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Cards made for the concept.


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Dwelling on the Past
Trap/Continuous
This card can only be activated when a monster is removed from the field. The monster card is treated as if it is still on the field and the zone it was on cannot be used as long as this card remains on the field.

Letting Go
Spell/Quick-Play
This card can only be activated when a monster has been on the field for 4 turns. Banish that monster and all monsters with the same name in you opponents hand, graveyard, deck, extra-deck, field and graveyard.

Coming Back
Spell/Quick-Play
This card can only be activated when a monster is destroyed. The monster destroyed is banished. During your second Standby Phase Special Summon a monster from your deck with the same ATK and DEF points from your deck, hand, or graveyard.


I don't know what uses these would have but I made these more for the concepts.

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