Demon Loki Posted February 28, 2012 Report Share Posted February 28, 2012 Here are some Cards that i promised to make. [color=#cc9900][Clockwork Demon] **** / LIGHT / Fiend / Effect When this Card is Summoned: Move the turn count forward by 1 turn. The turn in which this Card is Summoned continues as normal. ATK 1700 / DEF 1100 [Clockwork Duck] *** / WATER / Winged-Beast / Tuner When this Card is destroyed by battle and sent to the graveyard: you can add 1 “Final Countdown” from your deck to your hand. ATK 800 / DEF 1700 [Clockwork Behemoth] ****** / DARK / Beast / Effect During the turn “Final Countdown” is activated: you can Normal Summon this Monster from your hand without Tributing. When this face-up Card is destroyed by a Card’s effect and sent to the graveyard: Special Summon this Card during the End Phase. ATK 2400 / DEF 700[/color] [color=#cc9900][Clockwork Gargoyle][/color] [color=#cc9900]* / DARK / Rock / Effect[/color] [color=#cc9900]When you draw this Card by a Card’s effect: you can banish it instead; add 1 “Clockwork” Monster from your deck to your hand. This Card cannot be destroyed by battle.[/color] [color=#cc9900]ATK 100 / DEF 100[/color] [color=#009900][Hourglass of Luck][/color] [color=#009900]Continuous Spell[/color] [color=#009900]During your Draw Phase; when you draw a “Clockwork” Monster: you can shuffle it in your deck and draw another Card. When this Card is destroyed by a Card’s effect and removed from the field: Move the turn count forward by 1 turn. The turn in which this Card is destroyed continues as normal.[/color] [color=#cc0066][Time Movement Gear][/color] [color=#cc0066]Normal Trap Tribute 1 face-up Level 5 or higher “Clockwork” Monster you control: move the turn count forward by 2 turns. The turn in which this Card is activated continues as normal.[/color] Hope you like them. Will add more soon. Link to comment
Organized Chaos Posted February 28, 2012 Report Share Posted February 28, 2012 Good to see you posted support. Just a little thing, "Card" doesn't have to be capitalized. Only when you mention Card Types. E.g Spell Card. Clockwork Fiend : I've already reviewed but again, glad to see it changed to simply when Summoned. Good job. Clockwork Duck : Again, I get your point but I think it's a bit slow. You're really only going to be Setting it to Defend/Get Final Countdown yet it's DEF is bad so maybe bumping the DEF up to 1500-1700. Just a thought, just so it has a chance of defending against little things while still slowing down threats. Interesting to see it's a Tuner. Could get out Synchros. Nice. I also love the random Attribute on a Winged-Beast. Trololol. Clockwork Behemoth : This card is interesting. Did you base it off Gravity Behemoth by any chance ? Beiden weg, I like that you can simply get a Revivable Beatstick to Sit On while your Opponent doesn't know what to do. VERY good in today's format with all the card destruction. It's Attribute is a good choice as it allows Chaos with Clockwork Demon, Allure, etc. To summarize, a really good Set. Helps Stall and get Final Countdown while still being able to use Synchros/Chaos. Really bumps up the Deck Type. You're very good at WC by the way. Link to comment
Zeaux Posted February 28, 2012 Report Share Posted February 28, 2012 Make behemoth cannot be destroyed by battle and also the only monster you can control. Maybe like this: "Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand when you activate "Final Countdown". [color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3]This card cannot be destroyed by battle When this face-up Card is destroyed by a card’s effect and sent to the graveyard: Special Summon this card during the End Phase, ignoring its summoning conditions. Destroy any other monster you control."[/size][/font][/color] Link to comment
Demon Loki Posted February 28, 2012 Author Report Share Posted February 28, 2012 [quote name='NotSoSlenderMan' timestamp='1330461369' post='5846416'] Good to see you posted support. Just a little thing, "Card" doesn't have to be capitalized. Only when you mention Card Types. E.g Spell Card. Clockwork Fiend : I've already reviewed but again, glad to see it changed to simply when Summoned. Good job. Clockwork Duck : Again, I get your point but I think it's a bit alow. You're really only going to be Setting it to Defend/Get Final Countdown yet it's DEF is bad so maybe bumping the DEF up to 1500-1700. Just a thought, just so it has a chance of defending against little things while still slowing down threats. Interesting to see it's a Tuner. Could get out Synchros. Nice. I also love the random Attribute on a Winged-Beast. Trololol. Clockwork Behemoth : This card is interesting. Did you base it off Gravity Behemoth by any chance ? Beiden weg, I like that you can simply get a Revivable Beatstick to Sit On while your Opponent doesn't know what to do. VERY good in today's format with all the card destruction. It's Attribute is a good choice as it allows Chaos with Clockwork Demon, Allure, etc. To summarize, a really good Set. Helps Stall and get Final Countdown while still being able to use Synchros/Chaos. Really bumps up the Deck Type. You're very good at WC by the way. [/quote] Ok, i will change it... sometime. Thank you. I already thought its DEF was a little low. I'll change it. I didn't even knew there was a Monster like "Gravity Behemoth". (i barely go to the TCG section). Thank you, means alot to me. [quote name='Zeaux' timestamp='1330461531' post='5846422'] Make behemoth cannot be destroyed by battle and also the only monster you can control. Maybe like this: "Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand when you activate "Final Countdown". [color=#666666][font=tahoma, helvetica, arial, sans-serif][size=3]This card cannot be destroyed by battle When this face-up Card is destroyed by a card’s effect and sent to the graveyard: Special Summon this card during the End Phase, ignoring its summoning conditions. Destroy any other monster you control."[/size][/font][/color] [/quote] I really don't see any problems with its effect. I'm sorry. Link to comment
