterated to pieces in order to defeat them or sealed immediately. They are assigned in ranks, much like criminals are ranked in the Shinobi world. S-Rank Ninnai being the strongest, as they were once powerful shinobi.

Ranks;

S-Rank - Approach with utmost caution. Kage-level Ninnai. They are deemed the strongest, and attack relentlessly. They've been known to hunt separately.
A-Rank - Cautionary is advised. Jounin-level Ninnai. Second within ranks, they'll occasionally attack alone or in a 3-man squad.
B-Rank - Chounin-level Ninnai. Hunts in a 3-man squad. Still regarded as dangerous.
C-Rank - Genin-level Ninnai. May be troublesome if in a group and will swarm others.

[/spoiler]
=========================
[spoiler=Map]
Please note that I'm currently editing the map. The Ninshū Order refer lands as "Region", while the Alliance refer the lands as "Land of".

1. Land of Order / Ninshū Region

2. Land of Earth / Earthquake Region

3. Land of Fire / Firestorm Region

4. Land of Lightning / Skyward Region

5. Land of Water / Maelstrom Region

6. Land of Wind / Windstorm Region

[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/640px-Naruto_World_Mapsvg-1-1-1.png[/img]
[/spoiler]
=========================
[spoiler=Brief History]

[b][[u]Hakumei[/u]] [/b]{3 years prior to story}

Rumors have spread throughout the regions of the Capital Alliance of a mysterious organization called "Hakumei". They are believed to be behind the Bijuu disappearances, the sudden appearance of the Ninnai and perhaps the murders of the Empyrean Sentinels. The First Council explicitly warned everyone who dare comes across them should approach them with utmost caution.

[b][[u]Ninnai Invasion[/u]][/b] {3 years prior to story}

The Ninnai simultaneously attack all the Five Great Villages. The villages suffer losses and soon after the Ninnai are repelled, a Summit is conveyed to discuss the urgent matter of dealing with the Ninnai. The Ninnai Retaliation Squad, Or NRS, is formed. The duties of said squad are tasked with dealing with the Ninnai and track down the person, or people, responsible for these atrocities. So far they have been unsuccessful in finding out the culprit behind these.

[b][[u]Remnants Uprising[/u]] [/b]{24 years prior to story}

After the Bijuu disappearance incidents, and when the First Council allowed a leading member of the Ninshu Order onto the seal of council, the Remnants resurfaced from hiding, declaring war upon the Order itself. They wish nothing more than to remove the Orders' authority and their manipulative schemes away from the Shinobi Alliance.

[b][[u]First Council[/u]][/b] {25 years prior to story}

Upon agreeing that the Ninshu Order would g[color=#6B6B6B][font=Verdana, Arial, Helvetica, sans-serif][size=3]rant shinobi to join the ranks of the Empyrean Sentinels, a small division of the Ninshu Order's most strongest and trusted individuals throughout the world, the Ninshu Order were also granted a voice within the First Council. The Doutaini Tournament was soon reformed to allow individuals to join the ranks of the Empyrean Sentinels should they pass the exams and the First Echelon Tournament itself. [/size][/font][/color]

[u][b][The Bijuu Disappearances][/b][/u] { 25 years prior to story}

[color=#6B6B6B][font=Verdana, Arial, Helvetica, sans-serif][size=3]The complete and utter disappearances of the sealed Bijuu. Days following the disappearances, the remaining Eight and Nine-Tailed Beasts vanish also. The Shinobi Alliance were left completely baffled when these mysterious incidents occurred and thus the Kyubantai, or Ninth Division,[/size][/font][/color][color=#6B6B6B][font=Verdana, Arial, Helvetica, sans-serif][size=3] is formed in an attempt to find the lost Bijuu. With no explanation, the majority of the Shinobi Alliance turned to the one possible enemy they overlooked and began suspecting them. Countless people blamed the Ninshu Order. Fearing that this incident would escalate yet another war between the Shinobi Alliance and the Ninshu Order, the leaders reacted immediately with promises of truce and to continue establishing peace by conveying a Summit. [/size][/font][/color]

[b][[u]The Ninnai[/u]] [/b]{26 years prior to story}

Through unknown means, the deceased have been mysteriously reanimated. The forbidden technique, Summoning: Impure World Resurrection is believed to be the cause of these Ninnai to appear, but no known facts have been discovered or the person or people responsible for these abominations. They simply regenerate if wounded, and must be obliterated to pieces in order to successfully destroy them. The First Council and the Ninshu Order, however, know nothing as to why they are here to begin with. Later, Hakumei, an organization of unknown origin or intent, is blamed for these atrocities. The Sentinels are tasked with removing the Ninnai.

[b][[u]The Doutaini Tournament[/u]][/b] {27 years prior to story}

[color=#6B6B6B][font=Verdana, Arial, Helvetica, sans-serif][size=3]With the succession of a unified Nation, and winning the war, the first Doutaini Tournament begins. Shinobi throughout the world compete one another in celebration of this important event, and thus has been regularly being held every three years. Originally, this was a friendly competition and where the Chuunin Exams were being held. Now, there are currently three different types of tournaments; First Echelon, Second Class and Third Bracket.[/size][/font][/color]

[u][b][The Concordant][/b][/u] {35 years prior to story}

After there victory, the Ninshu Order and the whats left of the Shinobi Alliance came to an agreement. This ensured that the Five Celestial Elements were given an opportunity to control the Shinobi World. And as the leading, yet small nation, the Ninshu Order were welcomed and granted a small part of land just north from the Land of Fire. Many however were suspicious of this select group, and withdrew from this alliance. They're later known as Shinobi Remnants, or Remnants for short.

[u][b][Mugen Army][/b][/u] {35 years prior to story}

An infinite army of unknown origin soon launched an all-out war against the Alliance, Or the Five Great Shinobi Countries. The Five Celestial Elements had no choice but to intervene once more, but instead used the Ninshu Order to repel these invaders. The Empyrean Sentinels, the Order's strongest, led the armies of the Ninshu Order to war, assisting the Alliance in their need of aid. With the Five Celestial Elements behind them, the Empyrean Sentinels sealed the Mugen Army permanently. But not without suffering a substantial loss to both sides.

[u][b][Five Celestial Elements and Ninshu Order[/b][/u]

Reduced to only five, the Fuhen Lords renamed themselves to the Five Celestial Elements, each one representing the five known elements; Wind, Earth, Water, Fire and Lightning. And to ensure they have control over the Shinobi World and the direction it leads, the Five Celestial Elements formed the Ninshu Order. Shinobi were handpicked to lead this prestigious group, but in secrecy, and were rewarded with an incredible longevity and vitality so that they may serve their masters and do their bidding from the shadows. Inner Circle, five chosen individuals led the Ninshu Order and each one represented the five known Lords, was formed. The Empyrean Sentinels, a prestigious group, was soon created as the Ninshu Orders' personal army. They were tasked to maintain true peace.

[u][b][Clash of the Immortals][/b][/u]

However, four of the Fuhen Lords strongly disagreed upon this decision regarding the Purification Plan, as they did before it was carried out, and soon rebelled. Outnumbered, and each one were of equal strength, the rebellious Fuhen Lords were sealed for hundreds of years. However, the remaining Fuhen Lords could not contain them forever altogether and purposely freed them so that they could exile them to the Shinobi World, with the exception of the one who began the rebellion - whom still remains sealed forever, but realized the seal will eventually break. With their powers stricken from them, the Exiled Ones were cast out into the Shinobi World in human forms.

[u][b][Prophecy and the Nine][/b][/u]

After the end of the "Purification Event" took place, one of the Fuhen Lords predicted the coming reincarnate of the Sage of the Six Paths. This Fuhen Lord however mysteriously disappeared after this and Nine were left. The Nine believed that the Fuhen Lord whom disappeared stepped forth into the Shinobi World, and simply ceased to exist -- An oath and a pact they have made with the Sage of the Six Paths to ensure a balance between them.

[u][b][Purification Event][/b][/u]

When the endless wars arose once more, the Fuhen Lords bickered whether or not they should intervene within the Shinobi World. What seemed like days to them, the primitive Shinobi World and its endless wars went on for months. It was a stalemate. Five approved of this whilst the others disagreed. And soon the Fuhen Lords, one who did not agree gave in, finally came to a conclusion; The Purification Plan. Hundreds, thousands and millions were wiped out. And only a select handful were spared so that they may begin anew.

[u][b][Ten Fuhen Lords][/b][/u]

Before his death, the Sage of the Six Paths did not only entrusted his strength, dream, and legacy to his two sons, but to the Ten Fuhen Lords as well. Or the Immortal Ones, as they preferred. [color=#3A3A3A][font=Helvetica, Arial, sans-serif][size=3]Which he created from his Creation of All Things through the Yin-Yang Release. Granted with immortality, though not entirely true, just an incredibly long lifespan and immune from death itself through rebirth, they were given the title of "Staunch Protectors of Peace". They were told to watch over shinobi and if the populace were to ever abandon his dream and legacy than they would have no choice but to interfere. [/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]To create balance between them. the Sage made it so that, through a pact they've all agreed upon, that the Ten Fuhen Ones could not enter the realm, which is now known as the Shinobi World, as themselves in there true forms with the entirety of their powers still intact. And of course none dared to enter lest they cease to exist. However, they could still enter the Shinobi World by taking a human form and have their powers incredibly limited at their disposal - And should they die within the Shinobi World they become reawakened in their home world. [/size][/font][/color]
[/spoiler]
=========================
[spoiler=Rules & Notes]

- The Swift Assaulter, or Swifty, is the Co-Host. He'll accept others as they apply to join.
- Only few may join.
- Also, Players who joined the other RPG may still have their original characters transferred here, complete with all the stats they had including techniques and items. They may also choose to edit there characters as they please.
- This RPG takes place 60 years after the original Naruto series.
- Still fixing/adding things, so check often.
- All RP and YCM, including Advanced clause, rules apply.
- My English isn't exactly the best, so I make mistakes.
- Please be patient for when I take too long to reply.
- No god-modding or anything similar to those words, and those that do will eventually be forced to be removed from my RPG.
- When you use custom Jutsus, please make sure you name the jutsu, rank and the description of the jutsu. This way its much easier for me to understand.
- Two or more characters is not allowed. No exceptions, unless specified.
- Killing players is forbidden unless they or I approve of it.
- In an RPG, you can make any character you want, I will create stories (or something similar) for your characters and you'll RP along with said character.
- PM me for any questions, comments and/or suggestions you may have.

[/spoiler]
=========================
[spoiler=Information/Guide]

[spoiler=Combat]

[[u]Attacks[/u]]

Stats-wise, attacks like Jutsus or kunai's and taijutsu automatically hit. Through the RPG however, you can still choose to write that your character dodged or blocked attacks. However, once your health or chakra depletes to zero, write to the corresponding situations. However, weaponry items automatically do hits, whilst your character may have a chance to reduce damage and/or completely block or dodge attacks from jutsu's.

[[u]Chakra Nature Battle[/u]]

[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/180px-Elemental_Relationships_Diagramsvg.png[/img]

[color=#6B6B6B][font=Verdana, Arial, Helvetica, sans-serif][size=3]The clockwise direction also shows what particular element is strong against. [/size][/font][/color][color=#6B6B6B][font=Verdana, Arial, Helvetica, sans-serif][size=3]The five basic natures are all connected to each other in a circle, each being weaker than one and stronger than another.[/size][/font][/color]

There are two types of Chakra Nature Battles; CNB1 & CNB2. It is important to remember all of this and also gives weaker players a chance within the RPG - At least in terms of Chakra Nature Battle, or CNB for short. It serves both an advantage against higher level opponents, and a disadvantage should you fail to recognize these important rules.

[i]CNB1[/i]. Elemental Weaknesses. Level 1-4 (Or higher) techniques receive 25% power boost against a different, and much weaker, chakra natures. This rule is included between Level 5-9 techniques.

[i]CNB2[/i]. Combined Techniques. Combined Level 1-4 (Or higher) techniques receive 50% power boost against a much higher level.

Chakra nature techniques receive an additional 25% boost against a weaker nature, whilst combining attacks receive an additional 50% boost. However, lower levels of chakra nature techniques ( 1-4 ) will not receive a boost against higher levels ( 5-9 ), unless they are combined together. CNB 2 is an effective strategy against stronger techniques.

Also, if two techniques of the same nature, and of the same level, were to be used against one another, and if one of the techniques had more chakra put into it, it receives an additional 100% power boost.

Level 10 Chakra Nature Techniques, considered the highest level a technique may reach, are excluded from CNB2, but not entirely, as they are considered the strongest. However, the same cannot be said for CNB1, but still differs from it entirely. Instead, Level 10 Chakra Nature techniques will and only receive power boosts with another level 10 Chakra Nature technique. The same can be said for CNB2.
[/spoiler]
=====
[spoiler=Attributes]

Note: "S" stands for Subject, while "I" means Information.

S: Health/HP
I: Health is the amount of damage you can take before you die. Your maximum Health increases each time you gain a level. Resting, healing Jutsu(s) and eating Soldier Pills may also restore your Health.

S: Chakra/CP
I: Chakra is used to perform Jutsu(s). If your Chakra reaches Zero, you will unable to fight during battles and will simply die from Chakra loss. Resting, healing Jutsu(s) and eating Soldier Pills may also restore your Chakra.

S: Fatigue/FP
I: Fatigue is how tired you are whenever you are fighting or simply using Jutsu(s), and may reduce your Fatigue. If your Fatigue reaches Zero, you will unable to fight during battles. Fatigue constantly drains by -5 each time you post during battles. Resting, healing Jutsu(s) and eating Soldier Pills may also restore your Fatigue.
[/spoiler]
=====
[spoiler=Others]

Terminology: "S" means Subject, while "I" means Information.

S: Types of Techniques
I: There are several types of techniques. Taijutsu is primarily useful that inflicts DMG to health and Fatigue. Genjutsu is an illusory technique that mostly targets Fatigue and Chakra. While Ninjutsu targets all three; Health, Chakra and Fatigue. The same can be said for Kekkei Genkai.

S: Ultimate Technique
I: This is your trump card. Its stronger than the rest of your techniques but, based on your stats, cannot be used repeatedly. As they require a lot of Chakra and/or Fatigue to use. So, save it unless you're absolutely sure you'll win or only as a last resort. Otherwise, you won't do much good if you're out of Chakra and/or Fatigue.

S: Difficulty Setting
I: The Difficulty setting. It affects how weak or strong your opponents will be. It affects their Health, Chakra, Fatigue and the level of techniques they use will also differ and the rewards based on the difficulty you've chosen. If you're unsure or if the battles seem unfair just select the lowest you think your character can handle. [u]Don't worry[/u], you can change the setting any time, excluding during fights however. Also, it is important that the setting you choose, either easy or hard, won't affect against other players. Meaning that, if they are stronger or weaker than you are, their stats won't change. Bosses aren't affected by this principle, as well.

S: Perk
I: Perks enable you to gain special abilities. You can choose one Perk each time you LV up. Also, depending on which village you were born/reside, you'll receive a Perk from said village. Including Factions.

S: Experience Points/EXP and LV
I: When you reach the required number of Experience Points (EXP), you will level up automatically -- Excluding during combats, however. Completing Missions, battling or undergoing intense training reward you with EXP. Every time you level up your Health, Chakra and Fatigue increases. Techniques must be learned through Action Points/AP or through paying trainers.

S: Skill Points/SP
I: Skill Points (SP) are used solely for one and an important reason; assigning your SP to one or many type of Skills, which in turn increases the effects of your skills. Leveling up reward you with SP.

S: Action Points/AP and Trainers
I: Action Points (AP), rewarded once leveling up, are used for two main reasons; 1) You may instantly learn a new technique without having to undergo training for said technique. However, each technique cost you AP depending on the rank. For example, Level 2 techniques only cost 1 AP, while level 3 requires 2 AP and so forth. While other high ranked techniques require further AP. 2) Techniques also have LV and each time you upgrade one through the cost of 1 AP or by paying trainers, it levels up by 1, which in turn increases the effectiveness of your techniques in battles. However, there is a limit as to how many times you can upgrade your techniques.

S: Luck
I: Luck has an effect on everything you do, such as increasing your chance of hitting your opponent or reducing the damage dealt to your Health. It also increases your chances of receiving additional EXP, SP, AP, Items, Materials and Gears.

S: Items
I: Items are used for everything, such as weaponry and restoration pills or certain special charms. They disposed after one use and can be received through rewards from Completing Missions, battles or simply leveling up. You may also choose to sell your items, or give or trade with other players.

S: Materials
I: Materials can be used to construct items or equipment, and are often dropped by defeating enemies or receiving them as a reward once a mission is completed. Players may trade materials, if they wish.

S: Gear/Equipment
I: Wearing clothing/equipment from the Ninja Shop or receiving via the RPG will reward you with effects, such as increase or decrease your Attack, Defense, Chakra, Fatigue, Jutsu Damage, Health and all of that and others. You may also choose to sell your Gear, and trade other players once you struck a deal with them. Equipment does not affect your outfits within the RPG. These are mainly used for stats.

S: Ryo
I: Ryo (Money) is used to buy or sell items, gears or receive training by paying a trainer for a specific type of skill they are familiar with. Enemies will occasionally drop them, or you'll receive Ryo once a mission is completed.
[/spoiler]
=====
[spoiler=Skills]

Ninjutsu

Novice ~ 0-9 ~ N/A
Average ~ 10-24 ~ Chakra use is reduced by 5%.
Skilled ~ 25-49 ~ Chakra use is reduced by 10%.
Expert ~ 50-74 ~ Chakra use is reduced by 15%.
75-99 ~ Chakra use reduced is by 20%.
Master ~ 100 ~ Chakra use is reduced by 25%. All techniques increased by 1 level.

Taijutsu

Novice ~ 0-9 ~ N/A
Average ~ 10-24 ~ Additional 5% Taijutsu DMG bonus. Fatigue use is reduced by 5%.
Skilled ~ 25-49 ~ Additional 10% Taijutsu DMG bonus. Fatigue use is reduced by 10%.
Expert ~ 50-74 ~ Additional 15% Taijutsu DMG bonus. Fatigue use is reduced by 15%.
Genius ~ 75-99 ~ Additional 20% Taijutsu DMG bonus. Fatigue use is reduced by 20%.
Master ~ 100 ~ Additional 25% Taijutsu DMG bonus. Fatigue use is reduced by 25%.

Genjutsu

Novice ~ 0-9 ~ N/A
Average ~ 10-24 ~ ?
Skilled ~ 25-49 ~ ?
Expert ~ 50-74 ~ ?
Genius ~ 75-99 ~ ?
Master ~ 100 ~ ?

Weaponry

Novice ~ 0-9 ~ N/A
Average ~ 10-24 ~ Additional 10% Weaponry DMG bonus.
Skilled ~ 25-49 ~ Additional 25% Weaponry DMG bonus.
Expert ~ 50-74 ~ Additional 30% Weaponry DMG bonus.
Genius ~ 75-99 ~ Additional 50% Weaponry DMG bonus.
Master ~ 100 ~ Additional 100% Weaponry DMG bonus. Weaponry DMG is reduced by

Kekkai Genkai

Novice ~ 0-9 ~ N/A
Average ~ 10-24 ~ Additional 10% Kekkai Genkai DMG bonus.
Skilled ~ 25-49 ~ Additional 15% Kekkai Genkai DMG bonus.
Expert ~ 50-74 ~ Additional Jutsu.
Genius ~ 75-99 ~ Additional 20% Kekkai Genkai DMG bonus.
Master ~ 100 ~ Additional 25% Kekkai Genkai DMG bonus. Additional LV 2 Jutsu.

Chakra Control

Novice ~ 0-9 ~ N/A
Average ~ 10-24 ~ Chakra use is reduced by 5%.
Skilled ~ 25-49 ~ Chakra use is reduced by 10%. Gain additional +25 Chakra.
Expert ~ 50-74 ~ Chakra use is reduced by 15%. Gain additional +50 Chakra.
Genius ~ 75-99 ~ Chakra use is reduced by 20%. Gain additional +75 Chakra.
Master ~ 100 ~ Chakra use is reduced by 25%. Gain additional +100 Chakra.

Summoning Jutsu

Novice ~ 0-9 ~ N/A
Average ~ 10-24 ~ Ally does 10% DMG.
Skilled ~ 25-49 ~ Ally does 15% DMG.
Expert ~ 50-74 ~ Ally does 25% DMG. Summon 2 Allies at once.
Genius ~ 75-99 ~ Ally does 50% DMG. Summon 3 Allies at once.
Master ~ 100 ~ Ally does 100% DMG. In exchange for numbers, an Ally does additional 100% DMG, 200% in total.

Medical Arts

Novice ~ 0-9 ~ N/A
Average ~ 10-24 ~ Restores additional HP by 10%.
Skilled ~ 25-49 ~ Restores additional HP by 20%. Gain additional +25 Health.
Expert ~ 50-74 ~ Restores additional HP by 25%. Gain additional +50 Health.
Genius ~ 75-99 ~ Restores additional HP by 40%. Gain additional +75 Health.
Master ~ 100 ~ Restores additional HP by 50%. Gain additional +100 Health.

Block

Novice ~ 0-9 ~ Taijutsu DMG is reduced by 5%.
Average ~ 10-24 ~ Taijutsu DMG is reduced by 10%. Weaponry DMG is reduced by 5%.
Skilled ~ 25-49 ~ Taijutsu DMG is reduced by 15%. Weaponry DMG is reduced by 10%
Expert ~ 50-74 ~ Taijutsu DMG is reduced by 20%. Weaponry DMG is reduced by 15%.
Genius ~ 75-99 ~ Taijutsu DMG is reduced by 25%. Weaponry DMG is reduced by 20%.
Master ~ 100 ~ Taijutsu DMG is reduced by 50%. Weaponry DMG is reduced by 25%.

Dodge

Novice ~ 0-9 ~ N/A
Average ~ 10-24 ~ Ninjutsu DMG is reduced by 10%.
Skilled ~ 25-49 ~ Ninjutsu DMG is reduced by 15%. Genjutsu DMG is reduced by 5%.
Expert ~ 50-74 ~ Ninjutsu DMG is reduced by 20%. Genjutsu DMG is reduced by 10%.
Genius ~ 75-99 ~ Ninjutsu DMG is reduced by 25%. Genjutsu DMG is reduced by 15%.
Master ~ 100 ~ Ninjutsu DMG is reduced by 50%. Genjutsu DMG is reduced by 25%.

Element

Novice ~ 0-9 ~ N/A
Average ~ 10-24 ~ Addtional 10% Element DMG bonus. Element DMG is reduced by 5%.
Skilled ~ 25-49 ~ Additional 15% Element DMG bonus. Element DMG is reduced by 10%.
Expert ~ 50-74 ~ Addtional 20% Element DMG bonus. Element DMG is reduced by 15%.
Genius ~ 75-99 ~ Additional 25% Element DMG bonus. Element DMG is reduced by 20%.
Master ~ 100 ~ Additional 50% Element DMG bonus. Element DMG is reduced by 25%.

Luck

Novice ~ 0-9 ~ N/A
Average ~ 10-24 ~ 5% Chance.
Skilled ~ 25-49 ~ 10% Chance.
Expert ~ 50-74 ~ 15% Chance.
Genius ~ 75-99 ~ 25% Chance.
Master ~ 100 ~ 50% Chance.

Construct

Novice ~ 0-9 ~ N/A
Average ~ 10-24 ~ Chance to receive an additional material.
Skilled ~ 25-49 ~ Receive an additional material.
Expert ~ 50-74 ~ 1 material required to construct is removed.
Genius ~ 75-99 ~ Receive an additional material. When constructing an item, receive 1 random material that's been used.
Master ~ 100 ~ 1 Legendary material required to construct is removed. Receive an additional material. Receive 2 of the same constructed item. (One-of-a-Kind items excluded.)
[/spoiler]
[/spoiler]
=========================
[spoiler=Template]

[spoiler=Joining a Faction]
You can find out your members in the third post under NPC Characters, if you choose to join a faction that is.

[u]Hakumei[/u]

An-all Jinchuuriki organization. In total, there are 10 members. Here is the availability of which Tailed-Beast you can choose from;

[s]One-Tails[/s] ([u]Taken[/u])
[s]Two-Tails[/s] ([u]Taken[/u])
[s]Three-Tails[/s] ([u]Taken[/u])
[s]Four-Tails[/s] ([u]Taken[/u])
[s]Five-Tails[/s] ([u]Taken[/u])
[s]Six-Tails[/s] ([u]Taken[/u])
Seven-Tails (Open)
Eight-Tails (Open)
[s]Nine-Tails[/s] ([u]Taken[/u])

Rankings are determined from how one has fully control, or if mastered, over his/her Tailed-Beast, and not the actual strength the Bijuu has.

[u]Remnants[/u]

They're the Akatsuki in this RPG. Like the Hakumei organization, there are a total of 10 members. They seek to remove the Ninshu Order (Including Sentinels) from the shinobi world. Permanently. And you guessed it, the Jinchuuriki are involved with their schemes. Members of the Remnants are given (Of their choice) Akatsuki Rings, signifying there membership within the organization.

[u]Empyrean Sentinels[/u]

Peacekeepers. They have absolute authority, but follow orders from the Ichibantai/First Division (Highest ranking members within the Sentinels). They come highly-respected and feared by many. Each member are given an item (Anything you can have/think of). Its your badge of office as a member of the Sentinels. Also, as a member, you're rewarded with an incredible longevity lifespan. So, a Sentinel doesn't age much, and can attack twice per post. They travel in two, but some by themselves.

[u]The Alliance[/u]

The combined forces of the Five Great Shinobi Countries. Yeah...The Alliance and the Order's Sentinels are one and the same, since they joined forces. But its a different division where the Ninshu Order have control of it, but the Alliance and there shinobi are allowed to join, hence the Doutaini Tournament.
[/spoiler]

A maximum of 10 techniques during the start. Also, please select 1 Ultimate Technique amongst your 10 technique list. It will increase by 5 levels. Please select 5 Skills. Selected Skills will receive an extra +15 boost. You will find skills under the "Information/Guide" Section and Techniques have been listed below the encoded template. You may create custom techniques, however it is mandatory that you name the jutsu, rank and the description of the jutsu.

Please copy and paste the Template encoded below to fill out your form. I have also created a "Character Template Example" below the encoded Template of what your form should look like after becoming accepted.

[u]Please Note:[/u] Just above the Name is the Difficulty setting. It affects how weak or strong your opponents will be. The techniques they use will also differ and the rewards based on the difficulty you've chosen. If you're unsure or if the battles seem unfair just select the lowest you think your character can handle. [u]Don't worry[/u], you can change the setting any time, excluding during fights however. Also, it is important that the setting you choose, either easy or hard, won't affect against other players.

Difficulty Setting;

Academy Student (Novice)
Genin (Easy)
Chunin (Normal)
Jounin (Hard)
Kage (Legendary)

Remember, harder difficulty may slightly be tough, but the rewards are far greater and easier to obtain those hard-to-get items.
[/spoiler]

[code]
[b]Difficulty:[/b]
[b]Name:[/b]
[b]Clan Description:[/b]
[b]Unique Ability:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Village:[/b]
[b]Faction:[/b]
[b]Ninja Rank:[/b]
[b]Skill(s):[/b]
[b]Element(s):[/b]
[b]Appearance/Description:[/b]
[b]Personality:[/b]
[b]History/Background:[/b]
[b]Jutsu(s):[/b]
[/code]
=========================
[spoiler=Technique List]

[spoiler=Water Release Technique(s)]

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Hidden Mist Technique [LV 1]
Type: Element, Ninjutsu
Detail: This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it.
Effect: Opponent has a 15% chance of missing his/her target when attacking for 2 posts only.
Cost: -25 Chakra.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release: Snake's Mouth [LV 1]
Type: Element, Ninjutsu
Detail: This technique allows the user to generate a spinning column of water which will take the form of a snake with a gaping maw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
Effect: 20 Damage dealt to opponent.
Cost: -30 Chakra.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Prison Technique [LV 1]
Type: Element, Ninjutsu
Detail: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned.
Effect: Both user and a desginated opponent are unable to Attack, Dodge or Block effectively for 1 post only.
Cost: -40 Chakra.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Clone Technique [LV 1]
Type: Element, Ninjutsu
Detail: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control.
Effect: Decreases 30% less damage taken from all attacks by 25% chance.
Cost: -30 Chakra. -10 Fatigue.
[/spoiler]
--------------------
[spoiler=Earth Release Technique(s)]

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Clone Technique [LV 1]
Type: Element, Ninjutsu
Detail: This technique creates a clone made of mud of the user. Since its made of mud, it can continue to reform and mold itself back to its original shape.
Effect: Decreases 40% less damage taken from attacks by 20% chance.
Cost: -30 Chakra. -20 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release: Rock Pillar Prison [LV 1]
Type: Element, Ninjutsu
Detail: This jutsu creates a large amount of rock pillars from under ground. They can then be controlled to surround their opponent and create a bamboo-like thicket of rock.
Effect: Opponent unable to Attack or Dodge effectively for 1 post only.
Cost: -40 Chakra. -10 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Stone Armor [LV 1]
Type: Element, Ninjutsu
Detail: This technique makes earth-chakra flow through the body, absorbing the properties of stone around the user to form a skin-deep armor that is transparent and is only visible when light reflects off it.
Effect: 15% less damage from Taijutsu attacks, 10% less damage from weaponry attacks and 5% less damage from Ninjutsu attacks for 2 posts only.
Cost: -25 Chakra. -35 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release: Rising Stone Spears [LV 1]
Type: Element, Ninjutsu
Detail: This technique lets the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
Effect: 35 Damage dealt to opponent.
Cost: -25 Chakra. -30 Fatigue

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release: Bedrock Coffin [LV 1]
Type: Element, Ninjutsu
Detail: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
Effect: 40 Damage dealt to opponent.
Cost: -25 Chakra. -40 Fatigue.
[/spoiler]
--------------------
[spoiler=Fire Release Technique(s)]

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Great Fireball Technique [LV 1]
Type: Element, Ninjutsu
Detail: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface.
Effect: 15 Damage dealt to opponent for 2 posts.
Cost: -35 Chakra. -10 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Phoenix Immortal Fire Technique [LV 1]
Type: Element, Ninjutsu
Detail: This technique creates small fireballs, which are spat out of the user's mouth, flying wildly in every direction and assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely, difficult.
Effect: 20 Damage dealt to opponent.
Cost: -30 Chakra.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Roaring Flame Sphere [LV 1]
Type: Element, Ninjutsu
Detail: The user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
Effect: 40 Damage dealt to opponent.
Cost: -35 Chakra. -25 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Clone Technique [LV 1]
Type: Element, Ninjutsu
Detail: This technique creates a clone made of fire of the user. Since its made of flame, it can continue to reform and mold itself back to its original shape. When extinguished the remaining flames slightly burn the opponent.
Effect: Decreases 20% less damage taken from attacks by 25% chance. 10 Damage dealt to opponent.
Cost: -30 Chakra. -25 Fatigue.
[/spoiler]
--------------------
[spoiler=Lightning Release Technique(s)]

[img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Release Shadow Clone [LV 1]
Type: Element, Ninjutsu
Detail: This technique allows the user to make a Shadow Clone infused with lightning. Because it is a shadow clone, it is able to perform jutsu and interact with the environment due to it having physical substance. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.
Effect: Decreases 25% less damage taken from attacks by 20% chance. Opponent is unable to Attack or Block effectively for 1 post only by 25% chance.
Cost: -35 Chakra. -5 Fatigue.

[img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Hound [LV 1]
Type: Element, Ninjutsu
Detail: By manipulating lightning chakra into the dominant hand, the user can make the lightning expand to create the form of a hound. The hound-shape remains connected to the user's hand with a bolt of lightning, allowing them to control it during its attack.
Effect: 10 Damage dealt to opponent. Opponent is unable to Dodge effectively for 1 post only.
Cost: -35 Chakra.

[img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Release: Four Pillar Bind [LV 1]
Type: Element, Ninjutsu
Detail: Four giant rock pillars are summoned around the enemy, then shoot bolts of lightning, immobilizing the target and possibly doing damage to them.
Effect: 20 Damage dealt to opponent. Opponent is unable to Block effectively for 1 post only.
Cost: -30 Chakra. -15 Fatigue.

[img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Illusion Flash of Lightning Pillar [LV 1]
Type: Element, Ninjutsu
Detail: This genjutsu blinds the enemy with an extremely bright light that appears to emanate from the user.
Effect: Opponent is unable to Attack, Block or Dodge effectively for 1 post only.
Cost: -35 Chakra.
[/spoiler]
--------------------
[spoiler=Wind Release Technique(s)]

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release: Petal Dust Dance [LV 1]
Type: Element, Ninjutsu
Detail: This jutsu allows the user to summon a cyclone of petals to attack their opponent. The user can remain in one spot for the use of the jutsu, because he or she can direct it anywhere they desire. Therefore, the user can control the direction and power of the technique to the max as a last resort.
Effect: 25 Damage dealt to opponent. Opponent is unable to Block effectively for 1 post only.
Cost: -30 Chakra. -10 Fatigue.

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release: Great Breakthrough [Lv 1]
Type: Element, Ninjutsu
Detail: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight.
Effect: Opponent is unable to Attack, Block or Dodge effectively for 1 post only by 30%.
Cost: -25 Chakra.

