Lunar Origins Posted March 4, 2012 Report Share Posted March 4, 2012 Nuclanic Raven Level 4 / FIRE [ Winged-Beast / Effect ] Cannot be destroyed. When a card is Set: Send this card you control to the Graveyard. When a "Nuclanic" card is flipped face-up: You can Special Summon this card (from your Graveyard). [ ATK: 1800 / DEF: 0 ] Nuclanic Phoenix Level 4 / FIRE [ Winged-Beast / Effect ] Cannot be destroyed. When a card is Set: Send this card you control to the Graveyard. When a "Nuclanic" monster you control is sent to the Graveyard, except this card: Add 1 "Nuclanic" card from your Deck to your hand. [ ATK: 1700 / DEF: 0 ] Nuclanic Peacock Level 4 / FIRE [ Winged-Beast / Effect ] Cannot be destroyed. When a card is Set: Send this card you control to the Graveyard. When this card battles, before Damage Calculation: Choose 1 "Nuclanic" or 1 "Nuclear" Spell or Trap card from your Deck; Set that card in your Spell & Trap Zone. [ ATK: 1800 / DEF: 0 ] Nuclanic Tengu Level 4 / FIRE [ Winged-Beast / Effect ] Cannot be destroyed. When a card is Set: Send this card you control to the Graveyard. Once per turn: Target 1 Set card on the field; Look at it, then apply one of the following effects based on the card's type:[list] [*]Spell Card: Special Summon 2 FIRE monsters with 0 DEF from your Graveyard to your side of the field in face-up Defense Position, then activate that card's effect. [*]Monster Card: Send that card to the Graveyard. [*]Trap Card: Destroy all monsters you control, then destroy that card. [/list] [ ATK: 1900 / DEF: 100 ] Nuclear Fusion [ Spell ] Banish 4 "Nucleic" monsters from your hand, field, or Graveyard: Special Summon 1 "Yatagarasu, Light of the Universe" from your Extra Deck (This Summon is treated as a Fusion Summon). Nuclear Fission [ Spell ] Special Summon 1 "Nuclanic" monster from your Graveyard. Yatagarasu, Light of the Universe Level 10 / FIRE [ Winged-Beast / Fusion / Effect ] 4 "Nucleic" monsters Must first be Fusion Summoned by "Nuclear Fusion". Cards cannot be Set. When this card leaves the field: Target 3 banished "Nuclanic" monsters; Add those targets to your hand. [ ATK: 3200 / DEF: 0 ] NEW: [b]Nuclanic Barrier[/b] [ Trap / Continuous ] Your opponent cannot Set cards. When a card you control is sent to the Graveyard: Destroy this card. NEW: [b]Nuclanic Reaction[/b] [ Trap ] Send 1 "Nuclanic" monster you control to the Graveyard: Destroy 3 cards on the field, then take 1500 Damage. NEW: [b]Nuclear Anomaly[/b] [ Spell ] Discard 1 card; Destroy all cards on the field. Your opponent draws 2 cards. Link to comment
Wave_Sine Posted March 4, 2012 Report Share Posted March 4, 2012 This is an interesting archetype. I like the concept of cards that can't be destroyed but are sent to the graveyard when cards are Set to balance them. I also like how many of the cards exploit this fact, with 'Nuclanic Tengu' destroying all cards you control when resolving its effect applied to Trap Cards. The monsters you control won't be destroyed if they're Nuclanic monsters. I can't really see any problems with OCG, except for one. 'Yatagarasu' says that is must be Fusion Summoned by the effect of 'Nuclear Fusion'. 'Nuclear Fusion' does not Fusion Summon a monster; it Special Summons one. I don't know how the ruling would go if these were official cards, but to me, the current version of 'Nuclear Fusion' looks like it cannot actually Summon 'Yatagarasu'. Other than that, this archetype seems solid. Not being able to be destroyed is powerful, but its weakness before the boss is Summoned harshly balances the destruction immunity. I'm looking forward to seeing more of this archetype; 'Nuclanic Peacock' implies the future existence of 'Nuclanic' Spells and Traps. Overall, 8.5/10 Link to comment
Lunar Origins Posted March 4, 2012 Author Report Share Posted March 4, 2012 [quote name='Alex_S.' timestamp='1330834126' post='5855306'] This is an interesting archetype. I like the concept of cards that can't be destroyed but are sent to the graveyard when cards are Set to balance them. I also like how many of the cards exploit this fact, with 'Nuclanic Tengu' destroying all cards you control when resolving its effect applied to Trap Cards. The monsters you control won't be destroyed if they're Nuclanic monsters. I can't really see any problems with OCG, except for one. 'Yatagarasu' says that is must be Fusion Summoned by the effect of 'Nuclear Fusion'. 'Nuclear Fusion' does not Fusion Summon a monster; it Special Summons one. I don't know how the ruling would go if these were official cards, but to me, the current version of 'Nuclear Fusion' looks like it cannot actually Summon 'Yatagarasu'. Other than that, this archetype seems solid. Not being able to be destroyed is powerful, but its weakness before the boss is Summoned harshly balances the destruction immunity. I'm looking forward to seeing more of this archetype; 'Nuclanic Peacock' implies the future existence of 'Nuclanic' Spells and Traps. Overall, 8.5/10 [/quote] Yeah, I guess Nuclear Fusion's effect wouldn't summon it. Updated the lore, revised peacock, and added traps. Link to comment
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