Ace_RKO_ Posted March 6, 2012 Report Share Posted March 6, 2012 It's been quite a while since I posted a deck on here but I finally have one nearing completion that is thrashing the competition on a regular basis with very few exceptions. It's heavy on monsters, but runs staple spell and traps. I plan on adding a few dark bribes when I get them for spell/trap negation instead of crap like magic jammer. So here it is: Monsters (19): 3 Gravekeeper's Spy 3 Gravekeeper's Commandant 3 Gravekeeper's Descendant 3 Gravekeeper's Recruiter 2 Gravekeeper's Curse 2 Gravekeeper's Guard 1 Gravekeeper's Spear Soldier 1 Gravekeeper's Assailant 1 gravekeeper's Visionary Spells (12): 3 Necrovalley 3 Gravekeeper's Stele 2 Mystical Space Typhoon 1 Royal Tribute 1 Pot of Duality 1 Dark Hole 1 wonder Wand Traps (9): 2 Rite of Spirit 2 Solemn Warning 1 Dimensional Prison 1 Magic Cylinder 1 Bottomless Trap Hole 1 Mirror Force 1 Magic Jammer No extra deck (don't need one) and no side deck (haven't built one). By chance, if any of you guys had ideas for a side deck to help combat the major decks popping up nowadays I sure would appritiate you posting it. I know it is heavy on monsters as far as a Gravekeeper's deck goes but with Spy Recruiter and others I never have a problem getting the monsters I want to use up to the field very quickly. Link to comment Share on other sites More sharing options...
~Perfection Posted March 6, 2012 Report Share Posted March 6, 2012 Ok there is a huge problem with this deck and its consistency. Gravekeepers need to play 3 Duality and 2 Royal Tribute as setting of Royal Tribute early game can mean that you win. This means you need to run less monsters. Tbh the only monsters you need in gravekeepers is, 3 Descendant, 3 Recruiter, 3 Commander, 3 Spy, 1 Assailant, 0-1 Guard, 0-1 Gale, 1-2 Malefic Stardust 3 Stele can be inconsistent, and 2 would be enough. Rite of the Spirit, Magic Cylinder and Magic Jammer suck here, you should be playing 3 Fiendish if not irl ,2 warning, 2 torrential, 2 starlight, 1 judgment, 2 d prison, 1-2 vanitys emptiness etc Link to comment Share on other sites More sharing options...
Ace_RKO_ Posted March 7, 2012 Author Report Share Posted March 7, 2012 [quote name='~Perfection' timestamp='1331064773' post='5859848'] Ok there is a huge problem with this deck and its consistency. Gravekeepers need to play 3 Duality and 2 Royal Tribute as setting of Royal Tribute early game can mean that you win. This means you need to run less monsters. Tbh the only monsters you need in gravekeepers is, 3 Descendant, 3 Recruiter, 3 Commander, 3 Spy, 1 Assailant, 0-1 Guard, 0-1 Gale, 1-2 Malefic Stardust 3 Stele can be inconsistent, and 2 would be enough. Rite of the Spirit, Magic Cylinder and Magic Jammer suck here, you should be playing 3 Fiendish if not irl ,2 warning, 2 torrential, 2 starlight, 1 judgment, 2 d prison, 1-2 vanitys emptiness etc [/quote] What are fiendish Chains and Pot of Duality going for nowadays. It hasn't been long since I've been able to get ahold of some of the more basic stuff. I pulled a shiny D-Prison out of Ra Yelllow about a week ago and I traded big time for those two solemn warnings. Also, what is Vanitys emptiness. I have actually never heard of that one? Link to comment Share on other sites More sharing options...
~Perfection Posted March 7, 2012 Report Share Posted March 7, 2012 [quote name='Ace_RKO_' timestamp='1331100737' post='5860474'] What are fiendish Chains and Pot of Duality going for nowadays. It hasn't been long since I've been able to get ahold of some of the more basic stuff. I pulled a shiny D-Prison out of Ra Yelllow about a week ago and I traded big time for those two solemn warnings. Also, what is Vanitys emptiness. I have actually never heard of that one? [/quote] Fiendish Chain is about 40 right now and Dualitys are like 7 so you could get the Dualities easily Link to comment Share on other sites More sharing options...
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