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Kunai Blade
Type: Element, Ninjutsu, Weaponry
Detail: The user exhales wind chakra onto a Kunai which expands into a sharp blade shaped like a scimitar which can penetrate a human body with ease. One advantage with this is that it retains both the light weight and versitility of the knife while gaining the length of a sword.
Effect: Weaponry damage is increased by 10% for 2 posts only.
Cost: -30 Chakra.

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release: Whirlwind Fist [LV 1]
Type: Element, Ninjutsu
Detail: The user delivers a punch that releases a giant, adaptable whirlwind.
Effect: Taijutsu damage is inceased by 10% for 2 posts only.
Cost: -30 Chakra.
[/spoiler]
--------------------
[spoiler=Non-Elemental Based Techniques(s)]

Clone Technique [LV 1]
Type: Genjutsu
Detail: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan.
Efffect: Decreases 30% less damage taken from Taijutsu attacks by 25% chance.
Cost: -25 Chakra. -25 Fatigue.

Temporary Paralysis Technique [LV 1]
Type: Ninjutsu
Detail: A technique for physical restraint, quite as if the opponent had been tied in invisible steel ropes. This is a basic ninjutsu usable even by Genin, but its intensity will vary greatly according to the user's level. In addition, depending on the user, the technique can be cast on every target at once, and won't fail a shinobi during his missions. This debilitates the victim for a short period of time, which allows the user to either strike again or, in some cases, take the target into custody.
Efffect: Opponent is unable to Attack, Dodge or Block effectively for 1 post only.
Cost: -30 Chakra. -10 Fatigue.

Shadow Shuriken Technique [LV 1]
Type: Weaponry
Detail: It's an extremely simple technique where two shuriken, like the Fuma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, to deal with the path of the lower shuriken. If the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Efffect: Does 15 DMG to a target for 2 posts.
Cost: -30 Chakra. -15 Fatigue.

Body Flicker Technique [LV 1]
Type: Ninjutsu
Detail: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds.
Efffect: Decreases 30% less damage taken from Ninjutsu attacks by 25% chance.
Cost: -25 Chakra. -25 Fatigue.

Demonic Illusion: Hell Viewing Technique [LV 1]
Type: Genjutsu
Detail: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality.
Efffect: Opponent is unable to Attack, Block or Dodge effectively for 1 post only by 30%.
Cost: -30 Chakra. -5 Fatigue.

Mystical Palm Technique [LV 1]
Type: Ninjutsu
Detail: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries.
Efffect: Restores +25 HP and +25 Fatigue.
Cost: -50 Chakra.

Demonic Illusion: False Surroundings Technique [LV 1]
Type: Genjutsu
Detail: This jutsu changes the appearance of a nearby object or area in order to disorient the opponent.
Efffect: Opponent has a 20% chance of missing his/her target when attacking for 2 posts only.
Cost: -30 Chakra. -5 Fatigue.

Chakra Enhanced Strength [LV 1]
Type: Ninjutsu
Detail: This is a jutsu in which the user focuses precise chakra control into their hands or feet and releases it with pinpoint timing, which greatly enhances their strength.
Efffect: Taijutsu DMG is increased by 20% for 1 post only.
Cost: -40 Chakra. -5 Fatigue.

Leaf Great Whirlwind [LV 1]
Type: Taijutsu
Detail: A series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Efffect: Does 20 DMG to a target.
Cost: -40 Fatigue.

Shadow Clone Technique [LV 1]
Type: Ninjutsu
Detail: Similar to the Clone Technique, this jutsu creates clones of the user. But unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows.
Efffect: Decrease 40% less DMG from all attacks by 30%.
Cost: -45 Chakra. -5 Fatigue.
[/spoiler]
[/spoiler]
=========================
[spoiler=Character Template Example]

[b]Name:[/b] Renzo Saki
[b]Clan Description:[/b] Saki -- Renzo is one of the last members of the Saki clan, a clan from Kirigakure. Its history goes back to the foundation of Kirigakure, as it was one of the founding clans. Because of their abilities Saki clan members were known as extraordinary suiton manipulators and often took up position in the Swordsmen of the Mist. They were one of the few clans that survived their clan massacre of the mist several hundread years ago unlike the Kaguya clan. All members of the Saki clan that become shinobi receive a clan sword. They also have a bloodline, which manifests itself in two ways.
[b]Unique Ability:[/b] The first would be the Voda Takadou, which gives an advanced manipulation over water and its properties; as in weight, shape, density… The second form of their bloodline which is rare achieved is the Saka Giladi, a water body and the proud and joy of the Saki clan. All those that have achieved this were without one exception carved into the history of the Saki clan.
[b]Age:[/b] 13
[b]Gender:[/b] Male
[b]Village:[/b] Kirigakure/Mist
[b]Faction:[/b] None
[b]Ninja Rank:[/b] Genin
[b]Skill(s):[/b] Ninjutsu, Chakra Control, Taijutsu, Block & Weaponry
[b]Element(s):[/b] [img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release & [img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/ninja-2-1.jpg[/img]
[b]Personality:[/b] Renzo's loyalties and personality are difficult to discern, as he is a sarcastic in numerous ways, yet polite, helpful and a humorous boy. As far as people know, he doesn't seem to like innocent civilians getting hurt or people who can't fight, whom often tries to save them in there need of aid. When in combat, Renzo will usually attempt to avoid it, who will always try to talk his way out of a fight, though he doesn't wish to insult opponents by refusing to fight.

[b]History/Background:[/b] Born in the Hidden Mist Village inside the prestigious Saki clan, Renzo gained a reputation as a prodigy in stealth killing even before becoming Genin. A fact not known to many people inside his village is that he was trained by one of the most dangerous missing-nins in the world; Suneku Kiyo for several years. However it seemed as if the Saki Clan's bloody past catched up to them. About a decade ago Renzo's clan were slaughtered and killed, leaving him the sole survivor. He was 3 back then and when he was finally told of what happened to his clansman at the age of 9, he felt no hatred nor sadness, neither pain or any sort of emotion. At age 11 he would become known to the Mist village as the second coming of Hoshigaki Kisame and Houzuki Suigetsu; as a gifted killer and exceptional shinobi for his age with the title of Genin and future Elite shinobi of the Mist. Now, forced to enter the Chuunin Exams, Renzo simply bids his time and watches and observes other Genins and shinobi's alike. For this could become useful information in later years if should they come across against each other in battle...
[b]Jutsu(s):[/b]

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Hidden Mist Technique [LV 1]
Detail: This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it.
Effect: Opponent has a 15% chance of missing his/her target when attacking for 2 posts only.
Cost: -25 Chakra.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release: Snake's Mouth [LV 1]
Detail: This technique allows the user to generate a spinning column of water which will take the form of a snake with a gaping maw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
Effect: 20 Damage dealt to opponent.
Cost: -30 Chakra.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Prison Technique [LV 1]
Detail: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned.
Effect: Both user and a desginated opponent are unable to Attack, Dodge or Block effectively for 1 post only.
Cost: -40 Chakra.

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Clone Technique [LV 1]
Detail: This technique creates a clone made of mud of the user. Since its made of mud, it can continue to reform and mold itself back to its original shape.
Effect: Decreases 40% less damage taken from attacks by 20% chance.
Cost: -30 Chakra. -20 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release: Bedrock Coffin [LV 1]
Detail: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
Effect: 40 Damage dealt to opponent.
Cost: -25 Chakra. -40 Fatigue.

[b]Stats[/b]

[[u]Attributes[/u]]

[b][[color=#ff0000]Health[/color]] [color=#ff0000]200[/color]/[color=#ff0000]200[/color]

[[color=#0000ff]Chakra[/color]] [color=#0000ff]150[/color]/[color=#0000ff]150[/color]

[[color=#00ff00]Fatigue[/color]] [color=#00ff00]150[/color]/[color=#00ff00]150[/color][/b]

[[u]General[/u]]

[Level] 1

[EXP] 0/100 EXP until next LV.

[Ryo] 5,000

[Skill Points] 0

[Action Points] 0/5

[[u]Pouch[/u]]

Shuriken (3/3)
{ Common }
Description: Sharpened, four-pronged metal stars, used for throwing. Pretty Common.
Effect: Does 10 DMG.

Green Pill
{ Common }
Description: A standard restoration pill. Pretty common.
Effect: Restores +25 HP, +15 Fatigue, +15 Chakra.

Smoke Bomb
{ Rare }
Description: Creates a large cloud of smoke wherever it lands. Rare.
Effect: Decreases 25% less DMG taken from all Attacks for 2 posts.

[[u]Gear[/u]]

None

[[u]Perks[/u]]

Rookie
Requirements: Genin
With the Rookie Perk, you gain an additional +10 HP each time you LV up and a +5 permanent bonus added to your Luck Skill.

[[u]Skills[/u]]

Ninjutsu: 20 ( +15 Skilled )
Taijutsu: 20 ( +15 Skilled )
Genjutsu: 0
Weaponry: 20 ( +15 Skilled )
Kekkai Genkai: 0
Chakra Control: 20 ( +15 Skilled )
Summoning: 5
Medical Arts: 5
Block: 20 ( +15 Skilled )
Dodge: 5
Element: 0
Luck: 5 ( +5 Rookie Perk )
Construct: 0
[/spoiler]
=========================

Link to comment
Share on other sites

  • Replies 156
  • Created
  • Last Reply

=========================
[spoiler=Ninja Shop]

[[u]Information[/u]]

All transactions will be handled through the OOC thread, and not the IC one. You may choose to sell equipment or items, but the value of said Item and/or Equipment is half priced of the original cost.

Equipment cannot be worn by the same tier it belongs to, such as two headbands (Which belong under the category "Head"), unless specified. There is a limit to how many equipment you can wear. There is more than one way to obtain Items and/or Equipment - Enemies have a chance of dropping items, along with Equipment, whenever they are defeated/killed. You may receive them as rewards once finished with a Mission/Task. This same principle applies to Ryo, along with perks offering daily/weekly incomes as well.

Below is a list of their rarity and their dropping rate, should you manage to receive them as rewards or from defeated foes. The Luck Skill plays a huge role with dropped Items/Equipment.


Value/Rarity [color=#ffffff]--------------------[/color] Item(s)[color=#ffffff] -----------------------[/color] Equipment

[color=#daa520][color=olive]Common[/color][/color] [color=#ffffff]--------------------[/color] Drop Rate: 50% [color=#ffffff]--------------[/color] Drop Rate: 40%

[color=#ff8c00][color=orange]Rare [/color][/color][color=#ffffff]--------------------------- [/color] Drop Rate: 35% [color=#ffffff]--------------[/color] Drop Rate: 25%

[color=red]Unique[/color] [color=#ffffff]------------------------[/color] Drop Rate: 20%[color=#ffffff] --------------[/color] Drop Rate: 10%

[color=indigo]Legendary[/color] [color=#ffffff]--------------------[/color] Drop Rate: 10% [color=#ffffff]--------------[/color] Drop Rate: 5%


[[u]Items[/u]]

==========
[spoiler=Weaponry]

[color=olive]Shuriken[/color]
{ Cost - [i]500[/i] Ryo | [color=olive]Common[/color] }
Description: Sharpened, four-pronged metal stars, used for throwing.
Effect: Automatically does 10 DMG when used.

[color=olive]Kunai[/color]
{ Cost - [i]500[/i] Ryo | [color=olive]Common[/color] }
Description: A black dagger designed for thrusting, throwing and stabbing.
Effect: Automatically does 10 DMG when used.

[color=olive]Senbon[/color]
{ Cost - [i]800[/i] Ryo | [color=olive]Common[/color] }
Description: Senbon are metal needles with a point at both ends.
Effect: Automatically does 15 DMG when used.

[color=olive]Paper Bomb[/color]
{ Cost - [i]800[/i] Ryo | [color=olive]Common[/color] }
Description: Explosive paper bombs.
Effect: Automatically does 15 DMG when used.

[color=olive]Poison Smoke Bomb[/color]
{ Cost - [i]1,000[/i] Ryo | [color=olive]Common[/color] }
Description: Poisonous smoke bombs.
Effect: Automatically does 10 DMG to the opponent for 2 turns only.

[color=olive]Poison Senbon[/color]
{ Cost - [i]1,000[/i] Ryo | [color=olive]Common[/color] }
Description: Senbon dipped in poison.
Effect: Automatically does 15 DMG to the opponent for 2 turns only.

[color=olive]Kunai Paper Bombs[/color]
{ Cost - [i]1,500[/i] Ryo | [color=olive]Common[/color] }
Description: Black dagger attached with an explosive paper bomb.
Effect: Automatically does 25 DMG when used.

[color=orange]Acid Smoke Bomb[/color]
{ Cost - [i]1,800[/i] Ryo | [color=orange]Rare[/color] }
Description: Creates a large, acid-like cloud of mist wherever it lands.
Effect: Automatically does 20 DMG to the opponent for 2 turns only. Decreases 25% less DMG taken from all attacks for 2 posts.

[color=red]White-Light Chakra Sabre[/color]
{ Cost - [i]15,000[/i] Ryo | [color=red]Unique[/color] | Requires: LV 4 }
Description: A straight-bladed tantō with a small circular hand guard that gave off a white streak of chakra when it was swung.
Effect: Automatically does 25 DMG, and removes 20 Chakra and Fatigue Points from the opponent, when used.
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Cost: -30 Fatigue.[/size][/font][/color]

[color=indigo]Kubikiribōchō[/color]
{ Cost - [i]80,000[/i] Ryo | [color=indigo]Legendary[/color] | Requires: LV 6}
Description: Once wielded by the infamous Zabuza Momochi, the Executioner's Blade is a giant sword with a butcher-knife-like appearance, the wielder can use the semi-circle on the blade to decapitate an opponent's head, hence the name. The sword has an ability to regenerate using the iron absorbed from the blood of those it cuts down. Only one in existence.
Effect: Automatically does 40 DMG when used. Also, if the opponents' Health is below 30%, the user automatically wins the battle through "decapitation" means.
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Cost: -50 Fatigue.[/size][/font][/color]

[color=indigo]Kiba[/color]
{ Cost - [i]80,000[/i] Ryo | [color=indigo]Legendary[/color] | Requires: LV 6 }
Description: Once wielded by the infamous Ameyuri Ringo, Kiba is a set of twin swords each have been imbued with lightning, displaying enhanced cutting power in a manner similar to the high-frequency vibrations of lightning-based chakra flow. They are said to be the sharpest swords ever forged. Only one in existence.
Effect: Automatically does 40 DMG when used. Capable of generating the basic Lightning elemental chakra nature; Lightning techniques are available to the user. DMG caused with Weaponry Items are increased by 50%.
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Cost: -50 Fatigue.[/size][/font][/color]

[color=indigo]Nuibari[/color]
{ Cost - [i]80,000[/i] Ryo | [color=indigo]Legendary[/color] | Requires: LV 6 }
Description: Once wielded by the infamous Kushimaru Kuriarare, the sword is shaped of a needle with a long thin wire that resembles thread attached to it, which can be used to pierce enemies and "sew" them together in human bundles. Only one in existence.
Effect: Automatically does 40 DMG when used. Deals 20 DMG per post for 2 posts.
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Cost: -50 Fatigue.[/size][/font][/color]

[/spoiler]
==========
[spoiler=Misc. Items]

[color=olive]Green Pill[/color]
{ Cost - [i]500[/i] Ryo | [color=olive]Common[/color] }
Description: A standard restoration pill.
Effect: Restores +25 HP, +15 Fatigue, +15 Chakra.

[color=olive]Yellow Pill[/color]
{ Cost - [i]800[/i] Ryo | [color=olive]Common[/color] }
Descripption: Upgraded version of the "Green" pill.
Effect: Restores +50 HP, +25 Fatigue, +25 Chakra. Removes poisonous effects.

[color=olive]Red Pill[/color]
{ Cost - [i]1,200[/i] Ryo | [color=olive]Common[/color] }
Description: Advanced restoration pill.
Effect: Restores +100 HP, +50 Fatigue, +50 Chakra. Removes poisonous effects.

[color=orange]Flash Bombs[/color]
{ Cost - [i]3,000[/i] Ryo | [color=orange]Rare[/color] }
Description: Flashes brightly on impact. Toss this towards your opponent to temporarily blind them.
Effect: Opponent has a 25% chance of missing his/her target when attacking for 2 turns only.

[color=orange]Smoke Bomb[/color]
{ Cost - [i]1,800[/i] Ryo | [color=orange]Rare[/color] }
Description: Creates a large cloud of smoke wherever it lands.
Effect: Decreases 25% less DMG taken from all attacks for 2 turns only.

[color=red]Advanced Soldier Pill [/color]
{ Cost - [i]3,000[/i] Ryo | [color=red]Unique[/color] }
Description: A pill that restores everything to the max.
Effect: Completely restores Health, Fatigue and Chakra. Removes negative effects.

[color=red]Might Pill[/color]
{ Cost - [i]4,000[/i] Ryo | [color=red]Unique[/color] }
Description: Temporarily endows you with the strength of a mighty warrior.
Effect: DMG is increased by 25% for 2 turns only.

[color=red]Adamant Pill[/color]
{ Cost - [i]5,000[/i] Ryo | [color=red]Unique[/color] }
Description: Temporarily makes your skin as hard as adamant.
Effect: Decreases 50% less DMG taken from all attacks for 2 turns only.

[color=red]Forbidden Art: Item Summoning Scroll[/color]
{ Cost - [i]17,000[/i] Ryo | [color=red]Unique[/color] }
Description: A scroll clouded in mystery. It is said a legendary figure sealed an old relic of his inside this scroll.
Effect: Randomly summons 1 Legendary item and adds it into your pouch.

[color=indigo]Forbidden Art: Armor Summoning Scroll[/color]
{ Cost - [i]150,000[/i] Ryo | [color=indigo]Legendary[/color] }
Description: A scroll clouded in mystery. It is said a legendary figure sealed part of his armor inside this scroll.
Effect: Randomly summons 1 Legendary Armor and adds it into your Storage under Gear.

[color=indigo]Power Charm[/color]
{ Cost - [i]20,000[/i] Ryo | [color=indigo]Legendary[/color] }
Description: An amulet that raises Taijutsu and Weaponry Skills. Just carrying this gives you demonic strength.
Effect: +10 boost to Taijutsu Skill and +5 boost to Weaponry Skill.

[color=indigo]Armor Charm[/color]
{ Cost - [i]20,000[/i] Ryo | [color=indigo]Legendary[/color] }
Description: An amulet that raises Block and Dodge Skills. Just carrying this hardens your skin like rock.
Effect: +10 boost to Block Skill and +5 boost to Dodge Skill.

[color=indigo]Ancient Charm[/color]
{ Cost - [i]20,000[/i] Ryo | [color=indigo]Legendary[/color] }
Description: An amulet that raises Ninjutsu and Chakra Control Skills. Just carrying this gives you the mind of a great hermit.
Effect: +10 boost to Ninjutsu Skill and +5 boost to Chakra Control Skill.

[color=indigo]Luck Charm[/color]
{ Cost - [i]20,000[/i] Ryo | [color=indigo]Legendary[/color] }
Description: An amulet that raises Luck Skill. Just carrying this gives you incredible luck.
Effect: +10 boost to Luck Skill.

[color=indigo]Bashōsen[/color]
{ Cost - [i]80,000[/i] Ryo | [color=indigo]Legendary[/color] | Requires: LV 6 }
Description: The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is waved.
Effect: Removes -100 Chakra from user. Capable of generating all of the basic elemental chakra natures; Earth, Wind, Water, Lightning and Fire techniques are available to the user.

[color=indigo]Free Pass[/color]
{ [color=indigo]Legendary[/color] }
Description: Cannot be bought. Only means of receiving this is from the "Ninja Slot Machine 3000" or A-Rank & S-Rank Perks.
Effect: Allows you 2 [i]Free Passes [/i]at the "Ninja Slot Machine 3000" without the cost of Ryo!

[color=indigo]Technique Pass[/color]
{ [color=indigo]Legendary[/color] }
Description: Cannot be bought. Only means of receiving this is from the "Ninja Slot Machine 3000" or A-Rank & S-Rank Perks.
Effect: Allows you to upgrade a technique without the cost of Skill Points!

[color=indigo]Reduced-Prices Pass[/color]
{ [color=indigo]Legendary[/color] }
Description: Cannot be bought. Only means of receiving this is from the "Ninja Slot Machine 3000" or A-Rank & S-Rank Perks.
Effect: Reduces all Ninja Shop Items, Weaponry & Equipment by half-price for 24 hours! (Including Legendary)

[color=indigo]LV Pass[/color]
{ [color=indigo]Legendary[/color] }
Description: Cannot be bought. Only means of receiving this is from the "Ninja Slot Machine 3000" or A-Rank & S-Rank Perks.
Effect: Automatically leveled up by 1 LV!
[/spoiler]
==========

[[u]Equipment[/u]]

==========
[spoiler=Head]

[color=olive]Standard Forehead Protector[/color]
{ Cost - [i]2,500[/i] Ryo | Standard Set | [color=olive]Common[/color] }
Details: A simple headband that is worn by almost every ninja, composed of a metal plate engraved with the symbol of the ninja's Hidden Village. When worn along with the rest of the Standard set, stats increase by double.
Effect: While equipped, increases Health, Chakra and Fatigue by +50. +100 each, if worn with all Standard Sets.

[color=orange]Traditional Face Guard Protector[/color]
{ Cost - [i]15,000[/i] Ryo | Traditional Set | [color=orange]Rare[/color] | Requires: LV 2 }
Details: A mask-style metal headband that frames an individuals' face. Its stronger than the standard ones. When worn along with the rest of the Traditional set, stats increase by double.
Effect: While equipped, you gain an additional 5% to total EXP whenever Experience Points are earned. 10%, if worn with all Traditional Sets.

[color=red]ANBU Animal Mask[/color]
{ Cost - [i]30,000[/i] Ryo | Anbu Set | [color=red]Unique[/color] | Requires: LV 4 }
Details: A porcelain animal mask, distinguishing themselves from normal shinobi and to conceal their identities, are seen worn by members of the ANBU Black Ops. When worn along with the rest of the ANBU set, stats increase by double.
Effect: While equipped, increases Health, Chakra and Fatigue by +150. +300 each, if worn with all ANBU Sets.

[color=indigo]Legendary Metal Plating Face Guard[/color]
{ Cost - [i]80,000[/i] Ryo | Legendary Set | [color=indigo]Legendary[/color] | Requires: LV 6 }
Details: Dark red in color, this relic armor is similar to what samurai wear during the era of endless wars and is considerably unique. It is said that this armor, once worn by the First Hokage, can only be equipped by those whom are considered legends amongst the ninja world! When worn along with the rest of the Legendary set, stats increase by double.
Effect: While equipped, you gain an additional 5+ points to all Skills. 10+, if worn with all Legendary Sets.

[color=indigo]Akatsuki Straw Hat[/color]
{ Cost - [i]150,000[/i] Ryo | [color=indigo]Legendary[/color] | Requires: Level 6 }
Details: A conical straw hat with small ornamental torques and tassles hanging down over an individuals' faces. Can be equipped with other equipment belonging to same tier.
Effect: While equipped, increases the stats of the same tier currently worn by double.

[/spoiler]==========
[spoiler=Hands]

[color=olive]Standard Gloves[/color]
{ Cost - [i]2,500[/i] Ryo | Standard Set | [color=olive]Common[/color] }
Details: A simple, lightweight and flexible gloves. When worn along with the rest of the Standard set, stats increase by double.
Effect: While equipped, increases Chakra by +75. +150, if worn with all Standard Sets.

[color=orange]Traditional Iron Guard Gloves[/color]
{ Cost - [i]15,000[/i] Ryo | Traditional Set | [color=orange]Rare[/color] | Requires: Level 2 }
Details: Stronger and much more durable than the standard ones, these were specifically designed to deal powerful punches and attacks. When worn along with the rest of the Traditional set, stats increase by double.
Effect: While equipped, Taijutsu DMG is increased by 10%. 20%, if worn with all Traditional Sets.

[color=red]ANBU Metal Arm Guards[/color]
{ Cost - [i]30,000[/i] Ryo | Anbu Set | [color=red]Unique[/color] | Requires: LV 4 }
Details: Black and grey in color, this armor is seen worn by members of the ANBU Black Ops. When worn along with the rest of the ANBU set, stats increase by double.
Effect: While equipped, DMG caused with Weaponry Items are increased by 200%.

[color=indigo]Legendary Metal Plating Arm Guards[/color]
{ Cost - [i]80,000[/i] Ryo | Legendary Set | [color=indigo]Legendary[/color] | Requires: LV 6 }
Details: Dark red in color, this relic armor is similar to what samurai wear during the era of endless wars and is considerably unique. It is said that this armor, once worn by the First Hokage, can only be equipped by those whom are considered legends amongst the ninja world! When worn along with the rest of the Legendary set, stats increase by double.
Effect: While equipped, you receive an additional 5% chance added to your Luck Skill. 10%, if worn with all Legendary Sets.

[/spoiler]==========
[spoiler=Torso]

[color=olive]Standard Jounin Vest[/color]
{ Cost - [i]2,500[/i] Ryo | Standard Set | [color=olive]Common[/color] }
Details: A simple, yet sturdy Vest. When worn along with the rest of the Standard set, stats increase by double.
Effect: While equipped, increases Health by +75. +150, if worn with all Standard Sets.

[color=orange]Traditional Mesh Armor[/color]
{ Cost - [i]15,000[/i] Ryo | Traditional Set | [color=orange]Rare[/color] | Requires: LV 2 }
Details: Extremely light and highly durable, this armor created from links of steel chain riveted together is capable of withstanding even the strongest of punches and attacks. When worn along with the rest of the Traditional set, stats increase by double.
Effect: While equipped, DMG received from all attacks are decreased by 5%. 10%, if worn with all Traditional Sets.

[color=red]ANBU Metal Armor Vest[/color]
{ Cost - [i]30,000[/i] Ryo | Anbu Set | [color=red]Unique[/color] | Requires: LV 4 }
Details: Black and grey in color, this armor is seen worn by members of the ANBU Black Ops. When worn along with the rest of the ANBU set, stats increase by double.
Effect: While equipped, you gain an additional 10% to total EXP whenever Experience Points are earned. 20%, if worn with all ANBU Sets.

[color=indigo]Legendary Metal Plating Armor[/color]
{ Cost - [i]80,000[/i] Ryo | Legendary Set | [color=indigo]Legendary[/color] | Requires: LV 6 }
Details: Dark red in color, this relic armor is similar to what samurai wear during the era of endless wars and is considerably unique. It is said that this armor, once worn by the First Hokage, can only be equipped by those whom are considered legends amongst the ninja world! When worn along with the rest of the Legendary set, stats increase by double.
Effect: While equipped, increases Health, Chakra and Fatigue by +250. +500 each, if worn with all Legendary Sets. Also, you gain an additional 50 Points to Health, Chakra and Fatigue each time you Level up. 100 each, if worn with all Legendary Sets.

[color=indigo]Akatsuki Cloak[/color]
{ Cost - [i]150,000[/i] Ryo | [color=indigo]Legendary[/color] | Requires: LV 6 }
Details: A long, dark cloak with red clouds, a red interior, and a chin-high collar. Can be equipped with other Gear belonging to same tier.
Effect: While equipped, increases the stats of the same tier currently worn by double.

[/spoiler] ==========
[spoiler=Legs]

[color=olive]Standard Leg Guards[/color]
{ Cost - [i]2,500[/i] Ryo | Standard Set | [color=olive]Common[/color] }
Details: A simple, yet sturdy leg guards. When worn along with the rest of the Standard set, stats increase by double.
Effect: While equipped, increases Fatigue by +75. +150, if worn with all Standard Sets.

[color=orange]Traditional Wooden Sandals[/color]
{ Cost - [i]15,000[/i] Ryo | Traditional Set | [color=orange]Rare[/color] | Requires: LV 2 }
Details: Footwear that resemble both clogs and flip-flops. Despite making a distinctive "clacking" sound while walking, its extremely silent when one happens to be sneaking about. When worn along with the rest of the Traditional set, stats increase by double.
Effect: While equipped, you gain an additional 15 Points to Health, Chakra and Fatigue each time you Level up. 30 each, if worn with all Traditional Sets.

[color=red]ANBU Metal Leg Guards[/color]
{ Cost - [i]30,000[/i] Ryo | Anbu Set | [color=red]Unique[/color] | Requires: LV 4 }
Details: Black and grey in color, this armor is seen worn by members of the ANBU Black Ops. When worn along with the rest of the ANBU set, stats increase by double.
Effect: While equipped, you gain an additional 30 Points to Health, Chakra and Fatigue each time you Level up. 60 each, if worn with all ANBU Sets.

[color=indigo]Legendary Metal Plating Leg Guards[/color]
{ Cost - [i]80,000[/i] Ryo | Legendary Set | [color=indigo]Legendary[/color] | Requires: LV 6 }
Details: Dark red in color, this relic armor is similar to what samurai wear during the era of endless wars and is considerably unique. It is said that this armor, once worn by the First Hokage, can only be equipped by those whom are considered legends amongst the ninja world! When worn along with the rest of the Legendary set, stats increase by double.
Effect: While equipped, you gain an additional 25% to total EXP whenever Experience Points are earned. 50%, if worn with all Legendary Sets

[/spoiler]==========
[spoiler=Other]

[color=orange]Emerald "Health" Medallion[/color]
{ Cost - [i]10,000[/i] Ryo | [color=orange]Rare[/color] | Requires: LV 2 }
Details: Its origin remains a mystery, but those who hold and wears it feels an incredible power surging through it and bestows upon you with endurance.
Effect: When equipped, increases Health by +250.

[color=orange]Ruby "Fatigue" Medallion[/color]
{ Cost - [i]10,000[/i] Ryo | [color=orange]Rare[/color] | Requires: LV 2 }
Details: Its origin remains a mystery, but those who hold and wears it feels an incredible power surging through it and bestows upon you with energy.
Effect: When equipped, increases Fatigue by +250.

[color=orange]Sapphire "Chakra" Medallion[/color]
{ Cost - [i]10,000[/i] Ryo | [color=orange]Rare[/color] | Requires: LV 2 }
Details: Its origin remains a mystery, but those who hold and wears it feels an incredible power surging through it and bestows upon you with enhanced chakra circulatory system.
Effect: When equipped, increases Chakra by +250.
[/spoiler]
[/spoiler]
=========================
[spoiler=Skill Trainers]
By paying the required amount of Ryo, you receive +1 Skill point that's automatically added to the designated skill you selected. There is no limit as to how many times you can train. However, once you've reached 50 and above on a certain Skill, prices are increased

Ninjutsu
Cost: [i]5,000[/i]
+1 Point

Taijutsu
Cost: [i]5,000[/i]
+1 Point

Genjutsu
Cost: [i]10,000[/i]
+1 Point

Weaponry
Cost: [i]5,000[/i]
+1 Point

Kekkai Genkai
Cost: [i]10,000[/i]
+1 Point

Chakra Control
Cost: [i]5,000[/i]
+1 Point

Summoning Jutsu
Cost: [i]5,000[/i]
+1 Point

Medical Arts
Cost: [i]5,000[/i]
+1 Point

Block
Cost: [i]5,000[/i]
+1 Point

Dodge
Cost: [i]5,000[/i]
+1 Point

Element
Cost: [i]10,000[/i]
+1 Point

Luck
Cost: [i]10,000[/i]
+1 Point

Construct
Cost: [i]5,000[/i]
+1 Point
[/spoiler]
=========================
[spoiler=Training Grounds]

To be added.
[/spoiler]
=========================
[spoiler=Constructing & Materials]

[[u]Crafting Material[/u]]

Below is a list of their rarity and their dropping rate, should you manage to receive them as rewards or from defeated foes. The Luck Skill will play a huge role with dropped Materials.

