Simping For Hina Posted March 13, 2012 Report Share Posted March 13, 2012 [center][media]http://www.youtube.com/watch?feature=player_detailpage&v=_4VCpTZye10[/media] 11x Mountain 10x Forests 2x Pyreheart Wolf 2x Huntmanter of the Fells 2x Vorapede 2x Viridian Emissary 4x Llanowar Elves 4x Strangleroot Geist 4x Hellrider 4x Young Wolf 4x Birthing Pods 2x Green Zenith's Sun 3x Hunter's Insight 3x Beast Within 4x Brimstone Volloy [center]Probably Sucks.[/center] Link to comment Share on other sites More sharing options...
.Requiem Posted March 14, 2012 Report Share Posted March 14, 2012 -Flayer -Volt Charge -Blight Mamba -Kessig Wolf Run(Not enough ramp) -Forge Devil -Actually f*** it. It would be more hilarious if you just did Birthing Pod with undying. Makes a lot more sense and having infect does not really help. Proliferate does not really help, you don't want to proliferate the +1/+1 counters. You want to get rid of them so your creatures can stay on the field. Needs more Young Wolf, too. Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 14, 2012 Author Report Share Posted March 14, 2012 Okay. Suggestions to get rid of the others? -4 Kessig Wolf Run +4 Young Wolf Sorry, this is my first deck I actually made so I kind of need a lot of help. Link to comment Share on other sites More sharing options...
.Requiem Posted March 14, 2012 Report Share Posted March 14, 2012 To make it birthing pod that is what I suggest. +4 Birthing Pod +3 Viridian Emissary Probably need a lot of big creatures. If you want to keep the birds, you can add some other ramp creatures (the only thing coming to mind Llanowar Elves) add Green Sun Zenith. Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 14, 2012 Author Report Share Posted March 14, 2012 [quote name='.Requiem' timestamp='1331690851' post='5869692'] To make it birthing pod that is what I suggest. +4 Birthing Pod +3 Viridian Emissary Probably need a lot of big creatures. If you want to keep the birds, you can add some other ramp creatures (the only thing coming to mind Llanowar Elves) add Green Sun Zenith. [/quote]I'll look at more big creatures. Thanks for the help. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted March 14, 2012 Report Share Posted March 14, 2012 If you are going to Base your Deck in the Pod rememeber to have a balanced number of creatures among 1 to 6 CMC Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 14, 2012 Author Report Share Posted March 14, 2012 [quote name='-Lightray Daedalus-' timestamp='1331691904' post='5869712'] If you are going to Base your Deck in the Pod rememeber to have a balanced number of creatures among 1 to 6 CMC [/quote]Only up to 6? K.Thanks for the tip. Any ideas to make this deck better? Link to comment Share on other sites More sharing options...
Flame Dragon Posted March 14, 2012 Report Share Posted March 14, 2012 Don't see any 4 drop creatures. Either way, Huntmaster is a must for this deck. Cut Scorned Villager for Llanowar Elves. Ramping up to 3 is VERY important with Pod. And some other notes. 18 lands is way to light. You want at least 23. Also, Pod decks REALLY care about the creature curve so as you look over the deck make sure you have solid cards at all places on the curve. Also, thanks to Pod you can run a lot more 1 of since you can find them with the Pod. Link to comment Share on other sites More sharing options...
Simping For Hina Posted March 25, 2012 Author Report Share Posted March 25, 2012 -4 Birds of Paradise +1 Vorapede +3 Hellrider Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.