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Crazy Unit - X [YCM's Call of Duty Clan]


Agro

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[quote name='Archbaron Larry' timestamp='1354850822' post='6087294']
Also, I forgot to mention that they are also slightly increasing the required score to earn a UAV. Which is good, because there are pretty much UAVs up 24/7 because they're so easy to get. Seriously. Say you're playing Domination. Capture the flag your team spawns by, then get 1 kill, and bam. UAV. Good move on Treyarch's part.
[/quote]Seriously? They had that pointstreak at 2?

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[spoiler=YES]
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[b] [b]6 Dec 2012 – PS3 Game Update (1.04) Notes:[/b][/b]
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[b][b]New Features & Feature Improvements[/b][/b][/background][/size]
[list]
[*][b]Added support for posting Live Stream URLs to Twitter.[/b]
[*][b]Improved audio/rumble responsiveness when hitting enemies with gunfire.[/b]
[*][b]Improved overall communication of Double XP when enabled.[/b]
[*][b]AAR better communicates how much XP was earned in each match.[/b]
[*][b]Added the ability to "View League Teams" from any player's Playercard.[/b]
[*][b]Added the ability to “View Playercard” from League solo leaderboards.[/b]
[*][b]Added a number of security system enhancements.[/b]
[*][b]Added Hardcore Kill Confirmed playlist to the Hardcore category[/b]
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[b][b]Issues Addressed[/b][/b][/background][/size]
[list]
[*][b]Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.[/b]
[*][b]Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.[/b]
[*][b]Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.[/b]
[*][b]Addressed an exploit where modified console hackers could maliciously spread infected films to other users.[/b]
[*][b]Added a fail-safe to prevent spawn trapping in CTF.[/b]
[*][b]Increased sight checks on turrets to improve spawning algorithms.[/b]
[*][b]Fixed a number of new UI error messages reported by users.[/b]
[*][b]Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.[/b]
[*][b]Improved overall Theater and Live Streaming stability.[/b]
[*][b]Improved film rendering stability and made progression bar more accurate while rendering a film.[/b]
[*][b]Addressed issues which prevented some master challenges from being completed.[/b]
[*][b]Precision challenge “Wet Work” will now unlock with 10 kills.[/b]
[*][b]The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).[/b]
[*][b]Players that help with the “Synchronized Attack” challenge now get credit for it.[/b]
[*][b]Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.[/b]
[*][b]Emblem Editor no longer closes the current emblem when discarding changes.[/b]
[*][b]Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.[/b]
[*][b]Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.[/b]
[*][b]The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.[/b]
[*][b]Players can no longer get on top of the shrubs in Nuketown 2025.[/b]
[*][b]Thermal vision overlay no longer appears using the VTOL glitch.[/b]
[*][b]Kills from the explosion on the explosive crossbow bolt now count towards challenges.[/b]
[*][b]Counter UAV no longer remains for the rest of the game after a host migration.[/b]
[*][b]Clan tag is no longer locked immediately after prestige.[/b]
[*][b]Offline profiles can no longer be exploited to join online games when an online profile is also signed in.[/b]
[*][b]Multi-team games no longer count as a tie if an entire team quits.[/b]
[*][b]Fixed an area in Express where K9 Unit dogs could get stuck.[/b]
[*][b]EMP grenades no longer affect the CODcaster HUD.[/b]
[*][b]Party Privacy count no longer affects how many bots will spawn in Combat Training.[/b]
[*][b]Shadows seen through sniper scopes now render more correctly.[/b]
[*][b]Players can no longer stand on invisible collision in Carrier.[/b]
[*][b]“Drop Shot” medal is no longer awarded after standing back up.[/b]
[*][b]Players can now copy a custom class to the extra prestige slot.[/b]
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[b][b]Gameplay Balancing[/b][/b][/background][/size][size=1][background=transparent]
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[b]The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.[/b][/background][/size][size=1][background=transparent]
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[b][u][background=transparent]Scorestreaks:[/background][/u][/b][/background][/size][list]
[*][b]UAV: cost increased from 350 to 425.[/b]
[*][b]Lightning Strike: added 750ms delay[/b]
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[b][u][background=transparent]Equipment/Grenades:[/background][/u][/b][/background][/size][list]
[*][b]Bouncing Betty: increased the grace period between trigger and activation by 200ms.[/b]
[*][b]Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.[/b]
[*][b]Concussion Grenade: decreased movement penalty and turn speed penalty when hit.[/b]
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[b][u][background=transparent]SMGs:[/background][/u][/b][/background][/size][list]
[*][b]All: increased hip fire recoil.[/b]
[*][b]All: increased max hip fire spread from 4.75 to 5.[/b]
[*][b]All: reduced bullet penetration.[/b]
[*][b]MSMC: increased recoil slightly.[/b]
[*][b]PDW-57: increased recoil slightly.[/b]
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[b][u][background=transparent]Assault Rifles:[/background][/u][/b][/background][/size][list]
[*][b]All: reduced idle sway for more reliable long-range aiming.[/b]
[*][b]XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.[/b]
[*][b]XM8 + Select Fire: increased recoil.[/b]
[*][b]FAL OSW + Select Fire: increased recoil.[/b]
[*][b]SWAT-556 + Select Fire: increased recoil.[/b]
[*][b]MTAR: Made auto aim values consistent with all other assault rifles.[/b]
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[b][u][background=transparent]Sniper Rifles:[/background][/u][/b][/background][/size][list]
[*][b]All: increased hip fire spread.[/b]
[*][b]All + Laser Sight: increased hip fire spread.[/b]
[*][b]XPR-50: increased recoil slightly.[/b]
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[b][u][background=transparent]Shotguns:[/background][/u][/b][/background][/size][list]
[*][b]R870: reduced one-hit kill range by 45 inches.[/b]
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[b][u][background=transparent]Pistols:[/background][/u][/b][/background][/size][list]
[*][b]B23R: reduced headshot multiplier from 1.4 to 1.[/b]
[*][b]KAP-40: reduced headshot multiplier from 1.4 to [/b]
[/list][background=transparent]
[b][/spoiler][/b][/background][/background]

