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Lightrays


Blake

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[center]Lightray Stardust[/center]
[center]LIGHT[/center]
[center]Lv. 8[/center]
[center]Dragon/Effect[/center]
[center]Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control a Tuner monster and have 3 or more LIGHT monsters with different names in your Graveyard. If a LIGHT monster(s) on your side of the field would be destroyed by a card effect: You can banish 1 LIGHT monster from your Graveyard; Negate the activation and destroy it. During the End Phase, if this effect was used this turn: You can Special Summon 1 Lv. 3 or lower LIGHT monster from your Graveyard. Only 1 monster can be Special Summoned with the effect of "Lightray Stardust" per turn.[/center]
[center]2500/2000[/center]

[center]Lightray Sphreeze[/center]
[center]LIGHT[/center]
[center]Lv. 6[/center]
[center]Psychic/Effect[/center]
[center]Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control a Tuner monster and have 3 or more LIGHT monsters in your Graveyard. LIGHT monsters you control cannot be destroyed by battle and you do not take damage from battles involving LIGHT monsters.[/center]
[center]2000/1300[/center]

[center]Lightray Highlander[/center]
[center]LIGHT[/center]
[center]Lv. 7[/center]
[center]Fiend/Effect[/center]
[center]Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control a Tuner monster and have 4 or more LIGHT monsters with different names in your Graveyard. Once per turn, if your Opponent activates a Spell card: you can banish 2 LIGHT monsters from your Graveyard: Negate the activation and effect of that card and destroy it. Neither player can Special Summon Xyz monsters[/center]
[center]2800/2300[/center]

[center]Lightray Swordsman[/center]
[center]LIGHT[/center]
[center]Lv. 5[/center]
[center]Warrior/Effect[/center]
[center]Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 LIGHT monsters from your Graveyard. If this card is banished: You can Special Summon 1 LIGHT Fusion monster from your Extra Deck in attack position. Its effects are negated and its ATK and DEF become 0. Each player can only activate the effect of "Lightray Swordsman" once per duel.[/center]
[center]1800/1600[/center]

[center]Lightray "C"[/center]
[center]LIGHT[/center]
[center]Lv. 2[/center]
[center]Insect/Effect[/center]
[center]When your opponent Special Summons a non-LIGHT monster(s) and your Graveyard has only LIGHT monsters in it: You can discard this card; Destroy the Special Summoned monster(s) and draw 1 card. If this card is in your Graveyard: Banish it. This card cannot be returned to your Deck or hand from the Banished Zone.[/center]
[center]500/200[/center]

[center]Lightray Tengu[/center]
[center]LIGHT[/center]
[center]Lv. 4[/center]
[center]Beast Warrior/Effect[/center]
[center]Cannot be Special Summoned. If this card leaves the field: You can Special Summon 1 Lv. 3 or lower LIGHT monster from your deck. It cannot be used as a Synchro Material monster.[/center]
[center]1700/600[/center]

[center]Lightray Dino[/center]
[center]LIGHT[/center]
[center]Lv. 3[/center]
[center]Dinosaur/Tuner[/center]
[center]During the End Phase of a turn a "Lightray" monster you control destroyed an opponent's monster by battle: You can send 1 card from your hand to the Graveyard; Draw 2 cards.[/center]
[center]1700/800[/center]

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