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Unmovable Dragons


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[b]Unmovable Dragon - Terra:[/b]
Earth/Dragon
* * * * * * * *
This card cannot be Special Summoned, except by its own effect. This card cannot be used for Summons of any kind. When this card leaves the Field, Special Summon it. There can only be one "Unmovable Dragon" on the Field at any one time.
1000/3000

[b]Unmovable Dragon - Ignis:[/b]
Fire/Dragon
* * * * * * * *
This card cannot be Special Summoned, except by its own effect. This card cannot be used for Summons of any kind. When this card leaves the Field, Special Summon it. There can only be one "Unmovable Dragon" on the Field at any one time.
2100/700

[b]Unmovable Dragon - Aqua:[/b]
Water/Dragon
* * * * * * * *
This card cannot be Special Summoned, except by its own effect. This card cannot be used for Summons of any kind. When this card leaves the Field, Special Summon it. There can only be one "Unmovable Dragon" on the Field at any one time.
1600/1600

[b]Unmovable Dragon - Avia:[/b]
Wind/Dragon
* * * * * * * *
This card cannot be Special Summoned, except by its own effect. This card cannot be used for Summons of any kind. When this card leaves the Field, Special Summon it. There can only be one "Unmovable Dragon" on the Field at any one time. Once per turn; Switch this card's original Atk and Def.
600/1800

[b]Unmovable Metamorphisis:[/b]
Spell/Quick-Play
Return a face-up "Unmovable Dragon" to your hand and Normal Summon a "Unmovable Dragon" from your hand. If this card is in the Graveyard you can add it to your hand instead of drawing during your Draw Phase.
[i]Note: Before you say this is pointless[/i][i] the "Unmovable Dragon" your returned wouldn't Special Summon itself because you would already have a "Unmovable Dragon" on your side of the field. Effectively, it allows you to switch "Unmovable Dragon"s.[/i]

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I'm going to C&C this as if it weren't my own now, just because.

Pros:[list]
[*]It can effectively never leave the Field.
[*]This means that it can be used for cards that have on-the-field costs, and for dark hole prevention.
[*]When in defense mode they can form an unmovable barrier, unless the opponent can attack directly or inflict piercing damage.
[*]If an opponent gets out a powerhouse and destroys one in attack position it can just be Special Summoned in Defense mode.
[/list]
Cons:[list]
[*]It can effectively never leave the Field.
[*]It takes up a monster slot that could be used for more powerful/strategic monsters.
[*]If the opponent has a strong monster with piercing damage there's no way to remove your weaker monster.
[*]It can be easily stopped by cards that negate Special Summons.
[*]It can be a dead draw if you already have one on the field.
[*]It requires two sacrifices and a normal summon to get it out.
[/list]

To be honest I'd reckon that if anything these may be underpowered.
Also, updated.

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