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Keyblade War - Discord and Evil


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[spoiler= The Keyblade Knights]For ages past, we, the chosen of the Keyblade, have stood strong against the darkness.

 

Since the beginnings of time, the Darkness has been a force that opposed the Light, and from this conflict came born the Hearts of Men. All manner of was seeded across the worlds of the material plane, born imperfect with Darkness kept in check by Light, fragments of the composite realm known as Kingdom Hearts. Much as each individual Heart was light tempered by the Darkness that assaulted it, Kingdom Hearts was a core of light that begot shadows in the Realm of Darkness- dark beings that were the opposite of living creatures. Where humanity was light, the Heartless were darkness- those without true hearts. and the Heartless were jealous of those who had hearts, and hunted them for the light they contained, stealing their power for themselves.

 

The Heartless were born when Man allowed Darkness into themselves and became a sick, twisted version of themselves, possessed by the Darkness rather than the Light. They grew in power, ravaging the lands beneath them until they found the great composite Heart of the worlds themselves- and they consumed it. Mortals were powerless before them- normal weaponry couldn't strike the Shadows of Humanity's Heart. One by one the stars in the sky winked out, and darkness ruled over all.

 

But then came the points of light- children across the various worlds, whose' inner light pierced the shadows. Their resolve to destroy the darkness broke through to Kingdom Hearts, the light of all worlds, which granted a portion of its power- a shard of Kingdom Hearts itself- to the true heroes that had called it. The first Keyblade wielders, their weapons were shaped by a wish to unlock the Light sealed within the Darkness and bring peace to the world again.

 

They destroyed Heartless, and returned the captive Hearts. The worlds returned, remade in the image of the Light rather than in their flawed Dark counterparts- and the Heartless were eventually beaten back until they returned to the dark world from which they had first come.

 

When the war was finished, these heroes from across the worlds bonded together and formed a brotherhood- the Knights of the Keyblade, a formation united against the Darkness. Taking up home on a formerly ravaged world, one of the few that had survived the Heartless' assault the first time, they set down new laws for upholding the Light between worlds- the Pinpricks of Light theory. They would seal away the passages between the worlds, and lock the barriers that separated them all. As they had seen before, worlds crossing eachother led to chaos and eventually to Darkness- and so they decided that aside from themselves, all worlds would be totally independent.

 

The Lanes Between, passageways between the worlds open only to Keyblade Wielders, were left open while all other methods of travel were permanently sealed. The Knights of the Keyblade remained as a task force, a force to keep the Darkness in check if it would ever raise its head again. The Knights were humble, dutiful folk who never interfered in a World's business outside of their aligned statement- they were anonymous, unthanked for their contributions except among their own kind. For a while, there was peace.

 

But then there were the Seekers of Darkness. Fools, tempted by the Darkness' allure, argued against the stringent measures the Council demanded- they called for allowing Darkness to flourish, even if in a controlled state, for the sake of knowledge and power. While derided rightly as a lunatic, radical idea, more than one Wielder was tempted by the idea of greater recognition, greater power- the temptation of the forbidden, as it were. Many of the younger Keyblade Wielders banded together and demanded a change to the tradition that had kept the worlds safe for so long- and then, one shot the first blow.

 

A noted Keyblade Master, a war hero who had saved uncountable Hearts in his age, was slaughtered. There were calls for retribution, and strikes out of anguish and revenge- the traitors, perceived as being slighted by being attacked for their crimes, fought back. They called on the power of darkness, and through the aid of their twin Heartless slaves and masters, they managed to emerge without being destroyed- they fled the world of the Keyblade Wielders, to a vile realm steeped in darkness and crawling with Heartless. And there they waited, planning their strike and exploring the dark side of the Keyblade's power, a place man was not meant to know.

 

The Keyblade cannot be allowed to one who cannot control their own Hearts. The Keyblade is power; Darkness is weakness.

 

The Knights of the Keyblade have declared war- for the sake of all Worlds, and for the sake of Kingdom Hearts itself, this blight must be stamped out.

 

And Stamped out it shall be.

 

[spoiler= The Seekers of Darkness]The worlds were born from both Light and Darkness, as was the Heart of all Hearts, Kingdom Hearts.

 

In the beginning, the primal forces of Light and Darkness existed at opposite polarities, creating a gradient in the empty void between. In the middle of infinity, where Darkness mingled with its intrinsic opposite, Light, this conflict bore rise to all of existence. Physics, matter, energy- all of it arose from the different angles at which the two key powers rose in conflict to one another. Creation was, in itself, a force of violence.

 

Kingdom Hearts itself was a plane of existence born from equal parts Darkness and Light- a strange middle zone, placed at a tangential slant to either of its mother planes. Kingdom Hearts itself reached into the physical realm of the twilight edge it occupied, the area where Light and Darkness were most mixed, and extended itself as motes of power- separate motes at the same time tied to their source, around which formed worlds, and later, living creatures. A Heart is both separate and at one with Kingdom Hearts, but functions as a microcosm- a mixture of Darkness and Light that functions outside the realms of either, an ideal state of conflict.

 

Life occurred, and though the worlds were separate, Man looked to the stars in the sky and wished to visit each one. They created Science and built ships to sail upon the worldly seas, studied the infinite darkness that existed outside of the shell of their own World, and finally looked in at themselves, at the Hearts within each of us. A source of life, energy and magic within all, it was only a matter of time before such a thing could be properly analysed- and from that, man learned the nature of Light and Darkness, from the balance within themselves.

 

There was a school of thought around this time that the Light was the nature of humanity, whereas the Darkness represented all that was evil and destructive. Darkness rejoiced in the elimination, whereas Light simply eradicated; to these people, there was a difference between the two. The emotional response elicited by the Darkness spoke of evil, whereas the cold Light was obviously a force of good and justice. As such, people from across the various worlds attempted to create the next stage in Humanity- a human with no Darkness.

 

And at least one Succeeded, forming a Heart stable yet bereft of Darkness. While such a person didn't seem an abomination on its own, its creation hailed a much crueller state of affairs- Kingdom Hearts, the great arbitrator connected to us all, noticed this transgression and corrected the balance by creating beings of Pure Darkness. These beings created from the Darkness within humans were known as the Heartless, and what followed was retribution for the evils humanity had brought upon themselves.

 

The Heartless were powerful and unstoppable. A Shadow could pass through any barrier, and any destroyed by conventional weaponry would simply re-appear elsewhere. As man became better at expected the tactics of the Heartless, they evolved- becoming Possessors who would steal their own weapons, explosive Darkballs possessing of dark magic, and eventually juggernaut Invisibles, who seemed to ape the actions of humanity's greatest heroes- but with the additional ability to create a weapon from the Darkness and disappear from all senses. The shadows themselves became more advanced- NeoShadows, who hailed the coming of the end; the Darksides, gargantuan entities that would consume the conglomerate Heart of all worlds, causing them to vanish into the Darkness.

 

But the tide was turned when Kingdom Hearts gave its aid to one of particular inner strength; one whose' force of will gave him command of his own inner Darkness and Light. With the ability to keep his own balance on his own terms, he was rewarded with a sliver of Kingdom Hearts itself, a shard of the great dimension- a Key Blade, which could unlock the light within the Heartless and reverse the tenuous imbalance that kept them together. The Heartless were returned to Kingdom Hearts and the worlds were returned, little the worse for wear.

 

But the heroes of the Key were not satisfied with this. Imbued with a hatred of the Darkness, they sealed the worlds off from eachother, taking advantage of their natural shells to close all methods of passage except for the Lanes Between, dangerous passages of darkness that only Keyblades wreathed in armour born from their Keyblades could survive unchanged. They policed the worlds harshly, eliminating anything that could possibly lead to a Heartless return, even with their numbers making such an event unlikely if not outright impossible.

 

Eventually, one wielder of the Keyblade posed the eventual problem- what if Darkness were not the embodiment of evil? What if it were discord, the unbalancing of forces that was the true opponent? And in that case, would not bathing the world in too much light be ultimately worse for existence on a whole.

 

They were shouted down, but more questioned. Other were offended by the lack of scientific interest in the studying of the Darkness or the Light, fundamental forces that we still nevertheless knew little about. Some wanted to more closely examine the Heartless to determine their true nature; mindless forces of evil, or simply aspects of Kingdom Hearts that were less positive for humanity than the Keyblade? These were questions for which they had no answers and wished to have no answers. The conversation finally came to blows when one of the most persistent questioners was struck down.

 

Others, emotion clouding their thinking, took revenge and the damage was done. The war was started, and the Knights of the Keyblade became convinced that a purge was the only solution. The Seekers of Answers fought back, but were unable to overcome the Knight's superior numbers- they fled to the one place they knew the Knights could not follow, a realm on the cusp of Darkness.

 

From here they built a society and dubbed themelves the Seekers of Darkness- Academics at heart, turned soldiers by the lack of understanding of their fellow Keyblade Wielders. They devoted themselves to studies of the Balance, the Darkness especially due to the proximity of their home to such a realm, and waited for a day when their studies would be accepted.

 

Even if they had to first remove all those who would oppose them.

 

 

[spoiler= Keyblade Master's Database][spoiler=The Keyblade]

A mystical weapon granted to those who have strong Hearts.

 

A shard of Kingdom Hearts, all Keyblades are unique as each person's inner Heart, though they all share certain features. Almost all are swordlike objects, possibly with a physical sharp edge and possibly without, with a strange feature on their top inner edge that resembles the tooth of a key. It is from this physical feature and the abilities of the Blade that the Keyblades derive their name- some suspect Keyblades are shaped as they are from a subconscious desire as the wielder 'unlocks' a greater understanding and connection to Kingdom Hearts.

 

The abilities of the Keyblade are numerous and varied. They are naturally magical weapons tied to the Heart and formed out of Light and Darkness, and thus cannot be properly destroyed or disposed of in a mortal sense. Whenever lost, the wielder can simply summon them to hand simply by desiring to do so- and likewise, they can banish them from the material plane when they aren't necessary at the moment. Keyblades never need sheaths, nor repair after battles- while they can sustain damage in battle, they are tied to their user's hearts in such a way that their true destruction would require the destruction of their wielder's heart.

 

When the wielder intends to attack with a Keyblade, that force of Will allows the key to shape its power into an invisible blade around its arm- therefore, the physical edge to the Keyblade has no bearing on its actual combat ability. The Keyblade is naturally an excellent conduit for magical forces, and thus all wielders possess the normally rare trait of being Magically Sensitive, and able to cast spells- in general, combat involving a Keyblade will involve a mixture between spellcasting and physical strikes.

 

The most famous ability of a Keyblade is its ability to act as a universal key to literally every lock. While the ability of a wielder to unlock objects depends on the flexibility of its wielder's mind, any lock either physical or metaphysical should be easily broken by applying the Keyblade in some manner to it. In particular, the Keyblade is a key to one's heart- allowing them to destroy the reversed hearts of Heartless and permanently remove them from the material plane of existence.

 

Keyblades are even tied to their wielder's hearts, and the connections they form, using an odd system known as Keychains. When a user's heart grows by connecting to that of another in a particularly poignant way, there comes a chance for a small physical object to become part of the keyblade itself as a surrogate for that evolution in its wielder's heart. This object dangles from the hilt at the end of a chain- making it a Keychain. While all Keyblades have a default Keychain that acts as its connection to its wielder's heart, adding an additional Keychain will force it to change its shape and power, typically for the better. Keychains only work for the person for whom they have developed for, though it is not unheard of for two people to attain two identical keychains.

 

While the Keyblade can appear to any person of sufficient strength of heart, this process can be accelerated through the ritual of Succession. In this rite, a Keyblade wielder allows someone to willingly come in contact with their blade- allowing the fragment of Kingdom Hearts to remember the Heart of the one who is introduced to it, and place them far higher on the metaphysical list of possible Keyblade Wielders. In the event that a Keyblade wielder dies and one they have preformed the Rite for has not yet attained their Keyblade, that Keyblade will generally pass on to their successor in whole. Only keys belonging to those who have never preformed the Rite will become powerless and dead upon the death of their wielders.

[spoiler= Keyblade Masters]

Those who have not only received a Keyblade but have bonded with one to such an extent that they are at least passable in every major fact of its use. Keyblade Masters must pass an exam set by their superiors known as a Mark of Mastery- it is in this test that their superiors will make certain their Keyblades are entirely subservient to their hearts, and show no sign of instability. It is not unheard of for Keyblades to abandon unworthy wielders when their heart wavers- the Mark of Mastery is a sign that one will remain a Wielder throughout their entire life.

 

Keyblade Masters must demonstrate two specific methods of Keyblade Shaping that are considered relatively unusual- the Rider formation and the Armor extension.

 

The former of the two, the Rider, is a vehicle that is capable of traversing the Lanes Between with ease. Though the Rider is unwieldy while on a world proper, it is necessary for inter-world travel and is thus an important component of a Master's development. Riders are each unique, and typically have some method of harming enemies that may attempt to ambush a Master in the Lanes Between; they are not solely transport vessels. However, these weapons tend to be particularly energy inefficient, and will quickly tire out the Master if used frequently- it is usually in a Master's best interest to enter combat on a world proper.

