Immortal Chaos Posted March 9, 2012 Report Share Posted March 9, 2012 So for a RP I joined I decided to introduce an arch type I came up with on a whym. They have taken a long time to make then as balanced as I could. SO here they are, my Arte Spell and traps. Fonic Arte – Glyph of Darkness Normal Spell Card Activate this card by Banishing 1 “Fonic Arte” or 1 “Arcane Arte” Spell Card from your graveyard. Search your deck for up to 2 “Fonic Arte” or “Arcane Arte” Spell Card(s) and add them to your hand. You cannot activate the selected cards during this turn. If this effect is activated while this card is banished, return it to your graveyard. Fonic Arte – Glyph of Light Quick-Play Spell Card Activate only by banishing 1 “Fonic Arte” Spell or Trap Card from your graveyard when your opponent declares an attack. Target the attacking monster and negate the attack. For the next 2 turns, the targeted monster cannot declare an attack. During the End Phase of the turn this card is activated, discard 1 card from your hand. Fonic Arte – Glyph of Fire Normal Spell Card This card can only be activated by banishing it from your graveyard. Inflict damage to your opponent for each card on their side of the field x300. If this card is banished during your Draw Phase, you may return it to your hand instead of drawing. Fonic Resonance Normal Spell Card Activate only by discarding 2 “Fonic Arte” Spell Cards and by paying 500 Life Points. Draw 4 cards. Fonic Arte – Glyph of Water Normal Spell Card Activate this card only by banishing it from your graveyard. Return 2 “Fonic Arte” Spell Cards from your hand to the deck, then you can add up to 2 “Arcane Arte” Spell or Trap Cards from your deck to your hand. Fonic Arte – Glyph of Wind Quick Play Spell Card Activate this card only from your graveyard, and by discarding 1 “Fonic Arte” from your hand. Select up to 2 cards on the field and return them to their owner’s hand. This effect can be activated on either player’s turn. Arcane Arte – Galvantic Retaliation Trap Card Activate only if you take battle damage of 1900 or more from a Direct Attack. Inflict damage to your opponent equal to the battle Damage you just received. You can only activate 1 “Arcane Arte” Spell or Trap card per turn. Fonic Amplification Normal Spell Card Activate this card only if 2 or more “Fonic Arte” Spell Cards are banished. Choose 1 of your banished “Fonic Arte” Spell Cards. This card’s effect becomes the chosen card’s effect until the end phase. Link to comment
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