darkguy00000 Posted June 10, 2007 Report Share Posted June 10, 2007 MAIN DECK Monsters: 131 x Elemental Hero Stratos3 x Elemental Hero Wildheart3 x Elemental Hero Ocean3 x Snipe Hunter1 x Neo-Spacian Grand Mole2 x Exiled Force Spells: 181 x D.D. Designator1 x Mystical Space Typhoon1 x Heavy Storm2 x Enemy Controller1 x Confiscation1 x Nobleman of Crossout3 x E - Emergency Call3 x The Warrior Returning Alive2 x Reinforcement of the Army3 x Skyscraper 2 - Hero City Traps: 92 x Trap Dustshoot1 x Mind Crush1 x Mirror Force2 x Sakuretsu Armor2 x Rivalry of Warlords1 x Ring of Destruction SIDE DECK2 x Cloak and Dagger1 x Torrential Tribute3 x Pulling the Rug2 x Prohibition1 x Trap Dustshoot2 x Mask of Restrict3 x Des Wombat1 x Snatch Steal This is the result of tonnes of test duels. The point is that the Spell and Trap lineup (accompanied by the sideboard) accomplish two feats:* Notice I have only 13 monsters. This is offset by FIVE search cards (excluding Stratos), and nine revivers (Warrior Returning Alive, Elemental Hero Ocean and Hero City), so I will always have something. This deck has a LOT of good cards you can topdeck, comparitive to the other kinds of decks (particularly Monarchs) out there.* It forbids my opponent use of cards. Prohibition stops key cards in the opponents' deck, D.D. Designator can kill Frogs, Mask of Restrict and Rivalry of Warlords also really put the hurt on Monarchs. Cloak'ing a Treeborn Frog can make a Monarch player beg (it can also hamper a DDT'ist), Torrential's there for some backup against rarer decks. TRAP DUSTSHOOT is a horrible card to go against, especially if I happen to have a set Mind Crush and a D.D. Designator in-hand. The hand killing begins to rack up, and this is aided by good ol' Confiscation, which, with a good chain, can really nail an opponents' hand. Trap Dustshoot I pack in triples for good reason. The Monsters:The monsters I picked after some careful deliberation. They obviously had to be themed (I had 18 Spells and Traps before I'd picked a monster lineup). Seeing as Warriors have the most support, I chose E-Heroes, and there are five key reasons why: they're named "E - Emergency Call", "Elemental Hero Stratos", "Elemental Hero Wildheart", "Elemental Hero Ocean" and finally, "Skyscraper 2 - Hero City". The average run-of-the-mill Skyscraper does not work in this deck. Its' not beatdown. Its' a semi-swarm. Snipe Hunters' great for getting rid of junk in the hand and is also anti-lockdown material. Neo-Spacian Grand Mole is just brutal. 'Nuff said. Cards that didn't make the cut: E-Hero Fusions: This is not a fusion deck. No fusions here. Sangan: Too slow. This is a swarming deck (points to Stratos). I have five spells to do his job, they do it faster, plus he doesn't search the key. Skyscraper: This ain't beatdown. It's a carefully toned swarm-counter Meta deck. So, what do you think? Rates and fixes please... Link to comment Share on other sites More sharing options...
Mr. Best Male 2008 Posted June 10, 2007 Report Share Posted June 10, 2007 8/10 its cool Link to comment Share on other sites More sharing options...
Sartorius Posted June 10, 2007 Report Share Posted June 10, 2007 3/10 Nothing at all special. No fixes really as there's too much to comment on. Link to comment Share on other sites More sharing options...
Shaco Posted June 10, 2007 Report Share Posted June 10, 2007 I find that rating a little harsh there might be some rough edges to this deck, but nothing that would call for a 3/10.Just because some of the cards aren't commonplace within the top 8's Deck List, doesn't mean they don't have potential. Link to comment Share on other sites More sharing options...
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