 

The second, the Armor extension, is a unique passing of a Keyblade's power to another physical object. Much like how a Keyblade can absorb small objects to act as Keychains, Keyblade Apprentices are trained to wear small pieces of shoulder or arm plating and associate them with their hopes and dreams as it comes to becoming a Master- eventually, this triggers a metamorphosis within the armor that ties it intrinsically to the Keyblade. When one touches the plating, it forms into a suit of protective armor around the prospective Master's form, which will insulate it form the primal forces of Darkness and Light when they enter into the World Between- the armor does not deflect much physical or natural magical damage due to it being born from the user's heart, but does tend to help when fighting against other Keyblade wielders due to the defence against raw Darkness and Light it provides.

 

It should be noted that while traditional Armor is fullbody and leaves no opening for the primal forces to enter, the Seekers of Darkness favor stripped-down armor that protects only major areas, leaving others exposed to the raw elements. It is believed that this form of travel trains one's heart by testing it against conflicting forces, and allows one to better control both powers.

 

When Keyblade Wielders finally pass, they usually receive a symbolic object known as a Wayfinder. While the Wayfinder itself rarely has any actual purpose to it (though many end up as a Keychain), they are usually used as a method of identifying one's self to another Keyblade Master while hiding on a foreign world.

[spoiler= Magic]

Magic is one of the intrinsic forces of the universe born from Light and Darkness- in fact, Light and Darkness are considered the two overarching elements that bond together the rest. While all Keyblade wielders have an aptitude for magic, not all magic users can use the Keyblade- many worlds have magi or wizards who invoke magic in part or in full for various effects, and many become far more well-learned in its details than any Keyblade master will. Still, all Keyblade masters are expected to have at least a working knowledge of spells and their usage, and many will focus their combat style on magic in its entirety.

 

While there are an infinite numbers of possible applications of magic, the most well known elements are as follows: Fire, Ice, Electricity, Earth, Air, Gravity, Magnetism, Time, Healing, Darkness and Light. Of these, most keyblade masters will develop two Affinities for- an affinity for a particular element of magic indicates a skill in this area, and those who practise spells they develop an affinity for will inevitably develop variations and stronger forms of such spells, suited for themselves and far more powerful than the general magicks taught by formal training.

 

In general, magic will reward the perceptive and intelligent far more than it will anyone else. While magic can seem useless with its relatively weak force in comparision to the overwhelming power of the physical keyblade, well-placed spells can easily change the tide in battle and the stronger spells, while difficult to complete, are unmatched in raw power.

 

It should be noted that it is impossible for one to develop an affinity for both Light spells and Darkness spells at the same time- in fact, demonstrating an affinity for one will generally prevent one from manifesting the other at all. This is, however, the exception rather than the rule- opposing elements can and generally will be found as dual affinities for a single person, and all Keyblade wielders can generally use the basics of every spell element, regardless of their individual affinities.

 

Fire magic creates flames of various sorts, and is the most overtly offensive magic. All fire spells involve creating an orb of fire in some way, and doing something with that orb. While almost all variations include just firing a shot at an opponent, shields of fire have also become popular despite the control needed to maintain such a defence.

 

Ice magic creates miniature blizzards, of shards of ice suspended in the air and directed at the opponent either in a small chunk or a large swarm. Blizzard magic can be as forthright as fire magic by intending to harm the opponent, or more subtle by restricting their movements through specialized use of freezing. Ice spells tend to be favored by strategists and tactical fighters.

 

Electricity spells draw electric charge out of the air and shoot it vertically through the opponent, harming through an electric shock; unlike other spells, this tends to hit in a circular area around the caster rather than in a straight line. While alternate electrical techniques are certainly possible, controlling electricity is very difficult and reserved for only the most dedicated of offensive casters- some horizontal electric techniques have been developed, but in general their energy cost outweights the benefit they could provide. Moreso than the other spells, electricity moves at a far higher speed, which is their appear- but on the negative side, their lack of dedicated targeting ability makes them weaker when facing a single, powerful enemy.

 

Earth magic is the kind those without much of a brain for spells tend to gravitate towards. Earth requires rage and dedication, but little thought- it is primarily an enchancement magic, allowing the earth to bend around your blows rather than shaping it into weapons. Earth magic can be incredibly powerful, but suffers from being bound to the ground itself- on an usual terrain, it is impossible to use. Earth magic is also the most destructive of its variety, given that it has a very wide range of effect when compared to other magic.

 

Air magic is rarely offensive, and is usually a force used simply to throw enemies off their balance. In more advanced cases, some use it to manipulate the air around it into a sheild that deflects the blows of others slightly and temporarily- though some question the use of a shield that only slightly blocks the power of an opponent's blow. Variations on the spell to create a horizontal bullet of power are used almost solely to blow the opponent off of their feet, rather than cause lasting damage.

 

Gravity magic is powerful, but exorbitantly costly in terms of magic needed to use it. Unlike other magic, there exists two schools when it comes to Gravity- Zero Gravitation magic and Press Gravitation magic, which use variations on the same technique. Most people will specialize or use one of the two schools rather than both, because the practise needed for one will generally lead to conflicting habits with learning the other. Zero Gravity is a support magic in the same vein as Air magic, allowing one to decrease one's weight and increase one's speed, or suspend their enemies in a helpless state while they destroy them through other sources. Press Gravitation magic allows one to destroy large enemies with simplicity by turning their power against them, but can often be escaped by smaller and faster enemies, leaving one open to counterattack. One can use Press Gravitation to increase one's own weight in a risky manoeuvre, increasing the force of their blows but cutting their evasion and speed into small pieces.

 

Magnetism magic is an odd sort with few specialists, focusing on the attraction and repulsion of certain forces. At its most simple, it creates spheres of conflicting energy that draw objects, generally enemies, towards it in order to either gather or expose them. Magnetism magic can also be expanded to creating barriers that repel certain objects or forces, generally spells, and can manipulate materials like metal with ease- at least one Keyblade Master has developed a style involving swarms of sharp metal shavings manipulated using Magnetism.

 

Time magic is an interesting field, though it has issues with the length of its use. Time magic can, in its simplest form, slow down an opponent to a crawl or a complete stop- but usually just for a second or so. Likewise, they can drastically increase the speed of the user... for ten seconds, at most. The amount of effort required for even little result tends to have those swearing off the school very quickly, although those that follow with it find a fair bit they can use to their advantage with it. One advanced technique allows an opponent to rewind the defences of an enemy to their weakest possible state just for the split second needed to get a strike in, and another can undo healing.

 

Healing magic is one of the most advanced schools of magic, and one cannot have a shared affinity in it and another school. Almost everyone has a basic understanding of healing magic, but few use it as a true speciality. Healing magic allows one to restore their physical body using magical elements, regardless of grievous injury- only death, and only certain death at that, is beyond the skills of a powerful Healing mage. While healing magic obviously has no offensive manoeuvres, a startling number of its abilities involve leaching life from the opponent and granting it to one of their choosing.

 

Darkness magic is one the primary types of magic, and is the reason the Seekers of Darkness split from the Knights of the Keyblade. Exorbitantly powerful, Darkness magic allows one to transform their body into a much more powerful form at little expense- the only flaw seeming to be that the flesh can only contain so much power at once, and as such might be damaged from it. One's skill with the darkness increases as the volume of darkness in their own heart increases, generally through negative emotions such as hatred or sadness, though an affinity for it is required for true mastery. The nature of Darkness magic is warping and changing as part of its nature, and as such many advanced moves involve changing the scenery or oneself in order to better suit their needs; one might notice that Heartless natively use certain types of Darkness magic. Those who have a Darkness affinity can never learn Light-oriented spells, and are generally viewed within Keyblade Knight societies as untrustworthy and with weak hearts.

 

Light magic is the polar opposite of Darkness magic, and is the favoured variety of the Knights of the Keyblade. Fuelled by positive emotions and light in one's heart, Light magic is a cleanser of foreign changes is used to return things to their native shape- as such, it has some abilities similar to Healing magic, though different in application. Light spells favor removing things from existence entirely rather than simply damaging, and usually feature a large number of variations on lasers.

Light magic, though it may not seem so, tends to have an effect on the minds of those who use it too often, much as Darkness magic does. Light magic tends to rigidify one's mind and blind them to notions of change, and in fact can stunt one's growth by cementing one's place in the world. It is only through conflict with Darkness that this solidifying presence is broken through and tempered. As such, Light magic is perfect for sealing and locking spells, though those have limited effect on those who hold a Keyblade.

[spoiler= Combat Styles]

Keyblade wielders all fight with a variation on sword style, though there are noticeable differences between every school of thought. Though every keyblade wielder inevitably develops their own style with regards to their Affinities, Keyblade and general personalities, there are three generally accepted Styles that reoccur again and again: Power, Technique and Speed.

 

Power focused fighters use slow, deliberate movements to help their keyblade gain leverage on their opponent. They are not necessarily flatfooted or slow in and of themselves, but they restrict the number of swings they make in order to maximize the damage they gain from them. Single Strike Kill techniques are a favorite of theirs, and they tend to favor heavier, longer keyblades to maximize the damage they can impart; in general, if they use magic, it is generally of a sort that favors power over applicability, such as Earth or Gravity magic. Power fighters have a weakness against apt, technical fighters that are able to easily parry their telegraphed techniques without regard to how powerful they are, but they excel against fighters with weak defences and large crowds.

 

Technique focused fighters use quick motions and a variety of blocks in their movements, and tend to wait for the opponent to make the first move. They are patient fighters who do not mind waiting out an enemy, and make a variety of key attacks only at the most opportune moment- they favor long, flowing combination strikes that do not provide a chance for an enemy to retaliate or defend by targeting their foe's weak points. If Technique fighters use magic, they tend to favor the directly offensive varities that give them options when attacking from a distance and egging an opponent into a more physical confrontation- Fire, Ice and Electric magic are favourites, as are Light and Darkness when they can be attained.

 

Speed fighters use unrelenting and unending attacks in order to pressure the opponent and nick them to death from the sheer amount of attacks thrown at them. They are the most acrobatic of the fighters, and are usually more likely to dodge an attack than defend from it- instead of waiting for the opponent's action, they do all they can to render the opponent helpless while assaulting without end, possibly without giving the opponent a chance to respond. Speed fighters tend to favor attacking from the air rather than from the ground, and are likely to use Air, Gravity or Time magic in order to improve their own fighting skill rather than directly assaulting an opponent using it.

 

A particular element of combat obvious when Keyblade Masters fight is the tendency for the Keyblade's mood to affect fighting power. This is known as a Shift, and occurs generally in the heat of battle without the user's knowledge; a Shift will usually take the focus of a particular element of that person's fighting style, sometimes being the magical Element they have an affinity for, or sometimes being some other element of their combat. Those with affinities for Light or Darkness tend to experience these Shifts more often than others.

 

 

[spoiler= Known Worlds]

Golden World

The homeworld of the Knights of the Keyblade. Formerly ruined by Heartless, the Golden World was where the Keyblade Wielders made their first great stand against the heartless menace, and is now the crown jewel of the Realm of Light. Golden World is populated by Keyblade Wielders and the offspring of families who had Keyblade Wielders once, and has grown prosperous due to being the only true world aware of the others. Magnificent skyscrapers and technological wonders, feats of magical prowess and magnificent works of art decorate the domain of the longest-lived civilzation in the entire universe. The economy of the Golden World has set a precedent across all the rest, formalizing Munny as the interaversal currency even in the farthest corners of the most remote world.

The Golden World is divided into two main sections- the Shining City and the Gilded Fortress, the second of which being a massive floating castle tied with gargantuan golden chains to the world below. It is in this fortress that the Knights of the Keyblade make their home, training apprentices from across the universe and keeping the peace in every world, though by secret. The Gilded Fortess is famously topped with the Circle of the Ten, the round table made up of the ten greatest of the knights, all of which are equal and constitute the true 'leader' of both Golden World and the Knights of the Keyblade.

The Shining City has a number of segments that make it notable, the most famous being the Path of Light- an intersection at the heart of the city where the Gilded Castle lays down the lightbridge to its main gate, and all the most famous businesses and powerful operators make their location. It is here that one will find the Great Moogle Exchange, a massive embassy from the Moogle World representative of the alliance between the two universal travellers, and the mediator of the entire Universe' economy. Also in the area is the Memory Building, the tallest skyscraper on the World, housing a number of floors for a large number of purposes and a frequent meeting place for the Knights when off of duty.

Outside of the city lies the Golden Desert, a largely featureless plain of sand that seems to expand forever in all directions.

 

World of Oblivion

A relatively small world that is consumed in darkness, shaping most of its surface into a sheet of glassy black water that disguises a date to the Dark Realm. Countless Heartless swim within its depths, occasionally pulling themselves out onto the scattered beaches of grey sand- it is here that the Realm of Darkness is most close, and the force of raw darkness begins to bleed through despite the separations in the barriers. The World seems to be slowly sinking into the darkness, and will one day possibly be entirely consumed- it is because of that that the Dark Seekers make their home there.

Aside from the Heartless, there are no living things on the silent world. Because of this, the Hunters have seen fit to redecorate it as they wish, using powerful magic to shape most of the islands into one large landmass they call Nocturis- from here they have created a large cathedral primarily imbued with light, a smaller version of the Gilded Fortress that could be afforded in such short time- the Twilight Castle. The light given off by the Twilight Castle wards off Heartless attack, allowing the Dark Seekers to sleep soundly without worry of being killed in the night- not that there's a morning this close to the Realm of Darkness. The proximity to the Dark is largely what protects them from the Knights of the Keyblade, who are unable to sense the presences of things so near. The readily availible numbers of Heartless also help with experimentation and control groups.

