lightswornGENEX Posted March 8, 2012 Report Share Posted March 8, 2012 Chain of Channeled Spirit Equip spell When the equipped monster destroys an opponent's monster by battle: Draw 1 card. When this card is removed from the field, you can pay 500 life points to place it on top of your deck. Unrestrained Pressure Burst Continuous spell When a monster you control destroys an opponent's monster by battle: Draw 1 card. Prohibited Focused Strength Normal spell Pay 3000 life points, discard 2 cards, and tribute 1 level 5 or higher monster you control: Add 1 spell/trap card from your deck to your hand. Thunder Void Normal spell You can only activate this card at the start of main phase 1. pay 1000 life points and discard 1 card: Banish all spell/trap cards on the field. Your opponent cannot activate any effects in response to this cards activation. You cannot conduct your battle phase the turn you activate this card. Price of Lowered Guard normal trap You can only activate this card in response to your opponent's draw of a card(s). Change all monsters on your opponent's side of the field to face-up defense position. monsters affected by this card cannot and do not have any of their effects activate or apply while and after this card resolves. Monsters affected by this card cannot change their battle positions by any means until the end of the turn this card was activated. Link to comment
Blake Posted March 8, 2012 Report Share Posted March 8, 2012 First one is alright, but it's still an equip spell, and thus it's actually kinda bad. Future note: Equips are those types of cards that are either damn broken or useless, more often than not. Unrestrained is broken, simply because its constantly granting you draws and it can survive any ST removal for a mere 500 LP ._. LP costs are really bad, because LP don't really matter. Remove the protection, or nerf it, or something. ... Prohibited is really damn broken. It may be a -1, but it reads SET UP FOR OTK TURN 1 OR GRAB LIMITED CARD TO TURN THE GAME AROUND ._. Needs a lot more restrictions on it. Thunder Void is terrible design. Sure, it prevents OTKing with it, but it's still going to break 0, at least, jut about any time you use it. At LEAST make it hit you and them, because Banishing is more broken than destroying =T Price is just plain bad, because it relies on the opponent to a point and doesn't really give you any advantage. Just a -1 like other position changing S/T. Link to comment
lightswornGENEX Posted March 9, 2012 Author Report Share Posted March 9, 2012 [quote name='Yuzuru Otonashi' timestamp='1331247951' post='5862362'] First one is alright, but it's still an equip spell, and thus it's actually kinda bad. Future note: Equips are those types of cards that are either damn broken or useless, more often than not. Unrestrained is broken, simply because its constantly granting you draws and it can survive any ST removal for a mere 500 LP ._. LP costs are really bad, because LP don't really matter. Remove the protection, or nerf it, or something. ... Prohibited is really damn broken. It may be a -1, but it reads SET UP FOR OTK TURN 1 OR GRAB LIMITED CARD TO TURN THE GAME AROUND ._. Needs a lot more restrictions on it. Thunder Void is terrible design. Sure, it prevents OTKing with it, but it's still going to break 0, at least, jut about any time you use it. At LEAST make it hit you and them, because Banishing is more broken than destroying =T Price is just plain bad, because it relies on the opponent to a point and doesn't really give you any advantage. Just a -1 like other position changing S/T. [/quote] edited....but the restrictions on prohibited focused strength might make it too hard to be played.. Link to comment
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