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Value/Rarity [/size][/font][/color][color=#FFFFFF][font=tahoma, helvetica, arial, sans-serif][size=3]------------------[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] Material(s)[/size][/font][/color]

[color=#DAA520][font=tahoma, helvetica, arial, sans-serif][size=3][color=olive]Common[/color][/size][/font][/color][color=#FFFFFF][font=tahoma, helvetica, arial, sans-serif][size=3]--------------------[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] Drop Rate: 75%[/size][/font][/color]

[color=#FF8C00][font=tahoma, helvetica, arial, sans-serif][size=3][color=orange]Rare [/color][/size][/font][/color][color=#FFFFFF][font=tahoma, helvetica, arial, sans-serif][size=3]-------------------------- [/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Drop Rate: 50%[/size][/font][/color]

[color=red][font=tahoma, helvetica, arial, sans-serif][size=3]Unique[/size][/font][/color][color=#FFFFFF][font=tahoma, helvetica, arial, sans-serif][size=3]-----------------------[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] Drop Rate: 25%[/size][/font][/color]

[color=#4B0082][font=tahoma, helvetica, arial, sans-serif][size=3]Legendary[/size][/font][/color][color=#FFFFFF][font=tahoma, helvetica, arial, sans-serif][size=3]------------------[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] Drop Rate: 10%[/size][/font][/color]
==========
[spoiler=Materials]

[color=olive][u]Common[/u][/color]

[color=olive]Scroll[/color]
[color=olive]Common Shards[/color]
[color=olive]Ingot[/color]
[color=olive]Common Herb[/color]

[color=orange][u]Rare[/u][/color]

[color=orange]Sealing Tag[/color]
[color=orange]Rare Shards[/color]
[color=orange]Phial[/color]
[color=orange]Rare Herb[/color]

[color=red][u]Unique[/u][/color]

[color=red]Unknown Blueprints[/color]
[color=red]Unique Shards[/color]
[color=red]Unique Herb[/color]

[color=indigo][u]Legendary[/u][/color]

[color=indigo]Mysterious Relic Part[/color]
[color=indigo]Legendary Shards[/color]
[color=indigo]Legendary Herb[/color]
[color=indigo]Mysterious Substance[/color]
Like its name suggests, this "Mysterious Substance" is astonishingly unique and can take the shape of any forms of material which can be used to create a single item, that which can be constructed, without any other materials it requires.
[/spoiler]


[[u]Constructing[/u]]

[spoiler=Weaponry Items]

[color=olive]Shuriken[/color]
{ [color=olive]Common[/color] }
Description: Sharpened, four-pronged metal stars, used for throwing.
Effect: Automatically does 10 DMG when used.
[b]Requires:[/b]
2x [color=olive]Common Shards[/color]
1x [color=olive]Ingot[/color]
1x [color=orange]Rare Shards[/color]

[color=olive]Kunai[/color]
{ [color=olive]Common[/color] }
Description: A black dagger designed for thrusting, throwing and stabbing.
Effect: Automatically does 10 DMG when used.
[b]Requires:[/b]
2x [color=olive]Common Shards[/color]
1x [color=olive]Ingot[/color]
1x [color=orange]Rare Shards[/color]

[color=olive]Senbon[/color]
{ [color=olive]Common[/color] }
Description: Senbon are metal needles with a point at both ends.
Effect: Automatically does 15 DMG when used.
[b]Requires:[/b]
1x [color=olive]Ingot[/color]
1x [color=orange]Rare Shards[/color]
1x [color=orange]Phial[/color]

[color=olive]Paper Bomb[/color]
{ [color=olive]Common[/color] }
Description: Explosive paper bombs.
Effect: Automatically does 15 DMG when used.
[b]Requires:[/b]
2x [color=olive]Common Shards[/color]
1x [color=orange]Rare Shards[/color]
1x [color=orange]Phial[/color]

[color=olive]Poison Smoke Bomb[/color]
{ [color=olive]Common[/color] }
Description: Poisonous smoke bombs.
Effect: Automatically does 10 DMG to the opponent for 2 turns only.
[b]Requires:[/b]
2x [color=olive]Ingot[/color]
1x [color=orange]Rare Shards[/color]
1x [color=orange]Phial[/color]

[color=olive]Poison Senbon[/color]
{ [color=olive]Common[/color] }
Description: Senbon dipped in poison.
Effect: Automatically does 15 DMG to the opponent for 2 turns only.
[b]Requires:[/b]
2x [color=orange]Rare Shards[/color]
2x [color=olive]Ingot[/color]
1x [color=orange]Phial[/color]

[color=olive]Kunai Paper Bombs[/color]
{ [color=olive]Common[/color] }
Description: Black dagger attached with an explosive paper bomb.
Effect: Automatically does 25 DMG when used.
[b]Requires:[/b]
2x [color=orange]Rare Shards[/color]
2x [color=olive]Ingot[/color]
2x [color=orange]Phial[/color]

[color=orange]Acid Smoke Bomb[/color]
{ [color=orange]Rare[/color] }
Description: Creates a large, acid-like cloud of mist wherever it lands.
Effect: Automatically does 20 DMG to the opponent for 2 turns only. Decreases 25% less DMG taken from all attacks for 2 turns only.
[b]Requires:[/b]
2x [color=orange]Rare Shards[/color]
2x [color=olive]Ingot[/color]
1x [color=orange]Phial[/color]
1x [color=red]Unique Shards[/color]

[/spoiler]

[spoiler=Misc. Items]

[color=olive]Green Pill[/color]
{ [color=olive]Common[/color] }
Description: A standard restoration pill.
Effect: Restores +25 HP, +15 Fatigue, +15 Chakra.
[b]Requires:[/b]
2x [color=olive]Common Herb[/color]
1x [color=orange]Phial[/color]

[color=olive]Yellow Pill[/color]
{ [color=olive]Common[/color] }
Descripption: Upgraded version of the "Blue" pill.
Effect: Restores +50 HP, +25 Fatigue, +25 Chakra. Removes poisonous effects.
[b]Requires:[/b]
2x [color=olive]Common Herb[/color]
1x [color=red]Unique Herb[/color]
1x [color=orange]Phial[/color]

[color=olive]Red Pill[/color]
{ [color=olive]Common[/color] }
Description: Advanced restoration pill.
Effect: Restores +100 HP, +50 Fatigue, +50 Chakra. Removes poisonous effects.
[b]Requires:[/b]
3x [color=olive]Common Herb[/color]
2x [color=red]Unique Herb[/color]
1x [color=orange]Phial[/color]

[color=orange]Flash Bombs[/color]
{ [color=orange]Rare[/color] }
Description: Flashes brightly on impact. Toss this towards your opponent to temporarily blind them.
Effect: Opponent has a 25% chance of missing his/her target when attacking for 2 turns only.
[b]Requires:[/b]
3x [color=olive]Ingot[/color]
2x [color=orange]Rare Shards[/color]
1x [color=orange]Phial[/color]
1x [color=red]Unique Shards[/color]

[color=orange]Smoke Bomb[/color]
{ [color=orange]Rare[/color] }
Description: Creates a large cloud of smoke wherever it lands.
Effect: Decreases 25% less DMG taken from all attacks for 2 turns only.
[b]Requires:[/b]
2x [color=olive]Ingot[/color]
3x [color=orange]Rare Shards[/color]
1x [color=orange]Phial[/color]
1x [color=red]Unique Shards[/color]

[color=red]Advanced Soldier Pill [/color]
{ [color=red]Unique[/color] }
Description: A pill that restores everything to the max.
Effect: Completely restores Health, Fatigue and Chakra. Removes negative effects.
[b]Requires:[/b]
3x [color=olive]Common Herb[/color]
2x [color=orange]Rare Herb[/color]
2x [color=orange]Phial[/color]
2x [color=red]Unique Herb[/color]

[color=red]Might Pill[/color]
{ [color=red]Unique[/color] }
Description: Temporarily endows you with the strength of a mighty warrior.
Effect: DMG is increased by 25% for 2 turns only.
[b]Requires:[/b]
3x [color=orange]Phial[/color]
2x [color=orange]Sealing Tag[/color]
2x [color=red]Unique Herb[/color]
1x [color=indigo]Legendary Herb[/color]

[color=red]Adamant Pill[/color]
{ [color=red]Unique[/color] }
Description: Temporarily makes your skin as hard as adamant.
Effect: Decreases 50% less DMG taken from all attacks for 2 turns only.
[b]Requires:[/b]
2x [color=orange]Phial[/color]
3x [color=orange]Sealing Tag[/color]
2x [color=red]Unique Herb[/color]
1x [color=indigo]Legendary Herb[/color]

[color=red]Forbidden Art: Item Summoning Scroll[/color]
{ [color=red]Unique[/color] }
Description: A scroll clouded in mystery. It is said a legendary figure sealed an old relic of his inside this scroll.
Effect: Randomly summons 1 Legendary item and adds it into your pouch.
[b]Requires:[/b]
3x [color=olive]Scroll[/color]
3x [color=orange]Sealing Tag [/color]
1x [color=red]Unknown Blueprints[/color]
1x [color=indigo]Mysterious Relic Part[/color]

[color=indigo]Forbidden Art: Armor Summoning Scroll[/color]
{ [color=indigo]Legendary[/color] }
Description: A scroll clouded in mystery. It is said a legendary figure sealed part of his armor inside this scroll.
Effect: Randomly summons 1 Legendary Armor and adds it into your Storage under Gear.
[b]Requires:[/b]
3x [color=olive]Scroll[/color]
3x [color=orange]Sealing Tag[/color]
2x [color=red]Unknown Blueprints[/color]
1x [color=indigo]Legendary Shards[/color]
1x [color=indigo]Mysterious Relic Part[/color]

[color=indigo]Power Charm[/color]
{ [color=indigo]Legendary[/color] }
Description: An amulet that raises Taijutsu and Weaponry Skills. Just carrying this gives you demonic strength.
Effect: +10 boost to Taijutsu Skill and +5 boost to Weaponry Skill.
[b]Requires:[/b]
3x [color=red]Unique Herb[/color]
2x [color=orange]Sealing Tag[/color]
2x [color=red]Unknown Blueprints[/color]
1x [color=indigo]Legendary Shards[/color]
1x [color=indigo]Mysterious Relic Part[/color]

[color=indigo]Armor Charm[/color]
{ [color=indigo]Legendary[/color] }
Description: An amulet that raises Block and Dodge Skills. Just carrying this hardens your skin like rock.
Effect: +10 boost to Block Skill and +5 boost to Dodge Skill.
[b]Requires:[/b]
2x [color=red]Unique Herb[/color]
3x [color=orange]Sealing Tag[/color]
2x [color=red]Unknown Blueprints[/color]
1x [color=indigo]Legendary Shards[/color]
1x [color=indigo]Mysterious Relic Part[/color]

[color=indigo]Ancient Charm[/color]
{ [color=indigo]Legendary[/color] }
Description: An amulet that raises Ninjutsu and Chakra Control Skills. Just carrying this gives you the mind of a great hermit.
Effect: +10 boost to Ninjutsu Skill and +5 boost to Chakra Control Skill.
[b]Requires:[/b]
3x [color=orange]Sealing Tag[/color]
2x [color=red]Unique Shard[/color]
2x [color=red]Unknown Blueprints[/color]
1x [color=indigo]Legendary Shards[/color]
1x [color=indigo]Mysterious Relic Part[/color]

[color=indigo]Luck Charm[/color]
{ [color=indigo]Legendary[/color] }
Description: An amulet that raises Luck Skill. Just carrying this gives you incredible luck.
Effect: +10 boost to Luck Skill.
[b]Requires:[/b]
2x [color=orange]Sealing Tag[/color]
3x [color=red]Unique Shard[/color]
2x [color=red]Unknown Blueprints[/color]
1x [color=indigo]Legendary Shards[/color]
1x [color=indigo]Mysterious Relic Part[/color]

[/spoiler]
[/spoiler]
=========================
[spoiler=Bingo Book]

The Bingo Book contains every known Missing-Nin and their respective bounties, so that they may be hunted down and assassinated or captured. A person, or people involved in, capturing or has killed a Missing-Nin automatically receive Ryo bounty. Each target is classified in ranks and their bounties differ. There are four classes; S, A, B, C-Ranks. S-Rank targets offering the most bounty, but are harder to eliminate and/or capture.

[spoiler=S- Rank Targets]

[b]Name:[/b] Urami, Former Samurai Captain of the Land of Iron
[b]Bounty:[/b] [i]300,000[/i] Ryo upon death. [i]400,000[/i] Ryo once captured.
[b]Details:[/b] Wanted dead or alive for treason, theft and for defecting from the Land of Iron. Extremely dangerous, approach with utmost caution.

[b]Name:[/b] Yasuragi Hakaisha
[b]Bounty:[/b] [i]250,000[/i] Ryo upon death. [i]350,000[/i] Ryo once captured.
[b]Details:[/b] Wanted dead or alive for treason, defecting, theft and the countless murders of hundreds; including the previous Mizukage. Extremely dangerous, approach with utmost caution.

[b]Name: [/b]Mukizu Ishikane
[b]Bounty: [/b][i]250,000[/i] Ryo upon death. [i]350,000[/i] Ryo once captured.
[b]Details:[/b] Wanted dead or alive for terrorism, theft and the countless murders of hundreds. Extremely dangerous, approach with utmost caution.

[b]Name:[/b] Amagai Hitoshirezu
[b]Bounty:[/b] [i]250,000[/i] once captured.
[b]Details:[/b] Wanted alive for treason and defecting Konoha. Extremely dangerous, approach with utmost caution.
[/spoiler]
-----
[spoiler=A-Rank Targets]

[b]Name:[/b] Nikamen Aoi
[b]Bounty:[/b] [i]150,000[/i] Ryo upon death. [i]200,000[/i] Ryo once captured.
[b]Details:[/b] Wanted dead or alive for terrorism. Dangerous, cautionary is advised.

[b]Name:[/b] Teirumaru Inuzuka
[b]Bounty:[/b] [i]180,000[/i] Ryo upon death. [i]220,000[/i] Ryo once captured.
[b]Details:[/b] Wanted dead or alive for treason, defecting konoha and theft of several forbidden jutsu. Dangerous, cautionary is advised.
[/spoiler]
-----
[spoiler=B-Rank Targets]

To be added.
[/spoiler]
-----
[spoiler=C-Rank Targets]

To be added.
[/spoiler]
[/spoiler]
=========================
[spoiler=Ninja Slot Machine 3000]

The "Ninja Slot Machine 3000" is a simple contraption that rewards players with prizes that vary from Ryo, Items to Materials and/or Equipment. Prizes will differ once a week or when all of the numbers have been selected, and each time it costs to play will change. To avoid abusing the "Ninja Slot Machine 3000" and from being used repeatedly, players must wait turns, or hours, until they themselves can use it again. For example; If you used it once, you must wait until another person has played it until it is your chance to play again. Or, wait 6 hours until you can play again.
[size=1]Warning: No refunds. Prizes may vary. The Luck skill has no affect on this game, and is simply based on chance and the choices you make.[/size] [size=1]The "Ninja Slot Machine 3000" or its affiliated members, Champster, is not responsible for the loss of your Ryo. Unauthorized use can result in severe criminal and civil penalties under the laws of Champsters' Law. You have been warned.[/size]
-----
[spoiler=This Weeks Prizes!]


[b]Jackpot:[/b] [i]150,000[/i] Ryo!

[u]Ryo:[/u]

50,000
25,000
15,000
10,000
5,000
2,500
2,000
1,000
500

[u]Items:[/u]

1x [color=indigo]Armor Charm[/color]
1x [color=indigo]Power Charm[/color]
1x [color=indigo]Technique Pass[/color]
1x [color=indigo]Free Pass[/color]
1x [color=red]White-Light Chakra Sabre[/color]

[u]Materials:[/u]

1x [color=indigo]Mysterious Relic Part[/color]
2x [color=indigo]Legendary Shards[/color]
4x [color=orange]Unique Shards[/color]

[u]Equipment:[/u]

1x [color=indigo]Legendary Metal Plating Face Guard[/color]
1x Complete Traditional Set

[u]?[/u]

Nothing
Nothing
Nothing
Nothing
Nothing
[i]1,000[/i] Ryo Loss!
[i]2,000[/i] Ryo Loss!
[i]3,000[/i] Ryo Loss!
[i]4,000[/i] Ryo Loss!
[i]5,000[/i] Ryo Loss!
[/spoiler]
-----
Insert [i]7,000[/i] Ryo to Play!

Please select 1 number once you've deposited the required amount of Ryo to play;

[color=#000000][b]{ [u]1[/u] } { [u]2[/u] } { [u]3[/u] } { [u]4[/u] } { [u]5[/u] } { [u]6[/u] } { [u]7[/u] } { [u]8[/u] } { [u]9[/u] } { [u]10[/u] } { [u]11[/u] } { [u]12[/u] } [/b][b]{ [u]13[/u] } { [u]14[/u] } [/b][b]{ [u]15[/u] } [/b][b]{ [u]16[/u] } [/b]

[b]{ [u]17[/u] } { [u]18[/u] } { [u]19[/u] } { [u]20[/u] } [/b][b]{ [u]21[/u] } { [u]22[/u] } { [u]23[/u] } { [u]24[/u] } { [u]25[/u] } { [u]26[/u] } { [u]27[/u] } { [u]28[/u] } { [u]29[/u] } { [u]30[/u] }[/b][/color]

[/spoiler]
=========================

Link to comment
Share on other sites

=========================
[b]Characters[/b]


[spoiler=Double C4, Kibuto Karamine (LV 5)]

[b]Difficulty[/b] Jounin (Hard)
[b]Name:[/b] Kibuto Karamine
[b]Clan Description:[/b] Karanime. Unknown. Secretive. Mysterious.
[b]Unique Ability:[/b] An eye technique believed to only be a legend. The 4th Eye Technique, the Kaigan. The Kaigan's abilities are unknown, but it was used by the clan creator only once and it is possible that Kibuto has descended this ability. This technique was found out by one of the elders who believed it to be real. The only thing the elder had spoken of about it is how it is unlocked. It is unlocked through a powerful emotion: despair; the loss of a loved one. Also, there ability allows them to easily acquire, and perhaps master, all five basic nature transformations that form the basis of the ninjutsu.
[b]Age:[/b] 17
[b]Gender:[/b] Male
[b]Faction:[/b] Shinobi Alliance
[b]Village:[/b] Leaf/Konohagakure
[b]Ninja Rank:[/b] Jounin/Jinchuriki
[b]Skill(s):[/b] Ninjutsu, Chakra Control, Taijutsu, Block & Weaponry
[b]Element(s):[/b] [img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release, [img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release, [img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release, [img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Release & [img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release
[spoiler=Appearance/Description:] His hair is now a little longer and the red armor on him covers both of his shoulders and upper arms, along with red leg guards.
[img]http://img1.ak.crunchyroll.com/i/spire3/45a81300a6fd5c11f47d9780244449391262574470_full.jpg[/img] [/spoiler]
[b]Personality:[/b] Outgoing and always focusing on the main objective at hand. Kibuto is always the caring one with the old and weak, as is how members of his clan is supposed to act. As a caring and loyal ninja, he never thinks of himself, so long as he has friends beside him or ones who care about him. As one who knows when and how to act towards others, he makes sure not to speak the wrong way about somebody no matter what the situation. When in battle, he will fight until his last breath. He would never give up, regardless of his strength. If needed be, he would make sacrifices for others that he cared about the most to change one's fate.
[b]History/Background:[/b] When he was still an infant, and unbeknownst to him even now, Kibuto was taken during one night by two mysterious individuals. They believed he held a sort of unique chakra emitting within him, and was the perfect candidate for a Tailed-Beast to be sealed in him. Namely; The Nine-Tails Demon Fox. However the Karanime clan, mostly its elders, thought these mysterious figures were after the secrets of their clan and were hell-bent on finding the boy. Uncle Makuta, along with an elite 3-man team consisting of Amagai and the current Hokage himself, whom at the time was still a Jounin, were tasked in finding him. They were called the 3-man Retrieval Suad, and within days they had discovered the culprits' hideout and Kibuto, who now had the Nine-Tailed Fox sealed within him by the two men. Outnumbered, and after a fierce battle, the two mysterious figures fled, leaving the boy alone with the retrieval squad. They kept this as a secret between themselves and told no one else for the safety of Kibuto. And only his Uncle Makuta, his former Sensei Amagai and the current Hokage, Hashimaru, know of this secret and them alone, with the exception of the mysterious duo, of course.

The Karanime Clan has been hidden from the world ever since the beginning of Konohakagure. Because so, the clan has been separated from the rest of the world, it's known history in other villages turning into forgotten memories. Although the clan was never known since the creation of the village, members of the clan blend in to the village as normal citizens. The reason by this is because they believe the village is the best out of others when involved in rankings. And Kibuto was special, though. He had a striking resemblance to the creator's 15-year-old appearance, even though he was only a year younger. The clan itself is now watching him, believing that he is destined for greatness.

But all of that changed when the Ninnai invaded the village. Kibuto fought valiantly, but was badly injured in the process. In an attempt to stop the them himself, he had only done some damage towards several S-Rank Ninnai, and he went into a comatose state until after the incident was settled and the invaders defeated, but not without the leaf village suffering losses. And after hearing what had happened when he awoke by the one that he truly loved, Chizu - whom was attacked by Ninnai -- he began to go through serious training within the village, and became a Jounin within 2 years. He had remained a Jounin for a whole year and had heard about suspicious actions happening towards his own clan during that time.
Then, a month ago, during one night he went back to his clan and saw that it was attacked. Many had survived, mainly the elders and the most important people of the clan. Only the minor members were found dead in their own homes. Each death left an insignia that he knew anywhere. It was his own uncle, Makuta Karanime. Now prepared to claim vengeance for all of the innocent lives taken from his clan, he now has two objectives: Keep Konoha safe and get stronger to be sure of it, and claim vengeance on his Uncle Makuta for the crimes he has committed. He will make sure that the traitor will pay with his life.
[spoiler=Jutsu(s)]

Nine-Tails Bijuu Chakra Gun [LV 5]
Type: Tailed-Beast
Detail: During Four-Tails Mode, to form the attack, the miniature Nine-Tails gathers both positive black chakra and negative white chakra, shape it into a sphere, and then compress it inside their mouth. The ball can then be fired differently, either in sphere form, which gives it a wide area of damage, or as a concentrated beam of energy which gives it explosive penetrative power. Has two forms; Sphere Form or Concentrated Beam.
Effect: Sphere Form; Does 100 DMG to all targets. Or, Concentrated Beam; Does 150 DMG to a target.
Cost: -100 Chakra. -50 Fatigue. -20 HP. -300 Bijuu Chakra.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Clone Technique [LV 2]
Type: Element, Ninjutsu
Detail: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control.
Effect: Decreases 40% less DMG taken from all attacks by 30% chance.
Cost: -30 Chakra. -30 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Clone Technique [LV 2]
Type: Element, Ninjutsu
Detail: This technique creates a clone made of fire of the user. Since its made of flame, it can continue to reform and mold itself back to its original shape. When extinguished the remaining flames slightly burn the opponent.
Effect: Decreases 30% less DMG taken from all attacks by 25% chance. 20 DMG to the target.
Cost: -40 Chakra. -30 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Clone Technique [LV 2]
Type: Element, Ninjutsu
Detail: This technique creates a clone made of mud of the user. Since its made of mud, it can continue to reform and mold itself back to its original shape.
Effect: Decreases 50% less DMG taken from Attacks by 40% chance.
Cost: -40 Chakra. -40 Fatigue.

[img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Release: Shadow Clone [LV 2]
Type: Element, Ninjutsu
Detail: This technique allows the user to make a Shadow Clone infused with lightning. Because it is a shadow clone, it is able to perform jutsu and interact with the environment due to it having physical substance. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.
Effect: Decreases 30% less DMG taken from Attacks by 30% chance. Target is unable to Attack or Block effectively for 1 post only by 30% chance.
Cost: -40 Chakra. -20 Fatigue.

Shadow Clone Technique [LV 3]
Detail: Similar to the Clone Technique, this jutsu creates clones of the user. But unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows.
Effect: Decrease 50% less DMG from all Attacks by 45%.
Cost: -75 Chakra. -25 Fatigue.

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] [color=#6B6B6B][font=Verdana, Arial, Helvetica, sans-serif][size=3]Wind Release: Solid Wind Clone Technique [LV 2][/size][/font][/color]
[color=#6B6B6B][font=Verdana, Arial, Helvetica, sans-serif][size=3]Type: Element, Ninjutsu[/size][/font][/color]
[color=#6B6B6B][font=Verdana, Arial, Helvetica, sans-serif][size=3]Description: The act of creating solid Shadow Clones out of solidified wind. If done in an area with strong winds, more chakra will be needed to solidify the wind into as many clones as possible. If in an area where there is no wind whatsoever, less chakra is needed and more clones can easily be produced with the excessive use of hand signs. Continuous use of this jutsu will have different side effects depending on the # of clones made, strength of wind in the area, and amount of chakra used overtime. If the clone is injured, the opponent shall be raised into the air uncontrollably. The more clones injured at a time increases the height in which the opponent would be restricted of any physical movements, allowing for a followup attack of either Ninjutsu or Taijutsu.[/size][/font][/color]
[color=#6B6B6B][font=Verdana, Arial, Helvetica, sans-serif][size=3]Effect: Weaponry and Taijutsu DMG is increased by 10% for 2 posts.[/size][/font][/color]
[color=#6B6B6B][font=Verdana, Arial, Helvetica, sans-serif][size=3]Cost: -15 Chakra X the number of clones made per turn, -15 Fatigue X the number of clones made per turn.[/size][/font][/color]

Leaf Great Whirlwind [LV 1]
Type: Taijutsu
Detail: A series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Effect: Does 20 DMG to a target.
Cost: -40 Fatigue.
[/spoiler]
==========
[spoiler=Stats]
==========
[spoiler=Attributes]

[b][[/b][b][color=#00FF00][font=tahoma, helvetica, arial, sans-serif][size=3]Health[/size][/font][/color][/b][b]][/b][b][color=#00FF00][font=tahoma, helvetica, arial, sans-serif][size=3]470[/size][/font][/color][/b][b]/[/b][b][color=#00FF00][font=tahoma, helvetica, arial, sans-serif][size=3]470[/size][/font][/color][/b]

[b][[/b][b][color=#0000FF][font=tahoma, helvetica, arial, sans-serif][size=3]Chakra[/size][/font][/color][/b][b]][/b][b][color=#0000FF][font=tahoma, helvetica, arial, sans-serif][size=3]375[/size][/font][/color][/b][b]/[/b][b][color=#0000FF][font=tahoma, helvetica, arial, sans-serif][size=3]375[/size][/font][/color][/b]

[b][[/b][b][color=#FF0000][font=tahoma, helvetica, arial, sans-serif][size=3]Fatigue[/size][/font][/color][/b][b]][/b][b][color=#FF0000][font=tahoma, helvetica, arial, sans-serif][size=3]375[/size][/font][/color][/b][b]/[/b][b][color=#FF0000][font=tahoma, helvetica, arial, sans-serif][size=3]375[/size][/font][/color][/b]
[color=#000000][font=tahoma, helvetica, arial, sans-serif][size=3][/spoiler][/size][/font][/color]==========
[spoiler=General Info]

[color=#000000][font=tahoma, helvetica, arial, sans-serif][size=3][Level] 5[/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3][EXP] 1250/1500 EXP until next LV. [/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3][Ryo] [i]7,000[/i][/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3][Skill Points] 60[/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3][Action Points] 2[/size][/font][/color]
[/spoiler]
==========
[spoiler=Pouch]

[color=olive][font=tahoma, helvetica, arial, sans-serif][size=3]Shuriken[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]{ 3x[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] | Sell for [i]250[/i] Ryo | [/size][/font][/color][color=olive][font=tahoma, helvetica, arial, sans-serif][size=3]Common[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] }[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Description: Sharpened, four-pronged metal stars, used for throwing. [/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Effect: Automatically does 10 DMG when used.[/size][/font][/color]

[color=olive][font=tahoma, helvetica, arial, sans-serif][size=3]Green Pill[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]{ 2x[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] | Sell for [i]250[/i] Ryo | [/size][/font][/color][color=olive][font=tahoma, helvetica, arial, sans-serif][size=3]Common[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] }[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Description: A standard restoration pill.[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Effect: Restores +25 HP, +15 Fatigue, +15 Chakra.[/size][/font][/color]

[color=orange][font=tahoma, helvetica, arial, sans-serif][size=3]Smoke Bomb[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]{ 2x[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] | Sell for [i]900[/i] Ryo | [/size][/font][/color][color=orange][font=tahoma, helvetica, arial, sans-serif][size=3]Rare[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] }[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Description: Creates a large cloud of smoke wherever it lands.[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Effect: Decreases 25% less DMG taken from all attacks for 2 turns only.[/size][/font][/color]

[color=red][font=tahoma, helvetica, arial, sans-serif][size=3]Forbidden Art: Item Summoning Scroll[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]{ 1x | Sell for [i]8,500[/i] Ryo[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] | [/size][/font][/color][color=red][font=tahoma, helvetica, arial, sans-serif][size=3]Unique[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] }[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Description: A scroll clouded in mystery. It is said a legendary figure sealed an old relic of his inside this scroll.[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Effect: Randomly summons 1 Legendary item and adds it into your pouch.[/size][/font][/color]
[font=tahoma, helvetica, arial, sans-serif][size=3][/spoiler][/size][/font]==========
[spoiler=Equipped Gear]

None
[/spoiler]
==========
[spoiler=Storage]

None
[/spoiler]
==========
[spoiler=Perks]

[b]Will of Fire[/b]
[font=tahoma, helvetica, arial, sans-serif][size=3]Requirements: Born/Reside in the Leaf Village [/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]With the Will of Fire Perk, you gain an additional 10+ points to the Element Skill. [/size][/font]

[b]Sensei[/b]
[font=tahoma, helvetica, arial, sans-serif][size=3]Requirements: Jounin[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]With the Sensei Perk, you gain an additional 20 Health/HP each time you LV up and a 5+ bonus to your Chakra Control Skill. [/size][/font]

[b]Survivalist [/b]
[font=tahoma, helvetica, arial, sans-serif][size=3]Requirements: LV 2[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]With the Survivalist Perk, you gain an additional 50+ Health/HP.[/size][/font]

[b]Quick Learner[/b]
[font=tahoma, helvetica, arial, sans-serif][size=3]Requirements: LV 3[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]With the Quick Learner Perk, you gain an additional 25% to total EXP whenever Experience Points are earned. [/size][/font]

[b]Genius Prodigy[/b]
[font=tahoma, helvetica, arial, sans-serif][size=3]Requirements: LV 3[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]With the Genius Prodigy Perk, you gain an additional +10 points to both Ninjutsu and Chakra Control Skills.[/size][/font]

[b]Lightening Speed[/b]
[font=tahoma, helvetica, arial, sans-serif][size=3]Requirements: LV 3[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]With the Lightening Speed Perk, you gain an additional 5+ points to the Weaponry and Taijutsu Skills.[/size][/font]
[/spoiler]
==========
[spoiler=Skills]

[font=tahoma, helvetica, arial, sans-serif][size=3]Ninjutsu: 30 ( +15 Skilled & +10 Genius Prodigy Perk ) [/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Taijutsu: 25 ( +15 Skilled & +5 Lightening Speed Perk )[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Genjutsu: 0[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Weaponry: 25 ( +15 Skilled & +5 Lightening Speed Perk )[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Kekkai Genkai: 0[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Chakra Control: 35 ( +15 Skilled, +10 Genius Prodigy & +5 Sensei Perk ) [/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Summoning Jutsu: 5[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Medical Arts: 5[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Block: 20 ( +15 Skilled )[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Dodge: 5[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Element: 10 ( +10 Will of Fire Perk ) [/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Luck: 0[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Construct: 0[/size][/font]
[/spoiler]
==========
[spoiler=Active Effects]

[[u]Items[/u]]

[[u]Perks[/u]]

( Sensei Perk )
A[font=tahoma, helvetica, arial, sans-serif][size=3]dditional 20 Health/HP each time you LV-Up and a 5+ bonus to your Chakra Control Skill[/size][/font]

( Survivalist Perk )
[font=tahoma, helvetica, arial, sans-serif][size=3]Additional 50+ Health/HP.[/size][/font]

( Quick Learner Perk )
[font=tahoma, helvetica, arial, sans-serif][size=3]Additional 25% to total EXP whenever Experience Points are earned[/size][/font]

( Will of Fire Perk )
Additional +10 points to the Element Skill

( Genius Prodigy Perk )
[font=tahoma, helvetica, arial, sans-serif][size=3]Additional +10 points to both Ninjutsu and Chakra Control Skills[/size][/font]

( Lightening Speed Perk )
A[font=tahoma, helvetica, arial, sans-serif][size=3]dditional 5+ points to the Weaponry and Taijutsu Skills[/size][/font]

[[u]Skills[/u]]

( Ninjutsu ~ Skilled )
[font=tahoma, helvetica, arial, sans-serif][size=3]Chakra use reduced by 10%[/size][/font]

( Taijutsu ~ Skilled )
[font=tahoma, helvetica, arial, sans-serif][size=3]Additional 10% Taijutsu DMG bonus[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Gain additional +25 Fatigue[/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3]( Weaponry ~ Skilled )[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Additional 25% Weaponry DMG bonus[/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3]( Chakra Control ~ Skilled )[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Chakra use reduced by 10%[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Gain additional +25 Chakra[/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3]( Block ~ Average )[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Taijutsu DMG is reduced by 10%[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Weaponry DMG is reduced by 5%[/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3]( [/size][/font][font=tahoma, helvetica, arial, sans-serif][size=3]Element ~ Average)[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Additional 10% Element DMG bonus[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Element DMG is reduced by 5%[/size][/font]
[/spoiler]
[/spoiler]
==========
[/spoiler]
-----
[spoiler=BLUR, Ryu Kazi (LV 1)]
[b]Difficulty: [/b]Jounin (Hard)
[b]Name:[/b] Ryu Kazi
[b]Clan Description:[/b] The Kazi clan is a small clan that originated in Amegakure, but due to its close borders with three of the five great shinobi nations, they eventually migrated to Iwa, Suna, and Konoha. Due to these migrations and continual homecomings, the future generations of Kazi were able to fuse the three elements to create two new elements, Lunar and Solar release. A Kazi is born with either one of these releases based on their chakra levels as an infant. Low chakra levels, common in Kazi infants, leads to Solar Release, while higher levels, which are very rare, lead to Lunar release.
[b]Unique Ability:[/b] Solar Release. Ryu is able to utilize the element of the sun.
[b]Age:[/b] 17
[b]Gender:[/b] Male
[b]Village:[/b] [s]Formerly Leaf/Konohagakure[/s]
[b]Faction:[/b] Shinobi Remnants
[b]Ninja Rank:[/b] S-Class Missing-Nin
[b]Skill(s):[/b] Ninjutsu, Kekkai Genkai, Dodge, Chakra Control & Luck
[b]Element(s):[/b] [img]http://i41.tinypic.com/2nrd8cz.png[/img] Solar Release & [img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release
[spoiler=Appearance/Description:]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/Team1-3-1-1-2.png[/img]
[/spoiler]
[b]Personality:[/b] Ryu is a determined person, fights for what he wants and doesn't stop until he gets it. He is fond of conversation, as he believes it brings out the truth in someone when they would otherwise be hiding behind a mask. He does not trust anyone until he really gets to know them. He is very calculating, thinking of every possibility before taking any action. He is belligerent, he loves fighting like it's a professional sport and likes a good challenge. He is very polite, but otherwise very vengeful and unforgiving. No one won't see Ryu with a smile on his face unless he is in battle or otherwise generally happy for some reason, though he is usually unhappy.
[b]History/Background:[/b] Ryu was born to parents who were both a part of the shinobi remnants. They were original remnants who defected from the Shinobi Alliance the moment they combined with the Ninshu Order. They had both defected because of their parents and their suspicions of the Order. Only a few days after Ryu was born, his father died in a battle against members of the Shinobi Alliance, and in his honor, Yamada Ryoku allowed both Ryu and his mother to live when he took over the Shinobi Remnants. But he killed Ryu's mother shortly after rumors went about that she planned on betraying him. An orphan, Ryu grew up in the care of the remnants, and thus became a powerful shinobi. He vows to himself to one day avenge both his mother and his father, by destroying the Ninshu Order first, and then killing Yamada later. He never lets on about these secret thoughts though, for that would ruin his plans. His partner within the Remnants is Shinobu Metsuki, and the duo seem to function well together due to Shinobu's loyalty to him.
==========
[spoiler=Jutsu(s)]

[img]http://i41.tinypic.com/2nrd8cz.png[/img] Solar Release: Solar Flare [LV 1]
Type: Kekkai Genkai
Detail: User shoots out blinding, pale, yellow flame from his palm. This fire is hot enough to immediatly evaporate water.
Effect: 50 DMG, 10% chance of dodging opponents next attack.
Cost: -40 Chakra, -20 Fatigue

[img]http://i41.tinypic.com/2nrd8cz.png[/img] Solar Release: Sun Disks [LV 1]
Type: Kekkai Genkai
Detail: Forms two large, spiked disks in his hands made purely of pale fire. Can pierce through the strongest of metal.
Effect: Does 45 DMG to the target.
Cost: -35 Chakra. -15 Fatigue

[img]http://i41.tinypic.com/2nrd8cz.png[/img] Solar Release: Taiyokyu [LV 5] (Ultimate Technique)
Type: Kekkai Genkai
Detail: User creates a small star (Rasengan-sized) in the palm of his hand. The ultimate Kazi solar technique.
Effect: Does 200 DMG to the target.
Cost: -150 Chakra. -100 Fatigue.