The population of World of Oblivion is absolutely tiny, due to it only consisting of the Seekers of Darkness, as compared to the number of Heartless that make their domain there.

 

Radiant Garden

A world reborn after the Heartless War, it is said that the creation of a heart of Pure Light occurred here, and thus the Heartless visit it with great frequency even after the Heartless War. Radiant Garden has seen a truly great number of wizards in its time, and is carved deep with magically sensitive rock, leading to a civilization with a high standard of magical comprehension and way of living; very few leave the bounds of its cities, and thus very few end up meeting with the darkness outside.

Radiant Garden is divided into several notable parts, the first being the Wildlands- unsettled area comprised mostly of rock and stone after the surrounding resources have been stripped away. A bright blue-colored stone called Oricalartz is exceptionally common here, though rare elsewhere, that keeps magic like a magnetic or electric charge- this causes very strange circumstances as one observes the Wildlands, including floating islands of rock and upside-down waterfalls.

The outer-castle area is known as the Village, and neverhteless appears to be a marvel of technology. Magical solutions are provided for any number of problems, and complex systems of aqueducts and other such ingeniuses offer the villagers a greater standard of living than seen elsewhere. An exciting new development is the ability to use Oricalartz pieces properly attuned in order to trade electrical power across a wave resource, allowing all villagers to have their own ready supply of electricity.

The Noble Bastion is the name of the Castle area, which is an absolutely gargantuan structure that dwarfs everything near it. It is in the Bastion where the magic truly becomes ridiculous, featuring a complex movement system based off of teleportation and various magical crystals strung to cages. This is due to the number of eccentric magi employed by His Highness at this point, and seems to have gone on without much comment for a very long amount of time. At the very center of the Bastion lies the Noble Antechamber, near the top of the Bastion, where King Garland sits in defence of the entire world.

Compared to other worlds, many Keyblade Wielders are recruited from Radiant Garden. The King of Radiant Garden is one of the few outside-world entities aware of the Keyblade, and tentatively approves of the Knights doing their duties in his area. He is not quite aware of the schism between the two factions as of yet.

 

Destiny Islands

A relatively new world filled with water. It is verging on the side of light, and appears to dissaude Heartless infestation because of that- as such, it is renown as one of the least noticable worlds on the Keyblade Knights's radar. As there is no known human population, only animals, the Seekers of Darkness intend to set up a remote base of operations due to that anonymity.

 

Border World

a world located in the direct center of the Light and Darkness, resulting in an odd circumstance where the time of day always appears to be Twilight. A relatively ordinary world aside from that, filled with an uninspired group of people from a midling technology range that is rarely attacked by the Heartless. Border World has an odd situation in that, when it IS attacked by heartless, it is usually assaulted by a very, very large number, sometimes including multiple Darksides. Some Keyblade Wielders have realised that this is very odd, and indeed, they find it difficult to remember exact details about Border World- rather than it being known and forgotten about, it was rather that everyone simply didn't care. Studies have been started regarding the true nature of Border World, and the possible existence of a security mechanism that seems to be trying to keep Heartless and Keyblade Wielders alike out.

 

City of Neon

A colony world of the Golden World, set on a world closer to the Realm of Darkness, a bit of a ways away from Border World. It has near-perpetual night as a result of that, leading to the incorporation of lights into every building built in the city- a world lit up by Neon. Also a survivor from before the Heartless destroyed most of the world, the City of Neon is far older than any of the rest, and was built upon the ashes of a destroyed civilization. Despite how close it lies to the darkness, it sees Heartless very rarely- though some question exactly why this is.

Small compared to Golden World, the City of Neon has four major sections that make it up- the Main Plaza, containing most of the shopping and business district, one of the few that target Keyblade Masters specifically as one of their customers, though at a slightly engorged price compared to the rates by the Knights' home world. The Brighter Lanes are the collective terms for all of the residential areas, mostly shaped around the Main Plaza in a broad ring with cramped spaces and long alleyways. Taking inspiration from Radiant Garden, a project to create some way of magically moving around the Lanes has been proposed, but yet to be finished.

The largest attraction for Keyblade Masters, however, is the Moonlight Arena. The premier form of entertainment in the city, the Arena pairs off the toughest competitors from around the universe and puts them in direct combat with eachother and Keyblade Masters. While not officially sanctioned by the Knights of the Keyblade, the fights are frequently attended by all manners of them, and taking home the grand prize is considered to be a great honor for any Master who manages to do so.

The Empress' Hill is one of the few areas of the world not covered in either darkness or city, allowing a small area of where things could possible grow. Small amounts of greenery mark the entrance to a cave that precedes Keyblades entirely, marred by superstician across the years.

 

Land of Moogles

Formerly a vast world of forest and tranquility, the Land of Moogles was ravaged by the coming of the Heartless, and even when restored could no longer match its former glory. The wastlands and dust are beginning to be broken through by green, but the arid conditions and barren land restrict what can live here- aside, of course, from the Moogles who inhabit it. The birth place of nigh-all Moogles, the Land of Moogles is an exceptionally fertile land with ingredients for alchemy lying about everywhere- in the trees, in the water, in the dust.

Moogles are perhaps the only other group aside from the Keyblade Masters to learn of their other worlds and travel there, using ships made up of fragments of their world's shells to move in the Lanes Between- one of the few materials they have left after the destruction of essentially their entire home. The Moogles left their own world in order to find more resources, and returned with an alliance with the Keyblade Masters- allowing the race to travel throughout the worlds to peddle their goods, in exchange for helping and providing services for them in return.

Currently, most of the Moogles of the World live in a small, damaged forest within a partched grassland, which hides a tiny village. In this last outcropping of Moogle survival, stores are told about the Heartless Mountains, and how the shadows descended upon them that day- rumor has it that the mountains still have Heartless trapped within them, soldiers who got lost during the previous war. The villages is made up of a number of tree houses strung together, and is led by the chieften of all Moogles- Chief Moogle. The Land of Moogles lies rather near the Golden World, between Border World and Radiant Garden.

 

Desert World

A lifeless, destroyed world consisting solely of a large desert. Heartless do not approach this world, and the Knights routinely avoid it, from a sense of foreboding if nothing else. The Seekers of Darkness are initiating investigations, but also feel a sort of pathological fear of what they might find if they dig there.

 

 

[spoiler= Rules]

  • Advanced Clause and normal forum rules. You will receive a single warning for your first infraction, then kicked if it is done again within a short period of time.
  • I can refuse applications for any reason at all, and I can do so without explaining myself. I probably will, but I don't need to.
  • ALL OOC is to be kept to the OOC forum. Don't even mention the letters 'OOC' in the IC thread.
  • Post at least once a week, at very least.
  • If I tell you to do something, do it. This includes dropping an argument.
  • Enjoy yourself, and use a little creativity. I like seeing out of the box ideas.[spoiler= Application]

Name: (Last names optional.)

Allegiance: (The Keyblade Knights or the Seekers of Darkness.)

Sex: (Include Gender/Sexual Orientation if significant.)

Age: (Keyblade Masters are at least 18.)

Physical Description: (Include features of the body, casual clothing, and appearance of the armour. Remember that Seekers of Darkness have skimpier armor than Knights of the Keyblade do. Include at least a paragraph for each.)

History: (A paragraph consisting of at least four lines explaining where your character came from, and how they became a Keyblade Master. Who did they graduate with? How did they do on their Mark of Mastery Exam? Etc.)

Personality: (A paragraph consisting of at least six lines explaining how your character thinks and acts and why so.)

-

Keyblade: (Name the Keyblade here. For the next five sections, divide 10 between the various stats. 1 is the minimum in any stat whereas 5 is the maximum.)

+Length: (The keyblade's reach. Shorter keyblades find it harder to hit enemies.)

+Weight: (How light and easy the keyblade is to move quickly.)

+Power: (How much physical power the blade can impart with a single strike.)

+Spellpower: (How well the blade channels magical energy.)

+Guard: (How solid the blade is and how much force it can repel without damaging.)

Description: (Default Blades tend to have subdued color schemes and complex blades that actually appear as weapons.)

Glider Form: (Describe how the glider looks, as well as its stamina, top speed and offensive capabilities.)

Affinity: (Which magical elements your character is proficient in. Two at max.)

Combat Style: (Power, Technique or Speed?)

Spells: (Most masters begin with about three seperate spells. You can make up your own, but most should be standard.)

Keychains- (Masters can start with two different Keychains at most. Fill out the form once for each.)

+Name: (Name of the Chain and resulting keyblade.)

+Stat Modifiers: (Keychains can modify any of the above five stats, but they must equal out to 12 at the very most.)

+Description: (Physical description of the new Keyblade. Keychain blades tend to be more esoteric and brightly colored than default blades.)

+History: (Which item was the Keychain initially, and what kind of bond occurred to trigger the transformation?)

 

 

[spoiler= Accepted Applications]

[spoiler= Knights of the Keyblade][spoiler= Hydra ~ Lyra]

Name: Lyra

Allegiance: Knights of the Keyblade

Sex: Female

Age: 18

Physical Description: Lyra is a younger member of the Knights, with broad blue eyes and short light brown hair framing a heart-shaped face. She is smiling almost perpetually, even if just through thin lips, and her eyes sparkle with a sort of inner light to them- they are more widely shaped than usual, and appear slightly foreign to just about everyone. Rather scrawny, she sits only a couple inches above five feet tall and tends to appear even shorter due to her slighter figure- this develops into a tendency to overlook her when she's in a crowd, which she's grown to dislike and thus attempt to shirk by standing up straighter than usual. Though 18, she has been mistaken as younger on occasion.

She wears a number of hair decorations, including a bright red feather and a pair of blue hair ornaments on her left side, and generally tends towards flowing, fairly traditional clothing; she still wears the same uniform she did as an apprentice, which consists of a pair of tan hakama beneath a red training Gi with long sleeve cuffs in order to allow her greater freedom of hand movement. The Gi has the symbol of the Knights sewed in black onto the reverse, and has a blue rose sewed into the hemline at some point. She wears agrey metal bracer over her right wrist, which covers the front of her palm and her index and pinky fingers as a sort of half-guantlet, which serves as the activation for her armor.

Her armor is primarily gold, pink and burgundy when it is summoned, appearing with more rounded edges than other armors and lacking any sort of horns on the facial features, instead just having a solid red-ruby faceplate that resembles the helmet of fencers. The gold is primarily regulated to her shoulder and chest area, with small plates also going down her thighs, while a solid layer of burgundy rests beneath that and across the entirety of her body. Her extremities, including hands and feet, had particularly brilliant red armor covering them, with iron filigree in between each layer, especially separating the bright ruby from dull burgundy bits.

History: Lyra graduated from her Mark of Mastery exam only shortly before the schism drove the Seekers of Darkness away. From a young girl, she had been raised as a potential Keyblade Master in the Golden Realm, and her Mark of Mastery exam had been anticipated by many of the senior Masters- Lyra's parents, after all, were two members of the Royal Table of the Knights, and extraordinarily powerful members on their own.

Unfortunately, it appeared at first that she would let down their expectations. While Lyra received her Keyblade at a very young age, this was expected- it had belonged to her mother, who unfortunately passed away due to an incurable disease contracted on some far-away world she had picked up along the way. Her father had a much smaller presence in her life than her Master did, who entered her life very shortly after she showed potential- Master Toile, one of the premier experts in fighting the Darkness.

Lyra was Toile's only student, and he treated her like a daughter, becoming far closer to his student than her parents had ever ended up being. While he trained her in the ways of the keyblade, he also provided a place for her to sleep, gave her gifts when appropriate and gave advice from his own experience, not as a parent but rather as a friend who had far more experience in the matter. Eventually, Lyra was paired with four other apprentices when she turned 18, who would take the Mark of Mastery exam together.

She passed, but barely. The other Masters saw the hesitance in her strikes, the lack of will, and at the same time derided her overly eager attitude- such a thing wasn't disciplined, and it spoke of one easily swayed by the Darkness. Toile, however, managed to argue successfully that what she was truly lacking was simply experience- and she'd get that sort of experience by being a master.

When the Scism broke out, Lyra joined in the fighting alongside the other Masters, finally happy to have somewhere she could show her loyalty in. She either didn't fully recognize or didn't care she was fighting essentially her former allies- simply a place where she could show off her way to fit in was enough. Her plan worked- as she survived the scrimish and managed to help beat off the enemies, the Masters who had formerly derided her for having a lack of experience now reversed their opinions, greeting her like equals. With a new fire lit in her heart, she went to share the good news with Toile- who, as it happens, wasn't there.

He'd gone to the World of Oblivion.

Personality: Lyra could be called the prototypical new Master- she's easily excitable and willing to do as much as she can to help the cause of the Light, but she lacks the conviction or cynicism to truly know what those words mean at times. She's very hotheaded and liable to be running into tough situations without properly determining the threat, and thus often needs a partner of some sort to keep her from being killed.

This is largely because of the stresses that had been put on her from a child. As the son of two Keyblade Masters, she was expected to succeed both of them- but as time went on, it became evident she was nothing more than an average child, rather than some secret prodijy. Everyone went away, and Lyra discovered that she'd become very used to- almost dependant on- that attention she had received before. Subconsciously, she attempted to find a way to get that sort of attention again, and came up largely blank, instead just trying everything

On a whole, Lyra really is a nice preson who wants to help others, but it often comes underneith her pseudo-selfish desire to improve herself in order to vindicate the people who believed in her. She puts in much more effort than others would in certian situations, but it's rarely enough- she really just doesn't want to disappoint others.

