bonkieto1 Posted February 25, 2012 Report Share Posted February 25, 2012 I've been working on these for a while now. Tell me what you think. Advice would be appreciated. [size=4][font=comic sans ms,cursive]Spell cards[/font][/size] [size=3][font=comic sans ms,cursive]field spell[/font][/size] [size=3][font=comic sans ms,cursive]When this card is activated, all card in both players graveyards are banished. Once per turn, you can add one banished card to your hand instead of drawing. As long as this card is on the field, neither player takes any battle damage. During your end phase, banish one monsters on your side of the field or destroy this card.[/font][/size] [size=4][color=#555555][font=comic sans ms,cursive]Monsters[/font][/color][/size] [color=#555555][size=3][font=comic sans ms,cursive]Zero Soldier[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]dark[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]lvl1[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]warrior/effect[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]This cards level is treated as 0, and can't be swiched to defense mode This card can't be special summoned, or destroyed by battle, and is unaffected by your opponents spells, traps, or monster effects. If this card attacks, the attack of all monsters become 0. If this card destroys a monster by battle, your opponent takes 500 points of damage. If you banish this card during the end phase, you won't take any damage next turn.[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]Zero Archer[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]dark[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]lvl1[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]warrior/effect[/font][/size][/color] This cards level is treated as zero, is unaffected by your opponents trap, spell, and monster effects, and can attack your opponent directly. If this card attacks your opponent directly, you can add 1 "Zero" card from your deck to your hand. If that card is a monster, take 300 points of damage x its original level. Banish this card during your opponents next end phase. [color=#555555][size=3][font=comic sans ms,cursive]Zero Dragon[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]dark[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]lvl1[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]dragon/effect[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]This cards level is treated as 0, and is banished when destroyed. Once per turn, if this card is banished, you can banish one level 0 monster from your deck to special summon this card from your banished zone. If you control exactly 1 "Zero" monster, you can special summon this card from your hand. If a monster you control is banished, even during your opponents turn, you can banish one card from your hand to add that card to your hand.[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]Zero Strategist[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]dark[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]lvl1[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]warrior/effect[/font][/size][/color] [color=#555555][font=comic sans ms,cursive][size=3][color=#555555]This cards level is treated as 0, you take no damage from battles involving this card, and this card is unaffected by your opponents card effects. If this card is destroyed, banish it. When this card is summoned, special summon 1 "Zero Spy" from your hand or deck, to your opponents side of the field. If this card attacks your opponent directly, he/she can't activate spell or cards untill the end of their turn. Banish this card during the opponents end phase, and banish 1 "Zero Spy" your opponent controls.[/color][/size][/font][/color] [color=#555555][size=3][font=comic sans ms,cursive]Zero Spy[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]dark[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]lvl1[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]warrior/effect[/font][/size][/color] [color=#555555][font=comic sans ms][size=3][color=#555555][font=comic sans ms,cursive]This cards level is treated as 0. This card is unaffected by card effects, exept by the effect of "Zero Strategist", can't be tributed, and you take no damage from battles involving this card. As long as this card is on the field, all "Zero" monsters can attack you directly. If the opponent controls a "Zero" monster, he/she can look at your hand at all time. If this card is banished, take 1000 points of damage.[/font][/color][/size][/font][/color] [color=#555555][size=3][font=comic sans ms,cursive]Fusion/Xyz monsters[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]Zero Commander[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]dark[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]lvl1[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]warrior/fusion/effect[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]Zero Soldier + 1 "Zero" monster[/font][/size][/color] [color=#555555][size=3][font=comic sans ms,cursive]This card can only be summoned by banishing both fusion material monsters from your hand. you do not use Polymerization. This cards level is trated as 1, and gains the special abbilitys of both its fusion material monsters. If this card attacks your opponent directly while your opponent controls no monsters, you can look at your opponents hand, and for every different type of card, you can draw 1 card.[/font][/size][/color] Link to comment
Giga Hand Posted February 26, 2012 Report Share Posted February 26, 2012 I really don't think balance is an issue with this set, my complaint is that it looks very dull to play against. You're trying to make the opponent's field not matter, rather than giving them the option of throwing stuff at it until it breaks. I respect that you're trying to be original, but keep fun in mind when making cards. Also the ATK/DEF of all cards aren't listed. Link to comment
wiithepeople Posted February 26, 2012 Report Share Posted February 26, 2012 [quote name='Giga Hand' timestamp='1330225893' post='5841252'] I respect that you're trying to be original... [/quote] I made a real Zero archetype a [i][b]loooooong[/b][/i] time ago. Check my sig because they're there. So yeah, he's not even being original... Link to comment
Airride Posted February 26, 2012 Report Share Posted February 26, 2012 And I had the blanks, which had tuners could be counted as 0, and has 0 ATK and DEF. Link to comment
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