Medivh Posted March 13, 2012 Report Share Posted March 13, 2012 Empty Jar Spell / Quickplay When an opponent would activate a card effect that would allow them to draw a card, negate the effect and destroy the card. When this card leaves the field, it is banished instead. This is [i]the [/i]anti-Exodia. Link to comment
Black Temple Gaurdian Posted March 14, 2012 Report Share Posted March 14, 2012 Not really. It's a quick-play so it automatically leaves the field after use meaning at max you have three negations. I can think of more than three draw cards Exodia decks use. Link to comment
Yankee Posted March 14, 2012 Report Share Posted March 14, 2012 Make it a continuous Spell, and it'd be anti-Exodia...but then it'd also be broken... Still, I'd go for it XD Link to comment
Althemia Posted March 14, 2012 Report Share Posted March 14, 2012 Fun fact: This card also stops Empty Jar. Ironic. Link to comment
Agro Posted March 14, 2012 Report Share Posted March 14, 2012 It's the second half of Gemini Imps. That being said, that card is a monster, not a spell and allows you to draw a card after use. Honestly speaking, I think that wouldn't be a bad idea to consider using. Link to comment
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