~Tico~ Posted March 6, 2012 Report Share Posted March 6, 2012 [font=trebuchet ms,helvetica,sans-serif][size=4]Sharkshocker WATER/ RANK 3 Fish/ Effect 2 Level 3 Monsters All non-WATER Attribute monsters lose 600 ATK and DEF. Once per turn, you can detach one Xyz Material from this card; activate one of the following effects; [/size][/font] [left][font=trebuchet ms,helvetica,sans-serif][size=4]● Banish one Fish, Aqua or Sea Serpent monster from your hand and draw one card.[/size][/font][/left] [left][font=trebuchet ms,helvetica,sans-serif][size=4][color=#3A3A3A]● Banish one Fish, Aqua, or Sea Serpent from your Graveyard and return face-up cards on the Field to their owner's hands equal to the number of WATER monsters you control. [/color][/size][/font][/left] [left][font=trebuchet ms,helvetica,sans-serif][size=4][color=#3A3A3A]If this card is sent to the Graveyard or banished, add up to two Fish, Aqua, or Sea Serpent monsters from your Deck to your hand.[/color][/size][/font][/left] [left][font=trebuchet ms,helvetica,sans-serif][size=4][color=#3A3A3A]So, the fail I mentioned was me botching Shocktopus' TCG name and combining it with Shark Sucker, to end up with Shark Shocker, which really confused people, especially when IceDorago pointed out that Shark Shockers are a IRL thing (apparently, they're a shark deterrent or something.) So yep, fail. But that's not important now, comment on the card.[/color][/size][/font][/left] Link to comment
Bringerofcake Posted March 7, 2012 Report Share Posted March 7, 2012 I don't like how it's quite obviously Banishark support, but many of its component monsters (Airorca, Wingtortoise, etc) are all adversely affected by its first effect. Maybe change WATER to Aqua/Fish/Sea Serpent Link to comment
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