-

Keyblade: Star Chain

+Length: 1

+Weight: 1

+Power: 2

+Spellpower: 5

+Guard: 1

Description: Star Chain is a silvery key with a single long silver barrel that runs straight until it reaches the tooth at the end. The tip of the sword is a square bell shape that splits into several small golden shafts, appearing almost like the chrods in a harp. A single golden star is suspended among these wires, which is attached to a far larger silver star that hangs off of it from one appendace- this larger silver star forms the Tooth of the blade.

Alone the shaft is a secondary decoration, a wispy decorative shaft that twirls around the rest of the blade holding a number of silver stars along it. The handle is normal, though decorated with pictures of various constellations.

Glider Form: Star chain splits into two seperate long pieces when it assumes rider form, both very small, which attach to her feet in order to be used almost like a pair of skis. The entire Glider doesn't appear as a solid object, but rather a number of objects held in magnetic orbit around her- a pair of small wings that rotate beside the planks form stablizers, and a small sphere in front releases pulse waves that damage the opponent when directed to do so. A pair of cylindrical thrust providers hover behind her, pushing the entire thing forward without looking like they're connected at all. Because her Glifer is so disconnected from itself, it is very agile and trivial to ignore projectiles simply by allowing them to pass through the gaps, but it also provides little defence. The glider has little defence of its own, but provides a significant offense in the way of its pulse orbs, which are incredibly sharp.

Affinity: Earth / Air

Combat Style: Power

[spoiler= Spells]

Meteor Squall: Summons a number of large stones formed from compressed earth into the air, then scatters and guides them using Wind magic to chase after enemies and explode on impact with the ground. Requires standing in place in order to channel.

Aerora: Cloaks self in Wind in order to increase her velocity when moving and the leverage her strikes provide to break through Guards.

Stone Slayer: Cloaks Keyblade in Earth Magic, causing her next attack to summon spires of stone out of the ground to impale the enemy as she moves to strike it with a physical attack.

 

 

[spoiler= Keychains]

+Name: Novus Astrum

+Stat Modifiers: -3 Spellpower, +2 Power, +2 Weight, +1 Length

+Description: A long, straight keyblade with a sharp metal edge that appears as a plain sword, right up until the tip terminates in a large red crystal glowing brightly. An aura from the crystal appears semi-physical and dusts downward like a tail of space dust down the bottom edge of the sword, forming the tooth, then twisting around it like an edge of flame. The jewel at the tip slowly rotates. The handle is unique in that it has no guard to it, rather just a hilt similar to a regular blade.

+History: A keychain formed at the end of her Mark of Mastery Exam out of her Wayfinder, Novus Astrum represents the steps that Lyra has taken to achieving her dream of being a famous and powerful Master. It represents leaving her role of student under under Toile and beginning her new life, one where she would have to depend on herself. This spiritual sort of rebirth begot Novus Astrum, showing Lyra's passion for her new existence as a warrior of the Keyblade.

 

 

[spoiler=Kio-Kun ~ Soren]

Name: Soren

Allegiance: Knights of the Keyblade

Sex: Male

Age: 18

Physical Description: Soren is a lean framed boy about medium height and light weight. Total, he’s about 5”10 even and weighs only 178 lbs. Although thin, he is not totally without muscle. Small but defined muscles reside on his biceps and triceps. In addition, because of his small stature and thin body, his pectoral and abdominal muscles are more defined than they would normally be. To conclude on muscularity, to say that he is buff is a grievous overstatement, but he is not without muscle. His hair is a medium colored brown, not too dark, not too light. It’s thin and wavy, falling to his shoulders in the back, and covering most of his forehead. His eyes are a vivid blue color, kind of resembling the sky. It’s rare that you see Soren frowning or looking upset, but it does happen.

 

His shirt is thin and tight, with short sleeves. Three white strips go down either sleeve, and up to his collar, and in fact forming his collar. From his collar, a black stripe stretches down to the end of his shirt. The main shirt itself is navy blue. His pants are black silk, wide, and baggy with many folds and large pockets. The top pops up above his sash’s and belts, of which he has many of. His main belt is made of multiple silver loops intertwining between each other. His main sash is a dull blue-gray color and is linked by black strings to his belt, holding both in place. His feet are covered by black kung fu shoes with a white lining on the bottom. A black silk glove on covers his left forearm, but leaves his fingers exposed. His right arm stretched to his elbow is adorned with bandages. His right ring finger has a silver ring on it that’s matched with an ebony ring on his right middle finger. On his left shoulder rests a light blue armor pauldron with silver trimmings.

 

When activated, his pauldron expands to cover his entire body in sky blue malachite plate armor with silver trim. The helm has two ear-like plates stretching back and down slightly, akin to how an animal may flatten their ears when they anger. The chest is more layered than the rest of the armor, to better protect from weapons like Keyblade or Heartless claws. The gauntlets are thin, more plated on the backhand, and almost completely lack finger armor. The greaves are similar, but have more plating on the shins than other areas. To top it ff, the armor appear specialized and layered for great mobility, acrobatics, and aerodynamics. Being that Soren is mostly a speed fighter, his armor is made of very light material, but sometimes sacrifices protection for speed and mobility.

 

History: Soren was raised in the City of Neon, but wasn’t originally born there. To this day, the knowledge of his birth world remains a mystery to him. He spent the majority of his time in City of Neon without any actual home, just being shuffled back and forth between different foster homes in Brighter Lane. He eventually met a girl named Fiona. The two became friends rather fast, and eventually very close.

 

His Keyblade presented itself to him when he was eleven, through dreams alone at first. In these dreams, he would walk through a seemingly endless staircase each leading to a different platform with strange mosaic etchings of armored men fighting with blades like his, resembling keys. Here he learned to fight with and summon his Keyblade. It didn’t physically appear until he was 12, and a member of the Knights of the Keyblade stayed in the City of Neon. Unfortunately, Heartless had arrived before the Knight. While he and Fiona were playing on Empress Hill, the Heartless assaulted them. Remembering fighting monsters similar to this in his dreams, Soren summoned his Keyblade, and defeated the Heartless. Once he did, the Knight came to the hill, and extended an invitation to to him to join the Knights of the Keyblade.

 

He was hesitant at first, but decided to accept in the end. Leaving City of Neon was hard, as it was the only world he ever knew, but with encouragement from Fiona, and other friends, he went with the Knight and began his training. It quickly became evident to him that he was among the youngest of his colleagues, and not the most skilled, which set him back a little, but he continued to persevere, gaining the respect of some of the elders.

 

Still, while training, he was scolded many times for many reasons. Many of the elders soon lost the respect they’d had for Soren whilehe was fifteen and sixteen, due to his excited manner and love of jokes. His talent was undeniable, but he seemed uncaring or uninterested in the Knights of the Keyblades cause. As such, the elders kept a very close eye on Soren during his training, but no darkness tempted him.

 

During his Mark of Mastery Exam, an ally, named Zerex was greatly tempted by the darkness, which gave him a small advantage against Soren. By the end of the Exam, the elders passed Soren for his pure intent and fighting skill, as well as his ability to ward off the darkness, but denied Zerex despite his victory in combat against Soren. Enraged, Zerex tried to assault the Knights using the darkness, but was stopped by Soren. After his assault, he fled leaving a feeling of sorrow in Sorens heart. He dismissed the feeling, remembering that sorrow could lead to the darkness. Soren believes Zerex is dead or with the Seekers of Darkness now, which prompted him to attempt to search the unknown worlds and change the views of his old friend.

 

In addition, he looked up to Master Asphodel and aspired to become like him, and was friends with his daughter. During the division in which Asphodel's wife and daughter were killed, he fought to to try and save them, but ultimately failed. His crimes were overlooked however, because he acted on friendship, and was believed to have been manipulated by Asphodel. This was before his Mark of Mastery Exam.

 

Personality: Soren is usually happy, as very few things actual manage to anger or upset him, and always has a kind demeanor towards others. He never liked fighting, though he’s skilled and brave, occasionally cocky in some cases, such as when he protects a friend or damsel in distress. Because of his disdain and dislike of fighting, he always tries to convince the opponent, excepting when the opponent is a Heartless, that they don’t need to fight. Getting along with new people is a simple task for him, as he relishes and even excites at the opportunity to meet new people, and for the most part he can get along with anyone he meets. His main pet peeve is his inability to tolerate people who fight and kill others for sport or refuse to listen to reason and peace. In addition, he is also rather lazy when it comes to doing anything he lacks motivation for. On the flipside however, he is easily devoted to any task that greatly holds his interest or challenges his beliefs. He’s fully devoted to the Keyblade Knights cause, but as he has such a large dislike of combat, he refuses to hate the Seekers of Darkness as many Keyblade Knights do. He doesn’t anger easily, and only becomes really angry when his friends or other people are put in pain by others.

[spoiler=Keyblade]

Keyblade: Crossed Heart

Length: 2

Weight: 2

Power: 3

Spellpower: 2

Guard: 1

Description: Crossed Heart is a Keyblade of fairly simple, yet elegant design. While the blade is long and 2 inches wide, the teeth are rather thick and contain most of the blades weight. As for the appearance, it’s hilt is woven of a thick wire heart colored golden with a generic keychain at the point of the heart. The generic keychain is simply a silver cross emblem that puts the blade into this for. The color scheme is simple white main, with flecks and trims of gold and blue on the tips of the teeth. The teeth are merely a series of rectangular blades connected in the middle by metal wiring.

Glider Form: Rather than appearing as a vehicle or other form of glider, Crossed Heart takes the appearance of a set of intricately woven metal wings. The wings appearance is very similar to the teeth of Crossed Hearts appearance, only larger and similar to wings as well. When in this form, he has limited fighting capability, but is very fast and has a lot of stamina. It’s top speed is around 300MPH and it can go at this speed for at least three hours before it tires Soren out. As far as combat goes, the wings are capable of slashing enemies as well as firing small “feather blades” from the tips of the primary “feathers”.

 

Affinity: Light/Electricity

Combat Style: Speed with a trace of power

[spoiler=[b]Spells[/b]]

Thundara – Strikes a single enemy with a powerful lightning bolt. Though it only initially strikes a single enemy, upon striking, the electricity arcs up and strikes a few enemies around the initial target dealing two thirds less damage to any struck by the splash.

Haste – Upon use, the user or target greatly increases their attack speed and movement speed. The effects are only temporary. The length of the effect lasts only thirty minutes, and lessens each time the enchanted takes damage. Users and targets feel a strange feeling of weightlessness. As if gravity ceased to exist around them

Salvation – Soren focus’s his light power into his keyblade, as much as possible. When the energy charged reaches a maximum, he releases it in the form of overwhelmingly powerful pillars of light, shooting towards the sky around Soren in a brilliant vision of grace. It takes a minute for Soren to charge the attack, but it deals very heavy damage, obliterating weaker or lesser Heartless and enemies, while simultaneously healing the user of a majority of their wounds. However, he cannot use this attack frequently in a single battle, as it drains the majority of his mana.

 

[spoiler=Keychains:]

Name: Sacred Memory

Stat Modifier:

Spellpower + 1

Power +1

Length -1

Guard +1

Description: When equipped to the Keyblade, Sacred Memories shapes the blade in a more complex made not from iron anymore, but orichalcum and sapphire. The main color is blue, with red trimming. The hilt is shaped in the likeness of a set of wings. The blade has the same feather pattern etched into it up and down it with traces of white on each feather. The teeth are the most complex part of the blade, consisting of an half inch thick wire scheme made to appear as a kind of glyph, but still doesn’t connect in a circular pattern as a normal glyph does. The actual pattern is one that Fiona made when they were young. On the tip of the hilt for one of the wings lies the keychain emblem as described in the history.

History: Sacred Memory was gifted to Soren by a friend named Fiona on his home world, City of Neon. The two were very close, almost together, even at the age of 12. However, he learned of his Keyblade calling, and made the decision, against Fiona’s desire, to join the Knights of the Keyblade. So, she made a small good luck charm from a sapphire her mother gave her resembling two people embracing, and the met him on the hill near the cave they always played at when they were younger. After a while of them talking, laughing, joking, and trying not to think of how long it would be until they met again, if ever, she gave the charm to him. At first, Soren didn’t want to take it. The sapphire was the last heirloom Fiona had of her mothers, and he didn’t want to take that from her. But she insisted, saying:

 

You were called to something greater than the norm. Nobody else is more qualified for something like this. The worlds need you to defend them, so you need to do so. While you’re gone, you’ll meet many different kinds of people. You may even forget some of us here in City of Neon. But I will never forget you. I want you to have this so that you never forget me either. Then perhaps one day, the two of us will meet again; and remember each other the way our hearts did today.

 

Over time, Soren would hold the charm, thinking of Fiona and his other friends in City of Neon. Each memory gave him strength and helped him through the harder times of being a Keyblade wielder. As he used it more, his heart became linked to it, eventually making it compatible with his keyblade as a keychain.

 

[spoiler=༺Nephilim༻ ~ Haku]

Name: Haku

Allegiance: The Keyblade Knights

Sex: Male

Age: 19

Physical Description:

 

Features: Well contoured body from staying healthy and exercising, and has a minor scar across his left arm and a more serious one on his back, from the NeoShadows attack. He has recovered, but he is a slight bit under his full potential. He hopes he can find a good Healer to help him become stronger. His eyes are a sea-blue and has sandy-blond hair, and a good-natured smile almost always. Rather than being muscled, he is slim, and can outdo most people in acrobatics. He is not too strong, but not weak either. Flexibility and acrobatics are his skills.

