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Twilightic Devastation [15/80]


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TD-000
Circuit – Alatrax
|DARK|*1|Machine/Tuner|0/0|
If you control a face-up “Circuit” monster other than “Circuit – Alatrax”, you can Special Summon this card from your hand by sending 1 “Circuit” monster from your deck to your Graveyard. This monster’s Level is increased by the Level of the monster sent to the Graveyard.

TD-001
Circuit – Beneficiary
|DARK|*5|Machine/Effect|0/1200|
During your Main Phase, you can banish this card in the Graveyard to select 1 “Circuit” Tuner monster on your side of the field. Until the End Phase of this turn, you can Synchro Summon using just that monster as the Synchro Material Monster(s). The Level of the Tuner monster and the Level of the intended Synchro monster must be the same if you activate this effect, however all Synchro Material Monster requirements are ignored.

TD-002
Foolish Scrap Deposit
|Spell/Normal|
Select 2 “Circuit” monsters in your deck and send them to the Graveyard.

TD-003
Circuit – Chargikon
|DARK|*6|Machine/Effect|900/2300|
If this card would be sent to the Graveyard due to a card effect you control, select 1 “Circuit” monster on your side of the field or in your hand or Graveyard and banish it. You can have this card’s Level either increase or decrease by the banished monster’s Level while it remains in the Graveyard.

TD-004
Circuit – Zangon
|DARK|*3|Machine/Effect|1000/600|
When this card is sent to the Graveyard, add 1 “Circuit” monster with 1000 ATK or less from your deck to your hand.

TD-005
Circuit Completion
|Spell/Normal|
This card can only be activated when you control at least 4 face-up “Circuit” monsters with different names. Destroy every card your opponent controls. Cards cannot be chained to this card’s activation.

TD-006
Circuit Recharge
|Trap/Normal|
Tribute 1 “Circuit” monster you control. Special Summon 1 banished “Circuit” monster.

TD-007
Metal Wind
|Spell/Quickplay|
Banish 1 Machine-Type monster in your Graveyard. Destroy 1 Spell or Trap on the field.

TD-007
Circuit Protector – Ganak
|LIGHT|*2|Machine/Effect|0/2000|
While this card is on the field (face-up or face-down) and a “Circuit” monster you control would be destroyed by battle or by a card effect, you can select and activate one of the following effects: 1) If this card is face-down, flip it face-up and negate the card effect and destroy it. 2) Send this card to the Graveyard, “Circuit” cards you control cannot be destroyed this turn. 3) Switch the attack target to this card.

TD-008
Circuit Connector – Lawaon
|LIGHT|*3|Machine/Tuner|500/500|
When this card is Normal Summoned, you can send 1 “Circuit” monster from your deck to the Graveyard to Special Summon 1 “Circuit” monster from your hand or Graveyard, other than the sent monster.

TD-009
Circuit Matenience – Batyulk
|LIGHT|*7|Machine/Effect|1500/1800|
When this card is sent from the deck to the Graveyard by the effect of a “Circuit” monster, Special Summon it.

TD-010
X-Circuit – Behemoth
|EARTH|*12|Machine/Synchro/Effect|4000/4000|
1 Tuner-Synchro monster + 2 (or more) non-Tuner Machine-Type Synchro monsters
This card can only be Synchro Summoned. This card’s Summon cannot be negated. When this card is Synchro Summoned select up to 3 cards on the field and banish them, then select up to 2 cards on the field and destroy them. Once per turn, during either player’s turn, you can pay 1000 LP to negate the activation of a card or card effect that would affect this card and destroy it.

TD-011
X-Circuit – Knight
|EARTH|*8|Machine/Synchro/Effect|2500/2000|
1 Tuner monster + 1 (or more) non-Tuner “Circuit” monster(s)
When this card declares an attack on an opponent’s monster, you can send that monster to the Graveyard and banish this card before damage calculation. During the End Phase of the turn you use this card’s effect, Special Summon this card and banish the opponent’s monster.

TD-012
Circuit Backdrop – Gahaut
|LIGHT|*2|Machine/Effect|0/0|
You can tribute this card to add 1 “Circuit” monster from your Graveyard to your hand and Special Summon 1 “Backdrop Token” (|LIGHT|*1|Machine|0/0|) to your side of the field and your opponent’s side of the field. As long as this card is in your Graveyard, "Backdrop Token"(s) on the field are treated as "Circuit Token"(s).

TD-013
Exit Nullifying Device
|Spell/Continuous|
As long as this card is on the field, your opponent cannot Special Summon Fusion monsters. When this card is destroyed and sent to the Graveyard, add up to 2 Machine-Type monsters from your Graveyard to your deck and draw 1 card.

TD-014
Full Truth
|Trap/Normal|
This card can only be activated while your opponent has at least 2 cards in their hand. Your opponent reveals their hand and you select 1 card in it. That card cannot be removed from your opponent’s hand until the end of their next turn.

TD-015
V12-Propulsion System
|Spell/Normal|
This card can only be activated if it is the only card in your hand. Draw 2 cards.

TD-016
Faerie Swiftinix
|LIGHT|*2|Spellcaster/Tuner|800/1100|
You can banish 1 LIGHT or DARK-attribute monster from either player's Graveyard to Special Summon this card from your hand.

TD-017
Faerie Caster
|DARK|*1|Spellcaster/Effect|300/100|
Once per turn, during either player's turn you can negate the effect(s) of a face-up card until the End Phase by returning 1 banished monster to the Graveyard.

TD-018
Faerie Salvie
|DARK|*4|Spellcaster/Effect|2200/200|
When this card declares an attack, banish 1 card in either player's Graveyard. During the End Phase, return 1 banished card to the Graveyard or this card is destroyed.

TD-019
Faerie Ohsa
|LIGHT|*3|Spellcaster/Effect|0/0|
You can discard this card to banish 2 cards in either player's Graveyard until the End Phase. If the 2 banished cards were both monsters, draw 1 card.

TD-020
Faerie Twill
|LIGHT|*7|Spellcaster/Tuner|1400/1700|
You can Special Summon this card (from your hand or Graveyard) by banishing 1 "Faerie" monster in your hand or Graveyard. This card's Level is reduced by the Level of the banished monster. When this card leaves the field, return all banished "Faerie" monsters to either your hand or Graveyard.

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