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Golems <3


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Chain Golem
[DARK/ Fiend/ Effect/ L10/ ATK 0/ DEF 3000]
If your Opponent controls a face-up "Golem" monster that belongs to this card's controller ; You can Special Summon this card (from your hand). Each time control of a "Golem" monster switches or a "Golem" monster you own is Summoned to your Opponent's side of the field : You can discard 1 monster ; Your Opponent sends 1 card from their hand to the grave.

Berserker Golem
[EARTH/ Rock/ Effect/ L4/ ATK 1700/ DEF 300]
When this card is Normal Summoned, you can activate one of the following effects :
- Special Summon up to 2 "Berserker Golem" monsters from your hand or Deck to your Opponent's side of the field in face-up Defense position.
- Return 1 "Golem" monster from your graveyard to the Deck ; Destroy this card and 1 card your Opponent controls.
When this card is destroyed in battle ; This card's controller takes 500 points of damage.

Hollow Golem
[WIND/ Warrior/ Effect/ L2/ ATK 700/ DEF 0]
You can return 1 "Golem" mosnter on either player's side of the field to it's owner's hand ; Special Summon this card to the Monster Zone in which the returned monster occupied. This card cannot be destroyed in battle. If this card is Tributed ; This card's controller sends the top 3 cards of their Deck to the graveyard. If this card is used as Synchro Material : You can banish this card in the graveyard ; Both player's take damage to the number of Synchro Monsters on the field x 700.

Melancholy Golem
[LIGHT/ Fairy/ Effect/ L5/ ATK 2000/ DEF 800]
If an effect would activate that would increase a player's lifepoints ; Negate the effect and Special Summon this card to your Opponent's side of the field. During each of this card's controller's Main Phases : This card's owner can discard 1 card ; This card's controller cannot draw cards until the End Phase.

Return to Mother Nature
[Normal Spell]
Destroy all "Golem" monsters on the field. Then deal damage to your Opponent equal to the number of monsters destroyed by this effect x 300. You cannot attack or Special Summon monsters during the turn you activate this effect

Golem Recharge
[Normal Spell]
Return up to 3 "Golem" monsters from your graveyard to the bottom of your Deck ; All monsters your Opponent controls lose ATK equal to their DEF.

Gold Among the Walking Elements
[Continuous Trap]
Each time a "Golem" monster is destroyed : You can banish the destroyed monster ; Add 1 "Golem" monster which has less ATK than the destroyed monster from your Deck to your hand. When exactly 3 monsters have been banished by this effect : You can send this card to the graveyard ; Draw 2 cards.

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