 

Casual Clothing: Wears a white short sleeve polo shirt with plain white buttons. The top 2-3 buttons are usually left unbuttoned. He usually wears casual, loose, but not sagging jeans. Haku sports a white armband on his left arm, down at his wrist, rather though. His whitish jacket has the Keyblade Master emblem on his back in a gold color. When unused, his armor retracts into a platinum and gold shoulderplate on his left arm.

 

Armor: A well-fitting, but light and comfortable armor with plates of platinum, with gold filigree engraved everywhere, especially on his shoulders and chest area. It is not too rigid, so it allows for easy movement, especially during battles, where absolute "acrobatics" and flexibility are necessary for him. The armor outside is tough, and only stronger, or accurate magic/strikes can damage it severely. Other blows would knock the wind out of him, but wouldn't hurt him too much.

 

History: Haku was from Radiant Garden, and when he was around age 15, his Keyblade appeared suddenly, dropping into his hands, with a divine voice saying, "You are to be a Keyblader of the Light. Wield this weapon well." You could imagine that sort of event was rare, even in Radiant Garden, and they all praised him, as he suddenly went from a school star to a near official Knight. Due to that sudden acquisition of his newfound Keyblade, the Keyblade Knights arrived, and took him to the Academy. As he trained, he found friends, who had originally been skeptical, with his original age, until he nearly blasted them out of the Academy with a surprising burst of light, after being teased, once too many times. One day, the Exam came. He followed his directions well, and the masters had noted a peculiar Light-strength in this young child, as well as an unbelievable talent for Time Magic, and Haku passed with near perfect grades, his few mistakes from being unused to the huge power of the Keyblade, and his magic. His friends did not as good, but still extraordinary, compared with others similar to them, and so, as they were given the Title of Keyblade Master, they said their farewells, and left for their own ways, hoping they would meet each oher again.

Personality: Haku is a very nice person, although is seen to start radiating light whenever he gets a strong emotion. He is very generous, and is unselfish, to the point, he would rather give spoils to his friends, and just be happy about the good time. Haku, is however, not naive. He will "cleanse" a person with Light energy, if they have too much negativity inside them. The cleansing is refreshing and helpful, leaving the cleansed with a sense of happiness. Haku's personality is just his nature, although it was also due to the fact he was raised in a very happy village, with spirit and laughs everywhere. He has seen his fair share of fights, and negative impressions, but his internal Light energy, combined with his friendly nature, is more than enough to resist any Darker desires.

-

Keyblade: Anima Caelum

+Length: 2

+Weight: 1

+Power: 2

+Spellpower: 3

+Guard: 2:

Description: A simple, yet powerful Keyblade of iron and iron pyrite, with his family's initials engraved on the bottom of the handle. The end of the Keyblade is a rare electrum spike.

Glider Form: The Glider turns into a spread-eagle "surfboard" shape Glider, with a cannon on the top, for Haku to scope out and fire at enemies with beams of light. The Glider itself has iron filigree at the sides, and one crystal at the top, while there are 6 boosters for stability (bottom, 2 on sides, and 3 on back). The family initials can still be seen etched on the crystal.

Affinity: Light/Time

Combat Style: Speed, but some may consider as slightly Technique as well.

[spoiler=Spells] Supreme Radiance: Like Mega Flare, but Light-oriented, and instead of one huge burst forward, it's a giant sphere of light expanding from Haku, and a second circle outside enemies, closing in to crush them. After the spheres, a spray of lasers erupt from Haku in all directions. This is a hugely powerful move that heals a decent amount. It takes a short cast time, but has a nearly takes forever to be able to gain enough energy to use again, and stuns Haku temporarily for 30 seconds, exhausted. This can only be usable once, while Haku's at full strength, and after this, he is completely drained of energy to even walk, let alone attack or cast anything else.

 

Time Splicer

 

[spoiler=Keychain]+Name: Radiant Union

+Stat Modifiers: -1 Power, +2 Spellpower, +1 Weight

+Description: The handle becomes a complex platinum handle with golden decorations engraved, and various blue orbs of light attached around the rim of the handle, glowing with a warm radiance. The blade of the Key becomes a platinum and gold mixture, flaring out, with bluish filigree, and ends up to a soft-bluish white color point, with detailed, handcrafted points for the teeth.

+History: The keychain was originally a small electrum token, with his family's initials embossed upon it, and he had his Keyblade and Spells as usual, but when several NeoShadows attacked, as the Darkness spread, his youngest brother and sister were taken, and in a life changing moment, the strength of his feelings changed the token into a teardrop, dramatically enhancing his Keyblade's powers, and gave him the power to easily kill all the NeoShadows, except the extraordinarily resistant captor, which had escaped unfortunately.

 

[spoiler= Ketodama ~ Alexander]

Name: Alexander

Allegiance: The Keyblade Knights

Sex: Male

Orientation: Heterosexual

Age: 24

Physical Description: Alexander is on the taller end of the spectrum, standing at just under six feet in height. As far as muscles go, his are certainly athletic but they appear to be a build better suited to a martial artist than a heavyweight boxer in that his muscles are those born of combat in a style which balances speed and strength together. A well-kept mane of copper-brown hair hangs down just past his shoulders and somehow manages to never cover his slightly angled face whit is completed in a chin covered by a pointed goatee of the same copper-brown color. His eyes are of a brown just dark enough to be mistaken for black from a distance. In the center of his upper back, a large Taijitu is tattooed.

When relaxing, he can often be seen wearing a wide brimmed hat of red-dyed leather whilst his hair hangs exclusively down the back of his neck. This hat accompanies a plain black shirt, which has recently had the sleeves cut off so that his arms are bare, and a pair of dark grey pants covering the upper portions of his black combat boots. Depending upon the weather, he can occasionally be seen wearing a red leather trench coat over the whole of his outfit to keep warm or prevent airborne particles from grating his skin. He always wears a pair of dark steel bracers which cover half of his forearms from his wrists back.

When released, his armor covers the whole of his body from head to toe as is to be expected from a Knight of the Keyblade. So far as color is concerned, it is the same dark steel as the bracers which he wears in their inactive form but is covered in various stylized swirling patterns of hammered gold. Along the top of his helmet and down the back of the neck and the center of his back plating is a long crest of spikes traveling completely down his back. His hair also grows to a much greater length and hangs out of a single gap between his helmet and neck plating in the way that Greek and Roman officers would have a horse's tail attached to the back of their helms.

History: Alexander became a master some six years ago, having been one of Master Fennel's apprentices and bringing his teacher pride with the sheer level of mastery which he demonstrated in his young age as well as the understanding of Shadow magic which he had first begun to study while on his home world of Radiant Garden. It was there as a young boy that he first embarked on his quest to understand and, in a several hour session of digging through one of the many libraries of magical tomes, discovered three volumes containing extensive knowledge of Light and Darkness magic. It was through his studies of these magic arts that he decided to utilize the shadows, as that put him in a better position to understand the workings of all things around him, and soon he demonstrated wisdom well beyond his years. At the age of eleven, he was discovered by the Keyblade Knights and the strength of his heart was tested. Proving that he was wise of mind and strong of heart made him an ideal candidate for Knighthood and he was taken back to the Golden World and the Gilded Fortress. Through the whole seven years of his training he sought to master each aspect of the Keyblade's power to the fullest extent. Even after he had passed his Mark of Mastery exam with one of the highest scores ever seen, he continued to seek knowledge and with that knowledge understanding. As the arguments in favor of an attempt to understand the darkness and the light began, he at first aligned himself with those who sought to understand the nature of the energies of the universe and himself began researching them. He was one of those whom Master Fennel warned could be targeted because of their support, but when violence broke out he chose to stand with the Keyblade Knights out of a desire to reform the order from the inside and because of a fundamental difference between him and the seekers. All the same, he felt forever distanced from those who had once accepted him despite that none of them made any attempt to push him away. He continued his research in secret, traveling to the Border world where light and darkness came so perfectly together so that he could better study the energies from which the universe had been born.

Personality: The fundamental difference between Alexander and the Seekers is that they seek knowledge, whilst Alexander seeks understanding. The line between them is narrow, and perhaps blurred in some cases, but it exists nonetheless. From his study of Harmony magic, Alexander's inherent desire to know, understand, and achieve balance in all things was heightened. He does feel a certain distance between himself and the other Knights, given that essentially none of them have even the slightest desire to understand any of the energies of the universe and often shun such desires as treason, particularly in the aftermath of the schism. When around other Knights, he tends to avoid talking about his research due to his knowledge of how they would react to such things.

Keyblade: Empathy

+Length: 3 (applied to each of the blades)

+Weight: 1

+Power: 2

+Spellpower: 1

+Guard: 3

Description: The main thing that sets Empathy apart from other Keyblades is the fact that, centered around a hilt large enough to be easily held in two hands, it bares two blades. Each blade is a simple rod extending out an average distance, so far as Keyblades are concerned, and terminating in a simple squared-off set of teeth. The teeth on each blade are facing an opposite direction, so that by spinning it one could strike repeatedly at the same target with the teeth. Color wise, the blades are bright in the same way as finely polished steel and the Hilt is separated from each of the blades by a simple cross guard of vibrant green.

Glider Form: Empathy's Glider form is a bit of a curiosity amongst the Keyblade Knights. It takes the form of a small boat with a single mast and triangular sail and a simple rudder with which to steer it. The boat itself appears to be wooden and is bright red in coloration with the aft end flat to allow the rudder easier access to water and is of sufficient size to fit another three people in the boat with Alexander. The mast itself appears as unpainted wood, and the sail of plain white fabric. So far as weapons are concerned, this vessel is lined along the sides with automatic crossbows and bears a light Ballista near the center of the bow on a base which allows it to rotate and fire large spears at targets.

Affinity: Darkness

Combat Style: Technique

[spoiler=[b]Spells[/b]]

Dark Aura: The user rapidly opens several portals of darkness before vanishing into one and then rushing out of them to attack their enemy.

Dark Firaga: Unleashes dark energy in a searing blast.

Dark Shield: Creates a defensive barrier of pure dark energy, granting the user a few moments to regroup.

Consuming Shadows: Briefly expands and amplifies the darkness inherent in the area surrounding the user. This allows the user to vanish into the shadows, allowing for either a quick escape or a stealthy attack.

 

 

[spoiler=[b]Keychains[/b]]

+Name: Memory

+Stat Modifiers: +1 to Power and Spellpower

+Description: Memory is double-bladed, in the same way as Empathy, but with a few differences. The main difference is that, instead of being a single rod, Memory's blades are composed of three wide strands of crimson metal woven into a tight braid and terminating in a set of teeth on either side of the blade. Each set of teeth is composed of three sharp triangles, the center of which is the longest and the upper of which connects into a rounded-off top of the blade before linking into the upper tooth on the opposite side. The hilt remains the same size as it is on Empathy, but is now separated from the blades by a curved piece similar to a cross-guard on either side which attaches to the other by a straight bar with one on each side of the hilt.

 

+History: Memory originated as a pocket watch which Alexander's father gave him before he left home. Upon the completion of his mark of mastery exam, the pocket watch became his first Keychain as he remembered from where he had come.

 

 

 

[spoiler= Seekers of Darkness][spoiler= Hydra ~ Asphodel]

Name: Asphodel

Allegiance: Seekers of Darkness

Sex: Male

Age: 32

Physical Description: Asphodel is a larger man with thick, athletic musculature and a square jaw with jutting cheekbones, a tall stature and a frightening presence that tends to terrify those near him. A veritable bear of a man, he stands at least six foot and a half, with a thick tangle of uncut dark hair that reaches partway down his back. He has beady blue eyes with a fleck of violet to them and a furrowed brow that makes him seem perpetually annoyed at anything that comes before him. He has a long face with sharp features and a scowling mouth, combined with a posture that suggests heavy military discipline and casually clenched fists that indicate high tension- simply put, Asphodel doesn't appear as a person that should be approached under regular circumstances.

His clothing is large, as required by his bulk and muscle, though not flowing. He wears a black leather longcoat with a large brim, a white shirt beneath tucked into a pair of dark pants and armoured boots with cross-straps atop them. His armor activation plating is affixed to the back of his shoulder down to the back of his left elbow, and takes the form of tarnished metal brass with a dull teal color set near the top. Unlike other Keyblade Wielders, he prefers to keep his Keyblade out at all times, and ties it to his back in a loose sort of makeshift sheathe; this strap is main of black material and goes across his front, buckled to his coat with a silver buckler; a matching silver buckler is attached to the keyblade itself.

When activated, Asphodel's armor is a combination of black, dark grey and teal. It covers his head with a medium helmet that leaves his face open and frames his head with a sort of crown and covers his limbs and lower body from the sternum below; above that, his upper body is completely naked, though the armor entirely covers his back. His naked chest is covered with a number of burns, as once can see in his armoured form, and specifically there is a jagged horizontal scar that almost appears like he was cut into two; his boots, notably, transform into some sort of armored sandal in this shape, leaving most of his feet uncovered except for a small piece in the center.

History: Asphodel became a Master fourteen years ago, alongside fellow Masters Rose and Fennel, the former of which he would go on to marry. Renown as a dutiful, law-abiding Master who followed all the covenants of the Keyblade Knights, he was frequently allowed to travel to many worlds in order to extend his knowledge of our universe, as well as seen as a candidate to be elected to the Circle of Knights who ruled the Golden World. He remained good friends with Master Fennel, even after the man's extreme views on the nature of Darkness were derided by others in the clan- though he didn't share the same views, he had enough respect for his friend to allow him to have his own opinion. At around that time, Asphodel himself took on various Apprentices, as well as raised his newborn daughter alongside Rose.