[img]http://i41.tinypic.com/2nrd8cz.png[/img] Solar Release: Shining Light [LV 1]
Type: Kekkai Genkai
Detail: User blinds the opponent with excessive light.
Effect: Target cannot Attack for 1 post.
Cost: -30 Chakra.

[img]http://i41.tinypic.com/2nrd8cz.png[/img] Solar Release: Scorching Vortex [LV 1]
Type: Kekkai Genkai
Detail: User craetes and shoots a large spiraling vortex of blood-red and black fire.
Effect: Does 45 DMG to the target.
Cost: -45 Chakra. -10 Fatigue

[img]http://i41.tinypic.com/2nrd8cz.png[/img] Solar Release: Temple of the Sun [LV 1]
Type: Kekkai Genkai
Detail: Regardless of day or night, the user draws power from the sun. A light beam engulfs the user giving him a new look. His hair becomes spiky and yellow-orange, his eyes a bright red, and he is surrounded by a orange aura. He emantes heat in this stage, and powers up greatly.
Effect: Chakra use reduced by 20%, DMG of all jutsu increased by 10%, Opponents Ninjutsu DMG reduced by 10% (All last 3 turns).
Cost: -15 Chakra per turn, -20 Fatigue per turn (Both 3 turns)

[img]http://i41.tinypic.com/2nrd8cz.png[/img] Solar Release: Solar Eruption [LV 1]
Detail: [Can only be used while Temple of the Sun is active] The user smashes his fist to the ground, creating a large crack that goes until the opponent. Once it reaches the opponent, pale, yellow lava erupts forward from the crack.
Effect: Does 50 DMG to the target.
Cost: -20 Fatigue, -35 Chakra.

[img]http://i41.tinypic.com/2nrd8cz.png[/img] Solar Release: Yin Yang Effect [LV 1]
Type: Kekkai Genkai
Detail: [Can only be used at night] The user chants a string of words, resulting in a burst of power, that although weak, gives the user a useful new power.
Effect: Allows user to utilize the Lunar Release. Does 10 DMG to the target.
Cost: -20 Chakra, -25 Fatigue

Lunar Release: Crescent Pulse [LV 1]
Type: Kekkai Genkai
Detail: [Can only be used after Yin Yang Effect] The user shoots crescent shaped, black chakra at his opponents.
Effect: Does 25 DMG to all targets.
Cost: -30 Chakra, -10 Fatigue.

Lunar Release: Crater Creator [LV 1]
Type: Kekkai Genkai
Detail: The user forms meteorites in the air out of dark chakra, and throws them at his opponent.
Effect: 25 DMG per turn, (2 turns)
Cost: -30 Chakra, - 20 Fatigue.
[/spoiler]
==========
[spoiler=Stats]
==========
[spoiler=Attributes]

[b][[/b][b][color=#00FF00]Health[/color]] [color=#00FF00]200[/color][/b][b]/[/b][b][color=#00FF00]200[/color][/b]

[b][[/b][b][color=#0000FF]Chakra[/color][/b][b]][/b][b] [color=#0000FF]200[/color][/b][b]/[/b][b][color=#0000FF]200[/color][/b]

[b][[/b][b][color=#FF0000]Fatigue[/color]] [color=#FF0000]200[/color][/b][b]/[/b][b][color=#FF0000]200[/color][/b]
[/spoiler]
==========
[spoiler=General Info]

[Level] 1

[EXP] 0/100 EXP until next LV.

[Ryo] [i]5,000[/i]

[Skill Points] 0

[Action Points] 0/5
[/spoiler]
==========
[spoiler=Pouch]

[color=olive][font=tahoma, helvetica, arial, sans-serif][size=3]Shuriken [/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]{[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] 3x | Sell for [i]250[/i] Ryo | [/size][/font][/color][color=olive][font=tahoma, helvetica, arial, sans-serif][size=3]Common[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] }[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Description: Sharpened, four-pronged metal stars, used for throwing. [/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Effect: Automatically does 10 DMG when used.[/size][/font][/color]

[color=olive][font=tahoma, helvetica, arial, sans-serif][size=3]Green Pill [/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]{ 2x[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] | Sell for [i]250[/i] Ryo | [/size][/font][/color][color=olive][font=tahoma, helvetica, arial, sans-serif][size=3]Common[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] }[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Description: A standard restoration pill.[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Effect: Restores +25 HP, +15 Fatigue, +15 Chakra.[/size][/font][/color]

[color=orange][font=tahoma, helvetica, arial, sans-serif][size=3]Smoke Bomb[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]{ 1x[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] | Sell for [i]900[/i] Ryo | [/size][/font][/color][color=orange][font=tahoma, helvetica, arial, sans-serif][size=3]Rare[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] }[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Description: Creates a large cloud of smoke wherever it lands.[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Effect: Decreases 25% less DMG taken from all Attacks for 2 turns only.[/size][/font][/color]
[/spoiler]
==========
[spoiler=Equipped Gear]

[color=#4B0082]Shu "Vermilion" & "Scarlet" Ring[/color]
{ [color=#4B0082]Legendary[/color] }
Details: Worn by Itachi Uchiha during the time of Akatsuki, it is unknown as to how one managed to retrieve it. Only one in existence, its color is red. When worn along with the [color=#4B0082]Nan "South" Ring[/color], stats increase by triple.
Effect: When equipped, you gain 10% overall DMG resistance in all Skills and 5% additional DMG to all Skills.
[/spoiler]
==========
[spoiler=Storage]


[color=orange]Traditional Iron Guard Gloves[/color]
{ 1x | Sell for [i]7,500[/i] Ryo | Traditional Set | [color=orange]Rare[/color] | Requires: Level 2 }
Details: Stronger and much more durable than the standard ones, these were specifically designed to deal powerful punches and attacks. When worn along with the rest of the Traditional set, stats increase by double.
Effect: While equipped, Taijutsu DMG is increased by 10%. 20%, if worn with all Traditional Sets.
[/spoiler]
==========
[spoiler=Perks]

[b]Will of Fire[/b]
Requirements: Born/Reside in the Leaf Village
With the Will of Fire Perk, you gain an additional 10+ points to the Element Skill.

[b]Akatsuki Blood[/b]
Requirements: Be a member of the Shinobi Remnants
With the Akatsuki Blood Perk, you gain an additional 20% to total EXP whenever Experience Points are earned.
[/spoiler]
==========
[spoiler=Skills]

Ninjutsu: 20 ( +15 Skilled )
Taijutsu: 5
Genjutsu: 0
Weaponry: 5
Kekkai Genkai: 15 ( +15 Skilled )
Chakra Control: 20 ( +15 Skilled )
Summoning: 5
Medical Arts: 5
Block: 5
Dodge: 20 ( +15 Skilled )
Element: 10 ( +10 Will of Fire Perk )
Luck: 15 ( +15 Skilled )
Construct: 0
[/spoiler]
==========
[spoiler=Active Effects]

[[u]Items[/u]]

[color=#4B0082]( Shu "Vermilion" & "Scarlet" Ring [/color])
10% overall DMG resistance in all Skills
5% additional DMG to all Skills

[[u]Perks[/u]]

( Will of Fire Perk )
Additional 10+ points to the Element Skill

( Akatsuki Blood Perk )
Additional 20% to total EXP whenever Experience Points are earned

[[u]Skills[/u]]

( Luck ~ Average )
5% Chance

( Kekkai Genkai ~ Average )
Additional 10% Kekkai Genkai DMG bonus

( Ninjutsu ~ Average )
Chakra use reduced by 5%

( Chakra Control ~ Average)
Chakra use reduced by 5%

( Dodge ~ Average)
Ninjutsu DMG is reduced by 10%
[/spoiler]
[/spoiler]
==========
[/spoiler]
-----
[spoiler=KCNameless, Kazuki Fukusawa (LV 5)]
[b]Difficulty:[/b] Jounnin (Hard)
[b]Name:[/b] Kazuki Fukusawa
[b]Clan Desription:[/b] Former member of the Kireidosu Clan
Unique Ability: Shikra: Gives the User an Affinity for Illusions/Genjutsu, and allows talented users of it to use some genjutsu without Handseals. Also increases their ability to use clones. (Genjutsu cost 40% less Chakra and 20% less Fatigue. Clones cost 20% less Chakra and 10% less Fatigue.) The power of the Shikra can surpass that of other dojutsu, being able to perform even weak Genjutsu without being detected. (50% chance of Fooling Byakugan/Sharingan, and using Illusions and Clones undetected.) The Shikra is also difficult to fool when it comes to illusions, being able to detect most illusion upfront(60% Chance to negate all enemy genjutsu)
The Shikra also has the unyeilding ability to insight fear into all who look at it, giving it a chance to paralyze them with fear. (50% chance for opponent to be unable to attack, block or dodge for 1 turn. Once per battle use.)
Cost: -15 Chakra x No. of Turns. (Passive effects of the Shikra also include Large Migraines and insomnia, so 5% random chance of user being unable to Attack for 1 turn.)
[b]Age:[/b] 18
[b]Gender:[/b] Male
[b]Village:[/b] Konohagakure/Leaf
[b]Faction:[/b] Shinobi Alliance
[b]Ninja Rank:[/b] Jounin
[b]Skill(s):[/b] Genjutsu, Element, Ninjutsu, Summoning Jutsu & Kekkei Genkai
[b]Element(s):[/b] [img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release
[spoiler=Appearance/Description]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/punkjaan-1.jpg[/img]
[/spoiler]
[b]Personality:[/b] Kazuki is a strange boy, with a personality that splits almost to that of a Schizophrenic. Originally, he was a cold, rather ruthless boy with a heart for killing and emotional span consisting of calculating bloodlust and a dense, slow to rouse but vicious anger. He was a determined stead fast boy with a quick mind and a quicker blade. He was incredibly intelligent, both tactically and with his wit, and could think around any situation. He was original and skilled, in Killing techniques, or ninja techniques, or even just talking, and he could escape almost any situation with merely the blade of his tongue.
He still has all this attributes, and while on a serious mission, he is not the most reassuring character, with even his chakra giving off the feeling that it would stab you in the back without hesitation were you to go against him, but he has revealed a softer side since joining his Ninja team. Out side of serious missions, he has shown himself to be a relaxed and calm individual who loves to read and solve riddles, or merely play a bit of music. He likes to sit atop the Hokage monument occasionally and watch the clouds, though he dislikes that he rarely has enough time. His residual anger has almost completely disappeared, for his vengeance against his clan is complete, but he still has a ferocious temper when tested.
[b]History/Background:[/b] Kazuki has a similar Background to that of Neji Hyuuga. He was also born into the side branch of a large, prestigious clan within Konoha, and he was also treated as if he was the dirt on the floor when compared to the members of the main branch. He was also a highly talented Ninja, with one of the strongest of the clan’s Kekkei Genkai in 100 years, and was neglected in favour of the main branch members, whom he bore a large resentment towards. The difference between Neji and Kazuki though, was that Kazuki was treated as a mere slave, bullied and treated like dirt by his Main branch cousin, Zanuka Kireidosu. Zanuka was a large teenager, about 2 years Kazuki’s elder, and was still a Genin at age 15. However, he was the eldest son of the main branch, and was as such treated with reverence, and allowed him to believe he was incredibly strong. This was what angered Kazuki, and he vowed to defeat Zanuka, and take him down a few pegs.

Now, the events of Kazuki’s Chuunin exam were....interesting. A lot of thing’s happened during it, but by the end of it, Kazuki had achieved Chuunin rank. And this was when he got his revenge. He approached Zanuka and challenged him, revealing that while Zanuka had failed the Chuunin exam again, Kazuki had passed. Zanuka was still quite confident, so accepted the challenge. He left with a broken mind, and crippled legs, and was told he would never become a ninja. Although his mind healed, he has never healed his legs, and so was removed from the pride and joy of the Clan. But, rather than stay and be ruined like Zanuka, Kazuki abandoned the clan, finding a place of his own and being with his teammates. He followed the Hokage and his Sensei as his Idols, with no-one else to lead him, and looked towards his future as a free man.
However, after attaining Jounin rank, a full two years before his team mate, Kibuto Karamine, the Village came under attack from the unrelenting forces of the Ninnai. Like most other jounin and Chuunin rank Ninja, he fought valiantly to allow the genin to take the villagers to safety, but like most others, he couldn’t fight forever. Just as he was about to give up, and as the village was about to be over run, the Hokage released his power. The power of Hokage Hashirama was incredible to look upon; he sealed the entire Ninnai army within minutes. No-one can remember fully what type of technique he used – Kazuki himself personally believes it was an ancient Uzumaki Technique – but the village has been in awe of Hashirama’s power since then, though it took up most of the Hokage’s chakra at that point and had left the village vulnerable for a few days.

Since then Kazuki has been training incredibly alongside his teammates, watching Kibuto catch up to him an become his equal as a jounin, and waited for the chance to stop whatever was causing the Ninnai, waiting for the call to fight. He has also recently become a lot more cold and dark, becoming more separate from his squad and violent. He can feel something coming on, and has lately been remembering his previous sensei, the Jounin Amagai, a traitor from Konoha, and has vowed again to kill him.
==========
[spoiler=Jutsu(s)]

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Phoenix Immortal Fire Technique [LV 2]
Type: Ninjutsu, Element
Detail: This technique creates small fireballs, which are spat out of the user's mouth, flying wildly in every direction and assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely, difficult.
Effect: Does 40 DMG to a target.
Cost: -35 Chakra. -20 Fatigue.

Demonic Illusion: Hell Viewing Technique [LV 2]
Type: Genjutsu
Detail: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality.
Efffect: Target is unable to Attack, Block or Dodge effectively for 2 posts by 35%.
Cost: -40 Chakra. -15 Fatigue.

Shadow Clone Technique [LV 2]
Type: Ninjutsu
Detail: Similar to the Clone Technique, this jutsu creates clones of the user. But unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows.
Effect: Decrease 50% less DMG taken from all attacks by 35%.
Cost: -60 Chakra. -15 Fatigue.

Demonic Illusion: False Surroundings Technique [LV 2]
Type: Genjutsu
Detail: This jutsu changes the appearance of a nearby object or area in order to disorient the opponent.
Efffect: Opponent has a 40% chance of missing his/her target when attacking for 2 posts.
Cost: -35 Chakra. -20 Fatigue.

Demonic Illusion: Raven Streak Technique [LV 3]
Type: Genjutsu, Weaponry
Detail: Produces an Illusion that surrounds the foe with multiple Ravens, each flying past the Foe at incredible speeds, when in reality, it is a multitude of shuriken. This harms a bit, but it's main objective is to Maim the opponent.
Effect: Does 50 DMG within 20 feet radius. Has a 50% chance of paralyzing the target(s) for 1 turn, and has 25% chance of paralyzing the target(s) for 2 turns.
Cost: -50 Chakra. -30 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Blazing Fire Blade Technique [LV 4]
Type: Ninjutsu, Taijutsu, Element
Description: This technique gathers large amounts of Fire Element Chakra around the users hand, enveloping the arm in a thick layer of flames, extending down to the elbow on the arm, and extending outwards to foot. This technique doubles the users speed and strength, and creates a large destructive force from their arm at the cost of being unable to use hand seal. It is a highly powerful Fire Release technique with many secret variations.

Effect: Does 50 DMG to targets(s) for 2-5 turns. Has a 40% chance of burning the opponent and/or the users, dealing 15 DMG a post until the fire goes out (Basically, when you decide). The user also cannot use Jutsu that require the use of two hands.
Cost: -40 Chakra X the number of turns. -40 Fatigue X the number of turns. -50 Health.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Fire Blade inferno [LV 2]
Type: Ninjutsu, Element
Description: This technique can only be used when Blazing fire Blade is active. The user Sacrifices the Blazing Fire Blade technique to cause an explosion, distracting the opponent and causing damage. When this is used all effects caused by the Blazing fire blade, on both the opponent and the user, are negated.
Effect: Does 40 DMG to a target. Negates all effects of Blazing Fire blade. Has a 30% Chance of causing burn.
Cost: -30 Chakra. -30 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Concentrated Fire Blade [LV 2]
Type: Ninjutsu, Taijutsu, Element
Description: A stronger, more volatile version of the Blazing fire blade. It can only be used while fire blade is Active. It concentrates the users’ chakra into a physical form, creating a Katana out of the Chakra. This Blade can manipulate fire and is surrounded by it, and increases the Users speed and strength to nearly godly amounts. However, it lasts longer and takes much more of a toll on the user, as well as it fails to burn the opponent. Usually only used as a last resort.
Effect: Does 60 DMG each turn for 2 posts.
Cost: -45 Chakra each turn. -40 Fatigue each turn. -35 Health.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Blade Release: Infernal Doomsday Devastation. [LV 5] (Ultimate Technique)
Type: Ninjutsu, Element
Detail: A desperate variation of the Fire Blade technique that was unlocked in battle. It is caused by an overload of chakra on the fire blade, with causes it to grow out of proportion. It keeps devouring the users’ chakra and then explodes into a focussed, spiralling inferno, causing a large amount of damage to the surrounding environment. However, due to being caught in the middle of it, the user receives a large amount of damage.
Effect: 200 DMG to all targets.
Cost: -150 Health, -200 Chakra, -100 Fatigue.

Demonic Illusion: False Battle Technique [LV 2]
Type: Genjutsu, Taijutsu
Description: Creates the illusion of a battle with the opponent, distracting them for either an Easy kill or a quick get away. The battle usually involves Kazuki using his Fire Blade technique, as they have all but the last hand seal the same. This is one of Kazuki's most powerful Genjutsu, and a unique one he developed himself.
Effect: Does 30 DMG to a target. The opponent cannot Dodge or Block effectively for 2 posts.
Cost: -40 Chakra. -10 Fatigue.

Ninja Art: Summoning Technique (LV 1)
Type: Summoning
Detail: Kazuki's Summoning Technique allows him to summon a variety of Ninja Cats in a similar manner to Ninken, Ninja Dogs. There are many different Types of Ninja Cat, including Tracker/Scouts, assassins, archers and samurai Cats. All jutsu known by Ninja cat is leveled according to the Cat's Summoning Level. All Ninja Cats are Wind Element.
Effect: Summons an ally, Scout Cat and/or basic Ninja Cat, to aid the user for 2 turns only. Can attack opponent(s) and/or defend itself or the user.
[/spoiler]
==========
[spoiler=Stats]
==========
[spoiler=Attributes]

[b][[color=#00ff00]Health[/color]] [color=#00ff00]495[/color]/[color=#00ff00]495[/color][/b] [b](+[color=#00ff00]75[/color])[/b]

[b][[color=#0000ff]Chakra[/color]] [color=#0000ff]475[/color]/[color=#0000ff]475[/color][/b] [b](+[color=#0000ff]75[/color])[/b]

[b][[color=#ff0000]Fatigue[/color]] [color=#ff0000]425[/color]/[color=#ff0000]425 [/color][/b][b](+[color=#FF0000]75[/color])[/b]
[/spoiler]
==========
[spoiler=General Info]

[Level] 5

[EXP] 1200/1500 EXP until next LV.

[Ryo] [i]500[/i]

[Skill Points] 0

[Action Points] 0/15

[/spoiler]
==========
[spoiler=Pouch]

[color=olive]Kunai[/color]
{ 2x | Sell for [i]250[/i] Ryo | [color=olive]Common[/color] }
Description: A black dagger designed for thrusting, throwing and stabbing.
Effect: Automatically does 10 DMG when used.

[color=olive]Shuriken[/color]
{ 5x | Sell for [i]250[/i] Ryo | [color=olive]Common[/color] }
Description: Sharpened, four-pronged metal stars, used for throwing.
Effect: Automatically does 10 DMG when used.

[color=olive]Green Pill[/color]
{ 2x | Sell for [i]250[/i] Ryo | [color=olive]Common[/color] }
Description: A standard restoration pill.
Effect: Restores +25 HP, +15 Fatigue, +15 Chakra.

[color=orange]Smoke Bomb[/color]
{ 2x | Sell for [i]900[/i] Ryo | [color=orange]Rare[/color] }
Description: Creates a large cloud of smoke wherever it lands.
Effect: Decreases 25% less DMG taken from all attacks for 2 turns only.

[color=#4B0082]Samehada[/color]
{ 1x | Sell for [i]40,000[/i] Ryo | [color=#4B0082]Legendary[/color] | Requires: LV 6 }
Description: Once wielded by the infamous Kisame Hoshigaki, the most terrifying of the seven blades, it has the appearance of a giant knife covered in shark scales. It is a sentient, living weapon and has the ability to "eat" chakra. Only one in existence.
Effect: Automatically does 40 DMG, and removes 50 Chakra Points from the opponent, when used. Also, restores +50 Chakra Points to the user. Cost: -50 Fatigue.

[color=indigo]Armor Charm[/color]
{ 1x | Sell for [i]10,000[/i] Ryo | [color=indigo]Legendary[/color] }
Description: An amulet that raises Block and Dodge Skills. Just carrying this hardens your skin like rock.
Effect: +10 boost to Block Skill and +5 boost to Dodge Skill.

[color=#4B0082]Power Charm[/color]
{ 1x | Sell for [i]10,000[/i] Ryo | [color=#4B0082]Legendary[/color] }
Description: An amulet that raises Taijutsu and Weaponry Skills. Just carrying this gives you demonic strength.
Effect: +10 boost to Taijutsu Skill and +5 boost to Weaponry Skill.
[/spoiler]
==========
[spoiler=Equipped Gear]

[color=olive]Standard Gloves[/color] ([b]Hands[/b])
{ Sell for [i]1,250[/i] Ryo | Standard Set | [color=olive]Common[/color] }
Details: A simple, lightweight and flexible gloves. When worn along with the rest of the Standard set, stats increase by double.
Effect: While equipped, increases Chakra by +75. +150, if worn with all Standard Sets.

[color=olive]Standard Jounin Vest[/color] ([b]Torso[/b])
{ Sell for [i]1,250[/i] Ryo | Standard Set | [color=olive]Common[/color] }
Details: A simple, yet sturdy Vest. When worn along with the rest of the Standard set, stats increase by double.
Effect: While equipped, increases Health by +75. +150, if worn with all Standard Sets.

[color=olive]Standard Leg Guards[/color] ([b]Legs[/b])
{ Sell for [i]1,250[/i] Ryo | Standard Set | [color=olive]Common[/color] }
Details: A simple, yet sturdy leg guards. When worn along with the rest of the Standard set, stats increase by double.
Effect: While equipped, increases Fatigue by +75. +150, if worn with all Standard Sets.
[/spoiler]
==========
[spoiler=Storage]


[/spoiler]
==========
[spoiler=Perks]

[b]Will of Fire[/b]
Requirements: Born/Reside in the Leaf Village
With the Will of Fire Perk, you gain an additional 10+ points to the Element Skill.

[b]Sensei[/b]
Requirements: Jounin
With the Sensei Perk, you gain an additional 20 Health/HP each time you LV up and a 5+ bonus to your Chakra Control Skill.

[b]Chakra Whiz[/b]
Requirements: LV 2
With the Chakra Whiz Perk, you gain an additional 50+ Chakra/CP.

[b]Genius Prodigy[/b]
Requirements: LV 3
With the Genius Prodigy Perk, you gain an additional +10 points to both Ninjutsu and Chakra Control Skills.

[b]Unlimited Rage![/b]
Requirements: LV 5
With the Unlimited Rage! Perk, your Skills are raised by 10+ whenever your Health drops 25% or lower and instantly adds 15% additional DMG to all Skills.

[b]Unbreakable[/b]
Requirements: LV 4
With the Unbreakable Perk, you gain an additional 15% overall DMG resistance in all Skills.
[/spoiler]
==========
[spoiler=Skills]

Ninjutsu: 35 ( +15 Skilled & +10 Genius Prodigy Perk )
Taijutsu: 25 ( +10 Power Charm )
Genjutsu: 20 ( +15 Skilled )
Weaponry: 15 ( +5 Power Charm )
Kekkai Genkai: 35 ( +15 Skilled )
Chakra Control: 30 ( +5 Sensei & +10 Genius Prodigy Perk )
Summoning Jutsu: 25 ( +15 Skilled )
Medical Arts: 5
Block: 15 ( +10 Armor Charm )
Dodge: 10 ( +5 Armor Charm Boost )
Element: 30 ( +15 Skilled & +10 Will of Fire Perk )
Luck: 10
Construct: 0
[/spoiler]
==========
[spoiler=Active Effects]

[[u]Items[/u]]

[color=#4B0082]( Power Charm )[/color]
+10 boost to Taijutsu Skill
+5 boost to Weaponry Skill

( [color=#4B0082]Armor Charm[/color] )
+10 boost to Block Skill
+5 boost to Dodge Skill

( [color=olive]Standard Gloves[/color] )
Increases Chakra by +75

( [color=olive]Standard Jounin Vest[/color] )
Increases Health by +75

( [color=olive]Standard Leg Guards[/color] )
Increase Fatigue by +75

[[u]Perks[/u]]

( Sensei Perk )
Additional 20 Health/HP each time you LV-Up
5+ bonus to your Chakra Control Skill

( Will of Fire Perk )
Additional 10+ points to the Element Skill

( Unbreakable Perk)
Additional 15% DMG resistance in all Skills

( Genius Prodigy )
Additional +10 points to both Ninjutsu and Chakra Control Skills

( Chakra Whiz )
Additional 50+ Chakra/CP

[[u]Skills[/u]]

( Ninjutsu ~ Skilled )
Chakra use reduced by 10%

( Taijutsu ~ Skilled )
Additional 10% Taijutsu DMG bonus
Fatigue use is reduced by 10%

( Genjutsu ~ Average )
?

( Weaponry ~ Average )
Additional 10% Weaponry DMG bonus

( Kekkai Genkai ~ Skilled )
Additional 15% Kekkai Genkai DMG bonus

( Chakra Control ~ Skilled )
Chakra use is reduced by 10%
Gain additional +25 Chakra

( Summoning Jutsu ~ Skilled )
Ally does 15% DMG

( Block ~ Average )
Taijutsu DMG is reduced by 10%
Weaponry DMG is reduced by 5%

( Dodge ~ Average )
Ninjutsu DMG is reduced by 10%

( Element ~ Skilled )
Additional 15% Element DMG bonus
Element DMG is reduced by 10%

( Luck ~ Average )
5% Chance
[/spoiler]
[/spoiler]
==========
[/spoiler]
-----
[spoiler=TotalObelisk, Kasumi Harukara (LV 1)]

[b]Difficulty:[/b] Chounin
[b]Name:[/b] Kasumi Harukara
[b]Clan Description:[/b] The Harukara clan are a rather small clan having been crippled by a bout of illness some time ago. Of the remaining members, Kasumi is the youngest female and is often overprotected by others from her clan for fear that she may get killed, thereby putting the clan that much closer towards dying out. Vapour shaping. The Harukara clan specialize in mist related Jutsu’s, using them not only for physical combat but to disorientate their opponents.
[b]Age:[/b] 15
[b]Gender:[/b] Female
[b]Village:[/b] Mist/Kirigakure
[b]Faction:[/b] None
[b]Ninja Rank:[/b] Genin
[b]Skill(s):[/b] Genjutsu, Weaponry, Chakra Control, Dodge & Element
[b]Element(s):[/b] [img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water release & [img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind release
[spoiler=Appearance/Description]
[img]http://i43.tinypic.com/f298ix.jpg[/img]
[/spoiler]
[b]Personality:[/b] Kasumi has an almost child-like curiosity and a fascination for any small creature, most of the time it seems like her thoughts are completely elsewhere and will almost always speak in very short sentences, which usually have very little to them, and speaks in a slow and dreamy way, sometimes even pausing between words. Most of the time she's docile, easily distracted and perfectly harmless, it can either be hard or easy to provoke her into fighting, just plain attacking her isn't enough to make her fight back, however simply crushing a bug or killing a small animal is enough to make her go crazy. She likes any small living creature the smaller it is, the more she'll like it. Mostly she's fond of flying insect or small mammals. She's values the life of any small creature highly and will go so far as to take on anyone regardless of strength simply because they crushed a single butterfly.
[b]History/Background:[/b] Kasumi’s clan was once one of the more prominent clans from Kirigakure, however several generations ago the clan was all but wiped out due to a combination of many of its members dying in battle or falling ill from a sudden illness spreading throughout the clan, dwindling their numbers significantly. By the time Kasumi was born the clan was all but gone, with only a handful of members remaining.

Being the youngest female member of her clan Kasumi was constantly watched and protected during her childhood and hardly ever interacted with anybody outside of her own clan members. She developed a very melancholy personality, even during her years of training hardly ever speaking to anybody else except in passing.

Due to her isolation from most others her age Kasumi instead grew fond of the company of animals and insects, showing a strange fascination for them at a young age when most others might be scared or repulsed by them, her fascination with them eventually grew into obsession when she once came across a group of children attacking a bird’s nest, Kasumi responded by attacking the group violently and almost killing them before her caretakers could intervene. Since that incident the clan has kept an even closer eye on Kasumi, now because of her potential for violence as well as their own dwindling numbers.
==========
[spoiler=Jutsu(s)]

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Hidden Mist Technique [LV 1]
Type: Element, Ninjutsu
Detail: This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it.
Effect: Opponent has a 15% chance of missing his/her target when attacking for 2 posts.
Cost: -25 Chakra.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] [Ultimate Technique] Solid Mist Technique [LV 5]
Type: Element, Ninjutsu
Detail: Uses a nearby water source or natural fog to create a makeshift weapon for the user to defend themselves with. The effect only lasts as long as the user can maintain it at which point the created weapon returns to its original form.
Effect: Weaponry DMG is increased by 50%. Decreases 50% less DMG from attacks by 40% chance.
Cost: -100 Chakra. -50 Fatigue

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Clone Technique [LV 1]
Type: Element, Ninjutsu
Detail: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it cannot travel very far from the original body without losing control.
Effect: Decreases 30% less DMG taken from all attacks by 25% chance.
Cost: -30 Chakra. -10 Fatigue.

Body Flicker Technique [LV 1]
Type: Ninjutsu
Detail: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds.
Efffect: Decreases 30% less DMG taken from Ninjutsu attacks by 25% chance.
Cost: -25 Chakra. -25 Fatigue.

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Kunai Blade
Type: Element, Ninjutsu, Weaponry
Detail: The user exhales wind chakra onto a Kunai which expands into a sharp blade shaped like a scimitar which can penetrate a human body with ease. One advantage with this is that it retains both the light weight and versitility of the knife while gaining the length of a sword.
Effect: Weaponry DMG is increased by 10% for 2 posts only.
Cost: -30 Chakra.

Clone Technique [LV 1]
Type: Genjutsu
Detail: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan.
Efffect: Decreases 30% less DMG taken from Taijutsu attacks by 25% chance.
Cost: -25 Chakra. -25 Fatigue.

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release: Whirlwind Fist [LV 1]
Type: Element, Ninjutsu
Detail: The user delivers a punch that releases a giant, adaptable whirlwind.
Effect: Taijutsu DMG is inceased by 10% for 2 posts only.
Cost: -30 Chakra.

