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Has anyone ever done something highlander-ish before?


Toffee.

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Mechanosaur Generate-Ptera -WIND-
Lvl8
[Machine/Effect]
This card cannot be Special Summoned. If your Opponent controls a monster, you can Normal Summon this card without Tributes. This card's Type is also treated as Dinosaur and Dragon. If you control another "Mechanosaur Generate-Ptera", Destroy this card. If another "Mechanosaur" monster you control destroys an Opponent's monster as a result of battle: Inflict 500 damage to your Opponent. Once per turn you can target 1 other "Mechanosaur" monster you control: Increase the ATK of the selected monster by 2000 until the End Phase. If you activate this effect, only the selected monster can attack this turn, and it cannot attack directly.
2000ATK / 2200DEF

Mechanosaur Laser-Claw -LIGHT-
Lvl8
[Machine/Effect]
This card cannot be Special Summoned. If your Opponent controls a monster, you can Normal Summon this card without Tributes. This card's Type is also treated as Dinosaur and Dragon. If you control another "Mechanosaur Laser-Claw", Destroy this card. "Mechanosaur" monsters you control inflict Piercing damage. If another "Mechanosaur" monster inflicts damage to your Opponent with this effect, Draw 1 card.
2000ATK / 2200DEF

Mechanosaur Proton-Raptor -EARTH-
Lvl8
[Machine/Effect]
This card cannot be Special Summoned. If your Opponent controls a monster, you can Normal Summon this card without Tributes. This card's Type is also treated as Dinosaur and Dragon. If you control another "Mechanosaur Proton-Raptor", Destroy this card. If another "Mechanosaur" monster destroys an Opponent's monster as a result of battle: Add to your hand 1 "Mechanosaur" monster from your deck. If this card is destroyed by your Opponent's card(either by battle or card effect): Draw 1 card.
2000ATK / 2200DEF

Mechanosaur Saber-Trike -FIRE-
Lvl8
[Machine/Effect]
This card cannot be Special Summoned. If your Opponent controls a monster, you can Normal Summon this card without Tributes. This card's Type is also treated as Dinosaur and Dragon. If you control another "Mechanosaur Saber-Trike", Destroy this card. When this card is Normal Summoned, target any number of "Mechanosaur" monsters you control, except this card. Add to your hand "Mechanosaur" monsters who's names are different from the targeted monsters, from your Deck. Once per turn: You can Inflict 500 damage to your Opponent for each "Mechanosaur" monster you control, except this card.
2000ATK / 2200DEF

Mechanosaur Chrome-Brachio -WATER-
Lvl8
[Machine/Effect]
This card cannot be Special Summoned. If your Opponent controls a monster, you can Normal Summon this card without Tributes. This card's Type is also treated as Dinosaur and Dragon. If you control another "Mechanosaur Chrome-Brachio", Destroy this card. When this card is Normal Summoned, and you control at least 2 other "Mechanosaur" monsters: Destroy up to 2 cards on the field. If this card is destroyed by your Opponent's card(either by battle or card effect): You can pay 1000 Life Points; Add this card from your Graveyard to your Hand.
2000ATK / 2200DEF

Mechanosaur Pressure-Jaws -DARK-
Lvl8
[Machine/Effect]
This card cannot be Special Summoned. If your Opponent controls a monster, you can Normal Summon this card without Tributes. This card's Type is also treated as Dinosaur and Dragon. If you control another "Mechanosaur Pressure-Jaws", Destroy this card. When this card is Summoned: You can Return any number of "Mechanosaur" monsters you control(except this card) to your hand; Increase the ATK of this card by 1000 for each returned monster, until the End Phase. If this card is destroyed by your Opponent's card(either by battle or card effect) while this card's ATK is 4000 or higher, Draw 2 cards.
2000ATK / 2200DEF

Mechanosaur-Predator - Titan Rex -LIGHT-
Rank 8
[Machine/Xyz/Effect]
3 Level 8 "Mechanosaur" monsters.
This card cannot be Special Summoned, except by Xyz Summon. Once per turn, you can Normal Summon 1 "Mechanosaur" monster without Tributes, in addition to your Normal Summon or Set for the turn. You can Detach 1 Xyz Material monster from this card: Increase the ATK of all "Mechanosaur" monsters you control by 1000, until the End Phase. During each of your End Phases, destroy all other "Mechanosaur" monsters you control, and draw 2 card for each monster destroyed in this way. During the End Phase of a turn in which this card has no Xyz Materials, destroy it. If this card is destroyed by a card effect: inflict 2000 damage to each player.
3000ATK / 3300DEF