Zeaux Posted February 28, 2012 Report Share Posted February 28, 2012 Not me either, it is just a suggestion. Link to comment
玄魔の王 Posted February 28, 2012 Report Share Posted February 28, 2012 Nice thread. Makes me think of Clockwork Orange. [quote name='Loki the Lion' timestamp='1330460581' post='5846372'] [Clockwork Demon] **** / LIGHT / Fiend / Effect When this Card is Summoned: Move the turn count forward by 1 turn. The turn in which this Card is Summoned continues as normal. ATK 1700 / DEF 1100[/quote] Pyro Clock of Destiny as a card. Cool stuff. Decent without being overpowered. Can you stack this effect if you summon multiple demons? [quote][Clockwork Duck] *** / WATER / Winged-Beast / Tuner When this Card is destroyed by battle and sent to the graveyard: you can add 1 “Final Countdown” from your deck to your hand. ATK 800 / DEF 1700[/quote] As if Final Countdown didn't have enough draw and search at its disposal. Nice card. [quote][Clockwork Behemoth] ****** / DARK / Beast / Effect During the turn “Final Countdown” is activated: you can Normal Summon this Monster from your hand without Tributing. When this face-up Card is destroyed by a Card’s effect and sent to the graveyard: Special Summon this Card during the End Phase. ATK 2400 / DEF 700[/quote] So it's a beatstick that stalls while Final Countdown finishes? Neat idea, but maybe not what the deck needs. Overall, I'm torn. The cards themselves work with Countdown well, very well indeed; but what makes Final Countdown decks so powerful is the ability to leave the opponent unable to act (chainable traps like Waboku, Monsters like Swift Scarecrow, etc.). These don't really do that. They're good, but I dunno how many people would run them. 7.5/10. Link to comment
Demon Loki Posted February 29, 2012 Author Report Share Posted February 29, 2012 [quote name='Genma no Ou' timestamp='1330466386' post='5846588'] Overall, I'm torn. The cards themselves work with Countdown well, very well indeed; but what makes Final Countdown decks so powerful is the ability to leave the opponent unable to act (chainable traps like Waboku, Monsters like Swift Scarecrow, etc.). These don't really do that. They're good, but I dunno how many people would run them. 7.5/10. [/quote] I'm going to make more cards soon so don't worry. Link to comment
玄魔の王 Posted February 29, 2012 Report Share Posted February 29, 2012 [quote name='Loki the Lion' timestamp='1330510222' post='5847566'] I'm going to make more cards soon so don't worry. [/quote] Then I will review them both on their own and as part of the set Link to comment
Demon Loki Posted February 29, 2012 Author Report Share Posted February 29, 2012 Added some New Cards. Clockwork Gargoyle, Hourglass of Luck and Time Movement Gear. Link to comment
玄魔の王 Posted February 29, 2012 Report Share Posted February 29, 2012 [quote name='Loki the Lion' timestamp='1330460581' post='5846372'] [color=#cc9900][Clockwork Gargoyle][/color] [color=#cc9900]* / DARK / Rock / Effect[/color] [color=#cc9900]When you draw this Card by a Card’s effect: you can banish it instead; add 1 “Clockwork” Monster from your deck to your hand. This Card cannot be destroyed by battle.[/color] [color=#cc9900]ATK 100 / DEF 100[/color] [/quote] He seems to be reasonably good support for the Archetype, and he is a great stall card for a Final Countdown Deck. I run a Piper build and I'd gladly run this in that. [quote] [color=#009900][Hourglass of Luck][/color] [color=#009900]Continuous Spell[/color] [color=#009900]During your Draw Phase; when you draw a “Clockwork” Monster: you can shuffle it in your deck and draw another Card. When this Card is destroyed by a Card’s effect and removed from the field: Move the turn count forward by 1 turn. The turn in which this Card is destroyed continues as normal.[/color][/quote] There's that effect again. First effect is boss; if you draw Gargoyle with it, you can banish it for another Clockwork and repeat. A little slow, but it'll do. [color=#cc0066][quote][Time Movement Gear][/color] [color=#cc0066]Normal Trap Tribute 1 face-up Level 5 or higher “Clockwork” Monster you control: move the turn count forward by 2 turns. The turn in which this Card is activated continues as normal.[/color] [/quote] Chain this to an attempt to destroy that monster. What do? Nice additions to the archetype, but for now Time Movement has 1 target, so that might be a good next step. So far I'm thinking 8/10. Link to comment
Demon Loki Posted February 29, 2012 Author Report Share Posted February 29, 2012 [quote name='Genma no Ou' timestamp='1330544062' post='5848062'] Chain this to an attempt to destroy that monster. What do? Nice additions to the archetype, but for now Time Movement has 1 target, so that might be a good next step. So far I'm thinking 8/10. [/quote] I don't get the sentence. Sorry. Thanks. Link to comment
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