Demonic Illusion: False Surroundings Technique [LV 1]
Type: Genjutsu
Detail: This jutsu changes the appearance of a nearby object or area in order to disorient the opponent.
Efffect: Opponent has a 20% chance of missing his/her target when attacking for 2 posts.
Cost: -30 Chakra. -5 Fatigue.
[/spoiler]
==========
[spoiler=Stats]
==========
[spoiler=Attributes]

[b][[color=#00ff00]Health[/color]] [color=#00ff00]200[/color]/[color=#00ff00]200[/color][/b]

[b][[color=#0000ff]Chakra[/color]] [color=#0000ff]200[/color]/[color=#0000ff]200[/color][/b]

[b][[color=#ff0000]Fatigue[/color]] [color=#ff0000]200[/color]/[color=#ff0000]200[/color][/b]
[/spoiler]
==========
[spoiler=General Info]

[Level] 1

[EXP] 0/100 EXP until next LV.

[Ryo] [i]3,000[/i]

[Skill Points] 0

[Action Points] 0/5
[/spoiler]
==========
[spoiler=Pouch]

[color=olive]Shuriken[/color]
{ 2x | Sell for [i]250[/i] Ryo | [color=olive]Common[/color] }
Description: Sharpened, four-pronged metal stars, used for throwing.
Effect: Automatically does 10 DMG when used.

[color=olive]Green Pill[/color]
{ 2x | Sell for [i]250[/i] Ryo | [color=olive]Common[/color] }
Description: A standard restoration pill.
Effect: Restores +25 HP, +15 Fatigue, +15 Chakra.

[color=orange]Smoke Bomb[/color]
{ 1x | Sell for [i]900[/i] Ryo | [color=orange]Rare[/color] }
Description: Creates a large cloud of smoke wherever it lands.
Effect: Decreases 25% less DMG taken from all Attacks for 2 posts only.
[/spoiler]
==========
[spoiler=Equipped Gear]
None
[/spoiler]
==========
[spoiler=Storage]

[color=red]ANBU Metal Leg Guards[/color]
{ 1x | Sell for 15[i],000[/i] Ryo | Anbu Set | [color=red]Unique[/color] | Requires: LV 4 }
Details: Black and grey in color, this armor is seen worn by members of the ANBU Black Ops. When worn along with the rest of the ANBU set, stats increase by double.
Effect: While equipped, you gain an additional 30 Points to Health, Chakra and Fatigue each time you Level up. 60 each, if worn with all ANBU Sets.
[/spoiler]
==========
[spoiler=Perks]


[b]Rookie[/b]
Requirements: Genin
With the Rookie Perk, you gain an additional 10 Health/HP each time you LV up and a 5+ bonus to your Luck Skill.


[b]Seven Swordsmen Prodigy[/b]
Requirements: Born/Reside in the Mist Village
With the Seven Swordsmen Prodigy Perk, you gain an additional 20+ points to the Weaponry Skill.
[/spoiler]
==========
[spoiler=Skills]

Ninjutsu: 5
Taijutsu: 5
Genjutsu: 20 ( +15 Skilled )
Weaponry: 40 ( +15 Skilled & +20 Seven Swordsmen Prodigy Perk )
Kekkai Genkai: 0
Chakra Control: 20 ( +15 Skilled)
Summoning: 0
Medical Arts: 5
Block: 5
Dodge: 20 ( +15 Skilled)
Element: 15 ( +15 Skilled )
Luck: 5 ( +5 Rookie Perk )
Construct: 0
[/spoiler]
==========
[spoiler=Active Effects]

[[u]Items[/u]]


[[u]Perks[/u]]

( Rookie Perk )
Additional 10 Health/HP each time you LV up and a 5+ bonus to your Luck Skill

( Seven Swordsmen Prodigy Perk )
Additional 20+ points to the Weaponry Skill

[[u]Skills[/u]]

( Genjutsu ~ Average )
?

( Weaponry ~ Skilled )
Additional 25% Weaponry DMG bonus

( Chakra Control ~ Average )
Chakra use is reduced by 5%

( Dodge ~ Average )
Ninjutsu DMG is reduced by 10%

( Element ~ Average )
Additional 10% Element DMG bonus
Element DMG is reduced by 5%

( Luck ~ Average )
5% Chance
[/spoiler]
[/spoiler]
==========
[/spoiler]
-----
[spoiler=Cherry_Blossom, Naoi Kaguwata (LV 1)]

[b]Difficulty:[/b] Chunin
[b]Name:[/b] Naoi kaguwata
[b]Clan Description:[/b] The kaguwata clan was known as weapon smiths. They had shops set up all over the land and made fine ninja weapons. The history of the clan dates back to the first shinobi world war. The kaguwata clans had made kunai, shurikens, and swords that generals have used. The family clan passed on the family mind jutsu. Naoi is one of the last couple of members in his clan.
[b]Unique Ability:[/b] First, he has the mind destruction jutsu, which destroys the spirit and will of the selected target, as a cost for having to leave his body. Then, he has pillars of the earth, which creates pillars that crash down and destroy the surrounding area. All his jutsus were passed down to him from elders in his clan.
[b]Age:[/b] 12
[b]Gender:[/b] Male
[b]Village:[/b] Konohagakure/Leaf
[b]Faction:[/b] Shinobi Alliance
[b]Ninja Rank:[/b] Genin
[b]Skill(s):[/b] Chakra Control, Ninjutsu, Taijutsu, Kekkei Genkai & Weaponry
[b]Element(s):[/b] [img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release, [img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release & [img]http://images2.wikia.nocookie.net/__cb20091012121233/naruto/images/thumb/4/48/Nature_Icon_Lava.svg/18px-Nature_Icon_Lava.svg.png[/img] Lava Release
[spoiler=Appearance/Description]
[img]http://media.otakuzone.com/store/user/226305/T1325369147424caf7ba067e208a38d322211a7f67f8d.jpg[/img]
[/spoiler]
[b]Personality:[/b] Naoi is decently hyper. He can’t sit still for very long, nor can he keep his mouth shut. He has a tendency to speak his mind and to get in trouble because of it. He prefers to be outgoing rather than quiet and withdrawn. He tries his hardest to make new friends, and he has no trouble doing so. He is very defensive towards his friends. He tries not to show distrust towards others, but he usually does. He also has a tendency to judge people just by looking at them. He can be cruel at times, when he feels that he has to. He loves to fight, and he is not afraid to fight anyone. No matter how tough, he will fight them.
[b]History/Background:[/b] Naoi had a rough childhood. As a child, he was out shown by his brother in every part of smith-ing. He tried to get his dads attention, but never succeeded. He felt bitter towards his brother, and one day, during a competition he pushed his own brother off a tree in order to win. The impact killed his brother. With his dad angry, he forced Naoi to work in the shop. Naoi struggled to please his father and to impress his customers. He had eventually learned to fashion kunai. His father had caught an unknown disease, and had become bedridden. Naturally, he wasn't able to help Naoi make any more weapons. Naoi's dad had died on his 12th birthday. Now alone, Naoi lived on the streets, struggling to survive, until a shinobi took him in and trained him to be a ninja. Naoi joined the alliance as an attempt to redeem his family name.
==========
[spoiler=Jutsu(s)]

Chakra Enhanced Strength [LV 1]
Type: Ninjutsu
Detail: This is a jutsu in which the user focuses precise chakra control into their hands or feet and releases it with pinpoint timing, which greatly enhances their strength.
Effect: Taijutsu DMG is increased by 20% for 1 post.
Cost: -40 Chakra. -5 Fatigue.

Mind Transfer Jutsu [LV 1]
Type: Ninjutsu
Detail: This is a jutsu that uses the spiritual energy of the user to control the selected opponent. The discharged energy can only travel in a strait line.
Effect: Takes control of opponent by 25%, body falls.
Cost: -50 Chakra.

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release: Bedrock Coffin [LV 1]
Type: Element, Ninjutsu
Detail: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
Effect: Does 40 DMG to a target.
Cost: -25 Chakra. -40 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release: Terra Shield [LV 1]
Type: DefNinjutsu, element, blocking
Description: After striking the ground with their hands, the user creates a large wall of earth in front of him/her. The defence is not perfect though, since a hard or drilling impact can puncture the wall. Also, since this technique only guards frontal attacks, the enemy can easily attack from the side or even from above. Forms a minor earth shield
Effect: Decreases 40% less DMG taken from attacks, except Lightning techniques, by 20% chance.
Cost: -15 Chakra, -25 Fatigue

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release: Antlion Technique [LV 1]
Type: Element, Ninjutsu
Description: This jutsu causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the center, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated.
Effect: Does 40 DMG to a target.
Cost: -40 Chakra, - 20 Fatigue

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Phoenix Immortal Fire Technique [LV 1]
Type: Element, Ninjutsu
Detail: This technique creates small fireballs, which are spat out of the user's mouth, flying wildly in every direction and assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely, difficult.
Effect: Does 20 DMG to a target.
Cost: -30 Chakra.

[img]http://images2.wikia.nocookie.net/__cb20091012121233/naruto/images/thumb/4/48/Nature_Icon_Lava.svg/18px-Nature_Icon_Lava.svg.png[/img] Lava Release: Lava Monster Jutsu [LV 1]
Type: Element, Ninjutsu
Detail: This technique creates a molten monster made of lava. The monster follows the opponent and can burn through almost any substance.
Effect: Does 45 DMG to a target.
Cost:-30 Chakra, - 30 Fatigue

[img]http://images2.wikia.nocookie.net/__cb20091012121233/naruto/images/thumb/4/48/Nature_Icon_Lava.svg/18px-Nature_Icon_Lava.svg.png[/img] Lava Release: Lava Crush Jutsu [LV 1]
Type: Element, Ninjutsu
Detail: This technique shoots a small orb of lava. Upon impact the orb makes a huge explosion.
Effect: Does 60 DMG to a target.
Cost: -50 Chakra, -50 Fatigue

[img]http://images2.wikia.nocookie.net/__cb20091012121233/naruto/images/thumb/4/48/Nature_Icon_Lava.svg/18px-Nature_Icon_Lava.svg.png[/img] Lava Release: Ultimate Eruption Jutsu [LV 5]
Type: Element, Ninjutsu
Detail: A deep hole opens beneath the target, and swallows them. Then, the user uses a highly explosive orb of lava to fill the pit with lava.
effect: Does 100 DMG to a target. Also, 10 DMG once per post for 2 posts.
Cost: -80 Chakra, -90 fatigue
[/spoiler]
==========
[spoiler=Stats]
==========
[spoiler=Attributes]

[b][[color=#00ff00]Health[/color]] [color=#00ff00]200[/color]/[color=#00ff00]200[/color][/b]

[b][[color=#0000ff]Chakra[/color]] [color=#0000ff]200[/color]/[color=#0000ff]200[/color][/b]

[b][[color=#ff0000]Fatigue[/color]] [color=#ff0000]200[/color]/[color=#ff0000]200[/color][/b]
[/spoiler]
==========
[spoiler=General Info]

[Level] 1

[EXP] 0/100 EXP until next LV.

[Ryo] [i]5,000[/i]

[Skill Points] 0

[Action Points] 0/5
[/spoiler]
==========
[spoiler=Pouch]

[color=olive]Shuriken[/color]
{ 3x | Sell for [i]250[/i] Ryo | [color=olive]Common[/color] }
Description: Sharpened, four-pronged metal stars, used for throwing.
Effect: Automatically does 10 DMG when used.

[color=olive]Green Pill[/color]
{ 2x | Sell for [i]250[/i] Ryo | [color=olive]Common[/color] }
Description: A standard restoration pill.
Effect: Restores +25 HP, +15 Fatigue, +15 Chakra.

Smoke Bomb
{ 1x | Sell for [i]900[/i] Ryo | Rare }
Description: Creates a large cloud of smoke wherever it lands.
Effect: Decreases 25% less DMG taken from all Attacks for 2 turns only.
[/spoiler]
==========
[spoiler=Equipped Gear]
None
[/spoiler]
==========
[spoiler=Storage]
None
[/spoiler]
==========
[spoiler=Perks]

[b]Rookie[/b]
Requirements: Genin
With the Rookie Perk, you gain an additional 10 Health/HP each time you LV up and a 5+ bonus to your Luck Skill.

[b]Will of Fire[/b]
Requirements: Born/Reside in the Leaf Village
With the Will of Fire Perk, you gain an additional 10+ points to the Element Skill.

[/spoiler]
==========
[spoiler=Skills]

Ninjutsu: 20 ( +15 Skilled )
Taijutsu: 20 ( +15 Skilled )
Genjutsu: 5
Weaponry: 20 ( +15 Skilled )
Kekkai Genkai: 15 ( +15 Skilled )
Chakra Control: 20 ( +15 Skilled)
Summoning: 0
Medical Arts: 5
Block: 5
Dodge: 5
Element: 10 ( +10 Will of Fire Perk )
Luck: 5 ( +5 Rookie Perk )
Construct: 0
[/spoiler]
==========
[spoiler=Active Effects]

[Items]


[Perks]

( Rookie Perk )
Additional 10 Health/HP each time you LV up and a 5+ bonus to your Luck Skill

( Will of Fire Perk )
Additional 10+ points to the Element Skill.

[Skills]

( Ninjutsu ~ Average )
Chakra use reduced by 5%

( Taijutsu ~ Average )
Additional 5% Taijutsu DMG bonus
Fatigue use is reduced by 5%

( Weaponry ~ Average )
Additional 10% Weaponry DMG bonus

( Kekkai Genkai ~ Skilled )
Additional 10% Kekkai Genkai DMG bonus

( Chakra Control ~ Average )
Chakra use is reduced by 5%

( Element ~ Average )
Additional 10% Element DMG bonus
Element DMG is reduced by 5%

( Luck ~ Average )
5% Chance
[/spoiler]
[/spoiler]
==========

[/spoiler]


=========================
[b]NPC Characters[/b]


[[u]Shinobi Alliance[/u]]

[spoiler=Konohagakure Ninja]
[spoiler=Hashimaru Ikatsui, Hokage]

[b]Name:[/b] Hashimaru Ikatsui
[b]Age:[/b] 39
[b]Gender:[/b] Male
[b]Village:[/b] Konohagakure/Leaf
[b]Ninja Rank:[/b] Hokage/[s]Former ANBU Captain[/s]
[b]Element(s):[/b] Unknown
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/samurai.jpg[/img]
[b]Personality:[/b] Carefree, laid-back individual who often considers himself the unlucky one when he was handpicked by the previous Hokage to succeed him as the candidate for becoming the next Hokage. Hashimaru will occasionally have this blank expression upon his face whenever he's bored, and is seldom surprised by most things. Hashimaru has been known to sleep in, refrains from working hard and mostly relaxes all day. He doesn't act like a leader nor is he serious even when the situation calls for it. Some would say he isn't fit for the title of Hokage, and he'd even agree to that himself. However he'll become extremely serious when he feels the village or lives of others is threatened, and would do anything to protect it or his people. During his early years he was known to have incredible amount of strength and showed prowess. He seems to suffer from some unknown illness, which would explain his lazy-like personality. Although he keeps this as a secret from everybody else. Hashimaru seems to relish the idea that that he is the oldest of all the Kages, and makes him feel "Old".
[b]History/Background:[/b] Hashimaru gained the respects of his elders and his village when he saved it from total destruction. It was his doing and the incredible strength he held that the village still stands today when threatened by an unknown force years ago. During this incident however came with a high price; the death of the previous Hokage sacrificing himself for the sake of the village. He soon became the next in line of becoming the Hokage, must to his annoyance, and succeeded his predecessor. Hashimaru's past is shrouded in mystery due to the fact that he was an ANBU captain at an incredible young age, who served together with Amagai Hitoshirezu. He led a 3-man cell team consisting of Amagai, Makuta and himself during a mission in the retrieval of Kibuto Karanime 15 years ago. The events were kept secret however when they discovered as to why he was kidnapped all along. Hashimaru seems to be harboring a terrible and astonishing secret, and would attempt to do anything to keep it safe. Perhaps his shrouded past would explain this terrifying truth he holds.
[b]Jutsu(s):[/b]

Dead Demon Consuming Seal
Type: Forbidden, Fūinjutsu, Kinjutsu, ?
Detail: Once called upon, the death god hovers behind the user and wraps its left arm with prayer beads, which causes a seal to appear on it. The death god's arm extends from their chest and grabs the soul of the target, immobilising them at which time the victim can see the death god as well. The death god then performs the sealing. Soon after the sealing is completed, the death god consumes the souls of the user and the sealed, sentencing them to be locked in combat within its stomach for all eternity.
Effect: Seals both user and a designated target (Killing them).
Cost: Life

Dead Demon Mode
Type: Forbidden, Kinjutsu, ?
Detail: Unknown.
Effect: Unknown.
Cost: Unknown.

[/spoiler]
-----
[spoiler=Chizu Uzumaki, Chuunin]

[b]Name:[/b] Chizu Uzumaki
[b]Age:[/b] 17
[b]Gender:[/b] Female
[b]Village:[/b] Konohagakure/Leaf
[b]Ninja Rank:[/b] Chuunin
[b]Element(s):[/b] [img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/Himoto_Aimi_by_osy057-1.jpg[/img]
[b]Personality:[/b] She can be quite shy with strangers, but growing older amongst friends improved that in her. Kindhearted, soft and gentle person, Chizu thinks nothing but everyone's life and safety before hers when it comes to battles. She'd risk her own life to save her teammates or her former Sensei and team captain, Amagai, if the need arises. The loss of her aunt devastated her one year back as she was the only other Uzumaki she knew of, but Kibuto comforted her. She enjoys her teammates' company and, like many others like her, appreciates having conversations amongst friends or simply hanging around with them. After the Ninnai invasion she seemed quite determined to protect her friends and villages and trained herself.
[b]History/Background:[/b] Part of Squad Nine, and a former member of Team Amagai, but now changed into Team Muri, it's members; Kazuki Fukusawa, Kibuto Karanime and her herself. Their Captain is Taro Muri. Born unto the famed Uzumaki clan, renowned and feared for their knowledge of Fuinjutsu and possess incredible longevity, Chizu's parents sacrificed their lives so that their only daughter could live. And to ensure she was kept safely from enemies Chizu and her aunt moved into the village of the Hidden Leaf when she was at the very young age of two, and originated from somewhere else unknown to most others but the previous and the current Hokage, Hashimaru. During the Ninnai invasion an individual approached her, told her that he had killed her parents, and Chizu suffered greatly during the short battle it ensued and was heavily injured after the conclusion of the incident. She was left hospitalized for weeks. Once she got out she seemed reluctant to find out why that man did what he did and promised herself to train even further to protect her friends and her village.
[b]Jutsu(s):[/b]

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release: Snake's Mouth [LV 5]
Type: Element, Ninjutsu
Detail: This technique allows the user to generate a spinning column of water which will take the form of a snake with a gaping maw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
Effect: Does 50 DMG up to 2 target(s).
Cost: -60 Chakra. -50 Fatigue.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Hidden Mist Technique [LV 5]
Type: Element, Ninjutsu
Detail: This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it.
Effect: Opponent has a 50% chance of missing his/her target when attacking for 2 posts.
Cost: -60 Chakra. -40 Fatigue.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Prison Technique [LV 5]
Type: Element, Ninjutsu
Detail: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned.
Effect: Both user and a desginated opponent are unable to Attack, Dodge or Block for 2 posts. Does 10 DMG to the target.
Cost: -90 Chakra. -50 Fatigue.

Mystical Palm Technique [LV 5]
Type: Ninjutsu
Detail: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries.
Efffect: Restores +50 HP and +50 Fatigue to a target. Restores +25 HP & +25 Fatigue unto user.
Cost: -150 Chakra.
[/spoiler]
-----
[spoiler=Amagai Hitoshirezu, S-Class Missing-Nin]

[b]Name:[/b] Amagai Hitoshirezu
[b]Age:[/b] 33
[b]Gender:[/b] Male
[b]Village:[/b] [s]Konohagakure/Leaf[/s]
[b]Ninja Rank:[/b] Jounin/[s]Former ANBU Captain[/s]/S-Class Missing-Nin/[s]Remnant Spy[/s]/Sentinel Spy (?)
[b]Element(s):[/b] [img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release & [img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/l_1ceb272f25d5f976741ee8fca7fe2693.png[/img]
[b]Personality:[/b] A kind enough individual, yet incredibly intelligent man who showed compassion to everyone he met, including strangely enough most enemies he encountered. But he has somewhat a dark half to him that no one knew about until recent events. During his time as Captain of Team Amagai, he portrayed himself much like any other sensei within Konoha. He seemed pretty charming and was willing to help others in their need of aid.
[b]History/Background:[/b] Former Team Leader of Squad Nine and Captain of Team Amagai, its members; Kibuto Karanime, Kazuki Fukusawa and Chizu Uzumaki. Long before he'd met any of them, Amagai was a former member of the ANBU Black Ops, who served under Hashimaru at the time when he was still an ANBU Captain himself. He, along with Hashimaru and Makuta, were sent on an important mission by the Karanime clan elders to retrieve Kibuto when he was still but an infant. Originally, the Karanime clans' elders believed he was kidnapped by the mysterious duo for the secrets of their clan. However, after the success of their mission the three of them swore in secrecy to keep the Nine-Tailed Demon Fox, that was sealed into the boy by his captors, in secret for his safety. Years later, Amagai was assigned as Kibuto's guardian in secret and kept a vigilant watch on the boy through the means of assembling Squad Nine.

However, after the incident of the previous Doutaini Tournament that was held 3 years ago Amagai turned out to be a spy for both the Remnants and the Sentinels. He betrayed and severed his connection with the Remnants by attempting to kill Kibuto, the Nine-Tails Jinchuuriki, when he learned the truth from a mysterious figure who approached him and the plans he had for the shinobi world. This was his only means of stopping that man, but Amagai failed to kill Kibuto for reasons unknown and instead fled. Currently his whereabouts and what he attempts to accomplish are unknown. An order has been placed by the Hokage, Hashimaru, to capture him alive and be returned immediately back to Konohagakure for interrogation.
[b]Jutsu(s):[/b] Unknown
[/spoiler]
-----
[spoiler=Taro "Reiken" Muri, Jounin]

[b]Name:[/b] Taro "Reiken" Muri
[b]Age:[/b] 29
[b]Gender:[/b] Male
[b]Village:[/b] Konohagakure/Leaf
[b]Ninja Rank:[/b] Jounin/[s]Former ANBU Black Op[/s]
[b]Element(s):[/b] [img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release & [img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release
[b]Appearance/Description:[/b] Taro wears the standard Konoha shinobi outfit and wears his headband around his waist as a belt buckle.
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/jounin_reiken_collab_thing.png[/img]
[b]Personality:[/b] Taro, or rather "Reiken", "Rei" or "Ken" as he prefers, is depicted as a kind individual, and having known both loss and loneliness during the unexpected attack years ago he seeks to comfort others whenever they're down. He is known to be clever and able to assess situations carefully and quickly, even while under threat. Although he prefers teaching students over fighting enemies and the like. When the situation calls for it, however, Taro becomes serious but retains his calm-like personality and scarcely becomes angered or frustrated over the simplest of things. He's been known to be quite charming around ladies.
[b]History/Background:[/b] Taros alias was originally "Reiken" during his time as an ANBU, but this name soon stuck with him when he later became an Academy Instructor at the age of 23, after just leaving his life behind as a member of the ANBU Black Ops, and decided to teach instead. Due to his compassionate nature he immediately liked the idea and became fond of teaching Academy students. For three years Taro taught many students through the teachings of Ninjutsu and the shinobi life. After the incident with the Ninnai invasion of Konoha however, and after Amagai defected his village, Taro was selected to become the new Leader of Squad Nine and, much to his annoyance, Captain of 'Team Amagai' by the current Hokage, which later was changed to 'Team Muri'. For three years Taro Muri has trained them and are somewhat attached with each other through the bonds as sensei and student. During his early years as an ANBU Black Op, he and Amagai served well together under the current Hokage, Hashimaru. He holds an incredible amount of respect for his friend, Amagai, even after he defected and plans to get him back to answer for his wrongdoings. It is unknown whether or not Taro had knowledge regarding the Nine-Tails that lays dormant inside Kibuto since the beginning when they formed "Team Muri" three years ago. But due to recent events this information has gone somewhat public, although it is still kept in secrecy.
[b]Jutsu(s):[/b]

Dreamworld Technique
Type: Kinjutsu, Ninjutsu
Detail: This technique is similar to the Mind Reading Technique, but instead of the user entering a persons mind, recently deceased, another individual is instead cast into said mind. This allows that person to fully explore specific parts for information and gathering knowledge.
Effect: Enters "Dreamworld".
Cost: Unknown
[/spoiler]
-----
[spoiler=Jinkaku Kyoushu, Genin]

[b]Name:[/b] Jinkaku Kyoushu
[b]Age:[/b] 12
[b]Gender:[/b] Male
[b]Village:[/b] Konohagakure/Leaf
[b]Ninja Rank:[/b] Genin
[b]Element(s):[/b] [img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release & [img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Release
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Final_Wish_s_Team_14_by_osy057-2.jpg[/img]
[b]Personality:[/b] Jinkaku remains politely enough amongst friends, but even then he can be quite rude towards them if angered. He is determined, collected, but often times impulsive and lacks disciplinary since he's an orphan. He doesn't enjoy being sad, as it reminds him of his deceased parents, and seemingly looks at the brighter side of things. He enjoys a good spar and would attempt to do anything to win. He seems to hate the current Hokage, Hashimaru, and doesn't explain why to anyone he knows of.
[b]History/Background:[/b] Part of Squad Four and a member of Team Kenji, its members; Naoi Kaguwata, Harumai Hyuuga and he himself. Jinkaku lost both his parents when they died protecting him during the Ninnai invasion several years ago. They were the only family he had and soon after the incident was over he declared to himself to become stronger to protect others. To become the next Hokage one day, as he seems to blame fault for the deaths of his parents on Hashimaru, the current Hokage. He also promised himself to find out who was responsible for the resurrected Ninnai, as no one seems to know who or what they are. As he grew older Jinkaku was later placed in Squad Four with the others. He remained distant with them at first, but soon grew to liking them and eventually became friends.
[b]Jutsu(s):[/b]

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release: Leaf Great Whirlwind [LV 1]
Type: Element, Taijutsu
Detail: An advanced technique utilizing the Wind nature which starts off a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks. Because of the assistance of Wind the user is faster.
Efffect: Does 30 DMG to a target.
Cost: -20 Chakra. -30 Fatigue.

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release: Petal Dust Dance [LV 1]
Type: Element, Ninjutsu
Detail: This jutsu allows the user to summon a cyclone of petals to attack their opponent. The user can remain in one spot for the use of the jutsu, because he or she can direct it anywhere they desire. Therefore, the user can control the direction and power of the technique to the max as a last resort.
Effect: Does 25 DMG to a target. Opponent is unable to Block effectively for 1 post.
Cost: -30 Chakra. -10 Fatigue.

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release: Great Breakthrough [Lv 1]
Type: Element, Ninjutsu
Detail: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight.
Effect: Opponent is unable to Attack, Block or Dodge effectively for 1 post by 30%.
Cost: -25 Chakra.

[img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Hound [LV 1]
Type: Element, Ninjutsu
Detail: By manipulating lightning chakra into the dominant hand, the user can make the lightning expand to create the form of a hound. The hound-shape remains connected to the user's hand with a bolt of lightning, allowing them to control it during its attack.
Effect: Does 10 DMG to a target. Opponent is unable to Dodge effectively for 1 post.
Cost: -35 Chakra.

[img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Release Shadow Clone [LV 1]
Type: Element, Ninjutsu
Detail: This technique allows the user to make a Shadow Clone infused with lightning. Because it is a shadow clone, it is able to perform jutsu and interact with the environment due to it having physical substance. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.
Effect: Decreases 25% less DMG taken from attacks by 20% chance. Opponent is unable to Attack or Block effectively for 1 post by 25% chance.
Cost: -35 Chakra. -5 Fatigue.
[/spoiler]
-----[spoiler=Harumai Hyuuga, Genin]

[b]Name:[/b] Harumai Hyuuga
[b]Age:[/b] 12
[b]Gender:[/b] Female
[b]Village:[/b] Konohagakure/Leaf
[b]Ninja Rank:[/b] Genin
[b]Element(s):[/b] None
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/harumi_hyuuga_by_vivianaxd-d3516yy.png[/img]
[b]Personality:[/b] Harumai has little confidence in herself, has a very low self esteem and seems quite nervous around strangers. Despite this, she is considered a prodigy amongst her clan, and would probably lead them one day if she could only bring herself to rid of these feelings away from her entirely. She is however proud to be a Hyuuga, but seemingly hates herself for not acting as such. She is quite kind to most others she is fond of and cares for her teammates as well as her sensei and Team Captain, Kenji.
[b]History/Background:[/b] Part of Squad Four and a member of Team Kenji, its members; Naoi Kaguwata, Jinkaku Kyoushu and her herself. Her father is the current leader of the Hyuuga clan. And as a member of the Hyuuga clan's main branch Harumai is expected to lead the clan once she's matured and ready to. Her mother unfortunately died during childbirth when Harumai was born. Also, she seems to have developed a crush on either Naoi and Jinkaku since they were placed together as Squad Four, but doesn't know which one. Not much else is known about her.
[b]Jutsu(s):[/b]

Eight Trigrams: Sixty-Four Palms [LV 1]
Type: Kekkei Genkai, Taijutsu
Detail: This kind of style is actually reserved for the main family branch, but only a few branch members were able to get a hold to learn it. This technique is used to close off the flow of chakra through sixty-four chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move.
Effect: Does 40 DMG to a target. Also, depletes 30 Chakra from target.
Cost: -35 Chakra. -50 Fatigue

Eight Trigrams Palms Heavenly Spin [LV 1]
Type: Kekkei Genkai, Taijutsu
Detail: The user releases a huge amount of chakra from all the chakra points on the user's body. The released chakra blocks any possible attack on the user. The user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. This jutsu is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot rotate, the user becomes vulnerable.
Effect: Decreases 25% DMG from all attacks for 1 post.
Cost: -45 Chakra. -25 Fatigue

Eight Trigrams: Heavenly Force Palm [LV 1]
Type: Kekkei Genkai, Taijutsu
Detail: This is an extremely risky technique to use - well at least in Ookami's case. The development of this technique uses the style of Gentle Fist and excellent chakra control. The users focuses a good portion of their chakra into their dominant arm. Through this the users arm gives of a bright radiant blue color. Used to limit an opponents ability; when the strike hits it can cause internal damage and the possibility of ruptured organs. A drawback to this form is that it uses 75% of the users chakra and it weakens the arm to where can't perform any high ranking jutsu's.
Effect: Does 40 DMG to a target. Does 10 DMG per post for 2 posts.
Cost: -50 Chakra. -40 Fatigue

Mystical Palm Technique [LV 1]
Type: Ninjutsu
Detail: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries.
Efffect: Restores +25 HP and +25 Fatigue.
Cost: -50 Chakra.

