NeoTwice Posted March 7, 2012 Report Share Posted March 7, 2012 I was inspired by the Mist Valley deck that I've been playing with recently. This archetype will be based on swapping field spells on and off the field (much like Gladiator Beasts) in order to suit the situation. The tricky bit is playing one turn ahead, as you can only swap the spell during your own end phase. I haven't written any monsters for this yet, but the archetype will be made up of all WIND attribute, Winged Beast type monsters. There will be an emphasis on low level beaters (including some vanillas). I haven't decided on a win condition yet, but I think that a Xyz monster would probably suit best. Anyway, here are the field spells that I have so far, please let me know what you think. Also looking for OCG fixes, as I'm not sure on a few details. [spoiler=Spells][b]Silver Storm Zephyr SPELL / Field Spell[/b] Once per turn, if a “Silver Storm” monster is Summoned; you can add 1 level 4 or lower “Silver Storm” monster from your Deck to your hand. During your End Phase: You can shuffle this card into your Deck; activate 1 “Silver Storm” Field Spell Card from your hand or Deck. [b]Silver Storm Typhoon SPELL / Field Spell[/b] Once per turn, if you control a “Silver Storm” monster: You can shuffle 2 cards from your hand into your Deck and target 1 Spell/Trap Card on the field; destroy that target. During your End Phase: You can shuffle this card into your Deck; activate 1 “Silver Storm” Field Spell Card from your hand or Deck. [b]Silver Storm Gale SPELL / Field Spell[/b] “Silver Storm” monsters cannot be destroyed by battle. During your End Phase: You can shuffle this card into your Deck; activate 1 “Silver Storm” Field Spell Card from your hand or Deck. [b]Silver Storm Hurricane SPELL / Field Spell[/b] Once per turn: You can shuffle 1 “Silver Storm” monster you control into the deck; draw 1 card. During your End Phase: You can shuffle this card into your Deck; activate 1 “Silver Storm” Field Spell Card from your hand or Deck. [b]Silver Storm Tempest[/b] [b]SPELL / Field Spell[/b] Increase the ATK and DEF of all “Silver Storm” monsters by 600. Any battle damage either player receives from battles involving a “Silver Storm” monster becomes 0. During your End Phase: You can shuffle this card into your Deck; activate 1 “Silver Storm” Field Spell Card from your hand or Deck. [/spoiler] Link to comment
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