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Psithurism


Zyzzyzus

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First Chant of Psithurism
Normal Spell Card
You cannot Summon during the turn you activate this card. Shuffle this card into the Deck, then send 4 "Psithuristic" Spell Cards from your Deck to the Graveyard.

Second Chant of Psithurism
Quickplay Spell Card
Shuffle 4 "Psithuristic" Spell Cards from your Graveyard into the Deck. Until your opponent's next End Phase, monsters cannot attack or activate card effects.

Third Chant of Psithurism
Field Spell Card
If you control no other cards, draw 1 card for each Spell Card you activate. Cards drawn with this effect cannot be activated from the hand, and are shuffled into the Deck from your hand during the End Phase. Send this face-up card to the Graveyard to shuffle 3 "Psithuristic" Spell Cards from your Graveyard into your Deck.

Psithuristic F[color=#333333]ulmination[/color]
Quickplay Spell Card
When this card is sent to the Graveyard from the Deck by the effect of a Spell Card, you can add 1 "Psithurism" Spell Card from your Graveyard to your hand. When this card is in your Graveyard, if a Trap Card or Effect monster's effect would be activated that would negate the effects of a Spell Card(s), you can negate the effects of that card and destroy it, then shuffle this card into your Deck.

Psithuristic Animism
Quickplay Spell Card
The activation and effect of this card cannot be negated by any other card, and this card can be activated regardless of card effects disallowing the activation of Spell Cards. When this card is sent to the Graveyard from your Deck by the effect of a Spell Card, you can negate the effects of 1 face-up card on the field and destroy it. When this card would be shuffled into the Deck, you can select 1 "Psithuristic" Spell Card in your Graveyard, except "Psithuristic Animism", and shuffle it into the Deck instead.

Psithuristic Meditation
Quickplay Spell Card
When this card is sent to the Graveyard from your Deck by the effect of a Spell Card, send Spell Cards from your Deck to the Graveyard equal to the number of cards in your hand, then, shuffle all cards in your hand into your Deck. Both players then draw 5 cards. Cards you draw by this effect are shuffled into the Deck from the hand during the End Phase.

Psithuristic [color=#333333]Rejuvenation[/color]
[color=#333333]Quickplay Spell Card[/color]
[color=#333333]When this card is discarded to the Graveyard from the Deck by the effect of a Spell Card, send 3 "Psithuristic" Spell Card from your Deck to the Graveyard, except "Psithuristic Rejuvenation".[/color] When this card is shuffled into the Deck from the Graveyard, both players draw 2 cards.

Psithurstic Kineticism
Quickplay Spell Card
When this card is drawn, discard it. When this card is shuffled into the Deck from the Graveyard, both players draw cards equal to the number of "Psithurstic" Spell Cards shuffled into the Deck from the Graveyard this turn.

Psithuristic Balance
Quickplay Spell Card
When this is in your Graveyard, if you control no face-up cards, you can select 1 other "Psithuristic" Spell Card in your Graveyard, and shuffle it into the Deck. Both players then draw 2 cards. When this card is sent to the Graveyard from the Deck, you can add 1 "Psithurism" Spell Card from your Graveyard to your hand, then discard 1 "Psithuristic" Spell Card from your hand, except "Psithuristic Balance".

Psithuristic Virtue
Quickplay Spell Card
When this card is shuffled into the Deck, both players draw 2 cards. If Spell Cards are drawn with this effect, discard them. If this card is sent to the Graveyard from the Deck, you can discard 2 cards to shuffle 2 "Psithuristic" Spell Cards from your Graveyard to the Deck, except "Psithuristic Virtue".

Psithuristic Inertia
Quickplay Spell Card
When this card is shuffled into the Deck from the Graveyard by the effect of a Spell Card, you can discard 1 "Psithuristic" Spell Card from your hand, except "Psithuristic Inertia". That card is treated as if it was sent to the Graveyard from the Deck.


*The effects that activate when they are sent to the Graveyard/shuffled into the Deck still count as activation* Better get that Invader of Darkness out quickly.
More later, if I feel that they are needed.

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Having both players draw, so it's supposed to cause deckout, supplemented by other spells and traps. It's supposed to be quite a long loop if you get it going, but most of these cards when drawn won't do anything. I'm trying to find images for these, and I'm going to balance them properly (make the loop shorter each turn) when I put them in Realistic Cards.

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