Chakra Enhanced Strength [LV 1]
Type: Ninjutsu
Detail: This is a jutsu in which the user focuses precise chakra control into their hands or feet and releases it with pinpoint timing, which greatly enhances their strength.
Efffect: Taijutsu DMG is increased by 20% for 1 post.
Cost: -40 Chakra. -5 Fatigue.
[/spoiler]
-----
[spoiler=Kenji Shiranui, Jounin]

[b]Name:[/b] Kenji Shiranui
[b]Age:[/b] 25
[b]Gender:[/b] Male
[b]Village:[/b] Konohagakure/Leaf
[b]Ninja Rank:[/b] Jounin
[b]Element(s):[/b] [img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release, [img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Release & [img]http://images2.wikia.nocookie.net/__cb20091012114702/naruto/images/thumb/6/67/Nature_Icon_Blaze.svg/18px-Nature_Icon_Blaze.svg.png[/img] Blaze Release
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/sensei-1.png[/img]
[b]Personality:[/b] Kenji considers himself as a proud and smart individual, but isn't arrogant during combat. He seems kind enough, but is often strict with most others. He doesn't wish to underestimate his opponents, and advises them to do the same as well whenever he's fighting. He enjoys the company of friends and family, and more importantly his students. He's grown to liking them, particularly both Naoi and Jinkaku, since they both lost their parents. Kenji loathes the Ninnai and wishes nothing more than to find those responsible for bringing them back.
[b]History/Background:[/b] Kenji is the Team Leader of Squad Four and Captain of Team Kenji, its members; Naoi Kaguwata, Jinkaku Kyoushu and Harumai Hyuuga. He was originally part of the Hokage Guard Platoon, under the previous Hokage's leadership before his unexpected and untimely death. He blamed himself, as did the other two of the Platoon, for his death and requested that he be removed for his failure, despite the fact that that the previous Hokage sacrificed himself to save the village. For a year or so Kenji removed himself from the affairs of shinobi until he remarkably remembered what the previous Hokage had told him about never giving up, even in the most direst of situations, and that endings also meant new beginnings. Soon after he enlisted for teaching Genin as sensei and currently enjoys leading Squad Four and has grown fond of his three students. During his time as part of the Hokage Guard Platoon he was considerably famous for his Blaze Release, a combination of both Fire and Lightning nature transformation.
[b]Jutsu(s):[/b]

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Roaring Flame Sphere [LV 10]
Type: Element, Ninjutsu
Detail: The user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
Effect: Does 180 DMG to a target
Cost: -190 Chakra. -140 Fatigue

[img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Release: Four Pillar Bind [LV 10]
Type: Element, Ninjutsu
Detail: Four giant rock pillars are summoned around the enemy, then shoot bolts of lightning, immobilizing the target and possibly doing damage to them.
Effect: Does 150 DMG up to 2 target(s). Opponents are unable to Block or Dodge for 3 posts.
Cost: -230 Chakra. -150 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012114702/naruto/images/thumb/6/67/Nature_Icon_Blaze.svg/18px-Nature_Icon_Blaze.svg.png[/img] Blaze Release: Flaming Spears [LV 10]
Type: Ninjutsu
Detail: The user creates spear-like flames that burns and pierces any opponent that touch the flames. It's incredibly fast due to the advanced combination of both Fire and Lightning transformations.
Effect: Does 100 DMG to a target. Does 50 DMG per post for 3 posts.
Cost: -200 Chakra. -150 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012114702/naruto/images/thumb/6/67/Nature_Icon_Blaze.svg/18px-Nature_Icon_Blaze.svg.png[/img] Blaze Release: Flaming Wall [LV 10]
Type: Ninjutsu
Detail: The user can create a wall of black flames around themselves or their comrades to the extent that also protects them against any attack or techniques thrown at them.
Effect: Decreases 80% DMG, except Kekkei Genkai-based techniques, from all attacks for 3 posts. Does 10 DMG to a target for 5 posts.
Cost: -250 Chakra. -80 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012114702/naruto/images/thumb/6/67/Nature_Icon_Blaze.svg/18px-Nature_Icon_Blaze.svg.png[/img] Blaze Release: Barrier Flaming Spears [LV 10]
Type: Ninjutsu
Detail: The user turns the flames into a spiked barrier that not only shields him, but also burns and pierces any opponent that touches the flames. Once mastered further, this technique can be used as not only a shield, but an offensive move, as well, by forming them underneath an opponents feet. This also burns and pierces any opponent that touches the flames, similar to the shield variant.
Effect: Does 80 DMG to a target. Decreases 50% DMG, except Kekkei Genkai-based techniques, from all attacks to both user and allies for 2 posts. Also, does 10 DMG per post for 2 posts.
Cost: -300 Chakra. -150 Fatigue.
[/spoiler]
-----
[spoiler=Seni Kawaguchi, Chuunin]

[b]Name:[/b] Seni Kawaguchi
[b]Age:[/b] 17
[b]Gender:[/b] Male
[b]Village:[/b] [s]Formerly Kirigakure/Mist[/s]/Resides in Konohagakure/Leaf
[b]Ninja Rank:[/b] Chuunin
[b]Element(s):[/b] [img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release & [img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Release
[b]Appearance/Description:[/b]
[img]http://i370.photobucket.com/albums/oo145/billkaulitzfanforever13/Anime%20guys/OC__voodoo_ninja_by_Ninjatic.jpg[/img]
[b]Personality:[/b] Seni is a relaxed and intelligent boy with a gift for tactics and puzzles. Despite being raised in Kirigakure, a village made famous under the name 'The Bloody Mist', Seni was actually quite a peaceful person, showing disdain for violence and preferring to settle matters in a peaceful manner. He much preferred to learn and study than to practice fights, like most of his other classmates, and was often seen alone in the corner of the Mist's ninja academy, reading or practicing hand seals. He was also a very modest and talented ninja, being proficient in Ninjutsu, and excelling at Taijutsu.
After leaving Kirigakure due to a resentment of the current Leaders, he has found many friends among Konoha's nin, and enjoys working as a Konoha tactitian a lot. He enjoys relaxing on the Hokage monument with the members of team Muri, who he is good friends with.
[b]History/Background:[/b] Seni was a lonely boy while in the Kiri ninja academy. While the rest of his class mates were all focussed on learning different techniques and how to defeat people, Seni was studying and reading, focussing on his intellect. As such, he was commonly called names such as 'nerd' or 'Geek'. Not that that effected him - 'A ninja must never show emotion' - but it did leave him a social outcast among the students and faculty. Of course, he was never actually challenged - the students attacked him verbally rather than physically. No-one dared challenge him. This was due to an immense amount of talent he had, much more than any other student. He could perform Ninjutsu that even many Chuunin struggled with while in the academy, such as the water clone technique, and his Taijutsu was well respected, being noted that while it wasn't quite on the level of a Jounin, it would still out match an average Chuunin. His genjutsu was never any good, but he was talented enough to escape most basic Illusions.

As such, he didn't spend long in the Academy, starting aged 6 and leaving aged 8. He was assigned to battle focussed team, consisting of a Weaponry specialist, a Lava release Kekkei Genkai, and a Balanced jounin. His fellow genin were very violent and loved the thought of battle, and as such didn't get along with Seni, and although the Jounin was not exceedingly violent, he had heard about Seni and chose not to get too involved.
They went on many mission over many years - rarely Ds, usually Cs, occasionally Bs and one A - and succeeded in every single one. Their team work barely improved, but they were each talented enough in their own right to work separately. Around the age of 12, Seni and his team were put forward for the Chuunin exams. They did quite well initially, until they were ambushed by a group of mysterious ninja that weren't part of the exams. His team was all but eliminated, Seni barely surviving. He had a couple of encounters alone in the forest of death, defeating or fleeing from them, and suceeded in finishing the forest.

After the events of the Chuunin exams left them unable to finish, Seni had made friends with many of the other Genin, mainly the group of Team Amagai/Muri, and was able to help them confront their master. After is escape, he decided he would stay in Konoha, defecting honourably from Kiri and becoming a Konoha-nin. He has since become a Chuunin, and is a vital part of Konoha's strategic department, while remaining friends with those he met 5 years ago.
[b]Jutsu(s):[/b]

Body Flicker Technique [LV 2]
Type: Ninjutsu
Detail: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds.
Efffect: Decreases 30% less damage taken from Ninjutsu attacks by 25% chance.
Cost: -25 Chakra. -35 Fatigue.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Prison Technique [LV 2]
Type: Ninjutsu, Element
Detail: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned.
Effect: Both user and a desginated opponent are unable to Attack, Dodge or Block effectively for 2 posts only.
Cost: -40 Chakra.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Clone Technique [LV 3]
Type: Ninjutsu, Element
Detail: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control.
Effect: Decreases 40% less damage taken from all attacks by 30% chance.
Cost: -30 Chakra. -20 Fatigue.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release: Five Feeding Sharks. [LV 3]
Type: Element, Ninjutsu
Description: The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. In the anime, these sharks can regenerate from surrounding water, making them difficult to destroy.
Effect: Deals 55 Damage to All Opponents. 40% Chance of opponent not being able to dodge or defend effieciently for 2 turns.
Cost: -50 Chakra, -25 Chakra.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release: Shark Tooth Technique [LV 3]
Type: Ninjutsu, Element
Detail: This Jutsu creates up to thirty sharpened missiles from water around the user and freezes them. Then these Missiles are thrown at the opponent at high speeds, such as that it's nearly impossible to miss.
Effect: Deals between 20 and 75 damage. Cannot be avoided. Has a 20% chance of disabling opponent ninjutsu for one turn.
Cost: -40 Chakra. -20 Fatigue.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Spinning Ice blade Technique [LV 4]
Type: Element, Taijutsu, ninjutsu
Detail: This technique mixes Taijutsu with Water Style Ninjutsu, freezing the hand of the user to a point, turning the Users hand into a sword. Was originally developed by the 2nd th Mizukage, and Seni is the only other Ninja known to be able to use it, cementing him in Kiri's history.
Effect: Deals 45 DMG each turn for 3 turns. User cannot use Ninjutsu for three turns.
Cost: -50 Chakra x turns. -50 Fatigue x turns.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Spinning Ice Blade: Blizzard Form [LV 3]
Type: Element, Ninjutsu
Detail: This Variation of the Spinning Ice Blade Technique is activated by holding the Ice Blade straight infront of you, with palm facing down, drawing chakra into the hand and twisting 180 Degrees Clockwise, so the palm is facing up. The Ice of the blade splits off, creating a small blizzard infront of the user, heading towards the opponent. The Spinning Ice Blade Technique is negated when this technique is used.
Effect: Can only be used during the three turns Spinning Ice Blade Technique is active. Deals 35 Damage to Opponent and negates the effects of Spinning Ice Blade Technique.
Cost: -30 Chakra, -25 Fatigue.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Spinning Ice Blade: Mace Form. [LV 2]
Type: Element, Ninjutsu, Taijutsu
Detail: This Variation of the Spinning Ice Blade technique is activated by raising the encased arm to the sky and performinbg a single hand seal with the other hand. The Blade thickens out near the top of the blade, so that the only edged point is the tip, and spikes of ice erupt out of the arm.
Effect: Deals 50 Damage to the Opponent for 2 turns. The user cannot use Ninjutsu for 2 turns.
Cost: -45 Chakra. -55 Fatigue.

[img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Release: Bullet Punch [LV 2]
Type: Element, Taijutsu
Detail: The user imbues lightning element chakra into their fist, increasing their speed and the strength of the impact, and punches their opponent, usually in the stomach, releasing the stored chakra.
Effect: 50 DMG to opponent. Opponent is unable to Attack for 1 turn.
Cost: -30 Chakra. - 50 Fatigue

[img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Release: Four Pillar Bind. [LV 2]
Type: Element, Ninjutsu
Description: Four giant rock pillars are summoned around the enemy, then shoot bolts of lightning, immobilizing the target and possibly doing damage to them.
Effect: 50% Chance of Dealing 30 Damage to opponent. Opponent cannot Attack, Defend or Dodge Effectively four 2-3 turns.
Cost: -40 Chakra, -20 Fatigue.
[/spoiler]
[/spoiler]
-----
[spoiler=Sunagakure Ninja]

[/spoiler]
-----
[spoiler=Kumogakure Ninja]

[/spoiler]
-----
[spoiler=Kirigakure Ninja]
[spoiler=Izumi "Kisaki" Seigyoku, Mizukage]

[b]Name:[/b] Izumi "Kisaki" Seigyoku
[b]Age:[/b] 33
[b]Gender:[/b] Female
[b]Village:[/b] Kirigakure/Mist
[b]Ninja Rank:[/b] Mizukage
[b]Element(s):[/b] [img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release, [img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release, [img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Release & [img]http://images4.wikia.nocookie.net/__cb20091012121903/naruto/images/thumb/4/4d/Nature_Icon_Crystal.svg/18px-Nature_Icon_Crystal.svg.png[/img] Crystal Release
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/NFCC_1st_Place___Kenshikozai_by_osy057-1.jpg[/img]
[b]Personality:[/b] Izumi usually remains quiet, constantly listening to others and is quite calm. She is known to be excessive during combat however and rarely leaves her opponents alive unless completely necessary. However, she is quite analytic in combat who often implies she only faces those with potential or pose as a great deal of risk to her village or the Alliance itself. She loathes liars and immediately distrusts them to a degree that she would not affiliate herself with anyone when they do. Despite her cold demeanor, she is often kind to anyone she is fond of. Blind since a very long time Izumi is a master of her other senses. "Kisaki" soon stuck as her nickname since she is currently the only known female Seigyoku to be able to possess and use Crystal Release.
[b]History/Background:[/b] Fearing for their safety the infamous Seigyoku clan moved near Kirigakure during the Fourth Shinobi World War and remained there since then. At first they were regarded as an inconspicuous secretive group, living near the outskirts of the village. And when the main forces of Kirigakure where away during the Fourth War, a rivaling enemy threatened to take over the village and claim it as there own. However what they did not expect was the Seigyoku clan, who were quite proficient with a variant Crystal Release and singlehandedly overwhelmed and successfully repelled them. The Seigyoku clan were granted remission, as they were once rivals too, and allowed entry to join the village upon there victory. A few weeks after the end of the Fourth War, and with the forces of Kirigakure left incredibly diminished, the Seigyoku clan staged a Coup d'etat. In the end, which only lasted a day, the Seigyoku clan were able to take over and eventually the clan leader became the next Mizukage. It is currently unknown whether or not this was their true intentions from the beginning when they moved to Kirigakure.

It is believed the Crystal Release is an advanced combination of Water, Earth and Lightning Releases. The Seigyoku clan are the only known clans throughout the world to possess a Kekkei Tōta, a combination of three different chakra nature transformations. The Harigan, the Seigyoku clan's very own Dōjutsu, was lost to them decades ago and how to activate it was long since forgotten. The elders believe it comes along every century or so to a worthy individual of the Seigyoku clan. It's abilities however vary from user to user.

Izumi isn't proud what her clan, mostly her grandfather, had accomplished in the past, and seldom discusses it with others. Her grandfather, Toumoku, led the Coup d'etat decades ago. Though he may be old Toumoku is the current Daimyō of his respective village and country. She and her grandfather rarely speak with each other after the death of her father. And only through political means do they talk to one another, and even then they speak briefly. Her father, Kamei, was killed defending the Seven Swords when the "Demon-King of the Hidden Mist", or Yasuragi Hakaisha, attempted to steal seven of them all at once. The battle concluded with Yasuragi as the victor when he took three and used them against the former Mizukage in a one-on-one match. Before Yasuragi could even retrieve the others both Toumoku and Izumi arrived at the scene and instead the "Demon-King" fled. Izumi wanted to avenge her fathers death but was told not to pursue him by her grandfather, and has hated him since then. This being that as the law dictated that, which was created after the Coup d'etat, that as long as a Seigyoku draws breath the next successor in becoming the Mizukage should be a member of the Seigyoku clan. And with the unfortunate and untimely death of Kamei Izumi was soon selected and became the next Mizukage, much to her dismay and annoyance.
[b]Jutsu(s):[/b]

[img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Release: Zeus' Unrelenting Uppercut [LV 10]
Type: Element, Taijutsu
Detail: The technique consists of striking the foe into the air with a devastating Lightning Release infused uppercut palm attack that paralyzes them immediately afterwards. The technique is so incredible that the user cannot use it again, temporarily.
Effect: Does 100 DMG to a target. Opponent is unable to Block or Dodge for 2 posts. Wait 2 posts.
Cost: -150 Chakra. -160 Fatigue.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release: Tremendously Shadowy Rain Technique [LV 10]
Type: Element, Ninjutsu
Detail: It appears to be a high level Ninjutsu and exceeds far greater than that of "Water Release: Shadow Rain Technique", allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with Izumi's own chakra. However what makes it truly unique and terrifying is the ability to affect the gravitational of the raindrops heavier, which then causes great damage to the targeted place and makes it difficult for anyone within it aside from Izumi to move or even stand. Not only that, with the rain aiding her Izumii's figure somewhat blurs with the raindrops, making it difficult for enemies to strike at her effectively.
Effect: Does 50 DMG to all target(s). Decreases 50% DMG from all attacks, except Earth-based techniques, for 3 posts. Opponent is unable to Attack, Block or Dodge for 2 posts. Once per battle only.
Cost: -250 Chakra. -100 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release: Armored-Rock Fists Technique [LV 10]
Type: Element, Taijutsu
Detail: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power.
Effect: Does 150 DMG to a target.
Cost: -80 Chakra. -220 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20091012121903/naruto/images/thumb/4/4d/Nature_Icon_Crystal.svg/18px-Nature_Icon_Crystal.svg.png[/img] Crystal Release: Mirror Replication Technique [LV 10]
Type: Kekkei Genkai (Kekkei Tōta)
Detail: Izumi creates a large mirror in the shape of a snowflake, which she can then use to counterattack her opponents technique. Which effectively allows her to repel and injure them at the same time which then causes a large formation of crystal to quickly grow from the initial point of contact. This then rapidly solidifies and restricts the enemy's mobility, as the substance continues to grow, eventually covering their entire body.
Effect: Target receives the same amount of DMG you received when you are attacked. Opponent unable to Attack or Dodge for 3 posts. Once per battle only.
Cost: -300 Chakra. -100 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20091012121903/naruto/images/thumb/4/4d/Nature_Icon_Crystal.svg/18px-Nature_Icon_Crystal.svg.png[/img] Crystal Armor [LV 10]
Type: Kekkei Genkai (Kekkei Tōta)
Detail: This technique allows Izumi to cover her skin with a thin sheet of crystal, protecting herself from physical attacks. This armour can also aid Izumi to perform stronger physical attacks. The crystal is transparent and can only be noticed by light reflecting off it.
Effect: Decreases 90% DMG from all attacks, except Fire-based techniques, for 3 posts. Taijutsu DMG is increased by 50% for 3 posts. Once per battle only.
Cost: -280 Chakra. -20 Fatigue.
[/spoiler]
[/spoiler]
-----
[spoiler=Iwagakure Ninja]
[spoiler=Shinzui Kishu, Tsuchikage]

[b]Name:[/b] Shinzui Kishu
[b]Age:[/b] 25
[b]Gender:[/b] Male
[b]Village:[/b] Iwagakure/Rock
[b]Ninja Rank:[/b] Tsuchikage
[b]Element(s):[/b] [img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release & [img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Commission___Yoshiro_Fujisawa_by_os-1.jpg[/img]
[b]Personality:[/b] Growing up in isolation as a child Shinzui prefers solitary and doesn't speak much, who remains detached with others and is quite mysterious. He was taught and trained through the "Old Ways" of his clan and seems to show no emotions at all. Even when his grandfather was dying before him he shed no tears or expressed no sorrow whatsoever. He is perceived by the other Kage as a hardheaded individual, and a ruthless person in combat, who claim they wouldn't recommend anyone to attempt to fight him head on because of his indisputably aggressiveness, his unbelievably sheer power and cunning strategist as a shinobi. He seems to enjoy, although he shows no emotion while doing so, fighting opponents worthy of his attention, who would often attempt to fight the other Kage whenever they met. Shinzui however seems to relish the idea that that he is the youngest of all the Kages right now, but yet again is emotionless about it.
[b]History/Background:[/b] Members of the Kishu clan were the last known clans to of been affiliated with dragons centuries ago before they became extinct. They heavily relied on them as they were a primitive clan, and the members of the Kishu were undoubtedly once greatly feared and respected as dragon worshipers during the era of the Endless Wars, long before the formation of the villages began. They were depicted as relentless during battles and were without mercy, killing innocents for the mere sport of it. They often performed rituals during each victory, sacrificing slaves or others so they would please their masters. However with the dragons gone their reputation quickly diminished, as were there strength until they were but a shell of their former selves. When the enemies learned of this they were quickly taken apart and, a genocide ensued, the Kishu clan were hunted down for there barbarous acts and rituals of the Old. Only few survived, hiding themselves until they were but all forgotten. Shinzui and his family, and their families before them, were the only survivors of the "Last Hunt". He has long since sought to redeem his clan when he once heard this story from his grandfather on his deathbed. And becoming the Iwagakure's Tsuchikage is proof of his ambition.

The Kishu clan learned many things, including techniques, when serving with their dragon masters during the "Old Days". And of course these techniques were passed down from generation to generation. Shinzui is considered by many, including the other Kages, as a formidable and dangerous foe because of these techniques.

Shinzui earned his title as Iwagakure's Leader by challenging the former Tsuchikage in the ways of "Old" and defeated him in a one-on-one combat. When the Iwagakure was first formed the founding clans made it so that if anyone was strong enough to lead the village that that they would be able to challenge the Tsuchikage in a fair battle. And Shinzui secured his position by killing the latter at the end of their match and was recognized by the village with his incredible strength and the power he held to protect them. Since then he mostly steers clear of the political affairs of the Shinobi Alliance and often lets the Daimyō of his respective village and country to do things a Tsuchikage would otherwise do. Only making rare appearances from time to time. And this would often make his people question his leadership and his title as a Tsuchikage. However, due to their strict regulations and a primitive village, they are to obey him at his every command without hesitation. Although strangely enough he doesn't give out much orders since he became one.
[b]Jutsu(s):[/b]

Forbidden Release: Hidden Dragon Technique [LV 10]
Type: Forbidden, Unknown
Detail: Unknown
Effect: Unknown
Cost: Unknown

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Ancient Dragon Roar Technique [LV 10]
Type: Element, Ninjutsu
Detail: The user bellows out a very minuscule yet countless fireballs, which are spat out of the user's mouth, while emitting a dragon-like roar that assaults any and all opponents that are aimed at. Whilst being attacked they are slowly burnt, are hindered and cannot move due to the extreme roar of the technique.
Effect: Does 150 DMG to all targets. Does 20 DMG per post for 3 posts.
Cost: -280 Chakra. -100 Chakra.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Ancient Great Dragon Fire Technique [LV 10]
Type: Element, Ninjutsu
Detail: The user compresses a large amount of chakra built up inside their body and changes it into a dragon-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
Effect: Does 200 DMG up to 2 target(s).
Cost: -250 Chakra. -150 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release: Swamp of the Underworld [LV 10]
Type: Element, Ninjutsu
Detail: By changing the surface of an object beneath an enemy into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used.
Effect: Does 70 DMG to all targets once per post until user stops the technique.
Cost: -150 Chakra per post. -150 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release: Ancient Terra Hydra-Dragon [LV 10]
Type: Element, Ninjutsu
Detail: The user creates a dragon made from the ground to attack multiple opponents with a tremendous amount of force repeatedly. Even if destroyed another comes forth to attack the opponent for a total of six times.
Effect: Does 100 DMG up to 3 target(s). Does 20 DMG to a target(s) once per post for 3 posts.
Cost: -150 Chakra. -200 Fatigue.
[/spoiler]
[/spoiler]
-----

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]=========================[/background][/size][/font][/color]
[spoiler=Others]

[spoiler=Akira Kazi, Jounin]

[b]Name:[/b] Akira Kazi
[b]Clan Description:[/b] The Kazi clan is a small clan that originated in Amegakure, but due to its close borders with three of the five great shinobi nations, they eventually migrated to Iwa, Suna, and Konoha. Due to these migrations and continual homecomings, the future generations of Kazi were able to fuse the three elements to create two new elements, Lunar and Solar release. A Kazi is born with either one of these releases based on their chakra levels as an infant. Low chakra levels, common in Kazi infants, leads to Solar Release, while higher levels, which are very rare, lead to Lunar release.
[b]Unique Ability:[/b] Utilization of the Lunar Release
[b]Age:[/b] 18
[b]Gender:[/b] Male
[b]Village:[/b] Amegakure
Faction: Independent (But sometimes works as a mercenary for the Shinobi Alliance)
[b]Ninja Rank:[/b] Jounin (Kage-Level)
[b]Element(s):[/b] Lunar Release
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/2qj9d1t.jpg[/img]
[b]Personality:[/b] Akira is very mature for his age. He is very polite and respectful, and has wisdom that far surpasses his years. He isn’t very outspoken, but he is sociable with others. Akira is very suspicious of the Ninshu Order, and prefers not to talk about them, but always stating that if it wasn’t for them, he would work for the shinobi alliance without a second thought, but because of them, he needs to be careful when he fights for them. Akira has one goal in mind, and he is very determined to achieve it. That is to bring back to Ame the scum that brought shame to both his name and the Kazi clan’s name, Ryu Kazi.
[b]History/Background:[/b] When Akira Kazi was born, many of the Kazi clan came back to their hometown of Amegakure to see the baby prodigy. After 50 years, the Kazi clan finally had another person who could utilize the Lunar Release. He was trained by the best of the best, the Kazi made sure he would become the next leader of Amegakure. But Akira was not ambitious. He didn’t need a title to prove his strength. Everyone in the village and in his own clan respected him. Then, on one fateful day, Akira met someone he had never even heard of. Ryu Kazi, (at the time) a fifteen year-old Kazi clan shinobi who was born a missing-nin, had come to him and asked him for a fight. After they had conversed for a while, Akira accepted, hoping to bring Ryu back to Amegakure and make him change his ways. Akira was certain he would win, since Ryu was not able to utilize the Lunar Release. But Ryu showed Akira a technique he had created, which allowed him to do so, and then went on to defeat Akira in devastating fashion. He allowed Akira to live since he was the little family he had left. The last words that Akira heard from Ryu were “Don’t ever believe that because you were born with legendary blood that you are the greatest of the shinobi, let alone the Kazi. When we meet again, I hope you will be wiser.” The fight did in fact make Akira wise, and made him a ten times more powerful shinobi than he was before. Even the leader of Amegakure couldn’t compare to his strength. And so Akira began his search for his cousin.
[b]Jutsu(s):[/b]

Lunar Release: Crescent Pulse [Lv 1]
Detail: The user shoots crescent shaped, black chakra at his opponents.
Effect: 25 DMG to all opponents
Cost: -30 Chakra

Lunar Release: Crater Creator [Lv 1]
Detail: The user forms meteorites in the air out of dark chakra, and throws them at his opponent.
Effect: 25 DMG per turn, (2 turns)
Cost: -30 Chakra, - 20 Fatigue

Lunar Release: Spacial Crescent [Lv 1]
Detail: The user tear a hole in space and is able to transport where ever he wants in 20 mile radius.
Effect: Opponent’s attack misses.
Cost: -50 chakra, -30 Fatigue

Lunar Release: Meteor Strike [Lv 1]
Detail: The user utilizes his lunar nature to jump high in the sky coming down with incredible speed and using his own body as a meteor.
Effect: 45 DMG
Cost: -30 Chakra, -10 Fatigue, 15 recoil DMG

[Ultimate Technique] Lunar Release: Dark Side of the Moon [Lv 5]
Detail: The user creates a giant sphere from his chakra, resembling the moon (think a black spirit bomb). When it connects with the target, it creates a giant explosion.
Effect: 80 DMG to all opponents.
Cost: -60 Chakra, -50 Fatigue

Lunar Release: Lunar Bullets
Detail: User shoots a spread of small black spheres.
Effect: 20 DMG to all opponents. Taijutsu DMG reduced by 10% for 1 turn.
Cost: -25 Chakra, -10 Fatigue.
[/spoiler]
-----
[/spoiler]
-----

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]=========================[/background][/size][/font][/color]
[[u]Faction Members[/u]]

[spoiler=Ninshu Order/Empyrean Sentinels]


[/spoiler]
-----
[spoiler=Hakumei]
[spoiler=Urami, Leader]

[b]Name:[/b] Urami
[b]Age:[/b] 35
[b]Gender:[/b] Male
[b]Village:[/b] [s]Formerly Land of Iron[/s]
[b]Ninja Rank:[/b] [s]Former Samurai Captain[/s]/Hakumei Leader
[b]Element(s):[/b] None
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Andoru_the_Burning_Phoenix_by_osy057-1.jpg[/img]
[b]Personality:[/b] Urami is a harsh, commanding, yet perceptive person who becomes extremely serious when fighting. And when angered, although this happens rarely, no one survives the onslaught and his deadly array of swordsmanship techniques. Within Hakumei and its members he has been known to have an incredibly high endurance and stamina and is able to withstand the most inflicting wounds that would mostly likely knockout or even kill others. He is a formidable and dauntless man. Despite his size, he has a tremendous amount of unequal strength and considers the only honorable battles to be those that are fought one-on-one.
[b]History/Background:[/b] Long before forming Hakumei with Ishimaru, Urami wondered throughout the world after defecting the Land of Iron, thus abandoning his post as a Samurai. Although his beliefs and his swordsmanship as one still remains true. And as to reasons why no one but he himself knows. During his travels, he discovered an individual who possessed remarkable knowledge of the past -- Most of it, anyway. And since then he and Ishimaru became inseparable. They soon plotted to steal the sealed Tailed-Beasts that was in the possession of the Alliance at the time, and they were successful. They soon began recruiting members for their new organization known as Hakumei, taking in only those who have the potential to have a Tailed-Beast sealed within them. For reasons unknown but him and Ishimaru, he shows an unusual respect for Ishimaru and will protect him at all costs, even with his own life. He currently possess a powerful sword called "Kurosawa", making him that much more dangerous.
[b]Jutsu(s):[/b]

Iaidō [LV 10]
Type: Weaponry, Taijutsu
Detail: The speed at which these techniques can be executed — the initial strike in particular — is such, that when performed by a skilled user, it can prevent enemy shinobi from forming hand seals
Effect: Does 50 DMG to the opponent and the target cannot use techniques for 2 posts. Once per battle only.
Cost: -50 Chakra. -300 Fatigue.

Lai Beheading Technique [LV 10]
Type: Weaponry, Taijutsu
Detail: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately resheathing the blade afterwards.
Effect: Does 150 DMG to the opponent. Can attack once again with a different technique afterwards. Once per battle only.
Cost: -350 Fatigue.

Hidden Sabre Technique [LV 10]
Type: Weaponry, Ninjutsu, Taijutsu
Details: Through the use of chakra flow, the user channels their chakra through their swords. This extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung.
Effects: Does 100 DMG up to 3 targets.
Cost: -150 Chakra. -150 Fatigue.

Paralyzing Strike [LV 10]
Type: Taijutsu
Description: A quick and powerful punch with force so great that its capable of injuring opponents to the degree that they cannot move, temporarily.
Effect: 100 DMG to the opponent. Opponent is unable to Block or Dodge for 2 posts.
Cost: -100 Chakra. -200 Fatigue

[b]Items:[/b]

[color=red][font=tahoma, helvetica, arial, sans-serif][size=3]White-Light Chakra Sabre[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]{ [/size][/font][/color][color=red][font=tahoma, helvetica, arial, sans-serif][size=3]Unique[/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3] }[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Description: A straight-bladed tantō with a small circular hand guard that gave off a white streak of chakra when it was swung.[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Effect: Automatically does 25 DMG, and removes 20 Chakra and Fatigue Points from the opponent, when used.[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Cost: -30 Fatigue.[/size][/font][/color]

[color=indigo]Kurosawa[/color]
{ [color=indigo]Legendary[/color] }
Description: The sword is fairly long and thin, and has a rectangular hand-guard and a long hilt wrapped in bandages. The user is able to perform Iaidō with the blade. Only one in existence.
Effect: Automatically does 40 DMG when used. Negates an opponents' technique once per battle. When to activate "Iaidō", is entirely up to the owner.
Cost: -50 Fatigue.

[/spoiler]
_____
[spoiler=Ishimaru, S-Class Missing-Nin]

[b]Name:[/b] Ishimaru
[b]Age:[/b] 24
[b]Gender:[/b] Male
[b]Village:[/b] None
[b]Ninja Rank:[/b] S-Class Missing-Nin/[s]Former Sentinel Captain[/s]
[b]Element(s):[/b] Unknown
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Keisuke4.jpg[/img]
[b]Personality:[/b] Ishimaru is considerably calm, incredibly keen to even the smallest of details, displays himself as a relaxed, carefree individual. He can be quite charming when he wants to be, and has been known within Hakumei to be well-respected and highly honorable, and always treats those around him with respect. He avoids confrontations or battles and will only fight unless it is absolutely necessary. During battles however, which rarely do happen, he becomes serious when fighting and, often resourceful, who will heavily rely on strategies over brute force. He's looked-up to by many within Hakumei, and has this sibling-like relationship with most others.
[b]History/Background:[/b] A former member of the elite Empyrean Sentinels Ishimaru doesn't say much about his past, or as to why he abandoned his status as a Sentinel Captain. Ishimaru, for reasons unknown, has incredible knowledge of the Bijuu, and most of past events, and has an enormous amount of chakra reserves, being able to use an unorthodox sealing techniques to contain any of the Tailed-Beasts each time they went berserk whenever they trained the Jincuuriki. He is also considered a very important asset to Hakumei, and the only known person who comes highly respected by the leader, Urami. He and Ishimaru met during one of their travels after abandoning his post, and became inseparable since then. During their travels, Ishimaru thought it was best to steal the sealed Tailed-Beasts since the Alliance imprisoned them decades ago, and to use them at there own leisure. Their intentions are currently a mystery. As a former member of the Sentinels, Ishimaru hasn't aged a day since he last joined the organization many years ago. Perhaps this would explain as to why he has such an incredible knowledge of many things, including the Tailed-Beasts.
[b]Jutsu(s):[/b] Unknown
[/spoiler]
_____
[spoiler=Daiichi Takakaze, One-Tails Jinchūriki]

[b]Name:[/b] Daiichi Takakaze
[b]Age:[/b] 20
[b]Gender:[/b] Male
[b]Village:[/b] [s]Formerly Sunagakure/Sand[/s]
[b]Ninja Rank:[/b] Unknown/Jinchuuriki
[b]Element(s):[/b] [img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release, [img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release & Sand
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/Tonou_Tamekaze_by_osy057-1.jpg[/img]
[b]Personality:[/b] Daiichi is incredibly loyal to both Urami and Ishimaru, and shares there beliefs as well. He helps others whenever they are asked to train to master over their Tailed-Beasts, and seems to be quite fond of everyone within Hakumei. During missions he remains clam and aloof, is distant with most others and focuses his attention at the task at hand and refuses to become distracted. He scolds others whenever they don't. When in combat Daiichi doesn't seem to enjoy killing, but will do so without a seconds hesitation once ordered to. His control over his Tailed-Beast is incredible to the extent that that others have shown respect, or even fear, towards him.
[b]History/Background:[/b] Daiichi, like many others in Hakumei, was taken at the age of four by both Urami and Ishimaru, or the "Mysterious Duo" as they were once called. He was the first of many of been taken by them. They deliberately targeted him for the sole purpose of sealing the One-Tails inside him because they believed he had an incredible amount of potential to withstand the sealing process, and perhaps extracting it once he proved of no use to them. Also, Daiichi is the only one within Hakumei to of completely mastered and tamed his Tailed-Beast. With this he is considered and ranked as number 1 in the organization since then, and the others below his rank follow his orders willingly. If neither Urami or Ishimaru can go on a mission for any reason Daiichi is instead asked to go in their place, and regularly comes back successful. Not much is known about his family, and deems it unnecessary to find out since he has a new one.
[b]Jutsu(s):[/b]

Sand Binding Prison [LV 10]
Type: Ninjutsu
Detail: An enormous quantity of sand completely envelops the target from every direction and captures them. The speed, hardness, and scope of the sand depend on the amount of chakra poured into it. No matter if the target is on the ground or flying in the air, it is almost impossible to escape from this technique.
Effect: Does 150 DMG to a target. The opponent is unable to Attack or Dodge for 2 posts.
Cost: -250 Chakra. -70 Fatigue.

