Jump to content

Rise! The Zodia!


Recommended Posts

Zodia 01 – The Rat
****
Dark/Beast/Effect
If this card was Special Summoned by the Effect of a “Zodia” card, destroy any Monster it battles at the start of Damage Calculation. During your End Phase, shuffle this card into your Deck: Special Summon 1 “Zodia 02 – The Ox” from your Deck.
100/100

Zodia 02 – The Ox
****
Earth/Beast/Effect
If this card was Special Summoned by the Effect of a “Zodia” card, it gains 400 ATK. During your End Phase, shuffle this card into your Deck: Special Summon 1 “Zodia 03 – The Tiger” from your Deck.
1800/1800

Zodia 03 – The Tiger
****
Fire/Beast-Warrior/Effect
If this card was Special Summoned by the Effect of a “Zodia” card, it is unaffected by the Effects of Spell and Trap cards. During your End Phase, shuffle this card into your Deck: Special Summon 1 “Zodia 04 – The Rabbit” from your Deck.
1850/1850

Zodia 04 – The Rabbit
****
Light/Beast/Effect
When this card is Special Sumoned by the Effect of a “Zodia” card: Return 1 card in your graveyard to your Deck. During your End Phase, shuffle this card into your Deck: Special Summon 1 “Zodia 05 – The Dragon” from your Deck.
1300/1300

Zodia 05 – The Dragon
****
Water/Dragon/Effect
When this card is Special Summoned by the Effect of a “Zodia” card: Add 1 “Zodia” card from your Deck to your Hand. During your End Phase, shuffle this card into your Deck: Special Summon 1 “Zodia 06 – The Serpent” from your Deck.
1900/1900



Zodia 06 – The Serpent
****
Wind/Reptile/Effect
When this card is Special Summoned by the Effect of a “Zodia” card: Destroy 1 card on the field. During your End Phase, shuffle this card into your Deck: Special Summon 1 “Zodia 07 – The Horse” from your Deck.
1600/1600

Zodia 07 – The Horse
****
Earth/Beast/Effect
If this card was Special Summoned by the Effect of a “Zodia” card, Once per turn: You can Banish this card until the End Phase. During your End Phase, shuffle this card into your Deck: Special Summon 1 “Zodia 08 – The Ram” from your Deck.
1750/1750

Zodia 08 – The Ram
****
Earth/Beast-Warrior/Effect
If this card was Special Summoned by the Effect of a “Zodia” card, it gains 1000 DEF. During your End Phase, shuffle this card into your Deck: Special Summon 1 “Zodia 09 – The Monkey” from your Deck.
1650/1650

Zodia 09 – The Monkey
****
Earth/Beast/Effect
When this card is Special Summoned by the Effect of a “Zodia” card: Select 1 face-down Spell or Trap card your Opponent controls. Your Opponent cannot activate that card for the rest of the turn. During the End Phase, shuffle this card into your Deck: Special Summon 1 “Zodia 10 – The Rooster” from your Deck.
1000/1000

Zodia 10 – The Rooster
****
Light/Winged-Beast/Effect
When this card is Special Summoned by the Effect of a “Zodia” card: Draw 1 card. During your End Phase, shuffle this card into your Deck: Special Summon 1 “Zodia 11 – The Wolf” from your Deck.
1500/1500






Zodia 11 – The Wolf
****
Dark/Beast/Effect
When this card is Special Summoned by the Effect of a “Zodia” card: Special Summon 2 “Zodia Tokens” (Beast-Type/DARK/Level 4/ATK 1600/DEF 1600) to your side of the field in face-up Attack Position. They are destroyed during the End Phase. During your End Phase, shuffle this card into your Deck: Special Summon 1 “Zodia 12 – The Boar” from your Deck.
1700/1700

Zodia 12 – The Boar
****
Earth/Beast/Effect
When this card is Special Summoned by the Effect of a “Zodia” card: You can return 1 “Zodia” Monster in your Hand to your Deck to Draw 1 card. During your End Phase, shuffle this card into your Deck: Special Summon 1 “Zodia 01 – The Rat” from your Deck.
1400/1400

Zodia 13 – The Master
****
Light/Fairy/Effect
Cannot be Normal Summoned or Set. Must first be Special Summoned by its own Effect. When a “Zodia” Monster is shuffled into your Deck during the End Phase, you can Special Summon this card (From your Hand). Any Monsters that would be Special Summoned by the shuffled Monster’s Effect are not Special Summoned. During your Standby Phase, you can target 1 “Zodia” Monster in your graveyard: Add it to your hand.
2100/2100

Starsign
Normal Spell
Add 1 “Zodia” Monster from your Deck to your Hand. You cannot Summon a Monster this turn, except a “Zodia” Monster.

