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Night's End Sorcerer Gets an Archetype [10/?]


Agro

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[color=#ff8c00][b]Night's Assassin[/b][/color]
[color=#ff8c00][b]DARK / Level 4[/b][/color]
[color=#ff8c00][b][ Spellcaster / Effect ][/b][/color]
[color=#ff8c00][b]Once per turn: You can banish 1 card in either player's Graveyard; Special Summon 1 Level 3 or lower Spellcaster-Type monster from your hand.[/b][/color]
[color=#ff8c00][b]ATK / 1500 DEF / 1000[/b][/color]

[color=#ff8c00][b]Night's Shadow[/b][/color]
[color=#ff8c00][b]DARK / Level 4[/b][/color]
[color=#ff8c00][b][ Spellcaster / Effect ][/b][/color]
[color=#ff8c00][b]If this card is Special Summoned from the Deck, you can target 1 Spell card in your Graveyard and place it on the top of your Deck.[/b][/color]
[color=#ff8c00][b]ATK / 1000 DEF / 1600[/b][/color]

[color=#ff8c00][b]Night's Shroud[/b][/color]
[color=#ff8c00][b]DARK / Level 4[/b][/color]
[color=#ff8c00][b][ Spellcaster / Effect ][/b][/color]
[color=#ff8c00][b]When this monster is Normal Summoned: Banish 1 card from both player's Graveyard; Special Summon 1 Level 3 or lower "Night's" monster from your Deck in face-up Defense position.[/b][/color]
[color=#ff8c00][b]ATK / 1600 DEF / 900[/b][/color]

[color=#ff8c00][b]Night's End Familiar[/b][/color]
[color=#ff8c00][b]DARK / Level 3[/b][/color]
[color=#ff8c00][b][ Spellcaster / Effect ][/b][/color]
[color=#ff8c00][b]If a card in the Opponent's Graveyard is banished: You can Special Summon this card from your hand.[/b][/color]
[color=#ff8c00][b]ATK / 400 DEF / 400[/b][/color]

[color=#ff8c00][b]Night's Gravewatcher[/b][/color]
[color=#ff8c00][b]DARK / Level 5[/b][/color]
[color=#ff8c00][b][ Spellcaster / Effect ][/b][/color]
[color=#ff8c00][b]When this card is Tribute Summoned using a "Night's" monster as tribute: Send all face-up monsters on the field to the Graveyard. Once per turn, if a card is banished from the Graveyard; Special Summon 1 "Night's End Token" (Spellcaster-Type/DARK/Level 2/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed.[/b][/color]
[color=#ff8c00][b]ATK / 2400 DEF / 1000[/b][/color]

[color=#ff8c00][b]Night's End Witch[/b][/color]
[color=#ff8c00][b]DARK / Level 3[/b][/color]
[color=#ff8c00][b][ Spellcaster / Tuner ][/b][/color]
[color=#ff8c00][b]When this card is used as Synchro Material: Banish up to 2 cards in your Opponent's Graveyard.[/b][/color]
[color=#ff8c00][b]ATK / 1200 DEF / 200[/b][/color]

[color=#ff8c00][b]Night's Trapmaster[/b][/color]
[color=#ff8c00][b]DARK / Level 4[/b][/color]
[color=#ff8c00][b][ Spellcaster / Effect ][/b][/color]
[color=#ff8c00][b]This card cannot be Special Summoned. Once per turn: You can remove 4 Spell Counters from your side of the field; your Opponent cannot activate Trap Cards until the End Phase of their next turn, as long as this card remains face-up on the field.[/b][/color]
[color=#ff8c00][b]ATK / 1900 DEF / 1300[/b][/color]

[color=#a9a9a9][b]Night's Royal Mistress[/b][/color]
[color=#a9a9a9][b]DARK / Level 8[/b][/color]
[color=#a9a9a9][b][ Spellcaster / Synchro / Effect ][/b][/color]
[color=#a9a9a9][b]1 "Night's" Tuner + 1 or more non-Tuner monster[/b][/color]
[color=#a9a9a9][b]Each time a card(s) is banished from the Graveyard, inflict 300 damage to your Opponent's Life Points for each card that was banished. Once per turn, during either player's turn: If this effect is chained to the effect of a card that is targeting a monster in the Graveyard, target up to 2 cards in either player's Graveyard: Banish 1 card in your Opponent's Graveyard that was not targeted by this effect, then banish all other cards targeted by this effect.[/b][/color]
[color=#a9a9a9][b]ATK / 2700 DEF / 2000[/b][/color]

[color=#008000][b]Citadel of Eternal Nightfall[/b][/color]
[color=#008000][b]Spell / Field[/b][/color]
[color=#008000][b]Place 1 Spell Counter on this card each time a card(s) is banished from either player's Graveyard for each card that was banished. During your Main Phase: You can remove Spell Counters from this card to activate these effects: ● 2 Counters: Banish 1 card from your Opponent's Graveyard. ● 4 Counters: Special Summon 1 Level 3 or lower Spellcaster-type monster from your Hand or Graveyard. ● 6 Counters: Banish 3 cards on the field. If this card would be destroyed, you can remove 2 Spell Counters from this card instead.[/b][/color]

[color=#008000][b]Mystical Scythe of Resurrection[/b][/color]
[color=#008000][b]Spell / Equip[/b][/color]
[color=#008000][b]Special Summon 1 Level 3 or lower "Night's" monster from your Graveyard and equip it with this card. When this card is destroyed, destroy the equipped monster. If this card is returned to the hand: Banish this card and return the equipped monster to the deck; banish cards in your Opponent's Graveyard equal to the Level of the returned monster.[/b][/color]

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So...deck would be...3x Nights End Sorcerer, 3x Nights Assassin, 3x Nights Shroud, 2-3x Nights End Witch, and other staples? Cool.

On the issue of Assassin: Seems really interesting, wouldnt stay out for long though. But I assume it doesnt need to. Summon this+summon Nights End Sorcerer/Witch+go into Arcanite.

On the Issue of Shroud: Same as Assassin except slightly better.

On the Issue of Witch: Best out of all of them, honestly.

On the Issue of Shadow: Wouldnt be run. No way to get it out, and if you do, not worth it compared to other stuff.

On the Issue of Familiar: Again, can be summoned, but is outclassed by Sorcerer and Witch.

On the Issue of Trapmaster: Seems aight, mebbe tech one in. Otherwise, slightly outclassed.

On the Issue of Royal Mistress: Make it Lvl 7 and easily grabbable with these cards, then we'll talk.

On the Issue of the Spell Cards: The Field is really good, would run 3 of. The equip is meh. Maybe one.

And there you go! Dworkin, out!

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Pretty good review there, Dworkin, but there is one card I want to talk about.

[quote name='Dworkin' timestamp='1332359131' post='5882454']
On the Issue of Shadow: Wouldnt be run. [b]No way to get it out[/b], and if you do, not worth it compared to other stuff.
[/quote]No way to get it out you say?

Hm... off the top of my head:
Summoner Monk <- Insta Rank 4.
Magician's Circle <- Slowed down Rank 4.
and Mystic Tomato <- People still use it.

If anything this card is slightly OP. You don't seem to understand the merit of recycling Spell cards. The fact that you have to place it on the top of your deck and that it would be dead in the hand is all that makes it balanced. But it isn't as bad as you seem to believe.

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