Asphodel had an advance warning of the possible schism, when Fennel wrote to him to warn that the supporters of Darkness Research- which had been growing as of late- would probably be targeted soon. As a friend of his, one of the key voices in the affair, it was likely Asphodel would be targeted. Though he believed his friend, he also thought the man was being perhaps a bit overdramatic- and besides, his Apprentices were approaching the time when they would become Masters, and thus he had to dedicate much of his time to training them.

Then the day struck, and Fennel was killed by a Knight of the Keyblade during a confrontation between the two groups. His ice running cold, even as the Golden World plunged into chaos as Master turned against Master, Asphodel returned to his home to find both his wife and his child mudered- by Keyblades. His anger rising, Asphodel fought against the system that had killed his friend and his lover, and forsook the Keyblade Knights before they could even attempt to discover who, exactly, had murdered his family- which was rather low on their priorities on the moment. Asphodel fled alongside the other Seekers of Darkness and became one of their foremost generals, as a favor to his good friend Fennel's death.

Personality: In a word, Asphodel is dutiful. He is aware of his own abilities, and feels personally responsible for any failing that he could have possibly prevented- its because of this that he made such an excellent, disciplined knight, able to keep their emotions in check and measure things even and fairly. He was an exceptionally hard worker, quiet though kind, and from all accounts an excellent Master as well.

His major flaw, however, is that Asphodel never allowed himself to take initiative. He married Rose because she was interested in him, and he agreed that such was a good idea- he disagreed with Fennel because it was opposed to what he had been taught, not really what he had believed, and ultimately he ended up following Fennel's wishes after his death and taking up the cause of the Seekers of Darkness. When it comes to shaping his own opinions, Asphodel is difficult to say- he spends much of his time brooding on his failures and working to fix them rather than on anything else.

Even as a member of the Seekers of Darkness, Asphodel is a quiet, responsible and hard-working man who attempts to make certain that his kind will survive- while he bears the weight of his previous failures.

-

Keyblade: Regret

+Length: 3

+Weight: 1

+Power: 2

+Spellpower: 1

+Guard: 3

Description: Regret is an off-grey, verging on black key made up of a number of separate thick wires tied together in a complex pattern with several small 'thorns' of metal intertwined. The tip of the key carries a strangely curved blade on it that twists twice into somewhat of a lopsided star shape, dipping downward with the pieces of wires and combining with them in order to form the tooth. The handle is metallic and triangular in nature, with an awkward grip that causes Asphodel to carry it from the side rather than directly on like a regular blade.

Glider Form: Regret's glider form resembles a bike of some sort, with a long middle bit shaped to carry Asphodel as he rides it while leaning forward, with an additional crownlike bit that extends from the sides and meets above his head in order to create a sort of broad circle around him. The acceleration comes from a single jet at the back of the central piece, and a pair of smaller stabilizer jets on either side of the crown formation. While regret has a very high topspeed and can easily outrace all but the fastest of Keyblade Masters, his rider is particularly fragile and can be easily grounded with a single key hit. Regret boasts two major weapon systems, neither of which are particularly notable as far as Rider weapons go; a single cannon located on the main piece that fires a focused beam of light, and a pair of smaller turret-style lasers on the top of his crown formation.

Affinity: Light / Magnetism

Combat Style: Technique. Uses a modified grip to carry his sword at a strange angle.

[spoiler= Spells]

Magnega- Creates a huge sphere of opposing power that draws everything except its caster towards it.

Holy- Fires a large laser of raw Light at the opponent.

Deflect- Creates a portable magnetic barrier on the arm that repels projectiles of all sort away from it.

 

 

[spoiler= Keychains]

+Name: Aloe Grief

+Stat Modifiers: -1 Length, -2 Guard, +3 Spellpower, +2 Weight

+Description: A simple green keyblade made of a single stem, crossed with a second leaf that twists around it. The tip of the blade narrows, then expands into a series of long red petals with yellow on the inside; three of the petals facing downward are particularly long, which is what forms the tooth of the key. The handle appears to be made of wood or brown metal, and has a guard shell rather than just a crossbit, though the handle is still angled awkwardly.

+History: Aloe Grief developed from a pressed flower that Asphodel came across after the death of his daughter and wife. Both of which having been flower enthusiasts, the flower would have been one of the last things either of them had ever done before they were killed. Aloe Grief takes its shape from the memories of both of them, and the bond that Asphodel wishes he could have once again.

 

+Name: Twisted Dahlia

+Stat Modifiers: +2 Length, -2 Guard, +1 Power, +1 Weight

+Description: A black Keyblade that appears to be made up of a number of metallic flowers with long, thorny stems crudly tied together. The Blade doesn't appear particularly smooth, with a notable crook right at the end before it twists into a spiral-shape with a number of blood red and pink petals extending from it, complete with a large thorn that forms the tooth of the keyblade. The guard itself has thorns on it, leaving only very specific spots where it can be gripped.

+History: Twisted Dahlia formed from Asphodel's Wayfinder many years after he had received the thing, a very rare occurrence. During his forceful resignation from the Knights, he ended up fighting a pair of Keyblade Masters who used a particularly familiar style; being able to predict their movements quite easily, he slayed one of them with rather ease while the other bellowed and attacked him, only to be struck down in turn- it was only later that Asphodel realized that the two had been his apprentices, now Masters, had been attempting to subdue him. Racked with guilt that he had murdered two of the people that had previously looked up to him, he attempted to destroy his Wayfinder as a symbolic gesture- only for the thing to react and become a new segment of his keyblade, this time representing his torment and guilt no matter which way he turns.

 

 

 

[spoiler=TotalObelisk ~ Maiya Akuzara]

Name: Maiya Akuzara

Allegiance: Seekers of Darkness

Sex: Female

Age: 29

Physical Description: Maiya has a tall and slender build, coming up just below a full 6’ and doesn’t appear to be exceptionally athletic. Her face is slightly pointed with rather soft features, thin eyebrows and a rounded nose; her eyes are thin and angular and are brown in colour with short, pointed eyelashes. Her hair is midnight blue and falls down to the small of her back, a small part tied into a loose ponytail with a blue ribbon and the rest left to hang over her shoulders, her fringe is tucked away behind her ears aside from a single short bang that curves over the middle of her forehead.

 

Her usual attire consists of a neutral grey suit with pale blue lining, done up with buttons along one side and a collar tied with a small pale blue scarf, the scarf itself done up with a small blue, triangular shaped broach. Her trousers are the same grey colour as her suit and are rather plain in comparison, she wears a pair of black platform boots that go up to just below her knees, though are mostly hidden by her trousers and will sometimes wear a pair of gloves that match the colour of her boots. When she’s working Maiya will swap her grey suit for a set of white and blue robes, wearing a simple pale kimono under a sleeveless white robe with two layers of cloth tied around her waist above both and done up with a red string, she will often wear simple white socks and sandals with this outfit. At all times Maiya carries around a white mask with a simple red pattern in the vague shape of eyes and a nose along with a pair of blue streaks running from underneath each eye to partway down her cheek, most often tied around her waist, and will wear the mask when entering into combat or activating her armour. Maiya’s armour is activated an armoured gauntlet around her right arm, she does not always carry this around with her and prefers not to use her armour unless she needs to.

 

Maiya’s armour is the same pale blue as her kimono and is covered with ornate carvings and patterns. While her left arm entirely bare her right arm is heavily armoured with an ornately decorated shoulder pad and exotic patterns carved down the armour, converging on the back of her gauntlet, the shoulder area is segmented into 3 different layers, each one with a spoke protruding from it away from her face, getting slightly longer the further they go down. The rest of her upper torso is mostly bare, save for her neck which is protected by an armoured chocker, with her chest and abs covered by the same decorated armour as her right arm, her back is left bare till just above her waist with a short piece of segmented armour following her spine. Her thighs are protected by a segmented skirt that starts at her waist and stops about halfway to her knees, her shins and feet are both armoured and possess similar carvings to the ones on her arm.

 

History: Even at a young age Maiya possessed a strong desire to learn and became an apprentice with high hopes of expanding her own knowledge of how the different worlds and forces within them worked. She spent a lot of time studying and interacted with few others besides her own master. The only other apprentice she seemed to speak with on a regular basis was a boy named Yon Reider, an apprentice at roughly the same level as she was and just as keen a learner. The two of them frequently trained with one another, pushing the other further whilst becoming eager to forge ahead themselves, ultimately developing strong feelings for one another. Eventually, however, Maiya began to out-class Yon as her strength and knowledge grew and she soon became a master long before Yon was eligible for it. She could tell Yon was growing envious of her but she encouraged him nonetheless, genuinely wishing him to develop to the same level she had achieved as soon as possible. Soon after becoming a master, however, Maiya began to develop interest in the powers of darkness along with many of her peers, believing that the knights disregarded it as evil due to their limited knowledge of it and intending to study it further, believing they could benefit from it in the long run. She did not attempt to keep her opinions secret from Yon, sharing them with him openly and believing he would agree with her, as it happened the more she spoke about it the more distant Yon seemed to grow from her, resigning himself to study alone more and more. It wasn’t until one of the other knights showing interest in the study of darkness was murdered that things began to fall apart. As the divided halves of the knights began to fight amongst themselves Maiya practically begged Yon to see things from her point of view, Yon however did not listen to her and claimed that Maiya had been corrupted by the darkness in her own heart. Claiming that she was not the woman he’d grown to love he openly attacked her in a fit of rage. Miaya reluctantly fought back whilst trying to reason with Yon but Yon had none of it, eventually forcing Maiya to strike a fatal blow against him to end the argument once and for all. She took Yon’s feather earring, a piece of jewellery that Yon was especially fond of, before leaving the Golden World with the other seekers, intending to continue with her studies without the limitations offered by the knights.

 

Personality: Maiya has a rather motherly personality, keeping a soft, level tone of voice and treating most others around her like children, comforting them and scolding them much in the way a mother would. She generally remains calm and polite with whoever she speaks to, whether it is friend or foe and will only adopt a sterner tone of voice on rare occasions, usually if a person has personally insulted her, but she usually keeps a good control on her own temper and is never seen in a fit of rage of stress. Maiya possesses a very strong curiosity and desire for learning, almost to a fault where she will often ignore the needs of others simply to further her own knowledge. She enjoys studying anything that catches her interest, whether it be kingdom hearts itself or simply an anomaly in a single world. In combat Maiya tends to favour brains over brawn, putting much of her focus into magic and hindering her opponents as much as possible, while she will stay grounded she will never stay in one spot for more than a few seconds, often dancing rings around her opponents. She aims mostly for glancing blows that, while they don’t deal much damage, will often target vital areas that can sometimes temporarily disadvantage her opponent leaving them open to her more powerful spells.

-

Keyblade: Broken Promise

+Length: 1

+Weight: 1

+Power: 2

+Spellpower: 4

+Guard: 2

Description: Broken Promise is almost entirely pale blue in colour with few white segments. The blade goes along in two parallel segments on top of each other and the tooth bears the appearance of a stylized cartoon wing separated into four solid lines of varying length. The guard is the only white area of the weapon and rings the handle in an almost perfect circle with jagged edges around the outside edge, meeting at the end of the handle to form two curved points.

Glider Form: Maiya’s Glider is the same pale blue colour and bears the appearance of a very crude bird-like skeleton, many of its segments floating apart, the most notable features are the wings and tail parts which create a simple pattern made up of triangular segments, each one getting slightly longer the further out they lie. The head of the glider also resembles a bird skull missing its lower jaw. It is not exceptionally fast but is very agile and manoeuvrable, able to easily turn tight corners without wasting much speed or distance. It is able to fire twin shots from the eye-sockets of the bird skull which comes out in two streams of energy, each burst lasting for a few short seconds, which can either hit an opponent directly or steered into them, doing slightly less damage than a direct hit. Maiya will stand atop the glider like a surfboard, often crouching down in order to manoeuvre it in tight spaces.

Affinity: Ice, Gravity

Combat Style: Technique

[spoiler=Spells]

Blizzaga – Sends out multiple shards of ice that spread out the further they go and can hit multiple targets, sometimes freezing them in place.

Gravira – Forms a miniature event-horizon that crushes any targets caught in it, slowing their movements, inflicting damage and rendering them temporarily defenceless to further attacks.

Slow – Slows the movements of enemies within a small radius for a few short moments.

 

[spoiler=Keychains]

+Name: Fallen Phoenix

+Stat Modifiers: +3 to Length and Guard +1 to Power and Weight -2 to Spellcasting

+Description: Fallen Phoenix is a very ornate and decorated keyblade, appearing to be made of polished ivory with an ornate gold pattern carved along the blade and hilt as well as small golden thorns along the blade with the end of the blade ending in a beak-like ornament. The tooth of the weapon has three prongs, a longer one in the middle and two shorter ones either side, each one curving slightly inwards.

+History: After defeating Yon, Maiya took his feather earring to remember him by and to try and sooth her own feelings by trying to focus on their happier memories as opposed to their falling out. Fallen Phoenix is born from the feelings Maiya and Yon shared during their time as apprentices and represents Maiya’s desire to hold on to her memories of Yon.