Zodia Temporal Accelerator
Quick-Play Spell
Target 1 “Zodia” Monster you control: Shuffle it into your Deck. Then, Special Summon 1 “Zodia” Monster from your Deck.

Era of Spring
Quick-Play Spell
Activate only when you control a face-up "Zodia 03 - The Tiger", "Zodia 04 - The Rabbit" or "Zodia 05 - The Dragon". All Monsters you control gain 700 ATK this turn, and all Effect Damage you would take becomes 0.

Era of Summer
Quick-Play Spell
Activate only when you control a face-up "Zodia 06 - The Serpent", "Zodia 07 - The Horse" or "Zodia 08 - The Ram". Whenever a Monster your Opponent controls is destroyed this turn, inflict damage to your opponent equal to its DEF. Additionally, whenever a Monster you control inflicts Battle Damage to your Opponent this turn, gain life equal to the amount of damage dealt.

Era of Autumn
Quick-Play Spell
Activate only when you control a face-up "Zodia 09 - The Monkey", "Zodia 10 - The Rooster" or "Zodia 11 - The Wolf". During this turn, when a Monster you control is destroyed, you can pay 500 life points to Banish it. During your next Standby Phase, Special Summon it.

Era of Winter
Quick-Play Spell
Activate only when you control a face-up "Zodia 12 - The Boar", "Zodia 01 - The Rat" or "Zodia 02 - The Ox". This turn, all Monsters your opponent controls loose 700 ATK, and your Opponent must pay 1000 life points to Special Summon.

I was kind of aiming for "bad when played by noobs, but good when used correctly".

Terrible OCG, because it's me XD

Anyway, I'd like some feedback on these. Might make some more support later.

Link to comment

[quote name='Zyzzyzus' timestamp='1332027272' post='5875582']
Ah, the Sheng Xiao.
It would help if they Special Summoned during different phases, instead of all at the End Phase. Fits in with the cycling theme better, I think.
[/quote]

Not really. It being at the end phase kind of makes it like every opp's turn and then a turn of yours is a year :D It it might get kind of awkward if they all rotated at different phases.

Rotating. That's the official phrase for it because I said so. Like tagging out for GBs.

Link to comment

So Final Countdown would take 10 years? :P
With the instantaneous effects, it didn't seem to me that a turn would represent a year. Maybe if the effects worked for the whole turn instead of just when they are summoned, or that could possibly be an idea for support cards, but making 12 different support cards for 12 different years seems inefficient. You could incorporate the seasons or trines to cover 3 at a time.

Link to comment

[quote name='Zyzzyzus' timestamp='1332030301' post='5875688']
So Final Countdown would take 10 years? :P
With the instantaneous effects, it didn't seem to me that a turn would represent a year. Maybe if the effects worked for the whole turn instead of just when they are summoned, or that could possibly be an idea for support cards, but making 12 different support cards for 12 different years seems inefficient. You could incorporate the seasons or trines to cover 3 at a time.
[/quote]

Well, a turn doesn't represent a year but I guess in the zodia world it kinda does. And it probably would be a good idea to make all of them have turn lasting effects, but meh... I'm to lazy, and they need some of those instant effects to be good. And also, wouldn't a season technically just support 1/4 of a card? :P

Link to comment

[quote name='Zyzzyzus' timestamp='1332031044' post='5875722']
[url="http://en.wikipedia.org/wiki/Chinese_zodiac#Months_and_solar_terms"]http://en.wikipedia....and_solar_terms[/url]
[/quote]
oshi...

That's a good idea, making support cards right now.

Also, on a side note, I'm interested in seeing everyone's different takes on how these guys should be run, aka decklists.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...