Rapid Production -Spell-
Activate by Revealing 1 "Mechanosaur" monster in your hand to your Opponent. Special Summon 1 Prototype Token(LIGHT/Level4/1000ATK/1000DEF) to your Opponent's side of the field in Face-Up Defense Position. You can Normal Summon the revealed monster, in addition to your Normal Summon or Set for the turn. Draw 1 card.

Command Prompt -Spell-
Reveal 5 "Mechanosaur" monsters in your deck to your Opponent with different names, and your Opponent selects 1 of them. Place the selected monster on top of your deck and send the remaining monsters to the Graveyard Only 1 "Command Prompt" can be activated per turn, and you cannot Special Summon the turn you activate this card.

Future Industry -Spell-
Activate only if you control 2 or more "Mechanosaur" monsters: Send 2 cards from your hand to the Graveyard. During the End Phase of this turn, Draw 3 cards.

Vicious Tactics -Spell-
Activate only during the turn in which you Normal Summoned a "Mechanosaur" monster, and then destroyed an Opponent's monster as a result of battle. Draw 2 cards. Only 1 "Vicious Tactics" can be activated per turn.

Careless Manufaction -Trap-
Pay 1000 Life Points, and reveal 1 "Mechanosaur" monster in your hand to your Opponent. During this turn, you can Normal Summon the revealed monster without Tributes.

Techno Buster -Counter Trap-
Return 1 "Mechanosaur" monster you control to the top of your deck. Negate the activation and effect of an Opponent's Spell, Trap, or Monster effect, and Banish it.

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This topic is MINE.

I love you Arm, I love you.

Reminds me of Machine Emperors, somehow.

God, I'd fangasm if I saw these combine into Machinedramon. <3


*Ahem*

They all sound really crazy, and they'd make a hilarious Offering.dek

...You also seem to have made some insane amount of draw power to fit into it.

For Rapid Reproduction, shouldn't you make the Token's DEF 1900 so that your badass Dinosaur can run it over?

The draw is to not have it be a -2, but I still feel it's pushing it.

Vicious Tactics. Haven't Sams taught us that these kinds of Pot of Greed's conditions are laughably non-existent?

Careless Malfunction is outright pointless. Unless it's Dark-Hole-then-push-for-game, it really sounds like a waste to me.


tl;dr, Machinedramon is proud.

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[quote name='Mugendramon' timestamp='1330548155' post='5848161']
This topic is MINE.[/quote]
That was the point [/shamelessplug]

[quote name='Mugendramon' timestamp='1330548155' post='5848161']For Rapid Reproduction, shouldn't you make the Token's DEF 1900 so that your badass Dinosaur can run it over?[/quote]
For some reason, I though that was a little overkill since this archetype tends to net some pluses in the Battle Phase.

[quote name='Mugendramon' timestamp='1330548155' post='5848161']Vicious Tactics. Haven't Sams taught us that these kinds of Pot of Greed's conditions are laughably non-existent?[/quote]
Tactics can only really be activated in Main Phase 2, though.
Which is [[i]AFTER[/i] your Battle Phase.

[quote name='Mugendramon' timestamp='1330548155' post='5848161']Careless Malfunction is outright pointless. Unless it's Dark-Hole-then-push-for-game, it really sounds like a waste to me.[/quote]
Basically it was for concept, though you can use it during your Opponent's turn.

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[quote name='Order-Sol' timestamp='1330555482' post='5848396']
So, it's a highlander archetype... Interesting... I wonder how'd you'd build this deck?[/quote]
Its not exactly a [i]pure[/i] highlander archetype, its more like you have to pick and choose your cards in specific ways, instead of something like:
DERRR STRATOS ADDS STRATOS ADD STRATOS ADDS ALIUS.

....Though I did give them enough draw power to be stable and actually pull off a few good combos.

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