Sand Clone [LV 10]
Type: Ninjutsu
Detail: This technique is used to create clones in the shape of himself or others using sand as a medium. The clone's form can be changed instantly into sand, and the enemy's body can be trapped. Its many applications with long-range attacks can have it act as a lure and a decoy.
Effect: Decreases 50% less DMG taken from all attacks for 5 posts.
Cost: -130 Chakra. -100 Fatigue.

Shield of Sand [LV 10]
Type: Ninjutsu
Detail: Whenever the user is about to be harmed, a shield of sand will automatically surround and protect him. The shield was formidable in both speed and strength - capable of withstanding considerably strong attacks and blocking fast projectiles. The sand shield is so fast that even a technique like Amaterasu would fail to breach it.
Effect: Decreases 90% DMG from all attacks, except Lightning-based techniques, for 3 posts. Once per battle only.
Cost: -100 Chakra. -150 Fatigue.

One-Tails Spear of Shukaku [LV 10]
Type: Tailed-Beast
Detail: While in One-Tails mode, Daiichi crushes the hardest materials from the ground using sand, this time in the form of a halberd, in the shape of the Shukaku's hand. Just like the shield which has yet to find anything that could break its defence, the halberd has yet to find a defense that it can't break through.
Effect: Breaks Defensive techniques. Does 200 DMG to a target.
Cost: -50 Chakra. -100 Fatigue. -300 Bijū Chakra.

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release: Drilling Air Bullet [LV 10]
Type: Tailed-Beast
Detail: The One-Tails, or during a transformation of the Tailed-Beast, will first take a deep breath, and then pound its stomach to apply external pressure, the power of which it uses to shoot a highly compressed air ball from its mouth. The expelled air ball is mighty enough to hollow out the ground, and level an entire forest. Because of the large quantity of chakra kneaded into it, it explodes the moment it reaches its target, dealing an enormous amount of damage, as well as levelling anything in its path.
Effect: Does 90 DMG up to 2 target(s) once per post for 2 posts.
Cost: -100 Chakra. -80 Fatigue. -250 Bijū Chakra.
[/spoiler]_____
[spoiler=Kazunii, Two-Tails Jinchūriki]

[b]Name:[/b] Kazunii
[b]Age:[/b] 19
[b]Gender:[/b] Male
[b]Village:[/b] [s]Formerly Rock/Iwagakure[/s]
[b]Ninja Rank:[/b] S-Class Missing-Nin/Jinchuuriki
[b]Element(s):[/b] [img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/Saotome_Satoshi-1-1.jpg[/img]
[b]Personality:[/b] Kazunii has been known to show prowess, be cunning and uses strategy over brute force during combat. He can be quite deceitful and a shrew individual when he wants to be, and shows no signs of emotion when he kills. He's mostly distant with others, and doesn't like making light conversations, even when its necessary. He detests ill-mannered people, and loathes gullible or arrogant shinobi. But he'll occasionally act friendly amongst friends, but Kazunii has none. Except, maybe, Ishimaru though. But Kazunii would never admit it.
[b]History/Background:[/b] Kazunii was made the Two-Tails' Jinchūriki at the age of three and, for sixteen years, trained vigorously in order to fully control his transformation into his tailed beast at will, like all the other Jinchūriki are instructed with. However, before all of this he belonged to a wealthy noble family back in Iwagakure, whose parents were killed during a Ninnai attack. None were spared as the dead killed the living. Kazunii however miraculously survived the onslaught and was later found by both Urami and Ishimaru during their travels. They took him in and later sealed the Two-Tails inside the boy and raised him since then. Kazunii was trained when he was old enough and was taught how to master his Tailed-Beast by them. And several years later when he was old enough to realize that that this wasn't his family, he confronted Ishimaru and wanted the truth. Since he was told, Kazunii had been different afterwards. Distant with others and shrewd, but mostly distant. Currently, he and the Two-Tails don't see eye-to-eye, but when things get hectic during a battle they reluctantly accept to help each other out. Or in this case, the Two-Tails helps him out.
[b]Jutsu(s):[/b]

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Roaring Flame Sphere [LV 5]
Type: Element, Ninjutsu
Detail: The user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
Effect: Does 100 DMG to an opponent.
Cost: -90 Chakra. -70 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Great Fireball Technique [LV 5]
Type: Element, Ninjutsu
Detail: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface.
Effect: Does 40 DMG up to 2 targets once per post for 2 posts.
Cost: -80 Chakra. -80 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Phoenix Immortal Fire Technique [LV 5]
Type: Element, Ninjutsu
Detail: This technique creates small fireballs, which are spat out of the user's mouth, flying wildly in every direction and assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely, difficult.
Effect: Does 150 DMG to an opponent.
Cost: -75 Chakra. -45 Fatigue. -50 Health.

Two-Tails Fireball Jutsu [LV 5]
Type: Tailed-Beast
Detail: While in full Two-Tails form, Kazunii fires a huge spectral fireball made of chakra and fire that explodes on contact. These blasts are very destructive, and can reduce his surroundings to rubble.
Effect: Does 100 DMG to an opponent. Deals 20 DMG once per post to an opponent for 3 posts.
Cost: -100 Chakra. -100 Fatigue. -200 Bijū Chakra.

[/spoiler]
_____
[spoiler=Numaru Umikuro, Three-Tails Jinchūriki]

[b]Name:[/b] Numaru Umikuro
[b]Age:[/b] 15
[b]Gender:[/b] Male
[b]Village:[/b] [s]Kirigakure/Mist[/s]
[b]Ninja Rank:[/b] Unknown/Jinchuuriki
[b]Element(s):[/b] [img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/JaripeichiGyokusho.jpg[/img]
[b]Personality:[/b] Numaru's personality are difficult to discern, as he is a sadistic, yet shows politeness from time to time and rarely becomes serious. He shows no respect for both enemies and allies alike and has no remorse in killing others, either. Numaru will usually have this grin or smile about him, and only wipes off on rare occasions of annoyance, surprise or confusion. In battle, he toys with his opponents and occasionally acts childishly until he has no interest in them. Which he then proceeds to kill them immediately or as quickly as he can, unless order not to. After the events with his clan and him killing most of them, he returned back to Hakumei much more differently.
[b]History/Background:[/b] The Umikuro clan were once glorified and feared by many during the early days when Kirigakure was first founded, as it was one of the founding clans. There duties included protecting the village and their lands from any invaders that would foolishly attempt to attack from the seas. They were highly gifted in Water techniques, and every child born in the main branch were all considered prodigies. All members of the Umikuro clan that become shinobi evidently receive a clan sword. Their clans bloodline, which is rare achieved is the Usuitai, gives them water-like body and the proud and joy of the Umikuro clan. All those that have achieved this were without one exception carved into the history of the Umikuro clan. Numaru is the only person within Hakumei, with the exception of Kibuto, to have returned back to his clan. However, upon returning to his home he was treated differently. This being that, despite being born unto the main branch, each member of the Umikuro go under an initiation ceremony. And any other members that do not are scolded, considered "Outcasts" or "Tainted", and are asked to leave immediately.

Numaru hated his clan immediately for treating him differently and, after a tense dispute whether or not he should be accepted, killed several high-ranking members, including his father. During this incident, he took his fathers sword and claimed it as his own and abandoned his clan forever. He considers the organization, Hakumei, as his only family now.
[b]Jutsu(s):[/b]

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release: Usuitai Mode [LV 5]
Type: Element, Ninjutsu
Detail: By liquefying the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations.
Effect:
Cost:

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release: Umikuros' Water-cutting Sword [LV 5]
Type: Element, Ninjutsu
Detail: A secret technique of the Umikuro clan that allows the user to manipulate water into the form of a sword. This sword is also shown to be very resilient as it is able to withstand and cut through most Fire Release techniques.
Effect:
Cost:

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release: Water Mirror Technique [LV 5]
Type: Element, Ninjutsu
Detail: The user creates a large, flat, circular pool of water in front of their opponent. Its surface acts like a mirror, perfectly reflecting the attacking targets. By then hooking onto and rotating the 'mirror' 90° with their staff or hand, the reflections emerge and materialise from the mirror, where they collide with the mirrored targets. As these reflections use the exact same techniques as the enemy regardless of its type, they counter their respective target's attack completely, while repelling them in the process. However, upon impact, the reflections disperse back into water.
Effect: Target receives the same amount of DMG you received when you are attacked. Once per battle only. (Uses same amount of Chakra & Fatigue as the opponents technique).
Cost: -xxx Chakra. -xxx Fatigue.

Coral Palm Jutsu [LV 5]
Type: Tailed-Beast
Detail: While in his transformed state, strikes the opponent with a powerful blow, causing a large formation of coral to quickly grow from the initial point of contact. This then rapidly solidifies and restricts the enemy's mobility, as the substance continues to grow, eventually covering their entire body.
Effect: Does 70 DMG to a target. The opponent is unable to Dodge or Block for 1 post.
Cost: -40 Chakra. -90 Fatigue. -180 Bijū Chakra.

Three-Tails Water Ball Jutsu [LV 5]
Type: Tailed-Beast
Detail: The Three-Tails, or during a transformation state, gathers raw chakra, along with water, into a single compressed sphere before firing it at its target. The Three-Tails has shown the ability to create two water-balls at the same time.
Effect: Does 60 DMG up to 2 target(s).
Cost: -50 Chakra. -80 Fatigue. -160 Bijū Chakra.
[/spoiler]
_____
[spoiler= Gaidoku Yamazaru, Four-Tails Jinchūriki]

[b]Name:[/b] Gaidoku "Gai" Yamazaru
[b]Age:[/b] 17
[b]Gender:[/b] Male
[b]Village:[/b] [s]Formerly Cloud/Kumogakure[/s]
[b]Ninja Rank:[/b] S-Class Missing-Nin/Jinchūriki
[b]Element(s):[/b] [img]http://images2.wikia.nocookie.net/__cb20091012121233/naruto/images/thumb/4/48/Nature_Icon_Lava.svg/18px-Nature_Icon_Lava.svg.png[/img] Lava Release, [img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release & [img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/nikolas_sturlusen_by_osy057-d45lj6k-1.jpg[/img]
[b]Personality:[/b] Gaidoku, or Gai as he prefers people call him, is a mischievous, single-minded and stubborn individual, who enjoys the company of friends, even enemies. He's determined, trains himself to the point of exhaustion, which would explain the scars he has on his face, and often depicted as a loudmouth. He can be quite impulsive at times, but becomes serious if the situation calls for it or if his allies are in danger. He's a man of action and believes "Actions speak louder than words" indefinitely. Although, ironically enough, he speaks too much.
[b]History/Background:[/b] Gai was born in the outskirts of the hidden cloud village and, although he knows little about them, his parents gave him to a foster home at the age of two. They were renowned shinobi and were given no choice but to give him away due to the fact that they were in constant danger. Within weeks, both Urami and Ishimaru found him and took him in when they found out he had the potential to carry a Tailed-Beast, and was made the Four-Tails' Jinchūriki at the age of two. Gai, however, knows nothing about his parents being members of the Sentinels and seems pretty happy with his life in Hakumei. He does not have complete control over his Tailed-Beast yet, but trains everyday in order to do so.
[b]Jutsu(s):[/b]

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Great Fireball Technique [LV 5]
Type: Element, Ninjutsu
Detail: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface.
Effect: Does 60 DMG once per post to an opponent for 2 posts.
Cost: -100 Chakra. -60 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release: Bedrock Coffin [LV 5]
Type: Element, Ninjutsu
Detail: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
Effect: Does 110 to an opponent.
Cost: -70 Chakra. -100 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012121233/naruto/images/thumb/4/48/Nature_Icon_Lava.svg/18px-Nature_Icon_Lava.svg.png[/img] Lava Release: Scorching Stream Rock Technique [LV 5]
Type: Kekkai Genkai
Detail: The user expels a large amount of lava from their mouth, which quickly solidifies into multiple boulders of molten rock that are fired towards the target with tremendous force. Due to their composition, the boulders can melt through most objects with ease, and because a considerable number are dispersed over a wide range in quick succession, they are also difficult to avoid.
Effect: Does 80 DMG up to 2 targets.
Cost: -100 Chakra. -80 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012121233/naruto/images/thumb/4/48/Nature_Icon_Lava.svg/18px-Nature_Icon_Lava.svg.png[/img] Lava Release Armour [LV 5]
Type: Kekkai Genkai
Detail: The user envelops their entire body in a coating of lava that enhances the damage of their physical attacks. Due to the extreme heat generated by the lava, the user is capable of burning the target without coming into direct contact with them.
Effect: Does 30 DMG to nearby targets once per post until user stops the technique.
Cost: -40 Chakra per post. -50 Fatigue per post. -10 Health per post.

Four-Tails' Flower–Fruit Mountain [LV 5]
Type: Tailed-Beast
Detail: While in his transformed state, though this happens rarely, Gai creates an enormous torrent of lava that violently erupts from the ground, before rushing upwards towards the target.
Effect: Does 70 DMG up to 2 targets once per post for 2 posts.
Cost: -100 Chakra. -150 Fatigue. -150 Bijuu Chakra.

[/spoiler]
_____
[spoiler= Rokumaru Katame, Six-Tails Jinchūriki]

[b]Name:[/b] Rokumaru Katame
[b]Age:[/b] 21
[b]Gender:[/b] Male
[b]Village:[/b] [s]Formerly Leaf/Konohagakure[/s]
[b]Ninja Rank:[/b] S-Class Missing-Nin/Jinchūriki
[b]Element(s):[/b] [img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/tristan_and_natalie_by_osy057-d3mzc74-1.jpg[/img]
[b]Personality:[/b] Rokumaru is a respectable, kind and calm individual, but displays this aloof, stoic and carefree personality to most others he doesn't otherwise know. And as far as people know, he doesn't seem to like innocent civilians getting hurt or people who can't fight, whom often tries to go out of his way to save them in there need of aid. He can be quite a humorous man when he wants to be, who'll show politeness from time-to-time and is extremely loyal to the organization, but mostly to Ishimaru. He'll treat the others as his siblings, and usually scolds them if they do something wrong or for going berserk during their training sessions.
[b]History/Background:[/b] Rokumaru has an interesting, yet better relationship with his Tailed-Beast than the others, as he could ask it to fully release its power without it forcefully overtaking his consciousness. As an infant, when Rokumaru was but a two-year old, he'd been taken as a hostage by a desperate Missing-Nin from an extremely well-known man throughout the hidden leaf village. The Missing-Nin demanded a hefty ransom from the boys father in return for the boy, but coincidentally enough, both Ishimaru and Urami came upon them. And after a brief brawl, and with the Missing-Nin dead at the end result, the duo took him in. During the commotion however the Missing-Nin threatened to kill the boy if they didn't get bacl but failed, leaving only a scar on Rokumaru's left eye. His father however continued searching for his missing son since the incident, and was willing to pay in order to get him back back then, even more so now. Weeks later, when the two discovered he had potential, they sealed the Six-Tails within him. Rokumaru has a somewhat slight control over his Tailed-Beast, but further training would require so that he can tame it fully. He considered and ranked as number 2 in the organization since then, and the others below his rank follow his orders willingly.

[b]Jutsu(s):[/b]

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Prison Technique [LV 6]
Type: Element, Ninjutsu
Detail: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned.
Effect: The user and a desginated opponent are unable to Attack, Dodge or Block for 2 posts. Does 30 DMG to an opponent.
Cost: -110 Chakra. -20 Fatigue.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Clone Technique [LV 6]
Type: Element, Ninjutsu
Detail: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control.
Effect: Decreases 50% less DMG taken from all attacks for 2 posts.
Cost: -100 Chakra. -30 Fatigue.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release: Snake's Mouth [LV 6]
Type: Element, Ninjutsu
Detail: This technique allows the user to generate a spinning column of water which will take the form of a snake with a gaping maw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
Effect: Does 70 DMG up to 2 targets.
Cost: -100 Chakra. -40 Fatigue.

Leech Gap [LV 6]
Type: Tailed-Beast
Detail: While in his transformed state, Rokumaru can ooze an extremely alkaline liquid, which burns upon contact and the substance is strong enough to burn through skin.
Effect: Does 80 DMG to an opponent once per post for 2 posts.
Cost: -90 Chakra. -80 Fatigue. -180 Bijuu Chakra.

Six-Tails' Corrosive Gas Cloud [LV 6]
Type: Tailed-Beast
Detail: The Six-Tails, or during a transformation of the Tailed-Beast, releases a dense gas composed of a highly corrosive alkaline substance from its mouths, strong enough to disintegrate a tree instantly.
Effect: Does 50 DMG to all targets once per post until user stops the technique.
Cost: -100 Chakra. -50 Fatigue per post. -20 HP per post. -200 Bijuu Chakra per post.

[/spoiler]
[/spoiler]
-----
[spoiler=Shinobi Remnants/Remnants]
[spoiler=Yamada Ryoku, Leader]

[b]Name:[/b] Yamada Ryoku
[b]Age:[/b] 39
[b]Gender:[/b] Male
[b]Village:[/b] [s]Formerly Leaf/Konohagakure[/s]
[b]Ninja Rank:[/b] Remnant Leader/S-Class Missing-Nin
[b]Element(s):[/b] [img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release, [img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Release, [img]http://images1.wikia.nocookie.net/__cb20091021173341/naruto/images/thumb/a/a3/Nature_Icon_Lightning.svg/18px-Nature_Icon_Lightning.svg.png[/img] Lightning Release, [img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release & [img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release.
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/Team0.png[/img]
[b]Personality:[/b] Yamada is known to be an intelligent, aloof, yet cruel and a bold man sometimes. He shows no mercy unto his foes, and despises the Ninshu Order and holds an incredible amount of hatred for the Sentinels, or shinobi who joined them anyway. During battles, he analyzes his opponents or his surroundings beforehand and acts immediately once he develops a strategy, which allows him to easily survive dangerous situations. Yamada however is well known to refuse battles, but reluctantly accepts if his opponents show persistence or unless its absolutely necessary. Also, he has no respect for both enemies and allies alike, but refrains from insulting them or looks down upon them.
[b]History/Background:[/b] Wears the Rei "Zero" Ring. Yamada is a skilled shinobi, whom considered the current Hokage as both his rival and friend during his time well before the Concordant was signed. He only holds an utmost respect for the Hokage, and still does. He currently possess Bashōsen, an extremely unique and powerful artifact that allows him to use all five known elemental chakra natures. Its unknown as to how he came into the possession of this artifact. Several years back, he soon discovered there was a traitor within the midst of the Shinobi Remnants and killed everyone, thus becoming its leader, and spared only the most trusted ones. He seeks to remove the Ninshu Order and its Sentinels away from the shinobi world, permanently, and will stop at nothing to do so. Also, he blames them for the Ninnai invasion, although there is no evidence to prove it.

[b]Jutsu(s):[/b]
Unknown

[b]Items:[/b]

[color=indigo]Rei "Zero" Ring[/color]
{ [color=indigo]Legendary[/color] }
Details: Worn by Pain during the time of Akatsuki, it is unknown as to how one managed to retrieved it. Only one in existence, its color is purplish-grey. When worn along with the [color=indigo]Bya "White" Ring[/color], stats increase by double.
Effect: When equipped, Chakra Control and Ninjutsu Skill are raised by +15. Also, Negates the attack of a target once per battle only. When to activate "Shinra Tensei", is entirely up to the owner.

[color=indigo]Bashōsen[/color]
{ [color=indigo]Legendary[/color] }
Description: The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is waved.
Effect: Removes -100 Chakra from user. Capable of generating all of the basic elemental chakra natures; Earth, Wind, Water, Lightning and Fire techniques are available to the user.
[/spoiler]
_____
[spoiler=Nikamen Aoi, A-Class Missing-Nin]

[b]Name:[/b] Nikamen Aoi
[b]Age:[/b] 19
[b]Gender:[/b] Male
[b]Village:[/b] [s]Formerly Rock/Iwagakure[/s]
[b]Ninja Rank:[/b] A-Class Missing-Nin
[b]Element(s):[/b] [img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/Team5-1.png[/img]

[b]Personality:[/b] He can be quite deceitful, intuitive and a shrew individual when he wants to be and, although his mask hides his face, shows no signs of emotion when he kills an enemy. He follows orders strictly to the letter and does not allow himself to be distracted easily. He's a cautious man, and plans well in advance. He portrays himself as a distant person and, occasionally, prefers solitary and dislikes crowded areas. During battles, he remains level-headed and a keen analyst, making him a dangerous foe.
[b]History/Background:[/b] Wears the Bya "White" Ring. Nikamen's past remains a mystery, even to the Remnant leader himself. Regardless of this, he was accepted recently in becoming a member of the Remnants with his exceptional skills as a shinobi and his incredible amount of chakra reserves he holds. He was able to persuade Yamada Ryoku, the Remnants' leader, through a bargain they hold in secret, hence he was even allowed to join. Not much else is known about him. He isn't trusted much by the others. His partner Teirumaru, whom he dislikes and cares little about him like everyone else, and himself don't quite get along with each other.
[b]Jutsu(s):[/b]
Unknown

[b]Items:[/b]

[color=indigo]Bya "White" Ring[/color]
{ [color=indigo]Legendary[/color] }
Details: Worn by Konan during the time of Akatsuki, it is unknown as to how one managed to retrieved it. Only one in existence, its color is white. When worn along with the [color=indigo]Rei "Zero" Ring[/color], stats increase by triple.
Effect: When equipped, adds an additional Action Point whenever the player has leveled up by 2. Generate 1 random Equipment per each victory.
[/spoiler]
_____
[spoiler= Teirumaru Inuzuka, A-Class Missing-Nin]

[b][b]Name:[/b] [/b]Teirumaru Inuzuka
[b][b]Age:[/b] [/b]22
[b][b]Gender:[/b] [/b]Male
[b][b]Village:[/b] [/b][s]Formerly Leaf/Konohagakure[/s]
[b][b]Ninja Rank:[/b] [/b]A-Class Missing-Nin
[b][b]Element(s):[/b] [/b][img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release
[b][b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/Team4-1.png[/img]
[b]Personality:[/b] [/b]Teirumaru is an impulsive, hot-headed person who doesn't like being looked down on. He becomes extremely annoyed and frustrated by others who do and is prone to anger quite easily. He's selfish, aggressive and trusts no one else but "Kuromaru", who'll do anything to save him. Despite all this, he's quite analytic during battles and perceptively is aware of any potential danger to him and Kuromaru. He enjoys battles, but loathes prolonging them as he usually kills his foes whenever he's angered or extremely annoyed by them.
[b][b]History/Background:[/b] [/b]Wears the Nan "South" Ring. Instead of the usual dog an Inuzuka clan member have Teirumaru has a wolf called "Kuromaru" whom is both a loyal companion and considers him his only friend. The two are inseparable and, strangely enough, Kuromaru can speak. He'll occasionally be seen carrying Kuromaru's sword. And before joining the Remnants a few months back, Teirumaru was considered unstable and a menace to the rest of the village in Konoha. He'd often risk the lives of others during missions, and would attempt to threaten or even kill others if they stood in his way. Teirumaru was allowed to join the Remnants by stealing several forbidden techniques from the vaults of Konohagakure's hidden treasury room a few months ago. And was willingly ready to assassinate the current Hokage before he defected to earn Yamada's complete trust, which the leader said not to. He's considered a formidable foe and feared by the people of Konoha due to his Wolf Sage Mode, which he stole its secrets from the sacred Inu temple. He hasn't perfected it yet and uses it only as a last resort. Upon defecting Teirumaru was given the nickname "Terrifying Beast".
[b][b]Jutsu(s):[/b][/b]

Four Legs Technique [LV 7]
Type: Ninjutsu
Details: This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal.
Effect: Taijutsu DMG is increased by 50% for 3 posts. Automatically dodges next technique used by the opponent. Once per battle only.
Cost: -100 Chakra. -200 Fatigue.

Forbidden Art: Wolf Mode Jutsu [LV 5]
Type: Kekkai Genkai
Details: The Inuzuka Clan's most formidable and forbidden jutsu. This technique enables the user to enter an empowered state called Wolf Mode, which can then drastically increase the strength of all Ninjutsu, Genjutsu, and Taijutsu. The user must remain perfectly still in order to activate this technique. Because of that, the user can be an easy target for an opponent.
Effect: Increases HP, Chakra & Fatigue by +300 for 3 posts. All DMG increases by 30% for 3 posts.
Cost: Cannot Attack, Block or Dodge for 1 post. -100 HP, Chakra & Fatigue once the technique wears off.

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release: Fang Passing Fang [LV 7]
Type: Element, Ninjutsu, Taijutsu
Details: Utilizing the Wind release, the user and their ninken partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. Considered a Taijutsu technique.
Effect: Does 200 DMG to the opponent.
Cost: -120 Chakra. -120 Fatigue. -100 Ally Chakra. -100 Ally Fatigue.

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release: Passing Fang [LV 7]
Type: Element, Ninjutsu, Taijutsu
Details: Utilizing the Wind Release, The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and chakra reinforced earth wall. Considered a Taijutsu technique.
Effect: Does 110 DMG to the opponent.
Cost: -100 Chakra. -100 Fatigue.

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release: Dust Cloud Technique [LV 7]
Type: Element, Ninjutsu
Details: This technique creates a stream of high-velocity wind containing dust particles, capable of decimating anything caught in it in only a matter of moments. The completed technique is directed through vertically overlapped hands that are placed in front of the user's mouth after forming the necessary hand seal.
Effect: Does 100 DMG to the opponent.
Cost: -100 Chakra. -80 Fatigue.

[b][b]Items:[/b][/b]

[color=indigo]Nan "South" Ring[/color]
{ [color=indigo]Legendary[/color] }
Details: Worn by Kisame Hoshigaki during the time of Akatsuki, it is unknown as to how one managed to retrieve it. Only one in existence, its color is yellow. When worn along with the [color=indigo]Shu "Vermilion" & "Scarlet" Ring[/color], stats increase by double.
Effect: When equipped, increases Chakra, Health & Fatigue by +250. Receive additional +150 Chakra & Fatigue whenever your Health drops 20% or lower.

[b][b]Allies:[/b][/b]

Kuromaru [LV 10]
[b][[color=#FF0000]Health[/color]] [color=#FF0000]500[/color]/[color=#FF0000]500[/color]
[[color=#0000FF]Chakra[/color]] [color=#0000FF]500[/color]/[color=#0000FF]500[/color]
[[color=#00FF00]Fatigue[/color]] [color=#00FF00]500[/color]/[color=#00FF00]500[/color]
[b]Description/Appearance: [/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/alexwolf.jpg[/img]
[b]Detail:[/b] [/b]Between the two Kuromaru is far more calmer than Teirumaru, who'll often tell him to calm down whenever he's furious or the like. He can be quite polite with others, but shows aggressiveness and becomes extremely serious during battles. Despite his incredible size Kuromaru doesn't like being ridden on like any other Inuzuka clan members usually do with there dogs, unless its absolutely necessarily or wherever they must get to somewhere immediately. He has an incredible amount of loyalty to Teirumaru, but is often annoyed by his stupidity sometimes. Strangely enough, Kuromaru carries a sword which he uses by biting down the hilt with his teeth, making him that much more dangerous. Although, he often asks Teirumaru to carry it whenever not in combat.
[b][b]Jutsu(s):[/b][/b]
Unknown
[/spoiler]
_____
[spoiler=Mukizu Ishikane, S-Class Missing-Nin]

[b][b]Name:[/b] [/b]Mukizu Ishikane
[b][b]Age:[/b] [/b]39
[b][b]Gender:[/b] [/b]Male
[b][b]Village:[/b] [/b][s]Formerly Rock/Iwagakure[/s]
[b][b]Ninja Rank:[/b] [/b]S-Class Missing-Nin
[b][b]Element(s):[/b] [/b][img]http://i221.photobucket.com/albums/dd75/dragon-master-1/WindSymbol-1-2.png[/img] Stone Release, [img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release & [img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release
[b][b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/Team1-2.png[/img]
[b]Personality:[/b][/b] Cruel, sadistic, yet surprisingly intelligent individual and is extremely confident in his skills. He's slow to anger, calm and shows no compassion for allies nor enemies. Mukizu is known to love fights, although he doesn't like to waste his time on [i]weaklings[/i], the definition he often uses on others he deems unworthy of his attention. He'll usually prolong battles he finds interesting and entertaining, and scarcely leaves his opponents alive unless ordered to. He can be quite stubborn, and does what he's told to do without hesitation from the leader, Yamada Ryoku. He's devoted his entire life within the Remnants and won't hesitate to kill himself if captured, or to kill other members if they're captured as well, so that any information isn't leaked.
[b][b]History/Background:[/b] [/b]Wears the San "Three" Ring. The Ishikane clan is infamous for there Stone Release, a terrifying advanced combination of Earth and Wind Releases. During the events after the Remnants receded from the Alliance, the entire Ishikane clan joined the former to escape from solitary confinement for there treacherous actions in Iwagakure, much like the Uchiha clan were done to decades ago. And Mukizu, raised as a Remnant, had always remained loyal to Yamada Ryoku, whom was like a teacher to him, and was recruited to his side when a traitor was discovered within the Remnants. However in order to gain his complete and uttermost trust Mukizu was tasked, ordered by Yamada Ryoku, with slaughtering his entire clan, which he did so without hesitation. He strongly believed in Yamada and his beliefs, and was willing to do anything to earn his respect. Mukizu's partner within the Remnants is Yasuragi Hakaisha, a team that surprisingly enough functions very well with each other, as evidenced by Yasuragi's loyalty towards the former. Its currently unknown as to how the latter has such loyalty for Mukizu, even the leader himself.
[b][b]Jutsu(s):[/b][/b]

[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/WindSymbol-1-2.png[/img] Stone Release: Crystal Fists of Fury [LV 10]
Type: Kekkai Genkai, Taijutsu
Detail: Utilizing both Earth and Wind Release, the user encases his/her fists with crystal-like stone and with a quick and powerful punch, a force so great, that can destroy buildings or easily knock out people with a single punch. The Crystal-like Stone substance than appears upon contact that usually hinders or immobilizes targets, but can be removed once struck with an incredible force.
Effect: Does 150 DMG to the opponent. The opponent is unable to Dodge or Block for 2 posts.
Cost: -80 Chakra. -250 Fatigue.

[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/WindSymbol-1-2.png[/img] Stone Release: Petrifying Stasis Technique [LV 10]
Type: Kekkai Genkai
Detail: Utilizing both Earth and Wind releases, and similar to the Water Prison Technique, this jutsu is used to trap a victim inside a virtually inescapable wall of crystal-like stone that surrounds the opponent. The only downside to this technique is that the user must keep at least one arm intact with the crystal-like stone at all times in order for the victim to remain imprisoned.
Effect: A desginated opponent is unable to Attack, Dodge or Block for 3 posts.
Cost: -100 Chakra. -200 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Stone Armor [LV 10]
Type: Element, Ninjutsu
Detail: This technique makes earth-chakra flow through the body, absorbing the properties of stone around the user to form a skin-deep armor that is transparent and is only visible when light reflects off it.
Effect: Decreases 90% DMG from all attacks, except Lightning-based techniques, for 3 posts. Once per battle only.
Cost: -100 Chakra. -200 Fatigue.

[img]http://images2.wikia.nocookie.net/__cb20091012162504/naruto/images/thumb/5/52/Nature_Icon_Earth.svg/18px-Nature_Icon_Earth.svg.png[/img] Earth Release: Bedrock Coffin [LV 10]
Type: Element, Ninjutsu
Detail: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.
Effect: Does 200 DMG to the opponent.
Cost: -100 Chakra. -200 Fatigue.

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release: Whirlwind Fist [LV 10]
Type: Element, Ninjutsu, Taijutsu
Detail: The user delivers a punch that releases a giant, adaptable whirlwind.
Effect: Does 50 DMG to the opponent. Taijutsu DMG is increased by 50% for 5 posts.
Cost: -200 Chakra. -100 Fatigue.

[img]http://images3.wikia.nocookie.net/__cb20091012163151/naruto/images/thumb/7/7a/Nature_Icon_Wind.svg/18px-Nature_Icon_Wind.svg.png[/img] Wind Release: Petal Dust Dance Technique [LV 10]
Type: Element, Ninjutsu
Detail: This jutsu allows the user to summon a cyclone of petals of attack their opponents. The user can remain in one spot for the use of the jutsu , because he or she can direct it anywhere they can. Therefore, the user can control the direction and power of the technique to the max as a last resort.
Effect: Does 90 DMG up to 3 targets. Opponents cannot Block for 3 posts.
Cost: -130 Chakra. -120 Fatigue.