 

 

 

 

 

 

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And I thought I was doing so well writing that all in one go without eventually resorting to gibberish. Not sure how I managed to leave out the most important word in that sentence, but that's what happens on 3 and a half hours sleep. If you want to play a fun game, check to see how inconsistent I was in deciding what was a proper noun and what wasn't.

 

Fixed and reserved.

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Sweet, a KH RP. But the walls of text... oh well, I'll reserve and read now and read the rest in a second.

 

Believe it or not, this is less than half of what I had written for the first draft. I may be slightly too verbose for my own good.

Reserved.

 

Is duel wielding keyblades allowed? Reserved either way, but still xD Also do want us to suggest other worlds you could use?

 

Nope. Canon Dual-Wielding only happens due to a very specific set of circumstances that are unlikely to have occurred before. If you can come up with an excellent explanation then I'll listen, but you'll have to make it good. Also reserved.

 

If you can think of other worlds that would fit the timeline, feel free to suggest.

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Guest Kakashi Hatake

Nope. Canon Dual-Wielding only happens due to a very specific set of circumstances that are unlikely to have occurred before. If you can come up with an excellent explanation then I'll listen, but you'll have to make it good. Also reserved.

 

If you can think of other worlds that would fit the timeline, feel free to suggest.

Didn't Roxas end up with two keyblades by being two people? He was 'Roxas' and Ventus?

That would be really hard to explain away. xD

 

Do you have to be a Keyblade Master? I haven't seen where it gives you an option if it does.

 

Also, you should put up an example app or your own to show how to fill it out. Like the point system.

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Didn't Roxas end up with two keyblades by being two people? He was 'Roxas' and Ventus?

That would be really hard to explain away. xD

 

Possibly. There's a reasonable line of logic that says Xion was involved somehow as well, but yeah, it's pretty much a unique circumstance.

 

Do you have to be a Keyblade Master? I haven't seen where it gives you an option if it does.

 

The application assumes Master, but you can use it to be an Apprentice if you'd like, just spell that out in the history or whatever section. I'm going to have to disallow non-keyblade wielders, because they're going to have a difficult time moving around.

 

Also, you should put up an example app or your own to show how to fill it out. Like the point system.

 

I'm aware. Time constraints when I posted it were the only reason I haven't, honestly.

 

Still reading most of the info, but I'm already interested. Reserve me a spot for now

 

Reserved.

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I thought Xion became his second keyblade after she died or what have you, but eh, one's good enough for me xD

 

As for the world:

 

City of Neon

A world that's closer to the darkness, near Border World, but still get little light causing an almost everlasting darkness or night. Oddly enough, Heartless rarely attack this world. Either because very few even know about it or because they believe they already control it is a frequently asked question by Seekers and Knights. Due to the very little daylight that this world gets, once the Heartless were purged from it, the people created a city, small at first, but which grew in size, and wrapped their buildings in magic lights that shine with bright neon coloring, giving the world it's name. The city closely resembles Tokyo a few years back, apart from a few major landmarks being gone. The city has four main areas. Sparks Plaza, a shopping district with consisting of a cafe, an item shop, a magic shop, a clothing and accessory shop, and an antique shop that sells possible keychain items to Keyblade Wielders, for a hefty price of course. The next area is Brighter Lane, mostly just a residential area. There're both long alley ways filled with close buildings and culdasaks(spelling's off) where suburban living is close to modern days. As this is a rather large area, the city is currently constructing some kind of magic movement device over the city, (it's a monorail, it won't be finished in the Rp unless Hydra says so) but for now, everyone has to hoof it. The next area is is called Moonlight Arena. Here, gladiators, warriors, mercenaries, and even Keyblade Wielders battle and compete for fame, glory, and of course the rewards. Once in a while, although very rarely, a Keychain is used as a prize. If not for that, it's doubtful that Keyblade Masters would enter. Lastly, just outside the city, lies Empress Hill. The locals say that the hill is sacred somehow, and that the cave on it's top was a temple to a civilization of Keyblade Masters that existed long before the Knights of the Keyblade, due to the markings around the entrance, but as nobody's ever entered the cave, some most say this is just a fairy tail created by the old natives.

 

I got another, but I gotta think a bit more on the layout, history, and location relative to the other worlds.

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Reserve please? And curious, but so are you saying, if you know Healing magic, that's the only magic you can know?

 

EDIT: [spoiler=App]Name: Haku (

Allegiance:The Keyblade Knights

Sex:Male

Age:18

[spoiler=Physical Description]Features:

Well contoured body from staying healthy and exercising, and has a minor scar across his left arm and a more serious one on his back, from the NeoShadows attack. He has recovered, but he is a slight bit under his full potential. He hopes he can find a good Healer to help him become stronger. His eyes are a sea-blue and has sandy-blond hair, and a good-natured smile almost always. Rather than being muscled, he is slim, and can outdo most people in acrobatics. He is not too strong, but not weak either. Flexibility and acrobatics are his skills.

 

Casual Clothing:

Wears a white short sleeve polo shirt with plain white buttons. The top 2-3 buttons are usually left unbuttoned. He usually wears casual, loose, but not sagging jeans. Haku sports a white armband on his left arm, down at his wrist, rather though. His whitish jacket has the Keyblade Master emblem on his back in a gold color.

 

Armor:

A well-fitting, but light and comfortable armor with plates of platinum, with gold filigree engraved everywhere, especially on his shoulders and chest area. It is not too rigid, so it allows for easy movement, especially during battles, where absolute "acrobatics" and flexibility are necessary for him. The armor outside is tough, and only stronger, or accurate magic/strikes can damage it severely. Other blows would knock the wind out of him, but wouldn't hurt him too much.

 

[spoiler=History]Haku was from a pretty well-living standard village, and when he was around age 15, his Keyblade appeared suddenly, dropping into his hands, with a divine voice saying, "You are to be a Keyblader of the Light. Wield this weapon well." You could imagine that sort of event was rare, even in the well-doing village, and they all praised him, as he suddenly went from a school star to a near official Protector. Due to that sudden acquisition of his newfound Keyblade, his parents earned money by working hard, and the Academy supported the rest, and so, he went to the Academy. As he trained, he found friends, who had originally been skeptical, with his original age, until he nearly blasted them out of the Academy with a surprising burst of light, after being teased, once too many times. One day, the Exam came. He followed his directions well, and the masters had noted a peculiar Light-strength in this young chile, as well as an unbelievable talent for Time Magic, and Haku passed with near perfect grades, his few mistakes from being unused to the huge power of the Keyblade, and his magic. His friends did not as good, but still extraordinary, compared with others similar to them, and so, as they were given the Title of Keyblade Master, they said their farewells, and left for their own ways, hoping they would meet each oher again.

 

[spoiler=Personality]Haku is a very nice person, although is seen to start radiating light whenever he gets a strong emotion. He is very generous, and is unselfish, to the point, he would rather give spoils to his friends, and just be happy about the good time. Haku, is however, not naive. He will "cleanse" a person with Light energy, if they have too much negativity inside them. The cleansing is refreshing and helpful, leaving the cleansed with a sense of happiness. Haku's personality is just his nature, although it was also due to the fact he was raised in a very happy village, with spirit and laughs everywhere. He has seen his fair share of fights, and negative impressions, but his internal Light energy, combined with his friendly nature, is more than enough to resist any Darker desires.

 

[spoiler=Keyblade] Anima Caelum

+Length: 1

+Weight: 1

+Power: 4

+Spellpower: 4

+Guard: 2

 

Description: A simple, yet powerful Keyblade of iron and iron pyrite, with his family's initials engraved on the bottom of the handle. The end of the Keyblade is a rare electrum spike.

 

Glider Form: The Glider turns into a spread-eagle "surfboard" shape Glider, with a cannon on the top, for Haku to scope out and fire at enemies with beams of light. The Glider itself has iron filigree at the sides, and one crystal at the top, while there are 6 boosters for stability (bottom, 2 on sides, and 3 on back). The family initials can still be seen etched on the crystal.

 

Affinity: Light/Time

Combat Style: Speed, but some may consider as slightly Technique as well.

Spells: Time Splicer, Mega Flare, Faith (does Faith count as Light or more of a Healing?)

[spoiler=Keychain]

+Name: Radiant Union

 

+Stat Modifiers: +1 Power +1 Spellpower

 

+Description: The handle becomes a complex platinum handle with golden decorations engraved, and various blue orbs of light attached around the rim of the handle, glowing with a warm radiance. The blade of the Key becomes a platinum and gold mixture, flaring out, with bluish filigree, and ends up to a soft-bluish white color point, with detailed, handcrafted points for the teeth.

 

+History: The keychain was originally a small electrum token, with his family's initials embossed upon it, and he had his Keyblade and Spells as usual, but when several NeoShadows attacked, as the Darkness spread, his youngest brother and sister were taken, and in a life changing moment, the strength of his feelings changed the token into a teardrop, dramatically enhancing his Keyblade's powers, and gave him the power to easily kill all the NeoShadows, except the extraordinarily resistant captor, which had escaped unfortunately.

 

 

 

Is this enough?

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Reserve please? And curious, but so are you saying, if you know Healing magic, that's the only magic you can know?

 

No. I probably wasn't clear on this.

 

If your affinity is healing, you can't have a second affinity.

 

However, you don't need an affinity to use spells of that type. Affinities simply help.

 

For example, say I have a Healing affinity. I'd then have monstrously powerful Cure spells, as well as some other healer tricks that nobody else would be able to get, but I'd still be allowed to cast Blizzard or Fira or the like. I just wouldn't be as good at it, nor would I develop any of the really powerful fire or ice attacks, as someone with a Fire and/or Ice affinity would.

 

(Reserve Accepted. Kio, I'll take that world, though I'll be editing it a bit.)

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Guest Kakashi Hatake

I'm having a bit of writer's block but I'll have my app in by the end of today I think.

 

Will spell "speeds" count? Like in a battle, Salvation's risky because it takes longer than Faith, etc?

Those must be spells from a game I haven't played yet. :/

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The time a spell takes to cast would definitely come into play.

 

We obviously won't be taking the speed of a spell directly from BBS, but the same general conceit applies; powerful spells take longer to cast.

 

Those must be spells from a game I haven't played yet. :/

 

They're both high-level Commands for Ventus in Birth By Sleep.

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As far as spells go, are we taking their effects from any specific game or can we choose which effects to use?

 

Use any effect you'd like, and feel free to make it a little different even from how any game has ever shown it. Assume the basic form of any spell (Fire/Fira/Firaga) just summons a bunch of that element and lets you do what you want to do with it.

 

If it's a really esoteric take on the spell, though, just make it a unique spell tied to that element.

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Oh, so can I edit my spell effects, balanced ofc? And are custom spells okay with you?

[spoiler=App]Name: Haku (

Allegiance:The Keyblade Knights

Sex:Male

Age:18

[spoiler=Physical Description]Features:

Well contoured body from staying healthy and exercising, and has a minor scar across his left arm and a more serious one on his back, from the NeoShadows attack. He has recovered, but he is a slight bit under his full potential. He hopes he can find a good Healer to help him become stronger. His eyes are a sea-blue and has sandy-blond hair, and a good-natured smile almost always. Rather than being muscled, he is slim, and can outdo most people in acrobatics. He is not too strong, but not weak either. Flexibility and acrobatics are his skills.

 

Casual Clothing:

Wears a white short sleeve polo shirt with plain white buttons. The top 2-3 buttons are usually left unbuttoned. He usually wears casual, loose, but not sagging jeans. Haku sports a white armband on his left arm, down at his wrist, rather though. His whitish jacket has the Keyblade Master emblem on his back in a gold color. When unused, his armor retracts into a shoulder pad on his left arm.

 

Armor:

A well-fitting, but light and comfortable armor with plates of platinum, with gold filigree engraved everywhere, especially on his shoulders and chest area. It is not too rigid, so it allows for easy movement, especially during battles, where absolute "acrobatics" and flexibility are necessary for him. The armor outside is tough, and only stronger, or accurate magic/strikes can damage it severely. Other blows would knock the wind out of him, but wouldn't hurt him too much.

 

[spoiler=History]Haku was from a pretty well-living standard village, and when he was around age 15, his Keyblade appeared suddenly, dropping into his hands, with a divine voice saying, "You are to be a Keyblader of the Light. Wield this weapon well." You could imagine that sort of event was rare, even in the well-doing village, and they all praised him, as he suddenly went from a school star to a near official Protector. Due to that sudden acquisition of his newfound Keyblade, his parents earned money by working hard, and the Academy supported the rest, and so, he went to the Academy. As he trained, he found friends, who had originally been skeptical, with his original age, until he nearly blasted them out of the Academy with a surprising burst of light, after being teased, once too many times. One day, the Exam came. He followed his directions well, and the masters had noted a peculiar Light-strength in this young child, as well as an unbelievable talent for Time Magic, and Haku passed with near perfect grades, his few mistakes from being unused to the huge power of the Keyblade, and his magic. His friends did not as good, but still extraordinary, compared with others similar to them, and so, as they were given the Title of Keyblade Master, they said their farewells, and left for their own ways, hoping they would meet each oher again.

 

[spoiler=Personality]Haku is a very nice person, although is seen to start radiating light whenever he gets a strong emotion. He is very generous, and is unselfish, to the point, he would rather give spoils to his friends, and just be happy about the good time. Haku, is however, not naive. He will "cleanse" a person with Light energy, if they have too much negativity inside them. The cleansing is refreshing and helpful, leaving the cleansed with a sense of happiness. Haku's personality is just his nature, although it was also due to the fact he was raised in a very happy village, with spirit and laughs everywhere. He has seen his fair share of fights, and negative impressions, but his internal Light energy, combined with his friendly nature, is more than enough to resist any Darker desires.