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I'm very happy with this update. The SMGs got a good nerf, the two that were a serious problem had a recoil increase. I also like how they reduced the sway on the ARs just to be a little more sure they don't lose long-range gunfights to SMGs. Also, I like how they actually gave recoil on the M8A1 and FAL for select fire, because they were borderline-op when full-auto. However, I don't think nerfing the SWAT was a wise idea, that thing was already underpowered enough.

But I can't wait to poop on the SMG users who still think they can shoot me across Yemen with a Silenced MSMC. HAHAHAHA.

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[quote name='Archbaron Larry' timestamp='1354910455' post='6087680']
But I can't wait to poop on the SMG users who still think they can shoot me across Yemen with a Silenced MSMC. HAHAHAHA.
[/quote]they could shoot across and entire country?

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[quote name='Agro' timestamp='1354915624' post='6087719']
they could shoot across and entire country?
[/quote]
There's a map called Yemen.

Anyway, I played the game for a while today, as I was itching to try out the new patch. I was totally amazed. Treyarch did a PERFECT job in fixing the guns. SMGs are still great, but no longer overpowered. You can really see the difference on the PDW and MSMC, they actually have quite a but of recoil now. A lot of people have already caught on to the patch, I guess, as the game's pace is much more comfortable now. I personally like that you can actually rush with an Assault Rifle and go positive now, which was pretty much impossible before. The spawn system is better (I think that has to do with the slowing of the pace), and it just overall feels so much better.

Also, CHICOM CQB RAPES.

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A bit unrelated, but sometimes I really wish PSN had an "invisible" option like Steam does. Here's why:

*Has been playing BO2 for 5 hours straight*
"Ok, this is my last game for sure, I'm really itching to play BF3 after this."
*Invited by Mako*
"WHY NOW, I'M ACTUALLY DOING GOOD"
Mako: LAAAARY
*Invited again*
"JUST WAIT"
*Invited by someone else*
*Invited by Mako again*
"GUISE STAHP"
*Game ends and joins Mako's session*
*PS3 Crashes*

:'(

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...Yeah, I do...


Also, wow

wowow

Tac-45 is my main now.

Holy Pistols:
Tac-45 w/ Dual Wield (Siberia Camo, Clan Tag, Emblem, Max Prestige 2)

Ghost + Lightweight
Toughness (Soon to be Scavenger)
Engineer + Dexterity
Sensor Grenade

Perk 3 Greed
Perk 1 Greed


Enemies detected by the Sensor Grenade show up on radar. Just figured this out.

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[quote name='Mako109' timestamp='1355081209' post='6089242']
Enemies detected by the Sensor Grenade show up on radar. Just figured this out.
[/quote][img]http://i482.photobucket.com/albums/rr185/MINGO-04/Joker-Clapping.gif[/img]

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It works like this:

You take out this little ball, like those training orbs from Star Wars. You slap it with your palm, and throw it. Upon activating, it shoots out a little red laser at any enemies within its line of sight, giving a visual cue. Enemies also show up on radar, showing the direction they are facing (Still frame, not like Orbital VSAT). It lasts 6-8 seconds before 'asplodin', doing a little bit of explosive damage.

Great for checking out rooms before charging in, and that small explosion can take out equipment, meaning it's useful against campers.

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The Sensor 'Nade is still good.

Also, I used to not like the MMS because I thought I couldn't look at people through walls except for measly cover. I only came to that conclusion because it doesn't show terrain behind walls. Shows people easily.

SO USEFUL IN SND

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[quote name='Mako † CRUX' timestamp='1355605194' post='6094271']
The Sensor 'Nade is still good.

Also, I used to not like the MMS because I thought I couldn't look at people through walls except for measly cover. I only came to that conclusion because it doesn't show terrain behind walls. Shows people easily.

SO USEFUL IN SND
[/quote]
The MMS really doesn't me help at all. If I ever use it, I use it as a normal sight with a zoom level in between the Reflex and EOTech.

Anyway, the M8A1 is freaking amazing. I actually stand a chance against snipers, and I still have the ability to poop on SMG nubs. And I just love Burst weapons in general.

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Burst weapons aren't that great, because they can't be sprayed so easily in Zombies. In fact, the M8A1 is one of the worst guns in Zombies because of it. The Chicom, on the other hand, is the only thing that works for spraying cause it takes the heads off so easily, considering it's a Quad Burst what PAPed.

Just saiyan. cwatididthar? ;)

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[quote name='Double C4' timestamp='1355683619' post='6095060']
Burst weapons aren't that great, because they can't be sprayed so easily in Zombies. In fact, the M8A1 is one of the worst guns in Zombies because of it. The Chicom, on the other hand, is the only thing that works for spraying cause it takes the heads off so easily, considering it's a Quad Burst what PAPed.

Just saiyan. cwatididthar? ;)
[/quote]
Not really a huge Zombies guy in this game, but the few times I got the M8 I did notice how weak it was. But in multiplayer the thing is a beast.

And yes, ICWATUDIDTHAR.

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