[b][b]Items:[/b][/b]

[color=indigo]San "Three" Ring[/color]
{ [color=indigo]Legendary[/color] }
Details: Worn by Hidan during the time of Akatsuki, it is unknown as to how one managed to retrieve it. Only one in existence, its color is orange. When worn along with the [color=indigo]Hoku "North" Ring[/color], stats increase by triple.
Effect: When equipped, once per battle only the target receives the same amount of DMG you received whenever you are attacked. When to activate "Curse Technique: Death Controlling Possessed Blood", is entirely up to the owner. Also, DMG received by all attacks is reduced by 5% (Target is excluded from this effect).
[/spoiler]
_____
[spoiler= Yasuragi Hakaisha, S-Class Missing-Nin]

[b][b]Name:[/b] [/b]Yasuragi Hakaisha
[b][b]Age:[/b] [/b]46
[b][b]Gender:[/b] [/b]Male
[b][b]Village:[/b] [/b][s]Formerly Mist/Kirigakure[/s]
[b][b]Ninja Rank:[/b] [/b]S-Class Missing-Nin/[s]Former Seven Ninja Swordsmen of the Mist[/s]
[b][b]Element(s): [/b][img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] [/b]Water Release
[b][b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/Team5-2.png[/img]
[b]Personality:[/b] [/b]Yasuragi's personality are difficult to discern, as he is a sadistic man, yet shows politeness from time to time and rarely becomes serious even in the most dire of situations. He views others as little more than research material and trash. He'll occasionally turn to his stoic, cold demeanor whenever he taunts or is annoyed by his opponents, and will occasionally toy with them until he has no interest in them. Also, he has no remorse in killing anyone either, but will often praise them in an effort to annoy them. Strangely enough though, he seems to have an incredible amount of loyalty to Mukizu and, as to why, no one knows the reason behind this but them.
[b][b]History/Background:[/b] [/b]Wears the kū "Sky" & "Void" Ring. Before becoming part of the Remnants, although he served as a spy for them during the very beginning, he was once greatly feared by many and formerly known as the "Demon-King of the Hidden Mist". He was also a former member of the Seven Ninja Swordsmen of the Mist. His most notable and notorious act was killing the previous Mizukage, Kamei, when he attempted to steal all Seven Swords of the Mist, but failed and only managed to take three. During his defect of Kirigakure Shinobu offered his loyalty to him, and considered him like a master. Yasuragi reluctantly accepted and the two later joined the Remnants.

What truly makes him extremely dangerous and frightening is that he possess all three swords called "Shibuki", "Kabutowari" and "Hiramekarei", and has mastered over them to a degree that will occasionally wield two at a time during battles. Yasuragi has devoted his entire life in researching people, techniques, any other oddities he's interested in and the like, and has successfully developed an unknown device that allows him to neutralize chakra, suppressing it completely. Yamada Ryoku, leader of the Remnants, holds him in high regard for creating such a brilliant contraption. His partner within the organization is Mukizu Kane who, surprisingly enough, get along quite well with each other. Yasuragi does what Mukizu asks of him unquestioningly and they would often converse casually when not in combat.
[b][b]Jutsu(s):[/b]

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] [/b]Water Release: Shadow Rain Technique [LV 10]
Type: Element, Ninjutsu
Detail: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with Yasuragi's own chakra. During this technique, the falling raindrops are closely linked to Yasuragi's sense. Not only that, with the rain aiding him, Yasuragi's figure somewhat blurs with the raindrops, making it difficult for enemies to strike at him effectively.
Effect: Decreases 90% DMG from all attacks, except Earth-based techniques, for 3 posts. Once per battle only.
Cost: -200 Chakra. -50 Fatigue.

[img]http://images1.wikia.nocookie.net/__cb20091012165925/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/18px-Nature_Icon_Water.svg.png[/img] Water Prison Technique [LV 10]
Type: Element, Ninjutsu
Detail: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned.
Effect: A desginated opponent is unable to Attack, Dodge or Block for 3 posts. Does 50 DMG to an opponent.
Cost: -150 Chakra. -100 Fatigue.

Neutralizing Chakra Technique [LV 10]
Type: Unknown
Detail: Through the use of Yasuragi's contraption, it is able to suppress chakra within a limited area for a short amount of time. This allows the user or allies an opportunity to strike or make an escape.
Effect: Targets nearby are unable to use techniques for 3 posts. Once per battle only.
Cost: -250 Chakra.

Temporary Paralysis Technique [LV 10]
Type: Ninjutsu
Detail: A technique for physical restraint, quite as if the opponent had been tied in invisible steel ropes. This is a basic ninjutsu usable even by Genin, but its intensity will vary greatly according to the user's level. In addition, depending on the user, the technique can be cast on every target at once, and won't fail a shinobi during his missions. This debilitates the victim for a short period of time, which allows the user to either strike again or, in some cases, take the target into custody.
Efffect: Targets nearby are unable to Dodge or Block for 3 posts.
Cost: -150 Chakra. -100 Fatigue.

Mystical Palm Technique [LV 10]
Type: Ninjutsu
Detail: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries.
Efffect: Restores +100 HP and +100 Fatigue unto 2 targets. Restores +50 HP & +50 Fatigue unto user.
Cost: -300 Chakra.

[b]Items:[/b]

[color=indigo]kū "Sky" & "Void" Ring[/color]
{ [color=indigo]Legendary[/color] }
Details: Worn by Orochimaru during the time he was in Akatsuki, it is unknown as to how one managed to retrieve it. Only one in existence, its color is slate blue. When worn along with the [color=indigo]Gyoku "Jewel" & "Ball" Ring[/color] or [color=indigo]Gai "Sign of the Boar" Ring[/color], stats increase by triple.
Effect: When equipped, Legendary Materials, Items & Equipment are much easier to obtain. Also, Construct Skill is raised by +10.

[color=indigo]Shibuki[/color]
{ [color=indigo]Legendary[/color] }
Description: Once wielded by the infamous Jinpachi Munashi, the blade utilises various explosive tags, contained within a substantial scroll. The sword itself features two distinct sides, with a narrow cutting edge located down the entirety of one length and a wide platform section on the other. Only one in existence.
Effect: Automatically does 60 DMG when used. Generates 1 random Weaponry per each use.
Cost: -50 Fatigue.

[color=indigo]Kabutowari[/color]
{ [color=indigo]Legendary[/color] }
Description: Once wielded by the infamous Jinin Akebino, the sword itself consists of a giant axe and hammer, linked end-to-end by a flat thin leather-like rope. Said to be capable of crushing any and all defenses. Only one in existence.
Effect: Automatically does 40 DMG when used. Once per battle, negates the effects of defensive techniques for 3 posts. When to activate "Axe-Hammer Slam", is entirely up to the owner.
Cost: -50 Fatigue.

[color=indigo]Hiramekarei[/color]
{ [color=indigo]Legendary[/color] }
Description: Once wielded by the famous Chōjūrō of the hidden mist, the weapon itself features an enormous wide and flat blade with two indentations near its base, creating a sort of guard, and two handles connected to each other by a short length of cord. Capable of storing and emitting the user's chakra which can then take on various forms. Only one in existence.
Effect: Automatically does 40 DMG when used. Increases next technique used by the user by 50% DMG.
Cost: -100 Chakra. -50 Fatigue.
[/spoiler]
_____
[spoiler=Shinobu Metsuki, S-Class Missing-Nin]

[b]Name:[/b] Shinobu Metsuki
[b]Age:[/b] 21
[b]Gender:[/b] Male
[b]Village:[/b] [s]Formerly Kirigakure/Mist[/s]
[b]Ninja Rank:[/b] S-Class Missing-Nin
[b]Element(s):[/b] [img]http://images4.wikia.nocookie.net/__cb20100916093716/naruto/images/thumb/d/de/Nature_Icon_Yin.svg/18px-Nature_Icon_Yin.svg.png[/img] Yin Release
[b]Appearance/Description:[/b]
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/Team1-3.png[/img]
[b]Personality:[/b] Shinobu has been known to be obsessive with knowledge and, because of this, he is incredibly resourceful and seemingly has information of almost every individual within the Remnants - And perhaps throughout the entire shinobi world, too. Or at least those he deems worthy of his attention or whenever he has an interest in them. During combat he is a keen analyst and feels a potential opponent out first before engaging in direct combat. He prefers short confrontations unless he seems interested in them, who would often prolong the battle just to learn from them. He seems to show an incredible amount of respect and loyalty to those who have greater knowledge than he, or at least something he wishes to learn from them. Particularly, and often times, a technique. And Shinobu follows their orders without hesitation.
[b]History/Background:[/b] Wears the Gyoku "Jewel" & "Ball" Ring. The Metsuki clan are great Genjutsu users and claim to be the best, perhaps second only to the Uchiha clan - But they have since long disappeared. However they seem to be competing with the Kireidosu clan over which is the greatest. They are highly unorthodox Genjutsu users and are experienced in the Yin Release, as they are believed to be the lost relatives of the Sage of the Six Path. Although this is often considered to be false and merely a myth. Born and raised to become the clans leader Shinobu sought a different role in life as he considered being the "Leader" a tedious and a dull experience. When still a child Shinobu explored the archives of their clans sacred temple in search of something else he could do or become. This eventually led to a fascination of many things when he read the entire archives and later became his obsession for gathering knowledge. Shinobu then made it his life's ambition to gather any and all knowledge and his only desire in life is to seek information, as he considers it invaluable, and would do anything to attain it. During the night when the Mizukage was killed, although Shinobu immediately had a suspicion who it was, he followed the man responsible for taking three of the Seven Swords of the Mist and confronted that man. He pledged his loyalty to Yasuragi, hence he had wisdom beyond his and had always looked up to him, and soon after joined the Remnants. Yasuragi had to vouch for him when asked about whether or not he should be trusted as a member of the Remnants. The leader, Yamada Ryoku, reluctantly accepted. His partner within the Remnants is Ryu Kazi and has long since respected him for his knowledge of the Solar and Lunar Releases. He and Ryu seem to function well with each other as partners.
[b]Jutsu(s):[/b]

[img]http://images4.wikia.nocookie.net/__cb20100916093716/naruto/images/thumb/d/de/Nature_Icon_Yin.svg/18px-Nature_Icon_Yin.svg.png[/img] Yin Release: Clone Technique [LV 10]
Type: Genjutsu
Detail: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan.
Efffect: Decreases 80% less DMG taken from all attacks, except Kekkei Genkai-based techniques, for 3 posts.
Cost: -300 Chakra. -50 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20100916093716/naruto/images/thumb/d/de/Nature_Icon_Yin.svg/18px-Nature_Icon_Yin.svg.png[/img] Yin Release: Bringer-of-Darkness Technique [LV 10]
Type: Genjutsu
Detail: This technique exerts an hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses.
Effect: Target(s) are unable to Block or Dodge for 5 posts. Decreases 10% DMG from all attacks for 5 posts. Does 50 Fatigue DMG to all targets. Once per battle only.
Cost: -250 Chakra. -50 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20100916093716/naruto/images/thumb/d/de/Nature_Icon_Yin.svg/18px-Nature_Icon_Yin.svg.png[/img] Yin Release: Temple of Nirvana Technique [LV 10]
Type: Genjutsu
Detail: A genjutsu that generates a fluttering rain of sleep-inducing, illusory white feathers. Whomever sees them as they fall, piling up and covering the whole target area will experience Eden-like bliss and fall into a state of tranquil slumber. No matter how much one resists the hypnotic spell the desire to sleep is instinctive, and there's no fighting it.
Effect: Target(s) are unable to Attack for 5 posts. Does 100 Fatigue DMG to all targets.
Cost: -300 Chakra.

[img]http://images4.wikia.nocookie.net/__cb20100916093716/naruto/images/thumb/d/de/Nature_Icon_Yin.svg/18px-Nature_Icon_Yin.svg.png[/img] Yin Release: Demonic Illusion: Mirror Heaven and Earth Change [LV 10]
Type: Genjutsu
Detail: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the skills of a Metsuki clan member is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else.
Effect: Reverses a Genjutsu back to a target and lasts twice as long. Does 100 Fatigue DMG. Once per battle only.
Cost: -300 Chakra.

[img]http://images4.wikia.nocookie.net/__cb20100916093716/naruto/images/thumb/d/de/Nature_Icon_Yin.svg/18px-Nature_Icon_Yin.svg.png[/img] Yin Release: Great Teleportation Reversal Technique [LV 10]
Type: Genjutsu
Detail: The user creates a Genjutsu-like portal that immediately teleports the same technique used upon them, and instead targets the enemy. It is so incredible and powerful that it cannot be used repeatedly.
Effect: Target receives the same amount of DMG, but user receives 50% less, when you are attacked. Once per battle only.
Cost: -300 Chakra. -100 Fatigue.

Items:


[color=indigo]Gyoku "Jewel" & "Ball" Ring[/color]
{ [color=indigo]Legendary[/color] }
Details: Worn by Sasori and later by Tobi during the time of Akatsuki, it is unknown as to how one managed to retrieve it. Only one in existence, its color is purple. When worn along with the [color=indigo]Ao & Shō "Blue" & "Green" Ring[/color] or the [color=indigo]kū "Sky" & "Void" Ring[/color], stats increase by triple.
Effect: When equipped, Genjutsu, Taijutsu, Kekkai Genkai & Luck Skills are raised by +5.
[/spoiler]
_____
[/spoiler]
=========================

Link to comment
Share on other sites

[b]Difficulty: [/b]Jounin

[b]Name:[/b] Ryu Kazi

[b]Clan Description:[/b] The Kazi clan is a small clan that originated in Amegakure, but due to its close borders with three of the five great shinobi nations, they eventually migrated to Iwa, Suna, and Konoha. Due to these migrations and continual homecomings, the future generations of Kazi were able to fuse the three elements to create two new elements, Lunar and Solar release. A Kazi is born with either one of these releases based on their chakra levels as an infant. Low chakra levels, common in Kazi infants, leads to Solar Release, while higher levels, which are very rare, lead to Lunar release.

[b]Unique Ability:[/b] Solar Release. Ryu is able to utilize the element of the sun.

[b]Age:[/b] 17

[b]Gender:[/b] M

[b]Village:[/b] [s]Konohagakure[/s]

[b]Faction:[/b] Shinobi Remnants

[b]Ninja Rank:[/b] S-Class Missing-Nin

[b]Skill(s):[/b] Ninjutsu, Kekkai Genkai, Dodge, Chakra Control, Luck

[b]Element(s): [/b] [img]http://i41.tinypic.com/2nrd8cz.png[/img] Solar Release, [IMG]http://i41.tinypic.com/5af5up.png[/IMG] Fire Release.

[spoiler='Appearance'][img]http://i40.tinypic.com/21m5c8x.png[/img][/spoiler]

[b]Personality:[/b] Ryu is a determined person, fights for what he wants and doesn't stop until he gets it. He is fond of conversation, as he believs it brings out the truth in a when they would otherwise be hiding behind a mask. He does not trust anyone until he really gets to know them. He is very calculating, thinking of every possibility before taking any action. He is belligerent, he loves fighting like it's a professional sport and likes a good challenge. He is very polite, but otherwise very vengeful and unforgiving. You won't see Ryu with a smile on his face unless he is in battle or otherwise generally happy for some reason, though he is usually unhappy.

[b]History/Background:[/b] Ryu was born to parents who were both a part of the shinobi remnants. They were original remnants who defected from the Shinobi Alliance the moment they combined with the Ninshu Order. They had both defected because of their parents and their suspicions of the Order. Only a few days after Ryu was born, his father died in a battle against members of the Shinobi Alliance, and in his honor, Yamada Ryoku allowed both Ryu and his mother to live when he took over the Shinobi Remnants. But he killed Ryu's mother shortly after rumors went about that she planned on betraying him. An orphan, Ryu grew up in the care of the remnants, and thus became a powerful shinobi. He vows to himself to one day avenge both his mother and his father, by destroying the Ninshu Order first, and then killing Yamada later. He never lets on about these secret thoughts though, for that would ruin his plans.

[spoiler='Jutsu(s)']Solar Release: Solar Flare [LV 1]
Detail: User shoots out blinding, pale, yellow flame from his palm. This fire is hot enough to immediatly evaporate water.
Effect: 50 DMG, 10% chance of dodging opponents next attack
Cost: -40 Chakra, -10 Fatigue

Solar Release: Sun Disks
Detail: Forms two large, spiked disks in his hands made purely of pale fire. Can pierce through metal.
Effect: 45 DMG
Cost: -35 Chakra -10 Fatigue

[Ultimate Technique] Solar Release: Taiyokyu
Detail: User creates a small star (Rasengan-sized) in the palm of his hand. The ultimate Kazi solar technique
Effect: 60 DMG
Cost: -25 Fatigue, -50 Chakra

Solar Release: Shining Light
Detail: User blinds the opponent with excessive light.
Effect: Opponent cannot attack for 1 post.
Cost: 30 Chakra

Solar Release: Scorching Vortex
Detail: User craetes and shoots a large spiraling vortex of blood-red and black fire.
Effect: 45 DMG
Cost: 45 Chakra

Solar Release: Temple of the Sun
Detail: Regardless of day or night, the user draws power from the sun. A light beam engulfs the user giving him a new look. His hair becomes spiky and yellow-orange, his eyes a bright red, and he is surrounded by a orange aura. He emantes heat in this stage, and powers up greatly.
Effect: Chakra use reduced by 20%, DMG of all jutsu increased by 10%, Opponent ninjutsu DMG reduced by 10% (All last 3 turns)
Cost: -15 Chakra per turn, -20 Fatigue per turn (Both 3 turns)

Solar Release: Solar Eruption
Detail: [Can only be used while Temple of the Sun is active] The user smashes his fist to the ground, creating a large crack that goes until the opponent. Once it reaches the opponent, pale, yellow lava erupts forward from the crack.
Effect: 50 DMG
Cost: -20 Fatigue, -35 Chakra

Solar Release: Yin Yang Effect
Detail: [Can only be used at night] The user chants a a string of words, resulting in a burst of power, that although weak, gives the user a useful new power.
Effect: Allows user to utilize the Lunar Release. 10 DMG.
Cost: -20 Chakra, -25 Fatigue

Lunar Release: Crescent Pulse
Detail: [Can only be used after Yin Yang Effect] The user shoots crescent shaped, black chakra at his opponents.
Effect: 25 DMG to all opponents
Cost: -30 Chakra

Lunar Release: Crater Creator
Detail: The user forms meteorites in the air out of dark chakra, and throws them at his opponent.
Effect: 25 DMG per turn, (2 turns)
Cost: -30 Chakra, - 20 Fatigue[/spoiler]

Link to comment
Share on other sites

;P Also, would you like to use this photo for your character instead? Or keep it as it is? Or, keep them both?

[spoiler=Remnant Outfit]

I'm not an expert at these things, but I must say I did a pretty good job. =D
I'll try and fix it and make it better when I have an opportunity to do so. Been busy lately. ;)
[img]http://i221.photobucket.com/albums/dd75/dragon-master-1/Naruto/Team1-3-1-1-2.png[/img]
[/spoiler]

Link to comment
Share on other sites

Of course! ;) Btw, you need to select another skill, as you only have four and the limit is 5. :P Also, you need to select your difficulty setting.

[spoiler=Difficulty]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]It affects how weak or strong your opponents will be. The techniques they use will also differ and the rewards based on the difficulty you've chosen. If you're unsure or if the battles seem unfair just select the lowest you think your character can handle. [/size][/font][/color][u]Don't worry[/u][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3], you can change the setting any time, excluding during fights however. Also, it is important that the setting you choose, either easy or hard, won't affect against other players.[/size][/font][/color]

Academy Student (Novice)
Genin (Easy)
Chuunin (Normal)
Jounin (Hard)
Kage (Legendary)

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Remember, harder difficulty may slightly be tough, but the rewards are far greater and easier to obtain those hard-to-get items, while the same principle applies for easier difficulties (The less difficult you choose, the lesser rewards are given to you). [/size][/font][/color]
[/spoiler]

Since you've added your jutsu's, accepted! Just include an extra skill and the difficulty of your choice and that's it! =)
Also, since your character is up there, you can now play the "Ninja Slot Machine 3000"! (See the details on my 2 post, the very last part) =D

Simply post you'd like to play and choose a number (1 - 30) and, once 2,000 Ryo is deducted from your character, you get whatever is hidden behind it. Although, sometimes you'll get nothing. :o

Link to comment
Share on other sites

Done. Okay just need to wait on one more person to join or when Solo finishes his app and, maybe, we can begin. =)

In the mean time....
*Focuses on doing other things related to the RPG*

Btw, BLUR, did you notice the part where I (Recently, mind you) mentioned about previous participators (people who join the previous RPGs) could edit their old characters?

[i][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Also, Players who joined the other RPG may still have their original characters transferred here, complete with all the stats they had including techniques and items. They may also choose to edit there characters as they please. [/size][/font][/color][/i]

[color=#000000][font=tahoma, helvetica, arial, sans-serif][size=3]Just thought I'd let you know that. I mean you could keep your new character, but if you wanted to, you could transfer all your previous characters' stats to Ryu. ;) [/size][/font]

[font=tahoma, helvetica, arial, sans-serif][size=3]Although, I do like your characters's personality, background and such (Ryu).[/size][/font][/color]

Link to comment
Share on other sites

Alright, that's cool.

Also, one last thing I neglected to mention. Remnant members are given (Akatsuki) rings upon joining the organization.

[spoiler=Available Rings]
Please select 1.

[color=indigo]Hoku "North" Ring[/color]
{ [color=indigo]Legendary[/color] }
Details: Worn by Kakuzu during the time of Akatsuki, it is unknown as to how one managed to retrieve it. Only one in existence, its color is dark green. When worn along with the [color=indigo]San "Three" Ring[/color], stats increase by triple.
Effect: When equipped, you gain an additional 100% to total money whenever Ryo are earned (Excluding Bounties). Also, Element Skill is raised by +10.

[color=indigo]Gai "Sign of the Boar" Ring[/color]
{ [color=indigo]Legendary[/color] }
Details: Worn by Zetsu during the time of Akatsuki, it is unknown as to how one managed to retrieve it. Only one in existence, its color is green. When worn along with the [color=indigo]kū "Sky" & "Void" Ring[/color], stats increase by triple.
Effect: When equipped, Summoning Jutsu, Dodge, Medical Arts and Block Skills are increased by +5. Generate 1 random Item per each victory.

[color=indigo]Ao & Shō "Blue" or "Green" Ring[/color]
{ [color=indigo]Legendary[/color] }
Details: Worn by Deidara during the time of Akatsuki, it is unknown as to how one managed to retrieve it. Only one in existence, its color is teal. When worn along with the [color=indigo]Gyoku "Jewel" & "Ball" Ring[/color], stats increase by triple.
Effect: When equipped, Weaponry Skill is raised by +5. Also, DMG caused with Weaponry Items are increased by 200%. Generate 1 random Weaponry per each victory.
[/spoiler]

Link to comment
Share on other sites

@ BLUR, Hmm, true. I'll still have to edit a few stuff, though (Techniques and whatnot). Should have him up in a couple of hours once I have some free time with the Laptop. Been busy these past few days.

@ TotalObelisk, Alright. No problem. Take your time. =)

Link to comment
Share on other sites

Hello again. For those who haven't heard, it's me, Magnet Soldier. I created a new account. I'm going to create a new app(You probably wont let me use one from Shinobi Chronicles, will you?) and hope that, as my first RP upon my return, It'll be successful. And that I dont get remove half way through. Anyway, wait a sec, and I'll have an app up.

Link to comment
Share on other sites

[b]Difficulty:[/b] Chuunin(Depending on difficulty, I might change to jounin, but I'll keep it like this for now.
[b]Name:[/b] Akira Fukusawa-Seki
[b]Clan Description:[/b] The Seki clan, a clan that Akira is only regarded as a half blood in, is an incredibly uptight one. They prize their reputation on a strict upbringing, and they're mastery with the ability to forge and use incredible katana's. They have produced many great ninja and samurai, each being highly talented with a blade, and have also produced many talented swordsmith's. They are also infamous for having no particular ties to any country or village. They produce their own ninja and samurai, and merely sell their services to the highest bidder. This has been known to create a large distrust of the clan, something that the Seki clan seems to have no care about.
[b]Unique Ability:[/b] Sekireigan - The Sekireigan is a powerful eye technique that increases the users speed to thousands of times a human's regular speed for a short period of time. It creates a seemingly illusionary technique where multible translucent forms of the user appear around the victim, moving faster than the eye can keep up, though it is realy just the speed of the attack. It also highly elevates the user senses, including chakra sensing, to a large level, allowing them to detect most enemies and react to most attacks.
Akira's is an imperfect version. Due to his half-blood, his technique uses a lot more chakra than neccessary, and it's effects are only half as powerful. His speed, while creating many after images, does not completely create the translucent speed illusion, and the technique will only last for a couple of seconds, while a pure blood Seki may be able to completely hold the technique for hours. Despite this, it has been recognised as an incredibly promising technique by clan elders, though it is doubted he will perfect it in his life.
His Sekireigan appears only in his left eye, while a full one would take form in both.
[spoiler=What the Sekireigan looks like. Credit to the writer of Samurai Deeper kyo, Akimine Kamijyo for the Idea][img]http://static.skynetblogs.be/media/46544/4146977411.JPG[/img][/spoiler]
[b]Age: [/b]19
[b]Gender:[/b] Male
[b]Village: [/b]N/A
[b]Faction: [/b]Remnant(Gyoku Ring Please)
[b]Ninja Rank: [/b]If it's an Akatsuki thing, aren't all members S-rank?
[b]Skill(s): [/b]Ninjutsu, Taijutsu, Weaponry, Kekkei Genkai, Element.
[b]Element(s):[/b] Fire
[b]Appearance/Description:[/b] I'll do this in a moment. Trying to think of how to describe him.
[b]Personality:[/b] Akira is - as his name suggests - a killer. He wasn't born or raised that way, but that's how he's turned out. He has a calm, non-chalant demeanour, which can sometime's be mistaken for a lazy attitude. Although he tends to procrastinate, he's not a lazy person. He is quite a hard person to get your head around, actually, for he acts like he wants to do nothing, but puts himself forward for most missions. He wants to show his skill, but wants to do it with little effort. This provides a challenge for him, which he seems to accept wholeheartedly. Although he dislikes the effort surrounding it, he will rise to most challenges, hoping to conquer them easily, most of the time atleast conquering them. This is why he joined the remnants. He is one of the newest members, and, although he's not particularly bothered with how things are run, he see's it as an oppurtunity to display his strength, and to conquer another challenge, one of the hardest he's faced.
[b]History/Background: [/b]Akira was born out of wed-lock to a Noble-man of the Seki clan, and a commoner out of the lesser ninja clan, Fukusawa. His father was immeadiately demoted within the clan, and was looked upon with shame for his actions. However, Akira was looked upon with curiosity. Nothing like this had ever happened to the noble and respected Seki clan, and although Ideally they would have been rid of the Baby and wife, the boy exerted a most unusual and powerful chakra. They took the baby and mother from the Fukusawa clan and housed them, albeit poorly, and trained the boy. Akira - a name bestowed upon him by his father, as the killer of his reputation, but one that stuck - was trained for 10 hours a day, given respite only for lunch and sleep, from the age of 4, and was raised to follow every family tradition. He was informed that he was low, lower that the dirt on the floor, and that the only way to redeem himself would be to train very hard and become a tool for the clan. Of course, he was a child and so believed every word said. He trained himself non-stop, and became quite a skilled child. He awakened the clan's main Kekkei Genkai at the age of 10, suprising most of the clan members, for they had not believed it. Although it was much later than usual, and it was obviously weaker, they knew that it was important, and trained him even hard because of it.
At the age of 15, two major things in his life happened. He became an official ninja for the clan, being one of the few clan members proffiecient in Ninjutsu thanks to his Fukusawa relations, who had been teaching him Ninjutsu for 4 years previously, and being highly talented in the clan's taijutsu and sword fighting styles. He had not perfect the Sekireigan, and was believed never to, but he was acknowledged as strong enough to serve the clan. He was still treated like dirt, but he was dirt with a purpose.
The second thing, was the death of his mother. It struck in the night, a deathly disease she had been carrying for a year. He had not even been to tell her he'd been accepted. When he returned, at about midnight, he found he dead on the floor. After mourning for 6 hours, he buried her body alone. He lost his emotions from that, and became a cold and effortless killer, assassinate all the Seki needed dead, merely on a word.
He didn't find out for another 3 years that it was the Seki who had killed her. They had given her a poison the year before her death, promising her only one year more in life, in exchange for her son's well being. Obviously, as a mother, she did what she was told. When he found this out, he attempted to take revenge. Although much too weak for the main guards, he managed to take out at least 10 elite, before fleeing into the night. It wasn't long before he found the Remnants, and he joined them, looking for a challenge to take himself up upon, and a way to take power away from those with too much.
While in the remnants, his power has increased dramatically, and his personality has become much more lax, but he can still become cold, and he will kill without hesitation should the need arise.
[spoiler=[b]Jutsu(s):[/b] ]
[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Roaring Flame Sphere [LV 1]
Type: Element, Ninjutsu
Detail: The user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
Effect: 40 Damage dealt to opponent.
Cost: -35 Chakra. -25 Fatigue.


Body Flicker Technique [LV 1]
Type: Ninjutsu
Detail: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds.
Efffect: Decreases 30% less damage taken from Ninjutsu attacks by 25% chance.
Cost: -25 Chakra. -25 Fatigue.

Shadow Clone Technique [LV 1]
Type: Ninjutsu
Detail: Similar to the Clone Technique, this jutsu creates clones of the user. But unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows.
Efffect: Decrease 40% less DMG from all attacks by 30%.
Cost: -45 Chakra. -5 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Phoenix Immortal Fire Technique [LV 1]
Type: Element, Ninjutsu
Detail: This technique creates small fireballs, which are spat out of the user's mouth, flying wildly in every direction and assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely, difficult.
Effect: 20 Damage dealt to opponent.
Cost: -30 Chakra.

Seki Secret Skill: Pinpoint Katana Death [LV 1]
Type: Taijutsu
Detail: This technique focuses Chakra along the blade of the Katana, and in the eye's of the user, focusing the user's energy into one strike at one single point on the opponent, or their weapon. Should the attack collide, the enhanced cutting power of the blade would cut through anything in it's path, while the enhanced eyeseight would be able to aim this power exactly where it would deal the most damage. This attack deals a lot of damage, but can damage the user, and will momentarily blind them.
Effect: Deals 30 damage to opponent, with a 30% of both the Opponent and User being unable to Attack for 1 turn.
Cost: -20 Chakra, -5 Health, -20 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Infernal Fire Blade Technique. [LV 1]
Type: Element, Ninjutsu, Taijutsu.
Detail: This technique gathers large amounts of Fire Element Chakra around the user's hand, enveloping the arm in a thick layer of flames, extending down to the elbow on the arm, and extending outwards 2 foot. This technique doubles the user's speed and strength, and creates a large destructive force from their arm, at the cost of being unable to use hand seals. It is a highly powerful Fire Release technique with many secret variations.
Effect: Deals 15-30 Damage over 2 turns. 50% chance of causing burn to either the Opponent or User.
Cost: -30 Chakra x Turns. -45 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Blade Release: Infernal Destruction [LV 1]
Type: Ninjutsu. Element.
Detail: The user Must have Infernal Fire Blade Technique active to use this technique. The user concentrates all the Fire Element Chakra from the Fire Blade technique into a single point on the tip of the hand. Then, by spining the hand, the Chakra is released in a large, incredibly destructive Inferno, designed with the sole purpose of burning anything in it's path. After the use of this technique, the Fire Blade Technique is cancelled.
Effect: 35 Damage to opponent. All Fire Blade effects to user are cancelled.
Cost: -40 Chakra, -15 Fatigue.

[img]http://images4.wikia.nocookie.net/__cb20091012120335/naruto/images/thumb/b/bf/Nature_Icon_Fire.svg/18px-Nature_Icon_Fire.svg.png[/img] Fire Release: Infernal Flaming Katana. [LV 1]
Type: Element, Ninjutsu, Taijutsu.
Detail. Infernal Fire Blade Technique must be active. This technique focusses the chakra from the fire blade into a solid form, creating a Katana of flames from the Chakra enveloping the user's hand. This technique takes away the negative, burning effect - from both the victim and the user - but increases the speed and strength of the user further, increases the destructive power of the blade and increases the Duration of the Attack. The Infernal Destruction Technique is still possible using this technique.
Effect: 20-40 DMG to opponent x 3 turns.
Cost: -25 Chakra x No. turns. -40 Fatigue.

Seki Clan Secret Skill: Illusionary Battle. [LV 1]
Type: Genjutsu
Detail: The user Reflects light - usually Moon or Sunlight, but it isn't restricted - of the blade of their Katana, and - by adding Chakra at just the right time, creates an Illusion sequence in which the victim is forced to fight hundreds of clones, each with adequate skill. Although this physically cannot harm the opponent, it does leave them incredibly vulnerable.
Effect: Opponent is unable to Attack, Block or Dodge for 2 turns.
Cost: -15 Chakra, - 10 Fatigue.

Sekireigan (Ultimate) [LV 6]
Type: Kekkei Genkai, Taijutsu.
Detail: The Kekkei Genkai of the Seki Clan. The Sekireigan is a powerful eye technique that increases the users speed to thousands of times a human's regular speed for a short period of time. It creates a seemingly illusionary technique where multible translucent forms of the user appear around the victim, moving faster than the eye can keep up, though it is realy just the speed of the attack. It also highly elevates the user senses, including chakra sensing, to a large level, allowing them to detect most enemies and react to most attacks.
Akira's is an imperfect version. Due to his half-blood, his technique uses a lot more chakra than neccessary, and it's effects are only half as powerful. His speed, while creating many after images, does not completely create the translucent speed illusion, and the technique will only last for a couple of seconds, while a pure blood Seki may be able to completely hold the technique for hours. Despite this, it has been recognised as an incredibly promising technique by clan elders, though it is doubted he will perfect it in his life. [/spoiler]

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...