 

[spoiler=Keyblade] Anima Caelum

+Length: 1

+Weight: 1

+Power: 4

+Spellpower: 4

+Guard: 2

 

Description: A simple, yet powerful Keyblade of iron and iron pyrite, with his family's initials engraved on the bottom of the handle. The end of the Keyblade is a rare electrum spike.

 

Glider Form: The Glider turns into a spread-eagle "surfboard" shape Glider, with a cannon on the top, for Haku to scope out and fire at enemies with beams of light. The Glider itself has iron filigree at the sides, and one crystal at the top, while there are 6 boosters for stability (bottom, 2 on sides, and 3 on back). The family initials can still be seen etched on the crystal.

 

Affinity: Light/Time

Combat Style: Speed, but some may consider as slightly Technique as well.

Spells: Time Splicer, Mega Flare, Faith (does Faith count as Light or more of a Healing?)

If custom possible:

 

Chronos Manipulator- Halves damage for certain time period (longer=stronger), but triples all stun. Then, teleports around all enemies at a decently fast speed, striking and shooting with the Keyblade/lasers for certain time period (longer=stronger), each in-a-row hit gaining cumulative damage (starting from average to decently strong). However, if hit anytime, even slightest bit, combo ends, and gets stunned and is easily killable by decent monsters/players.

 

Supreme Radiance- Like Mega Flare, but Light-oriented, and instead of one huge burst forward, it's a giant sphere of light expanding from Haku, and a second circle outside enemies, closing in to crush them against Darkness. After the spheres, a spray of lasers erupt from Haku in all directions. This is a hugely powerful move that heals a decent amount. It takes a short cast time, but has a nearly 1200 second cooldown, and stuns temporarily for 30 seconds. This can only be usable once, while Haku's at full energy levels, and after this, he is completely drained of energy to even walk, let alone attack or cast anything else.

 

Distortion Laser- An early ability which was from pure emotion (the ability which he blasted the "bullies" with), a powerful laser beam, infusable with Time Magic of any kind, such as a stop-laser, which would stop time to constantly barrage the stopped opponent with the laser, or speed-up/slow-down/reverse to further weaken the opponent. Takes a short-medium cast time, long cooldown, and a high energy level required to even be able to use this. Haku can only use this when he's healthy, and strong, but not as much as needed for Supreme Radiance.

[spoiler=Keychain]

+Name: Radiant Union

 

+Stat Modifiers: +1 Power +1 Spellpower

 

+Description: The handle becomes a complex platinum handle with golden decorations engraved, and various blue orbs of light attached around the rim of the handle, glowing with a warm radiance. The blade of the Key becomes a platinum and gold mixture, flaring out, with bluish filigree, and ends up to a soft-bluish white color point, with detailed, handcrafted points for the teeth.

 

+History: The keychain was originally a small electrum token, with his family's initials embossed upon it, and he had his Keyblade and Spells as usual, but when several NeoShadows attacked, as the Darkness spread, his youngest brother and sister were taken, and in a life changing moment, the strength of his feelings changed the token into a teardrop, dramatically enhancing his Keyblade's powers, and gave him the power to easily kill all the NeoShadows, except the extraordinarily resistant captor, which had escaped unfortunately.

 

 

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So how long would Salvation take to charge? I said like a minute. Also, in the games Keyblades have other effects like enhanced fire damage, no damage while healing, ect. so, would we be allowed to give keychains similar effects? I wanted to make one with increased attack speed and one with increased light damage.

 

Also, thanks for accepting the world. If it's ok, could the overall layout and structure stay the same?

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Salvation takes around a minute to cool, but more importantly, in BBS, nearly 5 seconds to cast -very dangerous against fast bosses-, which is why I use Faith, which is weaker, but takes only 2-3 seconds, and is helpful.

 

EDITED AND REPOSTED APP ABOVE, WITH CUSTOM SPELLS IF ALLOWED.

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Salvation takes around a minute to cool, but more importantly, in BBS, nearly 5 seconds to cast -very dangerous against fast bosses-, which is why I use Faith, which is weaker, but takes only 2-3 seconds, and is helpful.

 

Yeah, but ya gotta remember that in game time and real time are likely very different. Plus if you time your attack right then even if boss's like Venitus hit you they can't cut it off. It's all about timing and technique. But yes, Faith is better in some cases.

 

Also, another world:

 

Land of Moogles

This was once a long outstretching forest land, but after being ravaged by Heartless for lengthened amounts of time, was reduced to a plain land with lots of dead trees and dust. Although life is starting to return to the plants now, the world is still notably arid, and very few creatures can survive here. The worlds inhabitants however, find it quite relaxing and comfortable. Then again, Moogles never really complained about bad whether or a little dust. Yes, this is the birth place of most, if not all Moogles. It's sand, waters, mountains, and slowly recovering forests are rich with plants used for potion making and other alchemic uses and minerals used for making enchanted accessories, weapons, and in some cases Keyblades. For this reason, Moogles, unlike the inhabitants of other worlds, frequently leave their world to trade their goods with other worlds. The Land of Moogles itself consists of a grassy plains land, most of the grass is dead, a small recovered forest in which the Moogles make their village home, a single mountain said to be filled with Heartless hiding in them; remnants of the original ravagers, and a river that stretches from the mountain through each other landmark. The village is small, mainly to keep away from prying eyes. It's made from a few tree houses, a long house where the Chief Moogle, visitors, and other Moogles stay, and a synthesis shop. It's nearer to Golden World, and somewhat in between Radian Garden, Border World, and Golden World.

 

lol xD Love me them Moogles, and I thought this might help with a bit more backstory to them.

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Pretty much done, let me know if anything needs correcting

 

[spoiler=Maiya Akuzara]

Name: Maiya Akuzara

Allegiance: Seekers of Darkness

Sex: Female

Age: 29

Physical Description: Maiya has a tall and slender build, coming up just below a full 6’ and doesn’t appear to be exceptionally athletic. Her face is slightly pointed with rather soft features, thin eyebrows and a rounded nose; her eyes are thin and angular and are brown in colour with short, pointed eyelashes. Her hair is midnight blue and falls down to the small of her back, a small part tied into a loose ponytail with a blue ribbon and the rest left to hang over her shoulders, her fringe is tucked away behind her ears aside from a single short bang that curves over the middle of her forehead.

 

Her usual attire consists of a neutral grey suit with pale blue lining, done up with buttons along one side and a collar tied with a small pale blue scarf, the scarf itself done up with a small blue, triangular shaped broach. Her trousers are the same grey colour as her suit and are rather plain in comparison, she wears a pair of black platform boots that go up to just below her knees, though are mostly hidden by her trousers and will sometimes wear a pair of gloves that match the colour of her boots. When she’s working Maiya will swap her grey suit for a set of white and blue robes, wearing a simple pale kimono under a sleeveless white robe with two layers of cloth tied around her waist above both and done up with a red string, she will often wear simple white socks and sandals with this outfit. At all times Maiya carries around a white mask with a simple red pattern in the vague shape of eyes and a nose along with a pair of blue streaks running from underneath each eye to partway down her cheek, most often tied around her waist, and will wear the mask when entering into combat or activating her armour. Maiya’s armour is activated an armoured gauntlet around her right arm, she does not always carry this around with her and prefers not to use her armour unless she needs to.

 

Maiya’s armour is the same pale blue as her kimono and is covered with ornate carvings and patterns. While her left arm entirely bare her right arm is heavily armoured with an ornately decorated shoulder pad and exotic patterns carved down the armour, converging on the back of her gauntlet, the shoulder area is segmented into 3 different layers, each one with a spoke protruding from it away from her face, getting slightly longer the further they go down. The rest of her upper torso is mostly bare, save for her neck which is protected by an armoured chocker, with her chest and abs covered by the same decorated armour as her right arm, her back is left bare till just above her waist with a short piece of segmented armour following her spine. Her thighs are protected by a segmented skirt that starts at her waist and stops about halfway to her knees, her shins and feet are both armoured and possess similar carvings to the ones on her arm.

 

History: Even at a young age Maiya possessed a strong desire to learn and became an apprentice with high hopes of expanding her own knowledge of how the different worlds and forces within them worked. She spent a lot of time studying and interacted with few others besides her own master. The only other apprentice she seemed to speak with on a regular basis was a boy named Yon Reider, an apprentice at roughly the same level as she was and just as keen a learner. The two of them frequently trained with one another, pushing the other further whilst becoming eager to forge ahead themselves, ultimately developing strong feelings for one another. Eventually, however, Maiya began to out-class Yon as her strength and knowledge grew and she soon became a master long before Yon was eligible for it. She could tell Yon was growing envious of her but she encouraged him nonetheless, genuinely wishing him to develop to the same level she had achieved as soon as possible. Soon after becoming a master, however, Maiya began to develop interest in the powers of darkness along with many of her peers, believing that the knights disregarded it as evil due to their limited knowledge of it and intending to study it further, believing they could benefit from it in the long run. She did not attempt to keep her opinions secret from Yon, sharing them with him openly and believing he would agree with her, as it happened the more she spoke about it the more distant Yon seemed to grow from her, resigning himself to study alone more and more. It wasn’t until one of the other knights showing interest in the study of darkness was murdered that things began to fall apart. As the divided halves of the knights began to fight amongst themselves Maiya practically begged Yon to see things from her point of view, Yon however did not listen to her and claimed that Maiya had been corrupted by the darkness in her own heart. Claiming that she was not the woman he’d grown to love he openly attacked her in a fit of rage. Miaya reluctantly fought back whilst trying to reason with Yon but Yon had none of it, eventually forcing Maiya to strike a fatal blow against him to end the argument once and for all. She took Yon’s feather earring, a piece of jewellery that Yon was especially fond of, before leaving the Golden World with the other seekers, intending to continue with her studies without the limitations offered by the knights.

 

Personality: Maiya has a rather motherly personality, keeping a soft, level tone of voice and treating most others around her like children, comforting them and scolding them much in the way a mother would. She generally remains calm and polite with whoever she speaks to, whether it is friend or foe and will only adopt a sterner tone of voice on rare occasions, usually if a person has personally insulted her, but she usually keeps a good control on her own temper and is never seen in a fit of rage of stress. Maiya possesses a very strong curiosity and desire for learning, almost to a fault where she will often ignore the needs of others simply to further her own knowledge. She enjoys studying anything that catches her interest, whether it be kingdom hearts itself or simply an anomaly in a single world. In combat Maiya tends to favour brains over brawn, putting much of her focus into magic and hindering her opponents as much as possible, while she will stay grounded she will never stay in one spot for more than a few seconds, often dancing rings around her opponents. She aims mostly for glancing blows that, while they don’t deal much damage, will often target vital areas that can sometimes temporarily disadvantage her opponent leaving them open to her more powerful spells.

-

Keyblade: Broken Promise

+Length: 1

+Weight: 1

+Power: 2

+Spellpower: 4

+Guard: 2

Description: Broken Promise is almost entirely pale blue in colour with few white segments. The blade goes along in two parallel segments on top of each other and the tooth bears the appearance of a stylized cartoon wing separated into four solid lines of varying length. The guard is the only white area of the weapon and rings the handle in an almost perfect circle with jagged edges around the outside edge, meeting at the end of the handle to form two curved points.

Glider Form: Maiya’s Glider is the same pale blue colour and bears the appearance of a very crude bird-like skeleton, many of its segments floating apart, the most notable features are the wings and tail parts which create a simple pattern made up of triangular segments, each one getting slightly longer the further out they lie. The head of the glider also resembles a bird skull missing its lower jaw. It is not exceptionally fast but is very agile and manoeuvrable, able to easily turn tight corners without wasting much speed or distance. It is able to fire twin shots from the eye-sockets of the bird skull which comes out in two streams of energy, each burst lasting for a few short seconds, which can either hit an opponent directly or steered into them, doing slightly less damage than a direct hit. Maiya will stand atop the glider like a surfboard, often crouching down in order to manoeuvre it in tight spaces.

Affinity: Ice, Gravity

Combat Style: Technique

[spoiler=Spells]

Blizzaga – Sends out multiple shards of ice that spread out the further they go and can hit multiple targets, sometimes freezing them in place.

Gravira – Forms a miniature event-horizon that crushes any targets caught in it, slowing their movements, inflicting damage and rendering them temporarily defenceless to further attacks.

Slow – Slows the movements of enemies within a small radius for a few short moments.

 

[spoiler=Keychains]

+Name: Fallen Phoenix

+Stat Modifiers: +3 to Length and Guard +1 to Power and Weight -2 to Spellcasting

+Description: Fallen Phoenix is a very ornate and decorated keyblade, appearing to be made of polished ivory with an ornate gold pattern carved along the blade and hilt as well as small golden thorns along the blade with the end of the blade ending in a beak-like ornament. The tooth of the weapon has three prongs, a longer one in the middle and two shorter ones either side, each one curving slightly inwards.

+History: After defeating Yon, Maiya took his feather earring to remember him by and to try and sooth her own feelings by trying to focus on their happier memories as opposed to their falling out. Fallen Phoenix is born from the feelings Maiya and Yon shared during their time as apprentices and represents Maiya’s desire to hold on to her memories of Yon.

 

 

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